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root/radiance/ray/src/rt/raytrace.c
Revision: 1.5
Committed: Wed Jul 19 18:46:59 1989 UTC (34 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.4: +7 -6 lines
Log Message:
changed location of clip test

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 extern CUBE thescene; /* our scene */
20 extern int maxdepth; /* maximum recursion depth */
21 extern double minweight; /* minimum ray weight */
22
23 long nrays = 0L; /* number of rays traced */
24
25 #define MAXLOOP 1024 /* modifier loop detection */
26
27 #define RAYHIT (-1) /* return value for intercepted ray */
28
29
30 rayorigin(r, ro, rt, rw) /* start new ray from old one */
31 register RAY *r, *ro;
32 int rt;
33 double rw;
34 {
35 if ((r->parent = ro) == NULL) { /* primary ray */
36 r->rlvl = 0;
37 r->rweight = rw;
38 r->crtype = r->rtype = rt;
39 r->rsrc = -1;
40 r->clipset = NULL;
41 } else { /* spawned ray */
42 r->rlvl = ro->rlvl;
43 if (rt & RAYREFL) {
44 r->rlvl++;
45 r->rsrc = -1;
46 r->clipset = ro->clipset;
47 } else {
48 r->rsrc = ro->rsrc;
49 r->clipset = ro->newcset;
50 }
51 r->rweight = ro->rweight * rw;
52 r->crtype = ro->crtype | (r->rtype = rt);
53 VCOPY(r->rorg, ro->rop);
54 }
55 r->rno = nrays;
56 r->newcset = r->clipset;
57 r->ro = NULL;
58 r->rot = FHUGE;
59 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60 setcolor(r->pcol, 1.0, 1.0, 1.0);
61 setcolor(r->rcol, 0.0, 0.0, 0.0);
62 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
63 }
64
65
66 rayvalue(r) /* compute a ray's value */
67 register RAY *r;
68 {
69 extern int (*trace)();
70
71 if (localhit(r, &thescene) || sourcehit(r))
72 rayshade(r, r->ro->omod);
73
74 if (trace != NULL)
75 (*trace)(r); /* trace execution */
76 }
77
78
79 raytrans(r) /* transmit ray as is */
80 RAY *r;
81 {
82 RAY tr;
83
84 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
85 VCOPY(tr.rdir, r->rdir);
86 rayvalue(&tr);
87 copycolor(r->rcol, tr.rcol);
88 }
89 }
90
91
92 rayshade(r, mod) /* shade ray r with material mod */
93 register RAY *r;
94 int mod;
95 {
96 static int depth = 0;
97 register OBJREC *m;
98 /* check for clipped surface */
99 if (r->clipset != NULL && r->rot < FHUGE &&
100 inset(r->clipset, mod)) {
101 raytrans(r);
102 return;
103 }
104 /* check for infinite loop */
105 if (depth++ >= MAXLOOP)
106 objerror(r->ro, USER, "possible modifier loop");
107 for ( ; mod != OVOID; mod = m->omod) {
108 m = objptr(mod);
109 /****** unnecessary test since modifier() is always called
110 if (!ismodifier(m->otype)) {
111 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
112 error(USER, errmsg);
113 }
114 ******/
115 (*ofun[m->otype].funp)(m, r); /* execute function */
116 m->lastrno = r->rno;
117 if (ismaterial(m->otype)) { /* materials call raytexture */
118 depth--;
119 return; /* we're done */
120 }
121 }
122 objerror(r->ro, USER, "material not found");
123 }
124
125
126 raytexture(r, mod) /* get material modifiers */
127 RAY *r;
128 int mod;
129 {
130 static int depth = 0;
131 register OBJREC *m;
132 /* check for infinite loop */
133 if (depth++ >= MAXLOOP)
134 objerror(r->ro, USER, "modifier loop");
135 /* execute textures and patterns */
136 for ( ; mod != OVOID; mod = m->omod) {
137 m = objptr(mod);
138 if (!istexture(m->otype)) {
139 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
140 error(USER, errmsg);
141 }
142 (*ofun[m->otype].funp)(m, r);
143 m->lastrno = r->rno;
144 }
145 depth--; /* end here */
146 }
147
148
149 raymixture(r, fore, back, coef) /* mix modifiers */
150 register RAY *r;
151 OBJECT fore, back;
152 double coef;
153 {
154 FVECT curpert, forepert, backpert;
155 COLOR curpcol, forepcol, backpcol;
156 register int i;
157 /* clip coefficient */
158 if (coef > 1.0)
159 coef = 1.0;
160 else if (coef < 0.0)
161 coef = 0.0;
162 /* save current mods */
163 VCOPY(curpert, r->pert);
164 copycolor(curpcol, r->pcol);
165 /* compute new mods */
166 /* foreground */
167 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
168 setcolor(r->pcol, 1.0, 1.0, 1.0);
169 if (fore != OVOID && coef > FTINY)
170 raytexture(r, fore);
171 VCOPY(forepert, r->pert);
172 copycolor(forepcol, r->pcol);
173 /* background */
174 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
175 setcolor(r->pcol, 1.0, 1.0, 1.0);
176 if (back != OVOID && coef < 1.0-FTINY)
177 raytexture(r, back);
178 VCOPY(backpert, r->pert);
179 copycolor(backpcol, r->pcol);
180 /* sum perturbations */
181 for (i = 0; i < 3; i++)
182 r->pert[i] = curpert[i] + coef*forepert[i] +
183 (1.0-coef)*backpert[i];
184 /* multiply colors */
185 setcolor(r->pcol, coef*colval(forepcol,RED) +
186 (1.0-coef)*colval(backpcol,RED),
187 coef*colval(forepcol,GRN) +
188 (1.0-coef)*colval(backpcol,GRN),
189 coef*colval(forepcol,BLU) +
190 (1.0-coef)*colval(backpcol,BLU));
191 multcolor(r->pcol, curpcol);
192 }
193
194
195 double
196 raynormal(norm, r) /* compute perturbed normal for ray */
197 FVECT norm;
198 register RAY *r;
199 {
200 double newdot;
201 register int i;
202
203 /* The perturbation is added to the surface normal to obtain
204 * the new normal. If the new normal would affect the surface
205 * orientation wrt. the ray, a correction is made. The method is
206 * still fraught with problems since reflected rays and similar
207 * directions calculated from the surface normal may spawn rays behind
208 * the surface. The only solution is to curb textures at high
209 * incidence (Rdot << 1).
210 */
211
212 for (i = 0; i < 3; i++)
213 norm[i] = r->ron[i] + r->pert[i];
214
215 if (normalize(norm) == 0.0) {
216 objerror(r->ro, WARNING, "illegal normal perturbation");
217 VCOPY(norm, r->ron);
218 return(r->rod);
219 }
220 newdot = -DOT(norm, r->rdir);
221 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
222 for (i = 0; i < 3; i++)
223 norm[i] += 2.0*newdot*r->rdir[i];
224 newdot = -newdot;
225 }
226 return(newdot);
227 }
228
229
230 flipsurface(r) /* reverse surface orientation */
231 register RAY *r;
232 {
233 r->rod = -r->rod;
234 r->ron[0] = -r->ron[0];
235 r->ron[1] = -r->ron[1];
236 r->ron[2] = -r->ron[2];
237 r->pert[0] = -r->pert[0];
238 r->pert[1] = -r->pert[1];
239 r->pert[2] = -r->pert[2];
240 }
241
242
243 localhit(r, scene) /* check for hit in the octree */
244 register RAY *r;
245 register CUBE *scene;
246 {
247 FVECT curpos; /* current cube position */
248 int mpos, mneg; /* sign flags */
249 double t, dt;
250 register int i;
251
252 nrays++; /* increment trace counter */
253
254 mpos = mneg = 0;
255 for (i = 0; i < 3; i++) {
256 curpos[i] = r->rorg[i];
257 if (r->rdir[i] > FTINY)
258 mpos |= 1 << i;
259 else if (r->rdir[i] < -FTINY)
260 mneg |= 1 << i;
261 }
262 t = 0.0;
263 if (!incube(scene, curpos)) {
264 /* find distance to entry */
265 for (i = 0; i < 3; i++) {
266 /* plane in our direction */
267 if (mpos & 1<<i)
268 dt = scene->cuorg[i];
269 else if (mneg & 1<<i)
270 dt = scene->cuorg[i] + scene->cusize;
271 else
272 continue;
273 /* distance to the plane */
274 dt = (dt - r->rorg[i])/r->rdir[i];
275 if (dt > t)
276 t = dt; /* farthest face is the one */
277 }
278 t += FTINY; /* fudge to get inside cube */
279 /* advance position */
280 for (i = 0; i < 3; i++)
281 curpos[i] += r->rdir[i]*t;
282
283 if (!incube(scene, curpos)) /* non-intersecting ray */
284 return(0);
285 }
286 return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
287 }
288
289
290 static int
291 raymove(pos, plus, minus, r, cu) /* check for hit as we move */
292 FVECT pos; /* modified */
293 int plus, minus; /* direction indicators to speed tests */
294 register RAY *r;
295 register CUBE *cu;
296 {
297 int ax;
298 double dt, t;
299 register int sgn;
300
301 if (istree(cu->cutree)) { /* recurse on subcubes */
302 CUBE cukid;
303 register int br;
304
305 cukid.cusize = cu->cusize * 0.5; /* find subcube */
306 VCOPY(cukid.cuorg, cu->cuorg);
307 br = 0;
308 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
309 cukid.cuorg[0] += cukid.cusize;
310 br |= 1;
311 }
312 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
313 cukid.cuorg[1] += cukid.cusize;
314 br |= 2;
315 }
316 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
317 cukid.cuorg[2] += cukid.cusize;
318 br |= 4;
319 }
320 for ( ; ; ) {
321 cukid.cutree = octkid(cu->cutree, br);
322 if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
323 return(RAYHIT);
324 sgn = 1 << ax;
325 if (sgn & minus) /* negative axis? */
326 if (sgn & br) {
327 cukid.cuorg[ax] -= cukid.cusize;
328 br &= ~sgn;
329 } else
330 return(ax); /* underflow */
331 else
332 if (sgn & br)
333 return(ax); /* overflow */
334 else {
335 cukid.cuorg[ax] += cukid.cusize;
336 br |= sgn;
337 }
338 }
339 /*NOTREACHED*/
340 }
341 if (isfull(cu->cutree) && checkhit(r, cu))
342 return(RAYHIT);
343 /* advance to next cube */
344 sgn = plus | minus;
345 if (sgn&1) {
346 dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
347 t = (dt - pos[0])/r->rdir[0];
348 ax = 0;
349 } else
350 t = FHUGE;
351 if (sgn&2) {
352 dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
353 dt = (dt - pos[1])/r->rdir[1];
354 if (dt < t) {
355 t = dt;
356 ax = 1;
357 }
358 }
359 if (sgn&4) {
360 dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
361 dt = (dt - pos[2])/r->rdir[2];
362 if (dt < t) {
363 t = dt;
364 ax = 2;
365 }
366 }
367 pos[0] += r->rdir[0]*t;
368 pos[1] += r->rdir[1]*t;
369 pos[2] += r->rdir[2]*t;
370 return(ax);
371 }
372
373
374 static
375 checkhit(r, cu) /* check for hit in full cube */
376 register RAY *r;
377 CUBE *cu;
378 {
379 OBJECT oset[MAXSET+1];
380 register OBJREC *o;
381 register int i;
382
383 objset(oset, cu->cutree);
384 for (i = oset[0]; i > 0; i--) {
385 o = objptr(oset[i]);
386 if (o->lastrno == r->rno) /* checked already? */
387 continue;
388 (*ofun[o->otype].funp)(o, r);
389 o->lastrno = r->rno;
390 }
391 if (r->ro == NULL)
392 return(0); /* no scores yet */
393
394 return(incube(cu, r->rop)); /* hit OK if in current cube */
395 }