--- ray/src/rt/raytrace.c 1996/04/17 14:06:35 2.26 +++ ray/src/rt/raytrace.c 2015/05/21 15:28:24 2.67 @@ -1,59 +1,59 @@ -/* Copyright (c) 1996 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: raytrace.c,v 2.67 2015/05/21 15:28:24 greg Exp $"; #endif - /* * raytrace.c - routines for tracing and shading rays. * - * 8/7/85 + * External symbols declared in ray.h */ -#include "ray.h" +#include "copyright.h" -#include "octree.h" - +#include "ray.h" +#include "source.h" #include "otypes.h" - #include "otspecial.h" +#include "random.h" +#include "pmap.h" #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */ -extern CUBE thescene; /* our scene */ -extern int maxdepth; /* maximum recursion depth */ -extern double minweight; /* minimum ray weight */ -extern int do_irrad; /* compute irradiance? */ -extern COLOR ambval; /* ambient value */ +RNUMBER raynum = 0; /* next unique ray number */ +RNUMBER nrays = 0; /* number of calls to localhit */ -extern COLOR cextinction; /* global extinction coefficient */ -extern COLOR salbedo; /* global scattering albedo */ -extern double seccg; /* global scattering eccentricity */ -extern double ssampdist; /* scatter sampling distance */ - -unsigned long raynum = 0; /* next unique ray number */ -unsigned long nrays = 0; /* number of calls to localhit */ - -static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; +static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; OBJREC Lamb = { OVOID, MAT_PLASTIC, "Lambertian", - {0, 5, NULL, Lambfa}, NULL, + {NULL, Lambfa, 0, 5}, NULL }; /* a Lambertian surface */ OBJREC Aftplane; /* aft clipping plane object */ -static int raymove(), checkset(), checkhit(); - -#define MAXLOOP 128 /* modifier loop detection */ - #define RAYHIT (-1) /* return value for intercepted ray */ +static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu); +static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs); +static void checkset(OBJECT *os, OBJECT *cs); -rayorigin(r, ro, rt, rw) /* start new ray from old one */ -register RAY *r, *ro; -int rt; -double rw; + +int +rayorigin( /* start new ray from old one */ + RAY *r, + int rt, + const RAY *ro, + const COLOR rc +) { + double rw, re; + /* assign coefficient/weight */ + if (rc == NULL) { + rw = 1.0; + setcolor(r->rcoef, 1., 1., 1.); + } else { + rw = intens(rc); + if (rc != r->rcoef) + copycolor(r->rcoef, rc); + } if ((r->parent = ro) == NULL) { /* primary ray */ r->rlvl = 0; r->rweight = rw; @@ -66,6 +66,10 @@ double rw; r->gecc = seccg; r->slights = NULL; } else { /* spawned ray */ + if (ro->rot >= FHUGE) { + memset(r, 0, sizeof(RAY)); + return(-1); /* illegal continuation */ + } r->rlvl = ro->rlvl; if (rt & RAYREFL) { r->rlvl++; @@ -82,34 +86,72 @@ double rw; copycolor(r->albedo, ro->albedo); r->gecc = ro->gecc; r->slights = ro->slights; - r->rweight = ro->rweight * rw; r->crtype = ro->crtype | (r->rtype = rt); VCOPY(r->rorg, ro->rop); + r->rweight = ro->rweight * rw; + /* estimate extinction */ + re = colval(ro->cext,RED) < colval(ro->cext,GRN) ? + colval(ro->cext,RED) : colval(ro->cext,GRN); + if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU); + re *= ro->rot; + if (re > 0.1) { + if (re > 92.) { + r->rweight = 0.0; + } else { + r->rweight *= exp(-re); + } + } } rayclear(r); - return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); + if (r->rweight <= 0.0) /* check for expiration */ + return(-1); + if (r->crtype & SHADOW) /* shadow commitment */ + return(0); + /* ambient in photon map? */ + if (r->crtype & AMBIENT && photonMapping) + return(-1); + if (maxdepth <= 0 && rc != NULL) { /* Russian roulette */ + if (minweight <= 0.0) + error(USER, "zero ray weight in Russian roulette"); + if (maxdepth < 0 && r->rlvl > -maxdepth) + return(-1); /* upper reflection limit */ + if (r->rweight >= minweight) + return(0); + if (frandom() > r->rweight/minweight) + return(-1); + rw = minweight/r->rweight; /* promote survivor */ + scalecolor(r->rcoef, rw); + r->rweight = minweight; + return(0); + } + return(r->rweight >= minweight && r->rlvl <= abs(maxdepth) ? 0 : -1); } -rayclear(r) /* clear a ray for (re)evaluation */ -register RAY *r; +void +rayclear( /* clear a ray for (re)evaluation */ + RAY *r +) { r->rno = raynum++; r->newcset = r->clipset; + r->hitf = rayhit; + r->robj = OVOID; r->ro = NULL; - r->rot = FHUGE; + r->rox = NULL; + r->rt = r->rot = FHUGE; r->pert[0] = r->pert[1] = r->pert[2] = 0.0; + r->uv[0] = r->uv[1] = 0.0; setcolor(r->pcol, 1.0, 1.0, 1.0); setcolor(r->rcol, 0.0, 0.0, 0.0); - r->rt = 0.0; } -raytrace(r) /* trace a ray and compute its value */ -RAY *r; +void +raytrace( /* trace a ray and compute its value */ + RAY *r +) { - extern int (*trace)(); - if (localhit(r, &thescene)) raycont(r); /* hit local surface, evaluate */ else if (r->ro == &Aftplane) { @@ -118,15 +160,17 @@ RAY *r; } else if (sourcehit(r)) rayshade(r, r->ro->omod); /* distant source */ - rayparticipate(r); /* for participating medium */ - if (trace != NULL) (*trace)(r); /* trace execution */ + + rayparticipate(r); /* for participating medium */ } -raycont(r) /* check for clipped object and continue */ -register RAY *r; +void +raycont( /* check for clipped object and continue */ + RAY *r +) { if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) || !rayshade(r, r->ro->omod)) @@ -134,32 +178,31 @@ register RAY *r; } -raytrans(r) /* transmit ray as is */ -register RAY *r; +void +raytrans( /* transmit ray as is */ + RAY *r +) { RAY tr; - if (rayorigin(&tr, r, TRANS, 1.0) == 0) { - VCOPY(tr.rdir, r->rdir); - rayvalue(&tr); - copycolor(r->rcol, tr.rcol); - r->rt = r->rot + tr.rt; - } + rayorigin(&tr, TRANS, r, NULL); /* always continue */ + VCOPY(tr.rdir, r->rdir); + rayvalue(&tr); + copycolor(r->rcol, tr.rcol); + r->rt = r->rot + tr.rt; } -rayshade(r, mod) /* shade ray r with material mod */ -register RAY *r; -int mod; +int +rayshade( /* shade ray r with material mod */ + RAY *r, + int mod +) { - static int depth = 0; - int gotmat; - register OBJREC *m; - /* check for infinite loop */ - if (depth++ >= MAXLOOP) - objerror(r->ro, USER, "possible modifier loop"); + OBJREC *m; + r->rt = r->rot; /* set effective ray length */ - for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) { + for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); /****** unnecessary test since modifier() is always called if (!ismodifier(m->otype)) { @@ -168,66 +211,68 @@ int mod; } ******/ /* hack for irradiance calculation */ - if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) { + if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS)) && + m->otype != MAT_CLIP && + (ofun[m->otype].flags & (T_M|T_X))) { if (irr_ignore(m->otype)) { - depth--; raytrans(r); return(1); } if (!islight(m->otype)) m = &Lamb; } - /* materials call raytexture */ - gotmat = (*ofun[m->otype].funp)(m, r); + if ((*ofun[m->otype].funp)(m, r)) + return(1); /* materials call raytexture() */ } - depth--; - return(gotmat); + return(0); /* no material! */ } -rayparticipate(r) /* compute ray medium participation */ -register RAY *r; +void +rayparticipate( /* compute ray medium participation */ + RAY *r +) { COLOR ce, ca; - double dist; double re, ge, be; if (intens(r->cext) <= 1./FHUGE) return; /* no medium */ - if ((dist = r->rot) >= FHUGE) - dist = 2.*thescene.cusize; /* what to use for infinity? */ - re = dist*colval(r->cext,RED); - ge = dist*colval(r->cext,GRN); - be = dist*colval(r->cext,BLU); + re = r->rot*colval(r->cext,RED); + ge = r->rot*colval(r->cext,GRN); + be = r->rot*colval(r->cext,BLU); if (r->crtype & SHADOW) { /* no scattering for sources */ re *= 1. - colval(r->albedo,RED); ge *= 1. - colval(r->albedo,GRN); be *= 1. - colval(r->albedo,BLU); } - setcolor(ce, re<=0. ? 1. : re>92. ? 0. : exp(-re), - ge<=0. ? 1. : ge>92. ? 0. : exp(-ge), - be<=0. ? 1. : be>92. ? 0. : exp(-be)); - multcolor(r->rcol, ce); /* path absorption */ + setcolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re), + ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge), + be<=FTINY ? 1. : be>92. ? 0. : exp(-be)); + multcolor(r->rcol, ce); /* path extinction */ if (r->crtype & SHADOW || intens(r->albedo) <= FTINY) return; /* no scattering */ - setcolor(ca, - colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)), - colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)), - colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU))); - addcolor(r->rcol, ca); /* ambient in scattering */ + + /* PMAP: indirect inscattering accounted for by volume photons? */ + if (!volumePhotonMapping) { + setcolor(ca, + colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)), + colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)), + colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU))); + addcolor(r->rcol, ca); /* ambient in scattering */ + } + srcscatter(r); /* source in scattering */ } -raytexture(r, mod) /* get material modifiers */ -RAY *r; -int mod; +void +raytexture( /* get material modifiers */ + RAY *r, + OBJECT mod +) { - static int depth = 0; - register OBJREC *m; - /* check for infinite loop */ - if (depth++ >= MAXLOOP) - objerror(r->ro, USER, "modifier loop"); + OBJREC *m; /* execute textures and patterns */ for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); @@ -243,18 +288,20 @@ int mod; objerror(r->ro, USER, errmsg); } } - depth--; /* end here */ } -raymixture(r, fore, back, coef) /* mix modifiers */ -register RAY *r; -OBJECT fore, back; -double coef; +int +raymixture( /* mix modifiers */ + RAY *r, + OBJECT fore, + OBJECT back, + double coef +) { RAY fr, br; int foremat, backmat; - register int i; + int i; /* bound coefficient */ if (coef > 1.0) coef = 1.0; @@ -263,19 +310,26 @@ double coef; /* compute foreground and background */ foremat = backmat = 0; /* foreground */ - copystruct(&fr, r); - if (coef > FTINY) + fr = *r; + if (coef > FTINY) { + fr.rweight *= coef; + scalecolor(fr.rcoef, coef); foremat = rayshade(&fr, fore); + } /* background */ - copystruct(&br, r); - if (coef < 1.0-FTINY) + br = *r; + if (coef < 1.0-FTINY) { + br.rweight *= 1.0-coef; + scalecolor(br.rcoef, 1.0-coef); backmat = rayshade(&br, back); + } /* check for transparency */ - if (backmat ^ foremat) - if (backmat) + if (backmat ^ foremat) { + if (backmat && coef > FTINY) raytrans(&fr); - else + else if (foremat && coef < 1.0-FTINY) raytrans(&br); + } /* mix perturbations */ for (i = 0; i < 3; i++) r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i]; @@ -298,9 +352,10 @@ double coef; double -raydist(r, flags) /* compute (cumulative) ray distance */ -register RAY *r; -register int flags; +raydist( /* compute (cumulative) ray distance */ + const RAY *r, + int flags +) { double sum = 0.0; @@ -312,13 +367,40 @@ register int flags; } +void +raycontrib( /* compute (cumulative) ray contribution */ + RREAL rc[3], + const RAY *r, + int flags +) +{ + double eext[3]; + int i; + + eext[0] = eext[1] = eext[2] = 0.; + rc[0] = rc[1] = rc[2] = 1.; + + while (r != NULL && r->crtype&flags) { + for (i = 3; i--; ) { + rc[i] *= colval(r->rcoef,i); + eext[i] += r->rot * colval(r->cext,i); + } + r = r->parent; + } + for (i = 3; i--; ) + rc[i] *= (eext[i] <= FTINY) ? 1. : + (eext[i] > 92.) ? 0. : exp(-eext[i]); +} + + double -raynormal(norm, r) /* compute perturbed normal for ray */ -FVECT norm; -register RAY *r; +raynormal( /* compute perturbed normal for ray */ + FVECT norm, + RAY *r +) { double newdot; - register int i; + int i; /* The perturbation is added to the surface normal to obtain * the new normal. If the new normal would affect the surface @@ -347,15 +429,17 @@ register RAY *r; } -newrayxf(r) /* get new tranformation matrix for ray */ -RAY *r; +void +newrayxf( /* get new tranformation matrix for ray */ + RAY *r +) { static struct xfn { struct xfn *next; FULLXF xf; } xfseed = { &xfseed }, *xflast = &xfseed; - register struct xfn *xp; - register RAY *rp; + struct xfn *xp; + const RAY *rp; /* * Search for transform in circular list that @@ -383,8 +467,10 @@ RAY *r; } -flipsurface(r) /* reverse surface orientation */ -register RAY *r; +void +flipsurface( /* reverse surface orientation */ + RAY *r +) { r->rod = -r->rod; r->ron[0] = -r->ron[0]; @@ -396,15 +482,34 @@ register RAY *r; } -localhit(r, scene) /* check for hit in the octree */ -register RAY *r; -register CUBE *scene; +void +rayhit( /* standard ray hit test */ + OBJECT *oset, + RAY *r +) { + OBJREC *o; + int i; + + for (i = oset[0]; i > 0; i--) { + o = objptr(oset[i]); + if ((*ofun[o->otype].funp)(o, r)) + r->robj = oset[i]; + } +} + + +int +localhit( /* check for hit in the octree */ + RAY *r, + CUBE *scene +) +{ OBJECT cxset[MAXCSET+1]; /* set of checked objects */ FVECT curpos; /* current cube position */ int sflags; /* sign flags */ double t, dt; - register int i; + int i; nrays++; /* increment trace counter */ sflags = 0; @@ -415,14 +520,15 @@ register CUBE *scene; else if (r->rdir[i] < -1e-7) sflags |= 0x10 << i; } - if (sflags == 0) - error(CONSISTENCY, "zero ray direction in localhit"); + if (!sflags) { + error(WARNING, "zero ray direction in localhit"); + return(0); + } /* start off assuming nothing hit */ if (r->rmax > FTINY) { /* except aft plane if one */ r->ro = &Aftplane; r->rot = r->rmax; - for (i = 0; i < 3; i++) - r->rop[i] = r->rorg[i] + r->rot*r->rdir[i]; + VSUM(r->rop, r->rorg, r->rdir, r->rot); } /* find global cube entrance point */ t = 0.0; @@ -445,32 +551,32 @@ register CUBE *scene; if (t >= r->rot) /* clipped already */ return(0); /* advance position */ - for (i = 0; i < 3; i++) - curpos[i] += r->rdir[i]*t; + VSUM(curpos, curpos, r->rdir, t); if (!incube(scene, curpos)) /* non-intersecting ray */ return(0); } cxset[0] = 0; raymove(curpos, cxset, sflags, r, scene); - return(r->ro != NULL & r->ro != &Aftplane); + return((r->ro != NULL) & (r->ro != &Aftplane)); } static int -raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */ -FVECT pos; /* current position, modified herein */ -OBJECT *cxs; /* checked objects, modified by checkhit */ -int dirf; /* direction indicators to speed tests */ -register RAY *r; -register CUBE *cu; +raymove( /* check for hit as we move */ + FVECT pos, /* current position, modified herein */ + OBJECT *cxs, /* checked objects, modified by checkhit */ + int dirf, /* direction indicators to speed tests */ + RAY *r, + CUBE *cu +) { int ax; double dt, t; if (istree(cu->cutree)) { /* recurse on subcubes */ CUBE cukid; - register int br, sgn; + int br, sgn; cukid.cusize = cu->cusize * 0.5; /* find subcube */ VCOPY(cukid.cuorg, cu->cuorg); @@ -536,43 +642,40 @@ register CUBE *cu; ax = 2; } } - pos[0] += r->rdir[0]*t; - pos[1] += r->rdir[1]*t; - pos[2] += r->rdir[2]*t; + VSUM(pos, pos, r->rdir, t); return(ax); } -static -checkhit(r, cu, cxs) /* check for hit in full cube */ -register RAY *r; -CUBE *cu; -OBJECT *cxs; +static int +checkhit( /* check for hit in full cube */ + RAY *r, + CUBE *cu, + OBJECT *cxs +) { OBJECT oset[MAXSET+1]; - register OBJREC *o; - register int i; objset(oset, cu->cutree); - checkset(oset, cxs); /* eliminate double-checking */ - for (i = oset[0]; i > 0; i--) { - o = objptr(oset[i]); - (*ofun[o->otype].funp)(o, r); - } - if (r->ro == NULL) + checkset(oset, cxs); /* avoid double-checking */ + + (*r->hitf)(oset, r); /* test for hit in set */ + + if (r->robj == OVOID) return(0); /* no scores yet */ return(incube(cu, r->rop)); /* hit OK if in current cube */ } -static -checkset(os, cs) /* modify checked set and set to check */ -register OBJECT *os; /* os' = os - cs */ -register OBJECT *cs; /* cs' = cs + os */ +static void +checkset( /* modify checked set and set to check */ + OBJECT *os, /* os' = os - cs */ + OBJECT *cs /* cs' = cs + os */ +) { OBJECT cset[MAXCSET+MAXSET+1]; - register int i, j; + int i, j; int k; /* copy os in place, cset <- cs */ cset[0] = 0;