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root/radiance/ray/src/rt/raytrace.c
Revision: 1.12
Committed: Sat Dec 15 15:03:32 1990 UTC (33 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.11: +38 -1 lines
Log Message:
changed handling of matrix transformations with new MAT4 & XF types
dynamic allocation of ray transformations with newrayxf()
added missing light source vector transformation to m_brdf.c

File Contents

# Content
1 /* Copyright (c) 1990 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 extern CUBE thescene; /* our scene */
20 extern int maxdepth; /* maximum recursion depth */
21 extern double minweight; /* minimum ray weight */
22
23 long nrays = 0L; /* number of rays traced */
24
25 #define MAXLOOP 128 /* modifier loop detection */
26
27 #define RAYHIT (-1) /* return value for intercepted ray */
28
29
30 rayorigin(r, ro, rt, rw) /* start new ray from old one */
31 register RAY *r, *ro;
32 int rt;
33 double rw;
34 {
35 if ((r->parent = ro) == NULL) { /* primary ray */
36 r->rlvl = 0;
37 r->rweight = rw;
38 r->crtype = r->rtype = rt;
39 r->rsrc = -1;
40 r->clipset = NULL;
41 } else { /* spawned ray */
42 r->rlvl = ro->rlvl;
43 if (rt & RAYREFL) {
44 r->rlvl++;
45 r->rsrc = -1;
46 r->clipset = ro->clipset;
47 } else {
48 r->rsrc = ro->rsrc;
49 r->clipset = ro->newcset;
50 }
51 r->rweight = ro->rweight * rw;
52 r->crtype = ro->crtype | (r->rtype = rt);
53 VCOPY(r->rorg, ro->rop);
54 }
55 r->rno = nrays;
56 r->newcset = r->clipset;
57 r->ro = NULL;
58 r->rot = FHUGE;
59 r->rox = NULL;
60 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
61 setcolor(r->pcol, 1.0, 1.0, 1.0);
62 setcolor(r->rcol, 0.0, 0.0, 0.0);
63 r->rt = 0.0;
64 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
65 }
66
67
68 rayvalue(r) /* compute a ray's value */
69 RAY *r;
70 {
71 extern int (*trace)();
72
73 if (localhit(r, &thescene) || sourcehit(r))
74 raycont(r);
75
76 if (trace != NULL)
77 (*trace)(r); /* trace execution */
78 }
79
80
81 raycont(r) /* check for clipped object and continue */
82 register RAY *r;
83 {
84 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
85 raytrans(r);
86 else
87 rayshade(r, r->ro->omod);
88 }
89
90
91 raytrans(r) /* transmit ray as is */
92 register RAY *r;
93 {
94 RAY tr;
95
96 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
97 VCOPY(tr.rdir, r->rdir);
98 rayvalue(&tr);
99 copycolor(r->rcol, tr.rcol);
100 r->rt = r->rot + tr.rt;
101 }
102 }
103
104
105 rayshade(r, mod) /* shade ray r with material mod */
106 register RAY *r;
107 int mod;
108 {
109 static int depth = 0;
110 register OBJREC *m;
111 /* check for infinite loop */
112 if (depth++ >= MAXLOOP)
113 objerror(r->ro, USER, "possible modifier loop");
114 for ( ; mod != OVOID; mod = m->omod) {
115 m = objptr(mod);
116 /****** unnecessary test since modifier() is always called
117 if (!ismodifier(m->otype)) {
118 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
119 error(USER, errmsg);
120 }
121 ******/
122 (*ofun[m->otype].funp)(m, r); /* execute function */
123 m->lastrno = r->rno;
124 if (ismaterial(m->otype)) { /* materials call raytexture */
125 depth--;
126 return; /* we're done */
127 }
128 }
129 objerror(r->ro, USER, "material not found");
130 }
131
132
133 raytexture(r, mod) /* get material modifiers */
134 RAY *r;
135 int mod;
136 {
137 static int depth = 0;
138 register OBJREC *m;
139 /* check for infinite loop */
140 if (depth++ >= MAXLOOP)
141 objerror(r->ro, USER, "modifier loop");
142 /* execute textures and patterns */
143 for ( ; mod != OVOID; mod = m->omod) {
144 m = objptr(mod);
145 if (!istexture(m->otype)) {
146 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
147 error(USER, errmsg);
148 }
149 (*ofun[m->otype].funp)(m, r);
150 m->lastrno = r->rno;
151 }
152 depth--; /* end here */
153 }
154
155
156 raymixture(r, fore, back, coef) /* mix modifiers */
157 register RAY *r;
158 OBJECT fore, back;
159 double coef;
160 {
161 FVECT curpert, forepert, backpert;
162 COLOR curpcol, forepcol, backpcol;
163 register int i;
164 /* clip coefficient */
165 if (coef > 1.0)
166 coef = 1.0;
167 else if (coef < 0.0)
168 coef = 0.0;
169 /* save current mods */
170 VCOPY(curpert, r->pert);
171 copycolor(curpcol, r->pcol);
172 /* compute new mods */
173 /* foreground */
174 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
175 setcolor(r->pcol, 1.0, 1.0, 1.0);
176 if (fore != OVOID && coef > FTINY)
177 raytexture(r, fore);
178 VCOPY(forepert, r->pert);
179 copycolor(forepcol, r->pcol);
180 /* background */
181 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
182 setcolor(r->pcol, 1.0, 1.0, 1.0);
183 if (back != OVOID && coef < 1.0-FTINY)
184 raytexture(r, back);
185 VCOPY(backpert, r->pert);
186 copycolor(backpcol, r->pcol);
187 /* sum perturbations */
188 for (i = 0; i < 3; i++)
189 r->pert[i] = curpert[i] + coef*forepert[i] +
190 (1.0-coef)*backpert[i];
191 /* multiply colors */
192 setcolor(r->pcol, coef*colval(forepcol,RED) +
193 (1.0-coef)*colval(backpcol,RED),
194 coef*colval(forepcol,GRN) +
195 (1.0-coef)*colval(backpcol,GRN),
196 coef*colval(forepcol,BLU) +
197 (1.0-coef)*colval(backpcol,BLU));
198 multcolor(r->pcol, curpcol);
199 }
200
201
202 double
203 raynormal(norm, r) /* compute perturbed normal for ray */
204 FVECT norm;
205 register RAY *r;
206 {
207 double newdot;
208 register int i;
209
210 /* The perturbation is added to the surface normal to obtain
211 * the new normal. If the new normal would affect the surface
212 * orientation wrt. the ray, a correction is made. The method is
213 * still fraught with problems since reflected rays and similar
214 * directions calculated from the surface normal may spawn rays behind
215 * the surface. The only solution is to curb textures at high
216 * incidence (namely, keep DOT(rdir,pert) < Rdot).
217 */
218
219 for (i = 0; i < 3; i++)
220 norm[i] = r->ron[i] + r->pert[i];
221
222 if (normalize(norm) == 0.0) {
223 objerror(r->ro, WARNING, "illegal normal perturbation");
224 VCOPY(norm, r->ron);
225 return(r->rod);
226 }
227 newdot = -DOT(norm, r->rdir);
228 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
229 for (i = 0; i < 3; i++)
230 norm[i] += 2.0*newdot*r->rdir[i];
231 newdot = -newdot;
232 }
233 return(newdot);
234 }
235
236
237 newrayxf(r) /* get new tranformation matrix for ray */
238 RAY *r;
239 {
240 static struct xfn {
241 struct xfn *next;
242 FULLXF xf;
243 } xfseed = { &xfseed }, *xflast = &xfseed;
244 register struct xfn *xp;
245 register RAY *rp;
246
247 /*
248 * Search for transform in circular list that
249 * has no associated ray in the tree.
250 */
251 xp = xflast;
252 for (rp = r->parent; rp != NULL; rp = rp->parent)
253 if (rp->rox == &xp->xf) { /* xp in use */
254 xp = xp->next; /* move to next */
255 if (xp == xflast) { /* need new one */
256 xp = (struct xfn *)malloc(sizeof(struct xfn));
257 if (xp == NULL)
258 error(SYSTEM,
259 "out of memory in newrayxf");
260 /* insert in list */
261 xp->next = xflast->next;
262 xflast->next = xp;
263 break; /* we're done */
264 }
265 rp = r; /* start check over */
266 }
267 /* got it */
268 r->rox = &xp->xf;
269 xflast = xp;
270 }
271
272
273 flipsurface(r) /* reverse surface orientation */
274 register RAY *r;
275 {
276 r->rod = -r->rod;
277 r->ron[0] = -r->ron[0];
278 r->ron[1] = -r->ron[1];
279 r->ron[2] = -r->ron[2];
280 r->pert[0] = -r->pert[0];
281 r->pert[1] = -r->pert[1];
282 r->pert[2] = -r->pert[2];
283 }
284
285
286 localhit(r, scene) /* check for hit in the octree */
287 register RAY *r;
288 register CUBE *scene;
289 {
290 FVECT curpos; /* current cube position */
291 int sflags; /* sign flags */
292 double t, dt;
293 register int i;
294
295 nrays++; /* increment trace counter */
296
297 sflags = 0;
298 for (i = 0; i < 3; i++) {
299 curpos[i] = r->rorg[i];
300 if (r->rdir[i] > FTINY)
301 sflags |= 1 << i;
302 else if (r->rdir[i] < -FTINY)
303 sflags |= 0x10 << i;
304 }
305 t = 0.0;
306 if (!incube(scene, curpos)) {
307 /* find distance to entry */
308 for (i = 0; i < 3; i++) {
309 /* plane in our direction */
310 if (sflags & 1<<i)
311 dt = scene->cuorg[i];
312 else if (sflags & 0x10<<i)
313 dt = scene->cuorg[i] + scene->cusize;
314 else
315 continue;
316 /* distance to the plane */
317 dt = (dt - r->rorg[i])/r->rdir[i];
318 if (dt > t)
319 t = dt; /* farthest face is the one */
320 }
321 t += FTINY; /* fudge to get inside cube */
322 /* advance position */
323 for (i = 0; i < 3; i++)
324 curpos[i] += r->rdir[i]*t;
325
326 if (!incube(scene, curpos)) /* non-intersecting ray */
327 return(0);
328 }
329 return(raymove(curpos, sflags, r, scene) == RAYHIT);
330 }
331
332
333 static int
334 raymove(pos, dirf, r, cu) /* check for hit as we move */
335 FVECT pos; /* modified */
336 int dirf; /* direction indicators to speed tests */
337 register RAY *r;
338 register CUBE *cu;
339 {
340 int ax;
341 double dt, t;
342
343 if (istree(cu->cutree)) { /* recurse on subcubes */
344 CUBE cukid;
345 register int br, sgn;
346
347 cukid.cusize = cu->cusize * 0.5; /* find subcube */
348 VCOPY(cukid.cuorg, cu->cuorg);
349 br = 0;
350 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
351 cukid.cuorg[0] += cukid.cusize;
352 br |= 1;
353 }
354 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
355 cukid.cuorg[1] += cukid.cusize;
356 br |= 2;
357 }
358 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
359 cukid.cuorg[2] += cukid.cusize;
360 br |= 4;
361 }
362 for ( ; ; ) {
363 cukid.cutree = octkid(cu->cutree, br);
364 if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT)
365 return(RAYHIT);
366 sgn = 1 << ax;
367 if (sgn & dirf) /* positive axis? */
368 if (sgn & br)
369 return(ax); /* overflow */
370 else {
371 cukid.cuorg[ax] += cukid.cusize;
372 br |= sgn;
373 }
374 else
375 if (sgn & br) {
376 cukid.cuorg[ax] -= cukid.cusize;
377 br &= ~sgn;
378 } else
379 return(ax); /* underflow */
380 }
381 /*NOTREACHED*/
382 }
383 if (isfull(cu->cutree) && checkhit(r, cu))
384 return(RAYHIT);
385 /* advance to next cube */
386 if (dirf&0x11) {
387 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
388 t = (dt - pos[0])/r->rdir[0];
389 ax = 0;
390 } else
391 t = FHUGE;
392 if (dirf&0x22) {
393 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
394 dt = (dt - pos[1])/r->rdir[1];
395 if (dt < t) {
396 t = dt;
397 ax = 1;
398 }
399 }
400 if (dirf&0x44) {
401 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
402 dt = (dt - pos[2])/r->rdir[2];
403 if (dt < t) {
404 t = dt;
405 ax = 2;
406 }
407 }
408 pos[0] += r->rdir[0]*t;
409 pos[1] += r->rdir[1]*t;
410 pos[2] += r->rdir[2]*t;
411 return(ax);
412 }
413
414
415 static
416 checkhit(r, cu) /* check for hit in full cube */
417 register RAY *r;
418 CUBE *cu;
419 {
420 OBJECT oset[MAXSET+1];
421 register OBJREC *o;
422 register int i;
423
424 objset(oset, cu->cutree);
425 for (i = oset[0]; i > 0; i--) {
426 o = objptr(oset[i]);
427 if (o->lastrno == r->rno) /* checked already? */
428 continue;
429 (*ofun[o->otype].funp)(o, r);
430 o->lastrno = r->rno;
431 }
432 if (r->ro == NULL)
433 return(0); /* no scores yet */
434
435 return(incube(cu, r->rop)); /* hit OK if in current cube */
436 }