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root/radiance/ray/src/rt/raytrace.c
Revision: 2.76
Committed: Fri Feb 22 17:12:58 2019 UTC (5 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.75: +3 -11 lines
Log Message:
Removed ray contribution hack for participating media b/c it doesn't really work

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.75 2019/02/13 01:00:31 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const COLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setcolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = intens(rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copycolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 if (rt & RAYREFL) {
77 r->rlvl++;
78 r->rsrc = -1;
79 r->clipset = ro->clipset;
80 r->rmax = 0.0;
81 } else {
82 r->rsrc = ro->rsrc;
83 r->clipset = ro->newcset;
84 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
85 }
86 r->revf = ro->revf;
87 copycolor(r->cext, ro->cext);
88 copycolor(r->albedo, ro->albedo);
89 r->gecc = ro->gecc;
90 r->slights = ro->slights;
91 r->crtype = ro->crtype | (r->rtype = rt);
92 VCOPY(r->rorg, ro->rop);
93 r->rweight = ro->rweight * rw;
94 /* estimate extinction */
95 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
96 colval(ro->cext,RED) : colval(ro->cext,GRN);
97 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
98 re *= ro->rot;
99 if (re > 0.1) {
100 if (re > 92.) {
101 r->rweight = 0.0;
102 } else {
103 r->rweight *= exp(-re);
104 }
105 }
106 }
107 rayclear(r);
108 if (r->rweight <= 0.0) /* check for expiration */
109 return(-1);
110 if (r->crtype & SHADOW) /* shadow commitment */
111 return(0);
112 /* ambient in photon map? */
113 if (ro != NULL && ro->crtype & AMBIENT) {
114 if (causticPhotonMapping)
115 return(-1);
116 if (photonMapping && rt != TRANS)
117 return(-1);
118 }
119 if (maxdepth <= 0 && rc != NULL) { /* Russian roulette */
120 if (minweight <= 0.0)
121 error(USER, "zero ray weight in Russian roulette");
122 if (maxdepth < 0 && r->rlvl > -maxdepth)
123 return(-1); /* upper reflection limit */
124 if (r->rweight >= minweight)
125 return(0);
126 if (frandom() > r->rweight/minweight)
127 return(-1);
128 rw = minweight/r->rweight; /* promote survivor */
129 scalecolor(r->rcoef, rw);
130 r->rweight = minweight;
131 return(0);
132 }
133 return(r->rweight >= minweight && r->rlvl <= abs(maxdepth) ? 0 : -1);
134 }
135
136
137 void
138 rayclear( /* clear a ray for (re)evaluation */
139 RAY *r
140 )
141 {
142 r->rno = raynum++;
143 r->newcset = r->clipset;
144 r->hitf = rayhit;
145 r->robj = OVOID;
146 r->ro = NULL;
147 r->rox = NULL;
148 r->rxt = r->rmt = r->rot = FHUGE;
149 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
150 r->uv[0] = r->uv[1] = 0.0;
151 setcolor(r->pcol, 1.0, 1.0, 1.0);
152 setcolor(r->mcol, 0.0, 0.0, 0.0);
153 setcolor(r->rcol, 0.0, 0.0, 0.0);
154 }
155
156
157 void
158 raytrace( /* trace a ray and compute its value */
159 RAY *r
160 )
161 {
162 if (localhit(r, &thescene))
163 raycont(r); /* hit local surface, evaluate */
164 else if (r->ro == &Aftplane) {
165 r->ro = NULL; /* hit aft clipping plane */
166 r->rot = FHUGE;
167 } else if (sourcehit(r))
168 rayshade(r, r->ro->omod); /* distant source */
169
170 if (trace != NULL)
171 (*trace)(r); /* trace execution */
172
173 rayparticipate(r); /* for participating medium */
174 }
175
176
177 void
178 raycont( /* check for clipped object and continue */
179 RAY *r
180 )
181 {
182 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
183 !rayshade(r, r->ro->omod))
184 raytrans(r);
185 }
186
187
188 void
189 raytrans( /* transmit ray as is */
190 RAY *r
191 )
192 {
193 RAY tr;
194
195 rayorigin(&tr, TRANS, r, NULL); /* always continue */
196 VCOPY(tr.rdir, r->rdir);
197 rayvalue(&tr);
198 copycolor(r->mcol, tr.mcol);
199 copycolor(r->rcol, tr.rcol);
200 r->rmt = r->rot + tr.rmt;
201 r->rxt = r->rot + tr.rxt;
202 }
203
204
205 int
206 raytirrad( /* irradiance hack */
207 OBJREC *m,
208 RAY *r
209 )
210 {
211 if (ofun[m->otype].flags & (T_M|T_X) && m->otype != MAT_CLIP) {
212 if (istransp(m->otype) || isBSDFproxy(m)) {
213 raytrans(r);
214 return(1);
215 }
216 if (!islight(m->otype))
217 return((*ofun[Lamb.otype].funp)(&Lamb, r));
218 }
219 return(0); /* not a qualifying surface */
220 }
221
222
223 int
224 rayshade( /* shade ray r with material mod */
225 RAY *r,
226 int mod
227 )
228 {
229 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
230 OBJREC *m;
231
232 r->rxt = r->rmt = r->rot; /* preset effective ray length */
233 for ( ; mod != OVOID; mod = m->omod) {
234 m = objptr(mod);
235 /****** unnecessary test since modifier() is always called
236 if (!ismodifier(m->otype)) {
237 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
238 error(USER, errmsg);
239 }
240 ******/
241 /* hack for irradiance calculation */
242 if (tst_irrad && raytirrad(m, r))
243 return(1);
244
245 if ((*ofun[m->otype].funp)(m, r))
246 return(1); /* materials call raytexture() */
247 }
248 return(0); /* no material! */
249 }
250
251
252 void
253 rayparticipate( /* compute ray medium participation */
254 RAY *r
255 )
256 {
257 COLOR ce, ca;
258 double re, ge, be;
259
260 if (intens(r->cext) <= 1./FHUGE)
261 return; /* no medium */
262 re = r->rot*colval(r->cext,RED);
263 ge = r->rot*colval(r->cext,GRN);
264 be = r->rot*colval(r->cext,BLU);
265 if (r->crtype & SHADOW) { /* no scattering for sources */
266 re *= 1. - colval(r->albedo,RED);
267 ge *= 1. - colval(r->albedo,GRN);
268 be *= 1. - colval(r->albedo,BLU);
269 }
270 setcolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
271 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
272 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
273 multcolor(r->rcol, ce); /* path extinction */
274 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
275 return; /* no scattering */
276
277 /* PMAP: indirect inscattering accounted for by volume photons? */
278 if (!volumePhotonMapping) {
279 setcolor(ca,
280 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
281 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
282 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
283 addcolor(r->rcol, ca); /* ambient in scattering */
284 }
285
286 srcscatter(r); /* source in scattering */
287 }
288
289
290 void
291 raytexture( /* get material modifiers */
292 RAY *r,
293 OBJECT mod
294 )
295 {
296 OBJREC *m;
297 /* execute textures and patterns */
298 for ( ; mod != OVOID; mod = m->omod) {
299 m = objptr(mod);
300 /****** unnecessary test since modifier() is always called
301 if (!ismodifier(m->otype)) {
302 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
303 error(USER, errmsg);
304 }
305 ******/
306 if ((*ofun[m->otype].funp)(m, r)) {
307 sprintf(errmsg, "conflicting material \"%s\"",
308 m->oname);
309 objerror(r->ro, USER, errmsg);
310 }
311 }
312 }
313
314
315 int
316 raymixture( /* mix modifiers */
317 RAY *r,
318 OBJECT fore,
319 OBJECT back,
320 double coef
321 )
322 {
323 RAY fr, br;
324 double mfore, mback;
325 int foremat, backmat;
326 int i;
327 /* bound coefficient */
328 if (coef > 1.0)
329 coef = 1.0;
330 else if (coef < 0.0)
331 coef = 0.0;
332 /* compute foreground and background */
333 foremat = backmat = 0;
334 /* foreground */
335 fr = *r;
336 if (coef > FTINY) {
337 fr.rweight *= coef;
338 scalecolor(fr.rcoef, coef);
339 foremat = rayshade(&fr, fore);
340 }
341 /* background */
342 br = *r;
343 if (coef < 1.0-FTINY) {
344 br.rweight *= 1.0-coef;
345 scalecolor(br.rcoef, 1.0-coef);
346 backmat = rayshade(&br, back);
347 }
348 /* check for transparency */
349 if (backmat ^ foremat) {
350 if (backmat && coef > FTINY)
351 raytrans(&fr);
352 else if (foremat && coef < 1.0-FTINY)
353 raytrans(&br);
354 }
355 /* mix perturbations */
356 for (i = 0; i < 3; i++)
357 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
358 /* mix pattern colors */
359 scalecolor(fr.pcol, coef);
360 scalecolor(br.pcol, 1.0-coef);
361 copycolor(r->pcol, fr.pcol);
362 addcolor(r->pcol, br.pcol);
363 /* return value tells if material */
364 if (!foremat & !backmat)
365 return(0);
366 /* mix returned ray values */
367 scalecolor(fr.rcol, coef);
368 scalecolor(br.rcol, 1.0-coef);
369 copycolor(r->rcol, fr.rcol);
370 addcolor(r->rcol, br.rcol);
371 scalecolor(fr.mcol, coef);
372 scalecolor(br.mcol, 1.0-coef);
373 copycolor(r->mcol, fr.mcol);
374 addcolor(r->mcol, br.mcol);
375 mfore = bright(fr.mcol); mback = bright(br.mcol);
376 r->rmt = mfore > mback ? fr.rmt : br.rmt;
377 r->rxt = bright(fr.rcol)-mfore > bright(br.rcol)-mback ?
378 fr.rxt : br.rxt;
379 return(1);
380 }
381
382
383 double
384 raydist( /* compute (cumulative) ray distance */
385 const RAY *r,
386 int flags
387 )
388 {
389 double sum = 0.0;
390
391 while (r != NULL && r->crtype&flags) {
392 sum += r->rot;
393 r = r->parent;
394 }
395 return(sum);
396 }
397
398
399 void
400 raycontrib( /* compute (cumulative) ray contribution */
401 RREAL rc[3],
402 const RAY *r,
403 int flags
404 )
405 {
406 rc[0] = rc[1] = rc[2] = 1.;
407
408 while (r != NULL && r->crtype&flags) {
409 int i = 3;
410 while (i--)
411 rc[i] *= colval(r->rcoef,i);
412 r = r->parent;
413 }
414 }
415
416
417 double
418 raynormal( /* compute perturbed normal for ray */
419 FVECT norm,
420 RAY *r
421 )
422 {
423 double newdot;
424 int i;
425
426 /* The perturbation is added to the surface normal to obtain
427 * the new normal. If the new normal would affect the surface
428 * orientation wrt. the ray, a correction is made. The method is
429 * still fraught with problems since reflected rays and similar
430 * directions calculated from the surface normal may spawn rays behind
431 * the surface. The only solution is to curb textures at high
432 * incidence (namely, keep DOT(rdir,pert) < Rdot).
433 */
434
435 for (i = 0; i < 3; i++)
436 norm[i] = r->ron[i] + r->pert[i];
437
438 if (normalize(norm) == 0.0) {
439 objerror(r->ro, WARNING, "illegal normal perturbation");
440 VCOPY(norm, r->ron);
441 return(r->rod);
442 }
443 newdot = -DOT(norm, r->rdir);
444 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
445 for (i = 0; i < 3; i++)
446 norm[i] += 2.0*newdot*r->rdir[i];
447 newdot = -newdot;
448 }
449 return(newdot);
450 }
451
452
453 void
454 newrayxf( /* get new tranformation matrix for ray */
455 RAY *r
456 )
457 {
458 static struct xfn {
459 struct xfn *next;
460 FULLXF xf;
461 } xfseed = { &xfseed }, *xflast = &xfseed;
462 struct xfn *xp;
463 const RAY *rp;
464
465 /*
466 * Search for transform in circular list that
467 * has no associated ray in the tree.
468 */
469 xp = xflast;
470 for (rp = r->parent; rp != NULL; rp = rp->parent)
471 if (rp->rox == &xp->xf) { /* xp in use */
472 xp = xp->next; /* move to next */
473 if (xp == xflast) { /* need new one */
474 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
475 if (xp == NULL)
476 error(SYSTEM,
477 "out of memory in newrayxf");
478 /* insert in list */
479 xp->next = xflast->next;
480 xflast->next = xp;
481 break; /* we're done */
482 }
483 rp = r; /* start check over */
484 }
485 /* got it */
486 r->rox = &xp->xf;
487 xflast = xp;
488 }
489
490
491 void
492 flipsurface( /* reverse surface orientation */
493 RAY *r
494 )
495 {
496 r->rod = -r->rod;
497 r->ron[0] = -r->ron[0];
498 r->ron[1] = -r->ron[1];
499 r->ron[2] = -r->ron[2];
500 r->pert[0] = -r->pert[0];
501 r->pert[1] = -r->pert[1];
502 r->pert[2] = -r->pert[2];
503 }
504
505
506 void
507 rayhit( /* standard ray hit test */
508 OBJECT *oset,
509 RAY *r
510 )
511 {
512 OBJREC *o;
513 int i;
514
515 for (i = oset[0]; i > 0; i--) {
516 o = objptr(oset[i]);
517 if ((*ofun[o->otype].funp)(o, r))
518 r->robj = oset[i];
519 }
520 }
521
522
523 int
524 localhit( /* check for hit in the octree */
525 RAY *r,
526 CUBE *scene
527 )
528 {
529 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
530 FVECT curpos; /* current cube position */
531 int sflags; /* sign flags */
532 double t, dt;
533 int i;
534
535 nrays++; /* increment trace counter */
536 sflags = 0;
537 for (i = 0; i < 3; i++) {
538 curpos[i] = r->rorg[i];
539 if (r->rdir[i] > 1e-7)
540 sflags |= 1 << i;
541 else if (r->rdir[i] < -1e-7)
542 sflags |= 0x10 << i;
543 }
544 if (!sflags) {
545 error(WARNING, "zero ray direction in localhit");
546 return(0);
547 }
548 /* start off assuming nothing hit */
549 if (r->rmax > FTINY) { /* except aft plane if one */
550 r->ro = &Aftplane;
551 r->rot = r->rmax;
552 VSUM(r->rop, r->rorg, r->rdir, r->rot);
553 }
554 /* find global cube entrance point */
555 t = 0.0;
556 if (!incube(scene, curpos)) {
557 /* find distance to entry */
558 for (i = 0; i < 3; i++) {
559 /* plane in our direction */
560 if (sflags & 1<<i)
561 dt = scene->cuorg[i];
562 else if (sflags & 0x10<<i)
563 dt = scene->cuorg[i] + scene->cusize;
564 else
565 continue;
566 /* distance to the plane */
567 dt = (dt - r->rorg[i])/r->rdir[i];
568 if (dt > t)
569 t = dt; /* farthest face is the one */
570 }
571 t += FTINY; /* fudge to get inside cube */
572 if (t >= r->rot) /* clipped already */
573 return(0);
574 /* advance position */
575 VSUM(curpos, curpos, r->rdir, t);
576
577 if (!incube(scene, curpos)) /* non-intersecting ray */
578 return(0);
579 }
580 cxset[0] = 0;
581 raymove(curpos, cxset, sflags, r, scene);
582 return((r->ro != NULL) & (r->ro != &Aftplane));
583 }
584
585
586 static int
587 raymove( /* check for hit as we move */
588 FVECT pos, /* current position, modified herein */
589 OBJECT *cxs, /* checked objects, modified by checkhit */
590 int dirf, /* direction indicators to speed tests */
591 RAY *r,
592 CUBE *cu
593 )
594 {
595 int ax;
596 double dt, t;
597
598 if (istree(cu->cutree)) { /* recurse on subcubes */
599 CUBE cukid;
600 int br, sgn;
601
602 cukid.cusize = cu->cusize * 0.5; /* find subcube */
603 VCOPY(cukid.cuorg, cu->cuorg);
604 br = 0;
605 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
606 cukid.cuorg[0] += cukid.cusize;
607 br |= 1;
608 }
609 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
610 cukid.cuorg[1] += cukid.cusize;
611 br |= 2;
612 }
613 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
614 cukid.cuorg[2] += cukid.cusize;
615 br |= 4;
616 }
617 for ( ; ; ) {
618 cukid.cutree = octkid(cu->cutree, br);
619 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
620 return(RAYHIT);
621 sgn = 1 << ax;
622 if (sgn & dirf) /* positive axis? */
623 if (sgn & br)
624 return(ax); /* overflow */
625 else {
626 cukid.cuorg[ax] += cukid.cusize;
627 br |= sgn;
628 }
629 else
630 if (sgn & br) {
631 cukid.cuorg[ax] -= cukid.cusize;
632 br &= ~sgn;
633 } else
634 return(ax); /* underflow */
635 }
636 /*NOTREACHED*/
637 }
638 if (isfull(cu->cutree)) {
639 if (checkhit(r, cu, cxs))
640 return(RAYHIT);
641 } else if (r->ro == &Aftplane && incube(cu, r->rop))
642 return(RAYHIT);
643 /* advance to next cube */
644 if (dirf&0x11) {
645 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
646 t = (dt - pos[0])/r->rdir[0];
647 ax = 0;
648 } else
649 t = FHUGE;
650 if (dirf&0x22) {
651 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
652 dt = (dt - pos[1])/r->rdir[1];
653 if (dt < t) {
654 t = dt;
655 ax = 1;
656 }
657 }
658 if (dirf&0x44) {
659 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
660 dt = (dt - pos[2])/r->rdir[2];
661 if (dt < t) {
662 t = dt;
663 ax = 2;
664 }
665 }
666 VSUM(pos, pos, r->rdir, t);
667 return(ax);
668 }
669
670
671 static int
672 checkhit( /* check for hit in full cube */
673 RAY *r,
674 CUBE *cu,
675 OBJECT *cxs
676 )
677 {
678 OBJECT oset[MAXSET+1];
679
680 objset(oset, cu->cutree);
681 checkset(oset, cxs); /* avoid double-checking */
682
683 (*r->hitf)(oset, r); /* test for hit in set */
684
685 if (r->robj == OVOID)
686 return(0); /* no scores yet */
687
688 return(incube(cu, r->rop)); /* hit OK if in current cube */
689 }
690
691
692 static void
693 checkset( /* modify checked set and set to check */
694 OBJECT *os, /* os' = os - cs */
695 OBJECT *cs /* cs' = cs + os */
696 )
697 {
698 OBJECT cset[MAXCSET+MAXSET+1];
699 int i, j;
700 int k;
701 /* copy os in place, cset <- cs */
702 cset[0] = 0;
703 k = 0;
704 for (i = j = 1; i <= os[0]; i++) {
705 while (j <= cs[0] && cs[j] < os[i])
706 cset[++cset[0]] = cs[j++];
707 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
708 os[++k] = os[i];
709 cset[++cset[0]] = os[i];
710 }
711 }
712 if (!(os[0] = k)) /* new "to check" set size */
713 return; /* special case */
714 while (j <= cs[0]) /* get the rest of cs */
715 cset[++cset[0]] = cs[j++];
716 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
717 cset[0] = MAXCSET;
718 /* setcopy(cs, cset); */ /* copy cset back to cs */
719 os = cset;
720 for (i = os[0]; i-- >= 0; )
721 *cs++ = *os++;
722 }