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root/radiance/ray/src/rt/raytrace.c
Revision: 1.8
Committed: Tue Jan 2 15:16:14 1990 UTC (34 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.7: +13 -7 lines
Log Message:
Fixed bug in source ray initialization in direct()

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 extern CUBE thescene; /* our scene */
20 extern int maxdepth; /* maximum recursion depth */
21 extern double minweight; /* minimum ray weight */
22
23 long nrays = 0L; /* number of rays traced */
24
25 #define MAXLOOP 128 /* modifier loop detection */
26
27 #define RAYHIT (-1) /* return value for intercepted ray */
28
29
30 rayorigin(r, ro, rt, rw) /* start new ray from old one */
31 register RAY *r, *ro;
32 int rt;
33 double rw;
34 {
35 if ((r->parent = ro) == NULL) { /* primary ray */
36 r->rlvl = 0;
37 r->rweight = rw;
38 r->crtype = r->rtype = rt;
39 r->rsrc = -1;
40 r->clipset = NULL;
41 } else { /* spawned ray */
42 r->rlvl = ro->rlvl;
43 if (rt & RAYREFL) {
44 r->rlvl++;
45 r->rsrc = -1;
46 r->clipset = ro->clipset;
47 } else {
48 r->rsrc = ro->rsrc;
49 r->clipset = ro->newcset;
50 }
51 r->rweight = ro->rweight * rw;
52 r->crtype = ro->crtype | (r->rtype = rt);
53 VCOPY(r->rorg, ro->rop);
54 }
55 r->rno = nrays;
56 r->newcset = r->clipset;
57 r->ro = NULL;
58 r->rot = FHUGE;
59 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60 setcolor(r->pcol, 1.0, 1.0, 1.0);
61 setcolor(r->rcol, 0.0, 0.0, 0.0);
62 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
63 }
64
65
66 rayvalue(r) /* compute a ray's value */
67 RAY *r;
68 {
69 extern int (*trace)();
70
71 if (localhit(r, &thescene) || sourcehit(r))
72 raycont(r);
73
74 if (trace != NULL)
75 (*trace)(r); /* trace execution */
76 }
77
78
79 raycont(r) /* check for clipped object and continue */
80 register RAY *r;
81 {
82 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
83 raytrans(r);
84 else
85 rayshade(r, r->ro->omod);
86 }
87
88
89 raytrans(r) /* transmit ray as is */
90 register RAY *r;
91 {
92 RAY tr;
93
94 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
95 VCOPY(tr.rdir, r->rdir);
96 rayvalue(&tr);
97 copycolor(r->rcol, tr.rcol);
98 }
99 }
100
101
102 rayshade(r, mod) /* shade ray r with material mod */
103 register RAY *r;
104 int mod;
105 {
106 static int depth = 0;
107 register OBJREC *m;
108 /* check for infinite loop */
109 if (depth++ >= MAXLOOP)
110 objerror(r->ro, USER, "possible modifier loop");
111 for ( ; mod != OVOID; mod = m->omod) {
112 m = objptr(mod);
113 /****** unnecessary test since modifier() is always called
114 if (!ismodifier(m->otype)) {
115 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
116 error(USER, errmsg);
117 }
118 ******/
119 (*ofun[m->otype].funp)(m, r); /* execute function */
120 m->lastrno = r->rno;
121 if (ismaterial(m->otype)) { /* materials call raytexture */
122 depth--;
123 return; /* we're done */
124 }
125 }
126 objerror(r->ro, USER, "material not found");
127 }
128
129
130 raytexture(r, mod) /* get material modifiers */
131 RAY *r;
132 int mod;
133 {
134 static int depth = 0;
135 register OBJREC *m;
136 /* check for infinite loop */
137 if (depth++ >= MAXLOOP)
138 objerror(r->ro, USER, "modifier loop");
139 /* execute textures and patterns */
140 for ( ; mod != OVOID; mod = m->omod) {
141 m = objptr(mod);
142 if (!istexture(m->otype)) {
143 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
144 error(USER, errmsg);
145 }
146 (*ofun[m->otype].funp)(m, r);
147 m->lastrno = r->rno;
148 }
149 depth--; /* end here */
150 }
151
152
153 raymixture(r, fore, back, coef) /* mix modifiers */
154 register RAY *r;
155 OBJECT fore, back;
156 double coef;
157 {
158 FVECT curpert, forepert, backpert;
159 COLOR curpcol, forepcol, backpcol;
160 register int i;
161 /* clip coefficient */
162 if (coef > 1.0)
163 coef = 1.0;
164 else if (coef < 0.0)
165 coef = 0.0;
166 /* save current mods */
167 VCOPY(curpert, r->pert);
168 copycolor(curpcol, r->pcol);
169 /* compute new mods */
170 /* foreground */
171 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
172 setcolor(r->pcol, 1.0, 1.0, 1.0);
173 if (fore != OVOID && coef > FTINY)
174 raytexture(r, fore);
175 VCOPY(forepert, r->pert);
176 copycolor(forepcol, r->pcol);
177 /* background */
178 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
179 setcolor(r->pcol, 1.0, 1.0, 1.0);
180 if (back != OVOID && coef < 1.0-FTINY)
181 raytexture(r, back);
182 VCOPY(backpert, r->pert);
183 copycolor(backpcol, r->pcol);
184 /* sum perturbations */
185 for (i = 0; i < 3; i++)
186 r->pert[i] = curpert[i] + coef*forepert[i] +
187 (1.0-coef)*backpert[i];
188 /* multiply colors */
189 setcolor(r->pcol, coef*colval(forepcol,RED) +
190 (1.0-coef)*colval(backpcol,RED),
191 coef*colval(forepcol,GRN) +
192 (1.0-coef)*colval(backpcol,GRN),
193 coef*colval(forepcol,BLU) +
194 (1.0-coef)*colval(backpcol,BLU));
195 multcolor(r->pcol, curpcol);
196 }
197
198
199 double
200 raynormal(norm, r) /* compute perturbed normal for ray */
201 FVECT norm;
202 register RAY *r;
203 {
204 double newdot;
205 register int i;
206
207 /* The perturbation is added to the surface normal to obtain
208 * the new normal. If the new normal would affect the surface
209 * orientation wrt. the ray, a correction is made. The method is
210 * still fraught with problems since reflected rays and similar
211 * directions calculated from the surface normal may spawn rays behind
212 * the surface. The only solution is to curb textures at high
213 * incidence (Rdot << 1).
214 */
215
216 for (i = 0; i < 3; i++)
217 norm[i] = r->ron[i] + r->pert[i];
218
219 if (normalize(norm) == 0.0) {
220 objerror(r->ro, WARNING, "illegal normal perturbation");
221 VCOPY(norm, r->ron);
222 return(r->rod);
223 }
224 newdot = -DOT(norm, r->rdir);
225 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
226 for (i = 0; i < 3; i++)
227 norm[i] += 2.0*newdot*r->rdir[i];
228 newdot = -newdot;
229 }
230 return(newdot);
231 }
232
233
234 flipsurface(r) /* reverse surface orientation */
235 register RAY *r;
236 {
237 r->rod = -r->rod;
238 r->ron[0] = -r->ron[0];
239 r->ron[1] = -r->ron[1];
240 r->ron[2] = -r->ron[2];
241 r->pert[0] = -r->pert[0];
242 r->pert[1] = -r->pert[1];
243 r->pert[2] = -r->pert[2];
244 }
245
246
247 localhit(r, scene) /* check for hit in the octree */
248 register RAY *r;
249 register CUBE *scene;
250 {
251 FVECT curpos; /* current cube position */
252 int mpos, mneg; /* sign flags */
253 double t, dt;
254 register int i;
255
256 nrays++; /* increment trace counter */
257
258 mpos = mneg = 0;
259 for (i = 0; i < 3; i++) {
260 curpos[i] = r->rorg[i];
261 if (r->rdir[i] > FTINY)
262 mpos |= 1 << i;
263 else if (r->rdir[i] < -FTINY)
264 mneg |= 1 << i;
265 }
266 t = 0.0;
267 if (!incube(scene, curpos)) {
268 /* find distance to entry */
269 for (i = 0; i < 3; i++) {
270 /* plane in our direction */
271 if (mpos & 1<<i)
272 dt = scene->cuorg[i];
273 else if (mneg & 1<<i)
274 dt = scene->cuorg[i] + scene->cusize;
275 else
276 continue;
277 /* distance to the plane */
278 dt = (dt - r->rorg[i])/r->rdir[i];
279 if (dt > t)
280 t = dt; /* farthest face is the one */
281 }
282 t += FTINY; /* fudge to get inside cube */
283 /* advance position */
284 for (i = 0; i < 3; i++)
285 curpos[i] += r->rdir[i]*t;
286
287 if (!incube(scene, curpos)) /* non-intersecting ray */
288 return(0);
289 }
290 return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
291 }
292
293
294 static int
295 raymove(pos, plus, minus, r, cu) /* check for hit as we move */
296 FVECT pos; /* modified */
297 int plus, minus; /* direction indicators to speed tests */
298 register RAY *r;
299 register CUBE *cu;
300 {
301 int ax;
302 double dt, t;
303 register int sgn;
304
305 if (istree(cu->cutree)) { /* recurse on subcubes */
306 CUBE cukid;
307 register int br;
308
309 cukid.cusize = cu->cusize * 0.5; /* find subcube */
310 VCOPY(cukid.cuorg, cu->cuorg);
311 br = 0;
312 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
313 cukid.cuorg[0] += cukid.cusize;
314 br |= 1;
315 }
316 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
317 cukid.cuorg[1] += cukid.cusize;
318 br |= 2;
319 }
320 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
321 cukid.cuorg[2] += cukid.cusize;
322 br |= 4;
323 }
324 for ( ; ; ) {
325 cukid.cutree = octkid(cu->cutree, br);
326 if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
327 return(RAYHIT);
328 sgn = 1 << ax;
329 if (sgn & minus) /* negative axis? */
330 if (sgn & br) {
331 cukid.cuorg[ax] -= cukid.cusize;
332 br &= ~sgn;
333 } else
334 return(ax); /* underflow */
335 else
336 if (sgn & br)
337 return(ax); /* overflow */
338 else {
339 cukid.cuorg[ax] += cukid.cusize;
340 br |= sgn;
341 }
342 }
343 /*NOTREACHED*/
344 }
345 if (isfull(cu->cutree) && checkhit(r, cu))
346 return(RAYHIT);
347 /* advance to next cube */
348 sgn = plus | minus;
349 if (sgn&1) {
350 dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
351 t = (dt - pos[0])/r->rdir[0];
352 ax = 0;
353 } else
354 t = FHUGE;
355 if (sgn&2) {
356 dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
357 dt = (dt - pos[1])/r->rdir[1];
358 if (dt < t) {
359 t = dt;
360 ax = 1;
361 }
362 }
363 if (sgn&4) {
364 dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
365 dt = (dt - pos[2])/r->rdir[2];
366 if (dt < t) {
367 t = dt;
368 ax = 2;
369 }
370 }
371 pos[0] += r->rdir[0]*t;
372 pos[1] += r->rdir[1]*t;
373 pos[2] += r->rdir[2]*t;
374 return(ax);
375 }
376
377
378 static
379 checkhit(r, cu) /* check for hit in full cube */
380 register RAY *r;
381 CUBE *cu;
382 {
383 OBJECT oset[MAXSET+1];
384 register OBJREC *o;
385 register int i;
386
387 objset(oset, cu->cutree);
388 for (i = oset[0]; i > 0; i--) {
389 o = objptr(oset[i]);
390 if (o->lastrno == r->rno) /* checked already? */
391 continue;
392 (*ofun[o->otype].funp)(o, r);
393 o->lastrno = r->rno;
394 }
395 if (r->ro == NULL)
396 return(0); /* no scores yet */
397
398 return(incube(cu, r->rop)); /* hit OK if in current cube */
399 }