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root/radiance/ray/src/rt/raytrace.c
Revision: 1.2
Committed: Tue Apr 11 13:30:31 1989 UTC (35 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +2 -1 lines
Log Message:
fixed bugs in instance mapping of modifiers

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 extern CUBE thescene; /* our scene */
20 extern int maxdepth; /* maximum recursion depth */
21 extern double minweight; /* minimum ray weight */
22
23 long nrays = 0L; /* number of rays traced */
24
25 #define MAXLOOP 32 /* modifier loop detection */
26
27 #define RAYHIT (-1) /* return value for intercepted ray */
28
29
30 rayorigin(r, ro, rt, rw) /* start new ray from old one */
31 register RAY *r, *ro;
32 int rt;
33 double rw;
34 {
35 if ((r->parent = ro) == NULL) { /* primary ray */
36 r->rlvl = 0;
37 r->rweight = rw;
38 r->crtype = r->rtype = rt;
39 r->rsrc = -1;
40 r->clipset = NULL;
41 } else { /* spawned ray */
42 r->rlvl = ro->rlvl;
43 if (rt & RAYREFL) {
44 r->rlvl++;
45 r->rsrc = -1;
46 r->clipset = ro->clipset;
47 } else {
48 r->rsrc = ro->rsrc;
49 r->clipset = ro->newcset;
50 }
51 r->rweight = ro->rweight * rw;
52 r->crtype = ro->crtype | (r->rtype = rt);
53 VCOPY(r->rorg, ro->rop);
54 }
55 r->rno = nrays;
56 r->newcset = r->clipset;
57 r->ro = NULL;
58 r->rot = FHUGE;
59 r->rofs = 1.0; setident4(r->rofx);
60 r->robs = 1.0; setident4(r->robx);
61 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
62 setcolor(r->pcol, 1.0, 1.0, 1.0);
63 setcolor(r->rcol, 0.0, 0.0, 0.0);
64 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
65 }
66
67
68 rayvalue(r) /* compute a ray's value */
69 register RAY *r;
70 {
71 extern int (*trace)();
72
73 if (localhit(r, &thescene))
74 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
75 raytrans(r); /* object is clipped */
76 else
77 rayshade(r, r->ro->omod);
78 else if (sourcehit(r))
79 rayshade(r, r->ro->omod);
80
81 if (trace != NULL)
82 (*trace)(r); /* trace execution */
83 }
84
85
86 raytrans(r) /* transmit ray as is */
87 RAY *r;
88 {
89 RAY tr;
90
91 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
92 VCOPY(tr.rdir, r->rdir);
93 rayvalue(&tr);
94 copycolor(r->rcol, tr.rcol);
95 }
96 }
97
98
99 rayshade(r, mod) /* shade ray r with material mod */
100 register RAY *r;
101 int mod;
102 {
103 static int depth = 0;
104 register OBJREC *m;
105 /* check for infinite loop */
106 if (depth++ >= MAXLOOP)
107 objerror(r->ro, USER, "material loop");
108 for ( ; mod != OVOID; mod = m->omod) {
109 m = objptr(mod);
110 if (!ismodifier(m->otype)) {
111 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
112 error(USER, errmsg);
113 }
114 (*ofun[m->otype].funp)(m, r); /* execute function */
115 m->lastrno = r->rno;
116 if (ismaterial(m->otype)) { /* materials call raytexture */
117 depth--;
118 return; /* we're done */
119 }
120 }
121 objerror(r->ro, USER, "material not found");
122 }
123
124
125 raytexture(r, mod) /* get material modifiers */
126 RAY *r;
127 int mod;
128 {
129 static int depth = 0;
130 register OBJREC *m;
131 /* check for infinite loop */
132 if (depth++ >= MAXLOOP)
133 objerror(r->ro, USER, "modifier loop");
134 /* execute textures and patterns */
135 for ( ; mod != OVOID; mod = m->omod) {
136 m = objptr(mod);
137 if (!istexture(m->otype)) {
138 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
139 error(USER, errmsg);
140 }
141 (*ofun[m->otype].funp)(m, r);
142 m->lastrno = r->rno;
143 }
144 depth--; /* end here */
145 }
146
147
148 raymixture(r, fore, back, coef) /* mix modifiers */
149 register RAY *r;
150 OBJECT fore, back;
151 double coef;
152 {
153 FVECT curpert, forepert, backpert;
154 COLOR curpcol, forepcol, backpcol;
155 register int i;
156 /* clip coefficient */
157 if (coef > 1.0)
158 coef = 1.0;
159 else if (coef < 0.0)
160 coef = 0.0;
161 /* save current mods */
162 VCOPY(curpert, r->pert);
163 copycolor(curpcol, r->pcol);
164 /* compute new mods */
165 /* foreground */
166 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
167 setcolor(r->pcol, 1.0, 1.0, 1.0);
168 if (fore != OVOID && coef > FTINY)
169 raytexture(r, fore);
170 VCOPY(forepert, r->pert);
171 copycolor(forepcol, r->pcol);
172 /* background */
173 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
174 setcolor(r->pcol, 1.0, 1.0, 1.0);
175 if (back != OVOID && coef < 1.0-FTINY)
176 raytexture(r, back);
177 VCOPY(backpert, r->pert);
178 copycolor(backpcol, r->pcol);
179 /* sum perturbations */
180 for (i = 0; i < 3; i++)
181 r->pert[i] = curpert[i] + coef*forepert[i] +
182 (1.0-coef)*backpert[i];
183 /* multiply colors */
184 setcolor(r->pcol, coef*colval(forepcol,RED) +
185 (1.0-coef)*colval(backpcol,RED),
186 coef*colval(forepcol,GRN) +
187 (1.0-coef)*colval(backpcol,GRN),
188 coef*colval(forepcol,BLU) +
189 (1.0-coef)*colval(backpcol,BLU));
190 multcolor(r->pcol, curpcol);
191 }
192
193
194 double
195 raynormal(norm, r) /* compute perturbed normal for ray */
196 FVECT norm;
197 register RAY *r;
198 {
199 double newdot;
200 register int i;
201
202 /* The perturbation is added to the surface normal to obtain
203 * the new normal. If the new normal would affect the surface
204 * orientation wrt. the ray, a correction is made. The method is
205 * still fraught with problems since reflected rays and similar
206 * directions calculated from the surface normal may spawn rays behind
207 * the surface. The only solution is to curb textures at high
208 * incidence (Rdot << 1).
209 */
210
211 for (i = 0; i < 3; i++)
212 norm[i] = r->ron[i] + r->pert[i];
213
214 if (normalize(norm) == 0.0) {
215 objerror(r->ro, WARNING, "illegal normal perturbation");
216 VCOPY(norm, r->ron);
217 return(r->rod);
218 }
219 newdot = -DOT(norm, r->rdir);
220 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
221 for (i = 0; i < 3; i++)
222 norm[i] += 2.0*newdot*r->rdir[i];
223 newdot = -newdot;
224 }
225 return(newdot);
226 }
227
228
229 flipsurface(r) /* reverse surface orientation */
230 register RAY *r;
231 {
232 r->rod = -r->rod;
233 r->ron[0] = -r->ron[0];
234 r->ron[1] = -r->ron[1];
235 r->ron[2] = -r->ron[2];
236 r->pert[0] = -r->pert[0];
237 r->pert[1] = -r->pert[1];
238 r->pert[2] = -r->pert[2];
239 }
240
241
242 localhit(r, scene) /* check for hit in the octree */
243 register RAY *r;
244 register CUBE *scene;
245 {
246 FVECT curpos; /* current cube position */
247 int mpos, mneg; /* sign flags */
248 double t, dt;
249 register int i;
250
251 nrays++; /* increment trace counter */
252
253 mpos = mneg = 0;
254 for (i = 0; i < 3; i++) {
255 curpos[i] = r->rorg[i];
256 if (r->rdir[i] > FTINY)
257 mpos |= 1 << i;
258 else if (r->rdir[i] < -FTINY)
259 mneg |= 1 << i;
260 }
261 t = 0.0;
262 if (!incube(scene, curpos)) {
263 /* find distance to entry */
264 for (i = 0; i < 3; i++) {
265 /* plane in our direction */
266 if (mpos & 1<<i)
267 dt = scene->cuorg[i];
268 else if (mneg & 1<<i)
269 dt = scene->cuorg[i] + scene->cusize;
270 else
271 continue;
272 /* distance to the plane */
273 dt = (dt - r->rorg[i])/r->rdir[i];
274 if (dt > t)
275 t = dt; /* farthest face is the one */
276 }
277 t += FTINY; /* fudge to get inside cube */
278 /* advance position */
279 for (i = 0; i < 3; i++)
280 curpos[i] += r->rdir[i]*t;
281
282 if (!incube(scene, curpos)) /* non-intersecting ray */
283 return(0);
284 }
285 return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
286 }
287
288
289 static int
290 raymove(pos, plus, minus, r, cu) /* check for hit as we move */
291 FVECT pos; /* modified */
292 int plus, minus; /* direction indicators to speed tests */
293 register RAY *r;
294 register CUBE *cu;
295 {
296 int ax;
297 double dt, t;
298 register int sgn;
299
300 if (istree(cu->cutree)) { /* recurse on subcubes */
301 CUBE cukid;
302 register int br;
303
304 cukid.cusize = cu->cusize * 0.5; /* find subcube */
305 VCOPY(cukid.cuorg, cu->cuorg);
306 br = 0;
307 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
308 cukid.cuorg[0] += cukid.cusize;
309 br |= 1;
310 }
311 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
312 cukid.cuorg[1] += cukid.cusize;
313 br |= 2;
314 }
315 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
316 cukid.cuorg[2] += cukid.cusize;
317 br |= 4;
318 }
319 for ( ; ; ) {
320 cukid.cutree = octkid(cu->cutree, br);
321 if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
322 return(RAYHIT);
323 sgn = 1 << ax;
324 if (sgn & minus) /* negative axis? */
325 if (sgn & br) {
326 cukid.cuorg[ax] -= cukid.cusize;
327 br &= ~sgn;
328 } else
329 return(ax); /* underflow */
330 else
331 if (sgn & br)
332 return(ax); /* overflow */
333 else {
334 cukid.cuorg[ax] += cukid.cusize;
335 br |= sgn;
336 }
337 }
338 /*NOTREACHED*/
339 }
340 if (isfull(cu->cutree) && checkhit(r, cu))
341 return(RAYHIT);
342 /* advance to next cube */
343 sgn = plus | minus;
344 if (sgn&1) {
345 dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
346 t = (dt - pos[0])/r->rdir[0];
347 ax = 0;
348 } else
349 t = FHUGE;
350 if (sgn&2) {
351 dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
352 dt = (dt - pos[1])/r->rdir[1];
353 if (dt < t) {
354 t = dt;
355 ax = 1;
356 }
357 }
358 if (sgn&4) {
359 dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
360 dt = (dt - pos[2])/r->rdir[2];
361 if (dt < t) {
362 t = dt;
363 ax = 2;
364 }
365 }
366 pos[0] += r->rdir[0]*t;
367 pos[1] += r->rdir[1]*t;
368 pos[2] += r->rdir[2]*t;
369 return(ax);
370 }
371
372
373 static
374 checkhit(r, cu) /* check for hit in full cube */
375 register RAY *r;
376 CUBE *cu;
377 {
378 OBJECT oset[MAXSET+1];
379 register OBJREC *o;
380 register int i;
381
382 objset(oset, cu->cutree);
383 for (i = oset[0]; i > 0; i--) {
384 o = objptr(oset[i]);
385 if (o->lastrno == r->rno) /* checked already? */
386 continue;
387 (*ofun[o->otype].funp)(o, r);
388 o->lastrno = r->rno;
389 }
390 if (r->ro == NULL)
391 return(0); /* no scores yet */
392
393 return(incube(cu, r->rop)); /* hit OK if in current cube */
394 }