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root/radiance/ray/src/rt/raytrace.c
Revision: 1.10
Committed: Tue Mar 27 11:40:05 1990 UTC (34 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.9: +2 -0 lines
Log Message:
Added rt field to RAY structure for more accurate z-buffering

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 extern CUBE thescene; /* our scene */
20 extern int maxdepth; /* maximum recursion depth */
21 extern double minweight; /* minimum ray weight */
22
23 long nrays = 0L; /* number of rays traced */
24
25 #define MAXLOOP 128 /* modifier loop detection */
26
27 #define RAYHIT (-1) /* return value for intercepted ray */
28
29
30 rayorigin(r, ro, rt, rw) /* start new ray from old one */
31 register RAY *r, *ro;
32 int rt;
33 double rw;
34 {
35 if ((r->parent = ro) == NULL) { /* primary ray */
36 r->rlvl = 0;
37 r->rweight = rw;
38 r->crtype = r->rtype = rt;
39 r->rsrc = -1;
40 r->clipset = NULL;
41 } else { /* spawned ray */
42 r->rlvl = ro->rlvl;
43 if (rt & RAYREFL) {
44 r->rlvl++;
45 r->rsrc = -1;
46 r->clipset = ro->clipset;
47 } else {
48 r->rsrc = ro->rsrc;
49 r->clipset = ro->newcset;
50 }
51 r->rweight = ro->rweight * rw;
52 r->crtype = ro->crtype | (r->rtype = rt);
53 VCOPY(r->rorg, ro->rop);
54 }
55 r->rno = nrays;
56 r->newcset = r->clipset;
57 r->ro = NULL;
58 r->rot = FHUGE;
59 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60 setcolor(r->pcol, 1.0, 1.0, 1.0);
61 setcolor(r->rcol, 0.0, 0.0, 0.0);
62 r->rt = 0.0;
63 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
64 }
65
66
67 rayvalue(r) /* compute a ray's value */
68 RAY *r;
69 {
70 extern int (*trace)();
71
72 if (localhit(r, &thescene) || sourcehit(r))
73 raycont(r);
74
75 if (trace != NULL)
76 (*trace)(r); /* trace execution */
77 }
78
79
80 raycont(r) /* check for clipped object and continue */
81 register RAY *r;
82 {
83 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
84 raytrans(r);
85 else
86 rayshade(r, r->ro->omod);
87 }
88
89
90 raytrans(r) /* transmit ray as is */
91 register RAY *r;
92 {
93 RAY tr;
94
95 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
96 VCOPY(tr.rdir, r->rdir);
97 rayvalue(&tr);
98 copycolor(r->rcol, tr.rcol);
99 r->rt = r->rot + tr.rt;
100 }
101 }
102
103
104 rayshade(r, mod) /* shade ray r with material mod */
105 register RAY *r;
106 int mod;
107 {
108 static int depth = 0;
109 register OBJREC *m;
110 /* check for infinite loop */
111 if (depth++ >= MAXLOOP)
112 objerror(r->ro, USER, "possible modifier loop");
113 for ( ; mod != OVOID; mod = m->omod) {
114 m = objptr(mod);
115 /****** unnecessary test since modifier() is always called
116 if (!ismodifier(m->otype)) {
117 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
118 error(USER, errmsg);
119 }
120 ******/
121 (*ofun[m->otype].funp)(m, r); /* execute function */
122 m->lastrno = r->rno;
123 if (ismaterial(m->otype)) { /* materials call raytexture */
124 depth--;
125 return; /* we're done */
126 }
127 }
128 objerror(r->ro, USER, "material not found");
129 }
130
131
132 raytexture(r, mod) /* get material modifiers */
133 RAY *r;
134 int mod;
135 {
136 static int depth = 0;
137 register OBJREC *m;
138 /* check for infinite loop */
139 if (depth++ >= MAXLOOP)
140 objerror(r->ro, USER, "modifier loop");
141 /* execute textures and patterns */
142 for ( ; mod != OVOID; mod = m->omod) {
143 m = objptr(mod);
144 if (!istexture(m->otype)) {
145 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
146 error(USER, errmsg);
147 }
148 (*ofun[m->otype].funp)(m, r);
149 m->lastrno = r->rno;
150 }
151 depth--; /* end here */
152 }
153
154
155 raymixture(r, fore, back, coef) /* mix modifiers */
156 register RAY *r;
157 OBJECT fore, back;
158 double coef;
159 {
160 FVECT curpert, forepert, backpert;
161 COLOR curpcol, forepcol, backpcol;
162 register int i;
163 /* clip coefficient */
164 if (coef > 1.0)
165 coef = 1.0;
166 else if (coef < 0.0)
167 coef = 0.0;
168 /* save current mods */
169 VCOPY(curpert, r->pert);
170 copycolor(curpcol, r->pcol);
171 /* compute new mods */
172 /* foreground */
173 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
174 setcolor(r->pcol, 1.0, 1.0, 1.0);
175 if (fore != OVOID && coef > FTINY)
176 raytexture(r, fore);
177 VCOPY(forepert, r->pert);
178 copycolor(forepcol, r->pcol);
179 /* background */
180 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
181 setcolor(r->pcol, 1.0, 1.0, 1.0);
182 if (back != OVOID && coef < 1.0-FTINY)
183 raytexture(r, back);
184 VCOPY(backpert, r->pert);
185 copycolor(backpcol, r->pcol);
186 /* sum perturbations */
187 for (i = 0; i < 3; i++)
188 r->pert[i] = curpert[i] + coef*forepert[i] +
189 (1.0-coef)*backpert[i];
190 /* multiply colors */
191 setcolor(r->pcol, coef*colval(forepcol,RED) +
192 (1.0-coef)*colval(backpcol,RED),
193 coef*colval(forepcol,GRN) +
194 (1.0-coef)*colval(backpcol,GRN),
195 coef*colval(forepcol,BLU) +
196 (1.0-coef)*colval(backpcol,BLU));
197 multcolor(r->pcol, curpcol);
198 }
199
200
201 double
202 raynormal(norm, r) /* compute perturbed normal for ray */
203 FVECT norm;
204 register RAY *r;
205 {
206 double newdot;
207 register int i;
208
209 /* The perturbation is added to the surface normal to obtain
210 * the new normal. If the new normal would affect the surface
211 * orientation wrt. the ray, a correction is made. The method is
212 * still fraught with problems since reflected rays and similar
213 * directions calculated from the surface normal may spawn rays behind
214 * the surface. The only solution is to curb textures at high
215 * incidence (namely, keep DOT(rdir,pert) < Rdot).
216 */
217
218 for (i = 0; i < 3; i++)
219 norm[i] = r->ron[i] + r->pert[i];
220
221 if (normalize(norm) == 0.0) {
222 objerror(r->ro, WARNING, "illegal normal perturbation");
223 VCOPY(norm, r->ron);
224 return(r->rod);
225 }
226 newdot = -DOT(norm, r->rdir);
227 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
228 for (i = 0; i < 3; i++)
229 norm[i] += 2.0*newdot*r->rdir[i];
230 newdot = -newdot;
231 }
232 return(newdot);
233 }
234
235
236 flipsurface(r) /* reverse surface orientation */
237 register RAY *r;
238 {
239 r->rod = -r->rod;
240 r->ron[0] = -r->ron[0];
241 r->ron[1] = -r->ron[1];
242 r->ron[2] = -r->ron[2];
243 r->pert[0] = -r->pert[0];
244 r->pert[1] = -r->pert[1];
245 r->pert[2] = -r->pert[2];
246 }
247
248
249 localhit(r, scene) /* check for hit in the octree */
250 register RAY *r;
251 register CUBE *scene;
252 {
253 FVECT curpos; /* current cube position */
254 int mpos, mneg; /* sign flags */
255 double t, dt;
256 register int i;
257
258 nrays++; /* increment trace counter */
259
260 mpos = mneg = 0;
261 for (i = 0; i < 3; i++) {
262 curpos[i] = r->rorg[i];
263 if (r->rdir[i] > FTINY)
264 mpos |= 1 << i;
265 else if (r->rdir[i] < -FTINY)
266 mneg |= 1 << i;
267 }
268 t = 0.0;
269 if (!incube(scene, curpos)) {
270 /* find distance to entry */
271 for (i = 0; i < 3; i++) {
272 /* plane in our direction */
273 if (mpos & 1<<i)
274 dt = scene->cuorg[i];
275 else if (mneg & 1<<i)
276 dt = scene->cuorg[i] + scene->cusize;
277 else
278 continue;
279 /* distance to the plane */
280 dt = (dt - r->rorg[i])/r->rdir[i];
281 if (dt > t)
282 t = dt; /* farthest face is the one */
283 }
284 t += FTINY; /* fudge to get inside cube */
285 /* advance position */
286 for (i = 0; i < 3; i++)
287 curpos[i] += r->rdir[i]*t;
288
289 if (!incube(scene, curpos)) /* non-intersecting ray */
290 return(0);
291 }
292 return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
293 }
294
295
296 static int
297 raymove(pos, plus, minus, r, cu) /* check for hit as we move */
298 FVECT pos; /* modified */
299 int plus, minus; /* direction indicators to speed tests */
300 register RAY *r;
301 register CUBE *cu;
302 {
303 int ax;
304 double dt, t;
305 register int sgn;
306
307 if (istree(cu->cutree)) { /* recurse on subcubes */
308 CUBE cukid;
309 register int br;
310
311 cukid.cusize = cu->cusize * 0.5; /* find subcube */
312 VCOPY(cukid.cuorg, cu->cuorg);
313 br = 0;
314 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
315 cukid.cuorg[0] += cukid.cusize;
316 br |= 1;
317 }
318 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
319 cukid.cuorg[1] += cukid.cusize;
320 br |= 2;
321 }
322 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
323 cukid.cuorg[2] += cukid.cusize;
324 br |= 4;
325 }
326 for ( ; ; ) {
327 cukid.cutree = octkid(cu->cutree, br);
328 if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
329 return(RAYHIT);
330 sgn = 1 << ax;
331 if (sgn & minus) /* negative axis? */
332 if (sgn & br) {
333 cukid.cuorg[ax] -= cukid.cusize;
334 br &= ~sgn;
335 } else
336 return(ax); /* underflow */
337 else
338 if (sgn & br)
339 return(ax); /* overflow */
340 else {
341 cukid.cuorg[ax] += cukid.cusize;
342 br |= sgn;
343 }
344 }
345 /*NOTREACHED*/
346 }
347 if (isfull(cu->cutree) && checkhit(r, cu))
348 return(RAYHIT);
349 /* advance to next cube */
350 sgn = plus | minus;
351 if (sgn&1) {
352 dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
353 t = (dt - pos[0])/r->rdir[0];
354 ax = 0;
355 } else
356 t = FHUGE;
357 if (sgn&2) {
358 dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
359 dt = (dt - pos[1])/r->rdir[1];
360 if (dt < t) {
361 t = dt;
362 ax = 1;
363 }
364 }
365 if (sgn&4) {
366 dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
367 dt = (dt - pos[2])/r->rdir[2];
368 if (dt < t) {
369 t = dt;
370 ax = 2;
371 }
372 }
373 pos[0] += r->rdir[0]*t;
374 pos[1] += r->rdir[1]*t;
375 pos[2] += r->rdir[2]*t;
376 return(ax);
377 }
378
379
380 static
381 checkhit(r, cu) /* check for hit in full cube */
382 register RAY *r;
383 CUBE *cu;
384 {
385 OBJECT oset[MAXSET+1];
386 register OBJREC *o;
387 register int i;
388
389 objset(oset, cu->cutree);
390 for (i = oset[0]; i > 0; i--) {
391 o = objptr(oset[i]);
392 if (o->lastrno == r->rno) /* checked already? */
393 continue;
394 (*ofun[o->otype].funp)(o, r);
395 o->lastrno = r->rno;
396 }
397 if (r->ro == NULL)
398 return(0); /* no scores yet */
399
400 return(incube(cu, r->rop)); /* hit OK if in current cube */
401 }