| # | Line 210 | Line 210 | register RAY *r; | |
|---|---|---|
| 210 | * still fraught with problems since reflected rays and similar | |
| 211 | * directions calculated from the surface normal may spawn rays behind | |
| 212 | * the surface. The only solution is to curb textures at high | |
| 213 | < | * incidence (Rdot << 1). |
| 213 | > | * incidence (namely, keep DOT(rdir,pert) < Rdot). |
| 214 | */ | |
| 215 | ||
| 216 | for (i = 0; i < 3; i++) | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |