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root/radiance/ray/src/rt/raytrace.c
Revision: 1.20
Committed: Mon Jun 17 08:26:18 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.19: +4 -4 lines
Log Message:
added raynum counter and reinstated repeat call test in setfunc()

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "otspecial.h"
20
21 extern CUBE thescene; /* our scene */
22 extern int maxdepth; /* maximum recursion depth */
23 extern double minweight; /* minimum ray weight */
24 extern int do_irrad; /* compute irradiance? */
25
26 long raynum = 0L; /* next unique ray number */
27 long nrays = 0L; /* number of calls to rayvalue */
28
29 static double Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
30 OBJREC Lamb = {
31 OVOID, MAT_PLASTIC, "Lambertian",
32 {0, 5, NULL, Lambfa}, NULL, -1,
33 }; /* a Lambertian surface */
34
35 #define MAXLOOP 128 /* modifier loop detection */
36
37 #define RAYHIT (-1) /* return value for intercepted ray */
38
39
40 rayorigin(r, ro, rt, rw) /* start new ray from old one */
41 register RAY *r, *ro;
42 int rt;
43 double rw;
44 {
45 if ((r->parent = ro) == NULL) { /* primary ray */
46 r->rlvl = 0;
47 r->rweight = rw;
48 r->crtype = r->rtype = rt;
49 r->rsrc = -1;
50 r->clipset = NULL;
51 } else { /* spawned ray */
52 r->rlvl = ro->rlvl;
53 if (rt & RAYREFL) {
54 r->rlvl++;
55 r->rsrc = -1;
56 r->clipset = ro->clipset;
57 } else {
58 r->rsrc = ro->rsrc;
59 r->clipset = ro->newcset;
60 }
61 r->rweight = ro->rweight * rw;
62 r->crtype = ro->crtype | (r->rtype = rt);
63 VCOPY(r->rorg, ro->rop);
64 }
65 r->rno = raynum++;
66 r->newcset = r->clipset;
67 r->ro = NULL;
68 r->rot = FHUGE;
69 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
70 setcolor(r->pcol, 1.0, 1.0, 1.0);
71 setcolor(r->rcol, 0.0, 0.0, 0.0);
72 r->rt = 0.0;
73 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
74 }
75
76
77 rayvalue(r) /* compute a ray's value */
78 RAY *r;
79 {
80 extern int (*trace)();
81
82 nrays++; /* increment trace counter */
83 if (localhit(r, &thescene))
84 raycont(r);
85 else if (sourcehit(r))
86 rayshade(r, r->ro->omod);
87
88 if (trace != NULL)
89 (*trace)(r); /* trace execution */
90 }
91
92
93 raycont(r) /* check for clipped object and continue */
94 register RAY *r;
95 {
96 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
97 raytrans(r);
98 else
99 rayshade(r, r->ro->omod);
100 }
101
102
103 raytrans(r) /* transmit ray as is */
104 register RAY *r;
105 {
106 RAY tr;
107
108 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
109 VCOPY(tr.rdir, r->rdir);
110 rayvalue(&tr);
111 copycolor(r->rcol, tr.rcol);
112 r->rt = r->rot + tr.rt;
113 }
114 }
115
116
117 rayshade(r, mod) /* shade ray r with material mod */
118 register RAY *r;
119 int mod;
120 {
121 static int depth = 0;
122 register OBJREC *m;
123 /* check for infinite loop */
124 if (depth++ >= MAXLOOP)
125 objerror(r->ro, USER, "possible modifier loop");
126 r->rt = r->rot; /* set effective ray length */
127 for ( ; mod != OVOID; mod = m->omod) {
128 m = objptr(mod);
129 /****** unnecessary test since modifier() is always called
130 if (!ismodifier(m->otype)) {
131 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
132 error(USER, errmsg);
133 }
134 ******/
135 /* hack for irradiance calculation */
136 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
137 if (irr_ignore(m->otype)) {
138 depth--;
139 raytrans(r);
140 return;
141 }
142 if (!islight(m->otype))
143 m = &Lamb;
144 }
145 (*ofun[m->otype].funp)(m, r); /* execute function */
146 m->lastrno = r->rno;
147 if (ismaterial(m->otype)) { /* materials call raytexture */
148 depth--;
149 return; /* we're done */
150 }
151 }
152 objerror(r->ro, USER, "material not found");
153 }
154
155
156 raytexture(r, mod) /* get material modifiers */
157 RAY *r;
158 int mod;
159 {
160 static int depth = 0;
161 register OBJREC *m;
162 /* check for infinite loop */
163 if (depth++ >= MAXLOOP)
164 objerror(r->ro, USER, "modifier loop");
165 /* execute textures and patterns */
166 for ( ; mod != OVOID; mod = m->omod) {
167 m = objptr(mod);
168 if (!istexture(m->otype)) {
169 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
170 error(USER, errmsg);
171 }
172 (*ofun[m->otype].funp)(m, r);
173 m->lastrno = r->rno;
174 }
175 depth--; /* end here */
176 }
177
178
179 raymixture(r, fore, back, coef) /* mix modifiers */
180 register RAY *r;
181 OBJECT fore, back;
182 double coef;
183 {
184 FVECT curpert, forepert, backpert;
185 COLOR curpcol, forepcol, backpcol;
186 register int i;
187 /* clip coefficient */
188 if (coef > 1.0)
189 coef = 1.0;
190 else if (coef < 0.0)
191 coef = 0.0;
192 /* save current mods */
193 VCOPY(curpert, r->pert);
194 copycolor(curpcol, r->pcol);
195 /* compute new mods */
196 /* foreground */
197 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
198 setcolor(r->pcol, 1.0, 1.0, 1.0);
199 if (fore != OVOID && coef > FTINY)
200 raytexture(r, fore);
201 VCOPY(forepert, r->pert);
202 copycolor(forepcol, r->pcol);
203 /* background */
204 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
205 setcolor(r->pcol, 1.0, 1.0, 1.0);
206 if (back != OVOID && coef < 1.0-FTINY)
207 raytexture(r, back);
208 VCOPY(backpert, r->pert);
209 copycolor(backpcol, r->pcol);
210 /* sum perturbations */
211 for (i = 0; i < 3; i++)
212 r->pert[i] = curpert[i] + coef*forepert[i] +
213 (1.0-coef)*backpert[i];
214 /* multiply colors */
215 setcolor(r->pcol, coef*colval(forepcol,RED) +
216 (1.0-coef)*colval(backpcol,RED),
217 coef*colval(forepcol,GRN) +
218 (1.0-coef)*colval(backpcol,GRN),
219 coef*colval(forepcol,BLU) +
220 (1.0-coef)*colval(backpcol,BLU));
221 multcolor(r->pcol, curpcol);
222 }
223
224
225 double
226 raynormal(norm, r) /* compute perturbed normal for ray */
227 FVECT norm;
228 register RAY *r;
229 {
230 double newdot;
231 register int i;
232
233 /* The perturbation is added to the surface normal to obtain
234 * the new normal. If the new normal would affect the surface
235 * orientation wrt. the ray, a correction is made. The method is
236 * still fraught with problems since reflected rays and similar
237 * directions calculated from the surface normal may spawn rays behind
238 * the surface. The only solution is to curb textures at high
239 * incidence (namely, keep DOT(rdir,pert) < Rdot).
240 */
241
242 for (i = 0; i < 3; i++)
243 norm[i] = r->ron[i] + r->pert[i];
244
245 if (normalize(norm) == 0.0) {
246 objerror(r->ro, WARNING, "illegal normal perturbation");
247 VCOPY(norm, r->ron);
248 return(r->rod);
249 }
250 newdot = -DOT(norm, r->rdir);
251 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
252 for (i = 0; i < 3; i++)
253 norm[i] += 2.0*newdot*r->rdir[i];
254 newdot = -newdot;
255 }
256 return(newdot);
257 }
258
259
260 newrayxf(r) /* get new tranformation matrix for ray */
261 RAY *r;
262 {
263 static struct xfn {
264 struct xfn *next;
265 FULLXF xf;
266 } xfseed = { &xfseed }, *xflast = &xfseed;
267 register struct xfn *xp;
268 register RAY *rp;
269
270 /*
271 * Search for transform in circular list that
272 * has no associated ray in the tree.
273 */
274 xp = xflast;
275 for (rp = r->parent; rp != NULL; rp = rp->parent)
276 if (rp->rox == &xp->xf) { /* xp in use */
277 xp = xp->next; /* move to next */
278 if (xp == xflast) { /* need new one */
279 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
280 if (xp == NULL)
281 error(SYSTEM,
282 "out of memory in newrayxf");
283 /* insert in list */
284 xp->next = xflast->next;
285 xflast->next = xp;
286 break; /* we're done */
287 }
288 rp = r; /* start check over */
289 }
290 /* got it */
291 r->rox = &xp->xf;
292 xflast = xp;
293 }
294
295
296 flipsurface(r) /* reverse surface orientation */
297 register RAY *r;
298 {
299 r->rod = -r->rod;
300 r->ron[0] = -r->ron[0];
301 r->ron[1] = -r->ron[1];
302 r->ron[2] = -r->ron[2];
303 r->pert[0] = -r->pert[0];
304 r->pert[1] = -r->pert[1];
305 r->pert[2] = -r->pert[2];
306 }
307
308
309 localhit(r, scene) /* check for hit in the octree */
310 register RAY *r;
311 register CUBE *scene;
312 {
313 FVECT curpos; /* current cube position */
314 int sflags; /* sign flags */
315 double t, dt;
316 register int i;
317
318 sflags = 0;
319 for (i = 0; i < 3; i++) {
320 curpos[i] = r->rorg[i];
321 if (r->rdir[i] > FTINY)
322 sflags |= 1 << i;
323 else if (r->rdir[i] < -FTINY)
324 sflags |= 0x10 << i;
325 }
326 if (sflags == 0)
327 error(CONSISTENCY, "zero ray direction in localhit");
328 t = 0.0;
329 if (!incube(scene, curpos)) {
330 /* find distance to entry */
331 for (i = 0; i < 3; i++) {
332 /* plane in our direction */
333 if (sflags & 1<<i)
334 dt = scene->cuorg[i];
335 else if (sflags & 0x10<<i)
336 dt = scene->cuorg[i] + scene->cusize;
337 else
338 continue;
339 /* distance to the plane */
340 dt = (dt - r->rorg[i])/r->rdir[i];
341 if (dt > t)
342 t = dt; /* farthest face is the one */
343 }
344 t += FTINY; /* fudge to get inside cube */
345 /* advance position */
346 for (i = 0; i < 3; i++)
347 curpos[i] += r->rdir[i]*t;
348
349 if (!incube(scene, curpos)) /* non-intersecting ray */
350 return(0);
351 }
352 return(raymove(curpos, sflags, r, scene) == RAYHIT);
353 }
354
355
356 static int
357 raymove(pos, dirf, r, cu) /* check for hit as we move */
358 FVECT pos; /* modified */
359 int dirf; /* direction indicators to speed tests */
360 register RAY *r;
361 register CUBE *cu;
362 {
363 int ax;
364 double dt, t;
365
366 if (istree(cu->cutree)) { /* recurse on subcubes */
367 CUBE cukid;
368 register int br, sgn;
369
370 cukid.cusize = cu->cusize * 0.5; /* find subcube */
371 VCOPY(cukid.cuorg, cu->cuorg);
372 br = 0;
373 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
374 cukid.cuorg[0] += cukid.cusize;
375 br |= 1;
376 }
377 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
378 cukid.cuorg[1] += cukid.cusize;
379 br |= 2;
380 }
381 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
382 cukid.cuorg[2] += cukid.cusize;
383 br |= 4;
384 }
385 for ( ; ; ) {
386 cukid.cutree = octkid(cu->cutree, br);
387 if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT)
388 return(RAYHIT);
389 sgn = 1 << ax;
390 if (sgn & dirf) /* positive axis? */
391 if (sgn & br)
392 return(ax); /* overflow */
393 else {
394 cukid.cuorg[ax] += cukid.cusize;
395 br |= sgn;
396 }
397 else
398 if (sgn & br) {
399 cukid.cuorg[ax] -= cukid.cusize;
400 br &= ~sgn;
401 } else
402 return(ax); /* underflow */
403 }
404 /*NOTREACHED*/
405 }
406 if (isfull(cu->cutree) && checkhit(r, cu))
407 return(RAYHIT);
408 /* advance to next cube */
409 if (dirf&0x11) {
410 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
411 t = (dt - pos[0])/r->rdir[0];
412 ax = 0;
413 } else
414 t = FHUGE;
415 if (dirf&0x22) {
416 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
417 dt = (dt - pos[1])/r->rdir[1];
418 if (dt < t) {
419 t = dt;
420 ax = 1;
421 }
422 }
423 if (dirf&0x44) {
424 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
425 dt = (dt - pos[2])/r->rdir[2];
426 if (dt < t) {
427 t = dt;
428 ax = 2;
429 }
430 }
431 pos[0] += r->rdir[0]*t;
432 pos[1] += r->rdir[1]*t;
433 pos[2] += r->rdir[2]*t;
434 return(ax);
435 }
436
437
438 static
439 checkhit(r, cu) /* check for hit in full cube */
440 register RAY *r;
441 CUBE *cu;
442 {
443 OBJECT oset[MAXSET+1];
444 register OBJREC *o;
445 register int i;
446
447 objset(oset, cu->cutree);
448 for (i = oset[0]; i > 0; i--) {
449 o = objptr(oset[i]);
450 if (o->lastrno == r->rno) /* checked already? */
451 continue;
452 (*ofun[o->otype].funp)(o, r);
453 o->lastrno = r->rno;
454 }
455 if (r->ro == NULL)
456 return(0); /* no scores yet */
457
458 return(incube(cu, r->rop)); /* hit OK if in current cube */
459 }