--- ray/src/rt/raytrace.c 1990/01/02 15:16:14 1.8 +++ ray/src/rt/raytrace.c 1990/03/06 08:47:30 1.9 @@ -210,7 +210,7 @@ register RAY *r; * still fraught with problems since reflected rays and similar * directions calculated from the surface normal may spawn rays behind * the surface. The only solution is to curb textures at high - * incidence (Rdot << 1). + * incidence (namely, keep DOT(rdir,pert) < Rdot). */ for (i = 0; i < 3; i++)