| 1 | /* Copyright (c) 1990 Regents of the University of California */ | 
| 2 |  | 
| 3 | #ifndef lint | 
| 4 | static char SCCSid[] = "$SunId$ LBL"; | 
| 5 | #endif | 
| 6 |  | 
| 7 | /* | 
| 8 | *  raytrace.c - routines for tracing and shading rays. | 
| 9 | * | 
| 10 | *     8/7/85 | 
| 11 | */ | 
| 12 |  | 
| 13 | #include  "ray.h" | 
| 14 |  | 
| 15 | #include  "octree.h" | 
| 16 |  | 
| 17 | #include  "otypes.h" | 
| 18 |  | 
| 19 | #include  "otspecial.h" | 
| 20 |  | 
| 21 | extern CUBE  thescene;                  /* our scene */ | 
| 22 | extern int  maxdepth;                   /* maximum recursion depth */ | 
| 23 | extern double  minweight;               /* minimum ray weight */ | 
| 24 | extern int  do_irrad;                   /* compute irradiance? */ | 
| 25 |  | 
| 26 | long  nrays = 0L;                       /* number of rays traced */ | 
| 27 |  | 
| 28 | static double  Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; | 
| 29 | OBJREC  Lamb = { | 
| 30 | OVOID, MAT_PLASTIC, "Lambertian", | 
| 31 | {0, 5, NULL, Lambfa}, NULL, -1, | 
| 32 | };                                      /* a Lambertian surface */ | 
| 33 |  | 
| 34 | #define  MAXLOOP        128             /* modifier loop detection */ | 
| 35 |  | 
| 36 | #define  RAYHIT         (-1)            /* return value for intercepted ray */ | 
| 37 |  | 
| 38 |  | 
| 39 | rayorigin(r, ro, rt, rw)                /* start new ray from old one */ | 
| 40 | register RAY  *r, *ro; | 
| 41 | int  rt; | 
| 42 | double  rw; | 
| 43 | { | 
| 44 | if ((r->parent = ro) == NULL) {         /* primary ray */ | 
| 45 | r->rlvl = 0; | 
| 46 | r->rweight = rw; | 
| 47 | r->crtype = r->rtype = rt; | 
| 48 | r->rsrc = -1; | 
| 49 | r->clipset = NULL; | 
| 50 | } else {                                /* spawned ray */ | 
| 51 | r->rlvl = ro->rlvl; | 
| 52 | if (rt & RAYREFL) { | 
| 53 | r->rlvl++; | 
| 54 | r->rsrc = -1; | 
| 55 | r->clipset = ro->clipset; | 
| 56 | } else { | 
| 57 | r->rsrc = ro->rsrc; | 
| 58 | r->clipset = ro->newcset; | 
| 59 | } | 
| 60 | r->rweight = ro->rweight * rw; | 
| 61 | r->crtype = ro->crtype | (r->rtype = rt); | 
| 62 | VCOPY(r->rorg, ro->rop); | 
| 63 | } | 
| 64 | r->rno = nrays; | 
| 65 | r->newcset = r->clipset; | 
| 66 | r->ro = NULL; | 
| 67 | r->rot = FHUGE; | 
| 68 | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 69 | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 70 | setcolor(r->rcol, 0.0, 0.0, 0.0); | 
| 71 | r->rt = 0.0; | 
| 72 | return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); | 
| 73 | } | 
| 74 |  | 
| 75 |  | 
| 76 | rayvalue(r)                     /* compute a ray's value */ | 
| 77 | RAY  *r; | 
| 78 | { | 
| 79 | extern int  (*trace)(); | 
| 80 |  | 
| 81 | if (localhit(r, &thescene)) | 
| 82 | raycont(r); | 
| 83 | else if (sourcehit(r)) | 
| 84 | rayshade(r, r->ro->omod); | 
| 85 |  | 
| 86 | if (trace != NULL) | 
| 87 | (*trace)(r);            /* trace execution */ | 
| 88 | } | 
| 89 |  | 
| 90 |  | 
| 91 | raycont(r)                      /* check for clipped object and continue */ | 
| 92 | register RAY  *r; | 
| 93 | { | 
| 94 | if (r->clipset != NULL && inset(r->clipset, r->ro->omod)) | 
| 95 | raytrans(r); | 
| 96 | else | 
| 97 | rayshade(r, r->ro->omod); | 
| 98 | } | 
| 99 |  | 
| 100 |  | 
| 101 | raytrans(r)                     /* transmit ray as is */ | 
| 102 | register RAY  *r; | 
| 103 | { | 
| 104 | RAY  tr; | 
| 105 |  | 
| 106 | if (rayorigin(&tr, r, TRANS, 1.0) == 0) { | 
| 107 | VCOPY(tr.rdir, r->rdir); | 
| 108 | rayvalue(&tr); | 
| 109 | copycolor(r->rcol, tr.rcol); | 
| 110 | r->rt = r->rot + tr.rt; | 
| 111 | } | 
| 112 | } | 
| 113 |  | 
| 114 |  | 
| 115 | rayshade(r, mod)                /* shade ray r with material mod */ | 
| 116 | register RAY  *r; | 
| 117 | int  mod; | 
| 118 | { | 
| 119 | static int  depth = 0; | 
| 120 | register OBJREC  *m; | 
| 121 | /* check for infinite loop */ | 
| 122 | if (depth++ >= MAXLOOP) | 
| 123 | objerror(r->ro, USER, "possible modifier loop"); | 
| 124 | for ( ; mod != OVOID; mod = m->omod) { | 
| 125 | m = objptr(mod); | 
| 126 | /****** unnecessary test since modifier() is always called | 
| 127 | if (!ismodifier(m->otype)) { | 
| 128 | sprintf(errmsg, "illegal modifier \"%s\"", m->oname); | 
| 129 | error(USER, errmsg); | 
| 130 | } | 
| 131 | ******/ | 
| 132 | /* hack for irradiance calculation */ | 
| 133 | if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) { | 
| 134 | if (irr_ignore(m->otype)) { | 
| 135 | depth--; | 
| 136 | raytrans(r); | 
| 137 | return; | 
| 138 | } | 
| 139 | if (m->otype != MAT_ILLUM) | 
| 140 | m = &Lamb; | 
| 141 | } | 
| 142 | (*ofun[m->otype].funp)(m, r);   /* execute function */ | 
| 143 | m->lastrno = r->rno; | 
| 144 | if (ismaterial(m->otype)) {     /* materials call raytexture */ | 
| 145 | depth--; | 
| 146 | return;         /* we're done */ | 
| 147 | } | 
| 148 | } | 
| 149 | objerror(r->ro, USER, "material not found"); | 
| 150 | } | 
| 151 |  | 
| 152 |  | 
| 153 | raytexture(r, mod)                      /* get material modifiers */ | 
| 154 | RAY  *r; | 
| 155 | int  mod; | 
| 156 | { | 
| 157 | static int  depth = 0; | 
| 158 | register OBJREC  *m; | 
| 159 | /* check for infinite loop */ | 
| 160 | if (depth++ >= MAXLOOP) | 
| 161 | objerror(r->ro, USER, "modifier loop"); | 
| 162 | /* execute textures and patterns */ | 
| 163 | for ( ; mod != OVOID; mod = m->omod) { | 
| 164 | m = objptr(mod); | 
| 165 | if (!istexture(m->otype)) { | 
| 166 | sprintf(errmsg, "illegal modifier \"%s\"", m->oname); | 
| 167 | error(USER, errmsg); | 
| 168 | } | 
| 169 | (*ofun[m->otype].funp)(m, r); | 
| 170 | m->lastrno = r->rno; | 
| 171 | } | 
| 172 | depth--;                        /* end here */ | 
| 173 | } | 
| 174 |  | 
| 175 |  | 
| 176 | raymixture(r, fore, back, coef)         /* mix modifiers */ | 
| 177 | register RAY  *r; | 
| 178 | OBJECT  fore, back; | 
| 179 | double  coef; | 
| 180 | { | 
| 181 | FVECT  curpert, forepert, backpert; | 
| 182 | COLOR  curpcol, forepcol, backpcol; | 
| 183 | register int  i; | 
| 184 | /* clip coefficient */ | 
| 185 | if (coef > 1.0) | 
| 186 | coef = 1.0; | 
| 187 | else if (coef < 0.0) | 
| 188 | coef = 0.0; | 
| 189 | /* save current mods */ | 
| 190 | VCOPY(curpert, r->pert); | 
| 191 | copycolor(curpcol, r->pcol); | 
| 192 | /* compute new mods */ | 
| 193 | /* foreground */ | 
| 194 | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 195 | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 196 | if (fore != OVOID && coef > FTINY) | 
| 197 | raytexture(r, fore); | 
| 198 | VCOPY(forepert, r->pert); | 
| 199 | copycolor(forepcol, r->pcol); | 
| 200 | /* background */ | 
| 201 | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 202 | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 203 | if (back != OVOID && coef < 1.0-FTINY) | 
| 204 | raytexture(r, back); | 
| 205 | VCOPY(backpert, r->pert); | 
| 206 | copycolor(backpcol, r->pcol); | 
| 207 | /* sum perturbations */ | 
| 208 | for (i = 0; i < 3; i++) | 
| 209 | r->pert[i] = curpert[i] + coef*forepert[i] + | 
| 210 | (1.0-coef)*backpert[i]; | 
| 211 | /* multiply colors */ | 
| 212 | setcolor(r->pcol, coef*colval(forepcol,RED) + | 
| 213 | (1.0-coef)*colval(backpcol,RED), | 
| 214 | coef*colval(forepcol,GRN) + | 
| 215 | (1.0-coef)*colval(backpcol,GRN), | 
| 216 | coef*colval(forepcol,BLU) + | 
| 217 | (1.0-coef)*colval(backpcol,BLU)); | 
| 218 | multcolor(r->pcol, curpcol); | 
| 219 | } | 
| 220 |  | 
| 221 |  | 
| 222 | double | 
| 223 | raynormal(norm, r)              /* compute perturbed normal for ray */ | 
| 224 | FVECT  norm; | 
| 225 | register RAY  *r; | 
| 226 | { | 
| 227 | double  newdot; | 
| 228 | register int  i; | 
| 229 |  | 
| 230 | /*      The perturbation is added to the surface normal to obtain | 
| 231 | *  the new normal.  If the new normal would affect the surface | 
| 232 | *  orientation wrt. the ray, a correction is made.  The method is | 
| 233 | *  still fraught with problems since reflected rays and similar | 
| 234 | *  directions calculated from the surface normal may spawn rays behind | 
| 235 | *  the surface.  The only solution is to curb textures at high | 
| 236 | *  incidence (namely, keep DOT(rdir,pert) < Rdot). | 
| 237 | */ | 
| 238 |  | 
| 239 | for (i = 0; i < 3; i++) | 
| 240 | norm[i] = r->ron[i] + r->pert[i]; | 
| 241 |  | 
| 242 | if (normalize(norm) == 0.0) { | 
| 243 | objerror(r->ro, WARNING, "illegal normal perturbation"); | 
| 244 | VCOPY(norm, r->ron); | 
| 245 | return(r->rod); | 
| 246 | } | 
| 247 | newdot = -DOT(norm, r->rdir); | 
| 248 | if ((newdot > 0.0) != (r->rod > 0.0)) {         /* fix orientation */ | 
| 249 | for (i = 0; i < 3; i++) | 
| 250 | norm[i] += 2.0*newdot*r->rdir[i]; | 
| 251 | newdot = -newdot; | 
| 252 | } | 
| 253 | return(newdot); | 
| 254 | } | 
| 255 |  | 
| 256 |  | 
| 257 | newrayxf(r)                     /* get new tranformation matrix for ray */ | 
| 258 | RAY  *r; | 
| 259 | { | 
| 260 | static struct xfn { | 
| 261 | struct xfn  *next; | 
| 262 | FULLXF  xf; | 
| 263 | }  xfseed = { &xfseed }, *xflast = &xfseed; | 
| 264 | register struct xfn  *xp; | 
| 265 | register RAY  *rp; | 
| 266 |  | 
| 267 | /* | 
| 268 | * Search for transform in circular list that | 
| 269 | * has no associated ray in the tree. | 
| 270 | */ | 
| 271 | xp = xflast; | 
| 272 | for (rp = r->parent; rp != NULL; rp = rp->parent) | 
| 273 | if (rp->rox == &xp->xf) {               /* xp in use */ | 
| 274 | xp = xp->next;                  /* move to next */ | 
| 275 | if (xp == xflast) {             /* need new one */ | 
| 276 | xp = (struct xfn *)bmalloc(sizeof(struct xfn)); | 
| 277 | if (xp == NULL) | 
| 278 | error(SYSTEM, | 
| 279 | "out of memory in newrayxf"); | 
| 280 | /* insert in list */ | 
| 281 | xp->next = xflast->next; | 
| 282 | xflast->next = xp; | 
| 283 | break;                  /* we're done */ | 
| 284 | } | 
| 285 | rp = r;                 /* start check over */ | 
| 286 | } | 
| 287 | /* got it */ | 
| 288 | r->rox = &xp->xf; | 
| 289 | xflast = xp; | 
| 290 | } | 
| 291 |  | 
| 292 |  | 
| 293 | flipsurface(r)                  /* reverse surface orientation */ | 
| 294 | register RAY  *r; | 
| 295 | { | 
| 296 | r->rod = -r->rod; | 
| 297 | r->ron[0] = -r->ron[0]; | 
| 298 | r->ron[1] = -r->ron[1]; | 
| 299 | r->ron[2] = -r->ron[2]; | 
| 300 | r->pert[0] = -r->pert[0]; | 
| 301 | r->pert[1] = -r->pert[1]; | 
| 302 | r->pert[2] = -r->pert[2]; | 
| 303 | } | 
| 304 |  | 
| 305 |  | 
| 306 | localhit(r, scene)              /* check for hit in the octree */ | 
| 307 | register RAY  *r; | 
| 308 | register CUBE  *scene; | 
| 309 | { | 
| 310 | FVECT  curpos;                  /* current cube position */ | 
| 311 | int  sflags;                    /* sign flags */ | 
| 312 | double  t, dt; | 
| 313 | register int  i; | 
| 314 |  | 
| 315 | nrays++;                        /* increment trace counter */ | 
| 316 |  | 
| 317 | sflags = 0; | 
| 318 | for (i = 0; i < 3; i++) { | 
| 319 | curpos[i] = r->rorg[i]; | 
| 320 | if (r->rdir[i] > FTINY) | 
| 321 | sflags |= 1 << i; | 
| 322 | else if (r->rdir[i] < -FTINY) | 
| 323 | sflags |= 0x10 << i; | 
| 324 | } | 
| 325 | t = 0.0; | 
| 326 | if (!incube(scene, curpos)) { | 
| 327 | /* find distance to entry */ | 
| 328 | for (i = 0; i < 3; i++) { | 
| 329 | /* plane in our direction */ | 
| 330 | if (sflags & 1<<i) | 
| 331 | dt = scene->cuorg[i]; | 
| 332 | else if (sflags & 0x10<<i) | 
| 333 | dt = scene->cuorg[i] + scene->cusize; | 
| 334 | else | 
| 335 | continue; | 
| 336 | /* distance to the plane */ | 
| 337 | dt = (dt - r->rorg[i])/r->rdir[i]; | 
| 338 | if (dt > t) | 
| 339 | t = dt; /* farthest face is the one */ | 
| 340 | } | 
| 341 | t += FTINY;             /* fudge to get inside cube */ | 
| 342 | /* advance position */ | 
| 343 | for (i = 0; i < 3; i++) | 
| 344 | curpos[i] += r->rdir[i]*t; | 
| 345 |  | 
| 346 | if (!incube(scene, curpos))     /* non-intersecting ray */ | 
| 347 | return(0); | 
| 348 | } | 
| 349 | return(raymove(curpos, sflags, r, scene) == RAYHIT); | 
| 350 | } | 
| 351 |  | 
| 352 |  | 
| 353 | static int | 
| 354 | raymove(pos, dirf, r, cu)               /* check for hit as we move */ | 
| 355 | FVECT  pos;                     /* modified */ | 
| 356 | int  dirf;                      /* direction indicators to speed tests */ | 
| 357 | register RAY  *r; | 
| 358 | register CUBE  *cu; | 
| 359 | { | 
| 360 | int  ax; | 
| 361 | double  dt, t; | 
| 362 |  | 
| 363 | if (istree(cu->cutree)) {               /* recurse on subcubes */ | 
| 364 | CUBE  cukid; | 
| 365 | register int  br, sgn; | 
| 366 |  | 
| 367 | cukid.cusize = cu->cusize * 0.5;        /* find subcube */ | 
| 368 | VCOPY(cukid.cuorg, cu->cuorg); | 
| 369 | br = 0; | 
| 370 | if (pos[0] >= cukid.cuorg[0]+cukid.cusize) { | 
| 371 | cukid.cuorg[0] += cukid.cusize; | 
| 372 | br |= 1; | 
| 373 | } | 
| 374 | if (pos[1] >= cukid.cuorg[1]+cukid.cusize) { | 
| 375 | cukid.cuorg[1] += cukid.cusize; | 
| 376 | br |= 2; | 
| 377 | } | 
| 378 | if (pos[2] >= cukid.cuorg[2]+cukid.cusize) { | 
| 379 | cukid.cuorg[2] += cukid.cusize; | 
| 380 | br |= 4; | 
| 381 | } | 
| 382 | for ( ; ; ) { | 
| 383 | cukid.cutree = octkid(cu->cutree, br); | 
| 384 | if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT) | 
| 385 | return(RAYHIT); | 
| 386 | sgn = 1 << ax; | 
| 387 | if (sgn & dirf)                 /* positive axis? */ | 
| 388 | if (sgn & br) | 
| 389 | return(ax);     /* overflow */ | 
| 390 | else { | 
| 391 | cukid.cuorg[ax] += cukid.cusize; | 
| 392 | br |= sgn; | 
| 393 | } | 
| 394 | else | 
| 395 | if (sgn & br) { | 
| 396 | cukid.cuorg[ax] -= cukid.cusize; | 
| 397 | br &= ~sgn; | 
| 398 | } else | 
| 399 | return(ax);     /* underflow */ | 
| 400 | } | 
| 401 | /*NOTREACHED*/ | 
| 402 | } | 
| 403 | if (isfull(cu->cutree) && checkhit(r, cu)) | 
| 404 | return(RAYHIT); | 
| 405 | /* advance to next cube */ | 
| 406 | if (dirf&0x11) { | 
| 407 | dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; | 
| 408 | t = (dt - pos[0])/r->rdir[0]; | 
| 409 | ax = 0; | 
| 410 | } else | 
| 411 | t = FHUGE; | 
| 412 | if (dirf&0x22) { | 
| 413 | dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; | 
| 414 | dt = (dt - pos[1])/r->rdir[1]; | 
| 415 | if (dt < t) { | 
| 416 | t = dt; | 
| 417 | ax = 1; | 
| 418 | } | 
| 419 | } | 
| 420 | if (dirf&0x44) { | 
| 421 | dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; | 
| 422 | dt = (dt - pos[2])/r->rdir[2]; | 
| 423 | if (dt < t) { | 
| 424 | t = dt; | 
| 425 | ax = 2; | 
| 426 | } | 
| 427 | } | 
| 428 | pos[0] += r->rdir[0]*t; | 
| 429 | pos[1] += r->rdir[1]*t; | 
| 430 | pos[2] += r->rdir[2]*t; | 
| 431 | return(ax); | 
| 432 | } | 
| 433 |  | 
| 434 |  | 
| 435 | static | 
| 436 | checkhit(r, cu)                 /* check for hit in full cube */ | 
| 437 | register RAY  *r; | 
| 438 | CUBE  *cu; | 
| 439 | { | 
| 440 | OBJECT  oset[MAXSET+1]; | 
| 441 | register OBJREC  *o; | 
| 442 | register int  i; | 
| 443 |  | 
| 444 | objset(oset, cu->cutree); | 
| 445 | for (i = oset[0]; i > 0; i--) { | 
| 446 | o = objptr(oset[i]); | 
| 447 | if (o->lastrno == r->rno)               /* checked already? */ | 
| 448 | continue; | 
| 449 | (*ofun[o->otype].funp)(o, r); | 
| 450 | o->lastrno = r->rno; | 
| 451 | } | 
| 452 | if (r->ro == NULL) | 
| 453 | return(0);                      /* no scores yet */ | 
| 454 |  | 
| 455 | return(incube(cu, r->rop));             /* hit OK if in current cube */ | 
| 456 | } |