ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/raytrace.c
Revision: 2.74
Committed: Wed Dec 5 02:12:23 2018 UTC (5 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.73: +23 -11 lines
Log Message:
Created raytirrad() call to take care of irradiance hack

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.73 2018/11/13 19:58:33 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const COLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setcolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = intens(rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copycolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 if (rt & RAYREFL) {
77 r->rlvl++;
78 r->rsrc = -1;
79 r->clipset = ro->clipset;
80 r->rmax = 0.0;
81 } else {
82 r->rsrc = ro->rsrc;
83 r->clipset = ro->newcset;
84 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
85 }
86 r->revf = ro->revf;
87 copycolor(r->cext, ro->cext);
88 copycolor(r->albedo, ro->albedo);
89 r->gecc = ro->gecc;
90 r->slights = ro->slights;
91 r->crtype = ro->crtype | (r->rtype = rt);
92 VCOPY(r->rorg, ro->rop);
93 r->rweight = ro->rweight * rw;
94 /* estimate extinction */
95 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
96 colval(ro->cext,RED) : colval(ro->cext,GRN);
97 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
98 re *= ro->rot;
99 if (re > 0.1) {
100 if (re > 92.) {
101 r->rweight = 0.0;
102 } else {
103 r->rweight *= exp(-re);
104 }
105 }
106 }
107 rayclear(r);
108 if (r->rweight <= 0.0) /* check for expiration */
109 return(-1);
110 if (r->crtype & SHADOW) /* shadow commitment */
111 return(0);
112 /* ambient in photon map? */
113 if (ro != NULL && ro->crtype & AMBIENT) {
114 if (causticPhotonMapping)
115 return(-1);
116 if (photonMapping && rt != TRANS)
117 return(-1);
118 }
119 if (maxdepth <= 0 && rc != NULL) { /* Russian roulette */
120 if (minweight <= 0.0)
121 error(USER, "zero ray weight in Russian roulette");
122 if (maxdepth < 0 && r->rlvl > -maxdepth)
123 return(-1); /* upper reflection limit */
124 if (r->rweight >= minweight)
125 return(0);
126 if (frandom() > r->rweight/minweight)
127 return(-1);
128 rw = minweight/r->rweight; /* promote survivor */
129 scalecolor(r->rcoef, rw);
130 r->rweight = minweight;
131 return(0);
132 }
133 return(r->rweight >= minweight && r->rlvl <= abs(maxdepth) ? 0 : -1);
134 }
135
136
137 void
138 rayclear( /* clear a ray for (re)evaluation */
139 RAY *r
140 )
141 {
142 r->rno = raynum++;
143 r->newcset = r->clipset;
144 r->hitf = rayhit;
145 r->robj = OVOID;
146 r->ro = NULL;
147 r->rox = NULL;
148 r->rxt = r->rmt = r->rot = FHUGE;
149 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
150 r->uv[0] = r->uv[1] = 0.0;
151 setcolor(r->pcol, 1.0, 1.0, 1.0);
152 setcolor(r->mcol, 0.0, 0.0, 0.0);
153 setcolor(r->rcol, 0.0, 0.0, 0.0);
154 }
155
156
157 void
158 raytrace( /* trace a ray and compute its value */
159 RAY *r
160 )
161 {
162 if (localhit(r, &thescene))
163 raycont(r); /* hit local surface, evaluate */
164 else if (r->ro == &Aftplane) {
165 r->ro = NULL; /* hit aft clipping plane */
166 r->rot = FHUGE;
167 } else if (sourcehit(r))
168 rayshade(r, r->ro->omod); /* distant source */
169
170 if (trace != NULL)
171 (*trace)(r); /* trace execution */
172
173 rayparticipate(r); /* for participating medium */
174 }
175
176
177 void
178 raycont( /* check for clipped object and continue */
179 RAY *r
180 )
181 {
182 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
183 !rayshade(r, r->ro->omod))
184 raytrans(r);
185 }
186
187
188 void
189 raytrans( /* transmit ray as is */
190 RAY *r
191 )
192 {
193 RAY tr;
194
195 rayorigin(&tr, TRANS, r, NULL); /* always continue */
196 VCOPY(tr.rdir, r->rdir);
197 rayvalue(&tr);
198 copycolor(r->rcol, tr.rcol);
199 r->rmt = r->rot + tr.rmt;
200 r->rxt = r->rot + tr.rxt;
201 }
202
203
204 int
205 raytirrad( /* irradiance hack */
206 OBJREC *m,
207 RAY *r
208 )
209 {
210 if ((ofun[m->otype].flags & (T_M|T_X)) && m->otype != MAT_CLIP) {
211 if (istransp(m->otype) || isBSDFproxy(m)) {
212 raytrans(r);
213 return(1);
214 }
215 if (!islight(m->otype))
216 return((*ofun[Lamb.otype].funp)(&Lamb, r));
217 }
218 return(0); /* not a qualifying surface */
219 }
220
221
222 int
223 rayshade( /* shade ray r with material mod */
224 RAY *r,
225 int mod
226 )
227 {
228 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
229 OBJREC *m;
230
231 r->rxt = r->rmt = r->rot; /* preset effective ray length */
232 for ( ; mod != OVOID; mod = m->omod) {
233 m = objptr(mod);
234 /****** unnecessary test since modifier() is always called
235 if (!ismodifier(m->otype)) {
236 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
237 error(USER, errmsg);
238 }
239 ******/
240 /* hack for irradiance calculation */
241 if (tst_irrad && raytirrad(m, r))
242 return(1);
243
244 if ((*ofun[m->otype].funp)(m, r))
245 return(1); /* materials call raytexture() */
246 }
247 return(0); /* no material! */
248 }
249
250
251 void
252 rayparticipate( /* compute ray medium participation */
253 RAY *r
254 )
255 {
256 COLOR ce, ca;
257 double re, ge, be;
258
259 if (intens(r->cext) <= 1./FHUGE)
260 return; /* no medium */
261 re = r->rot*colval(r->cext,RED);
262 ge = r->rot*colval(r->cext,GRN);
263 be = r->rot*colval(r->cext,BLU);
264 if (r->crtype & SHADOW) { /* no scattering for sources */
265 re *= 1. - colval(r->albedo,RED);
266 ge *= 1. - colval(r->albedo,GRN);
267 be *= 1. - colval(r->albedo,BLU);
268 }
269 setcolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
270 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
271 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
272 multcolor(r->rcol, ce); /* path extinction */
273 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
274 return; /* no scattering */
275
276 /* PMAP: indirect inscattering accounted for by volume photons? */
277 if (!volumePhotonMapping) {
278 setcolor(ca,
279 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
280 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
281 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
282 addcolor(r->rcol, ca); /* ambient in scattering */
283 }
284
285 srcscatter(r); /* source in scattering */
286 }
287
288
289 void
290 raytexture( /* get material modifiers */
291 RAY *r,
292 OBJECT mod
293 )
294 {
295 OBJREC *m;
296 /* execute textures and patterns */
297 for ( ; mod != OVOID; mod = m->omod) {
298 m = objptr(mod);
299 /****** unnecessary test since modifier() is always called
300 if (!ismodifier(m->otype)) {
301 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
302 error(USER, errmsg);
303 }
304 ******/
305 if ((*ofun[m->otype].funp)(m, r)) {
306 sprintf(errmsg, "conflicting material \"%s\"",
307 m->oname);
308 objerror(r->ro, USER, errmsg);
309 }
310 }
311 }
312
313
314 int
315 raymixture( /* mix modifiers */
316 RAY *r,
317 OBJECT fore,
318 OBJECT back,
319 double coef
320 )
321 {
322 RAY fr, br;
323 double mfore, mback;
324 int foremat, backmat;
325 int i;
326 /* bound coefficient */
327 if (coef > 1.0)
328 coef = 1.0;
329 else if (coef < 0.0)
330 coef = 0.0;
331 /* compute foreground and background */
332 foremat = backmat = 0;
333 /* foreground */
334 fr = *r;
335 if (coef > FTINY) {
336 fr.rweight *= coef;
337 scalecolor(fr.rcoef, coef);
338 foremat = rayshade(&fr, fore);
339 }
340 /* background */
341 br = *r;
342 if (coef < 1.0-FTINY) {
343 br.rweight *= 1.0-coef;
344 scalecolor(br.rcoef, 1.0-coef);
345 backmat = rayshade(&br, back);
346 }
347 /* check for transparency */
348 if (backmat ^ foremat) {
349 if (backmat && coef > FTINY)
350 raytrans(&fr);
351 else if (foremat && coef < 1.0-FTINY)
352 raytrans(&br);
353 }
354 /* mix perturbations */
355 for (i = 0; i < 3; i++)
356 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
357 /* mix pattern colors */
358 scalecolor(fr.pcol, coef);
359 scalecolor(br.pcol, 1.0-coef);
360 copycolor(r->pcol, fr.pcol);
361 addcolor(r->pcol, br.pcol);
362 /* return value tells if material */
363 if (!foremat & !backmat)
364 return(0);
365 /* mix returned ray values */
366 scalecolor(fr.rcol, coef);
367 scalecolor(br.rcol, 1.0-coef);
368 copycolor(r->rcol, fr.rcol);
369 addcolor(r->rcol, br.rcol);
370 mfore = bright(fr.mcol); mback = bright(br.mcol);
371 r->rmt = mfore > mback ? fr.rmt : br.rmt;
372 r->rxt = bright(fr.rcol)-mfore > bright(br.rcol)-mback ?
373 fr.rxt : br.rxt;
374 return(1);
375 }
376
377
378 double
379 raydist( /* compute (cumulative) ray distance */
380 const RAY *r,
381 int flags
382 )
383 {
384 double sum = 0.0;
385
386 while (r != NULL && r->crtype&flags) {
387 sum += r->rot;
388 r = r->parent;
389 }
390 return(sum);
391 }
392
393
394 void
395 raycontrib( /* compute (cumulative) ray contribution */
396 RREAL rc[3],
397 const RAY *r,
398 int flags
399 )
400 {
401 double eext[3];
402 int i;
403
404 eext[0] = eext[1] = eext[2] = 0.;
405 rc[0] = rc[1] = rc[2] = 1.;
406
407 while (r != NULL && r->crtype&flags) {
408 for (i = 3; i--; ) {
409 rc[i] *= colval(r->rcoef,i);
410 eext[i] += r->rot * colval(r->cext,i);
411 }
412 r = r->parent;
413 }
414 for (i = 3; i--; )
415 rc[i] *= (eext[i] <= FTINY) ? 1. :
416 (eext[i] > 92.) ? 0. : exp(-eext[i]);
417 }
418
419
420 double
421 raynormal( /* compute perturbed normal for ray */
422 FVECT norm,
423 RAY *r
424 )
425 {
426 double newdot;
427 int i;
428
429 /* The perturbation is added to the surface normal to obtain
430 * the new normal. If the new normal would affect the surface
431 * orientation wrt. the ray, a correction is made. The method is
432 * still fraught with problems since reflected rays and similar
433 * directions calculated from the surface normal may spawn rays behind
434 * the surface. The only solution is to curb textures at high
435 * incidence (namely, keep DOT(rdir,pert) < Rdot).
436 */
437
438 for (i = 0; i < 3; i++)
439 norm[i] = r->ron[i] + r->pert[i];
440
441 if (normalize(norm) == 0.0) {
442 objerror(r->ro, WARNING, "illegal normal perturbation");
443 VCOPY(norm, r->ron);
444 return(r->rod);
445 }
446 newdot = -DOT(norm, r->rdir);
447 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
448 for (i = 0; i < 3; i++)
449 norm[i] += 2.0*newdot*r->rdir[i];
450 newdot = -newdot;
451 }
452 return(newdot);
453 }
454
455
456 void
457 newrayxf( /* get new tranformation matrix for ray */
458 RAY *r
459 )
460 {
461 static struct xfn {
462 struct xfn *next;
463 FULLXF xf;
464 } xfseed = { &xfseed }, *xflast = &xfseed;
465 struct xfn *xp;
466 const RAY *rp;
467
468 /*
469 * Search for transform in circular list that
470 * has no associated ray in the tree.
471 */
472 xp = xflast;
473 for (rp = r->parent; rp != NULL; rp = rp->parent)
474 if (rp->rox == &xp->xf) { /* xp in use */
475 xp = xp->next; /* move to next */
476 if (xp == xflast) { /* need new one */
477 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
478 if (xp == NULL)
479 error(SYSTEM,
480 "out of memory in newrayxf");
481 /* insert in list */
482 xp->next = xflast->next;
483 xflast->next = xp;
484 break; /* we're done */
485 }
486 rp = r; /* start check over */
487 }
488 /* got it */
489 r->rox = &xp->xf;
490 xflast = xp;
491 }
492
493
494 void
495 flipsurface( /* reverse surface orientation */
496 RAY *r
497 )
498 {
499 r->rod = -r->rod;
500 r->ron[0] = -r->ron[0];
501 r->ron[1] = -r->ron[1];
502 r->ron[2] = -r->ron[2];
503 r->pert[0] = -r->pert[0];
504 r->pert[1] = -r->pert[1];
505 r->pert[2] = -r->pert[2];
506 }
507
508
509 void
510 rayhit( /* standard ray hit test */
511 OBJECT *oset,
512 RAY *r
513 )
514 {
515 OBJREC *o;
516 int i;
517
518 for (i = oset[0]; i > 0; i--) {
519 o = objptr(oset[i]);
520 if ((*ofun[o->otype].funp)(o, r))
521 r->robj = oset[i];
522 }
523 }
524
525
526 int
527 localhit( /* check for hit in the octree */
528 RAY *r,
529 CUBE *scene
530 )
531 {
532 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
533 FVECT curpos; /* current cube position */
534 int sflags; /* sign flags */
535 double t, dt;
536 int i;
537
538 nrays++; /* increment trace counter */
539 sflags = 0;
540 for (i = 0; i < 3; i++) {
541 curpos[i] = r->rorg[i];
542 if (r->rdir[i] > 1e-7)
543 sflags |= 1 << i;
544 else if (r->rdir[i] < -1e-7)
545 sflags |= 0x10 << i;
546 }
547 if (!sflags) {
548 error(WARNING, "zero ray direction in localhit");
549 return(0);
550 }
551 /* start off assuming nothing hit */
552 if (r->rmax > FTINY) { /* except aft plane if one */
553 r->ro = &Aftplane;
554 r->rot = r->rmax;
555 VSUM(r->rop, r->rorg, r->rdir, r->rot);
556 }
557 /* find global cube entrance point */
558 t = 0.0;
559 if (!incube(scene, curpos)) {
560 /* find distance to entry */
561 for (i = 0; i < 3; i++) {
562 /* plane in our direction */
563 if (sflags & 1<<i)
564 dt = scene->cuorg[i];
565 else if (sflags & 0x10<<i)
566 dt = scene->cuorg[i] + scene->cusize;
567 else
568 continue;
569 /* distance to the plane */
570 dt = (dt - r->rorg[i])/r->rdir[i];
571 if (dt > t)
572 t = dt; /* farthest face is the one */
573 }
574 t += FTINY; /* fudge to get inside cube */
575 if (t >= r->rot) /* clipped already */
576 return(0);
577 /* advance position */
578 VSUM(curpos, curpos, r->rdir, t);
579
580 if (!incube(scene, curpos)) /* non-intersecting ray */
581 return(0);
582 }
583 cxset[0] = 0;
584 raymove(curpos, cxset, sflags, r, scene);
585 return((r->ro != NULL) & (r->ro != &Aftplane));
586 }
587
588
589 static int
590 raymove( /* check for hit as we move */
591 FVECT pos, /* current position, modified herein */
592 OBJECT *cxs, /* checked objects, modified by checkhit */
593 int dirf, /* direction indicators to speed tests */
594 RAY *r,
595 CUBE *cu
596 )
597 {
598 int ax;
599 double dt, t;
600
601 if (istree(cu->cutree)) { /* recurse on subcubes */
602 CUBE cukid;
603 int br, sgn;
604
605 cukid.cusize = cu->cusize * 0.5; /* find subcube */
606 VCOPY(cukid.cuorg, cu->cuorg);
607 br = 0;
608 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
609 cukid.cuorg[0] += cukid.cusize;
610 br |= 1;
611 }
612 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
613 cukid.cuorg[1] += cukid.cusize;
614 br |= 2;
615 }
616 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
617 cukid.cuorg[2] += cukid.cusize;
618 br |= 4;
619 }
620 for ( ; ; ) {
621 cukid.cutree = octkid(cu->cutree, br);
622 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
623 return(RAYHIT);
624 sgn = 1 << ax;
625 if (sgn & dirf) /* positive axis? */
626 if (sgn & br)
627 return(ax); /* overflow */
628 else {
629 cukid.cuorg[ax] += cukid.cusize;
630 br |= sgn;
631 }
632 else
633 if (sgn & br) {
634 cukid.cuorg[ax] -= cukid.cusize;
635 br &= ~sgn;
636 } else
637 return(ax); /* underflow */
638 }
639 /*NOTREACHED*/
640 }
641 if (isfull(cu->cutree)) {
642 if (checkhit(r, cu, cxs))
643 return(RAYHIT);
644 } else if (r->ro == &Aftplane && incube(cu, r->rop))
645 return(RAYHIT);
646 /* advance to next cube */
647 if (dirf&0x11) {
648 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
649 t = (dt - pos[0])/r->rdir[0];
650 ax = 0;
651 } else
652 t = FHUGE;
653 if (dirf&0x22) {
654 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
655 dt = (dt - pos[1])/r->rdir[1];
656 if (dt < t) {
657 t = dt;
658 ax = 1;
659 }
660 }
661 if (dirf&0x44) {
662 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
663 dt = (dt - pos[2])/r->rdir[2];
664 if (dt < t) {
665 t = dt;
666 ax = 2;
667 }
668 }
669 VSUM(pos, pos, r->rdir, t);
670 return(ax);
671 }
672
673
674 static int
675 checkhit( /* check for hit in full cube */
676 RAY *r,
677 CUBE *cu,
678 OBJECT *cxs
679 )
680 {
681 OBJECT oset[MAXSET+1];
682
683 objset(oset, cu->cutree);
684 checkset(oset, cxs); /* avoid double-checking */
685
686 (*r->hitf)(oset, r); /* test for hit in set */
687
688 if (r->robj == OVOID)
689 return(0); /* no scores yet */
690
691 return(incube(cu, r->rop)); /* hit OK if in current cube */
692 }
693
694
695 static void
696 checkset( /* modify checked set and set to check */
697 OBJECT *os, /* os' = os - cs */
698 OBJECT *cs /* cs' = cs + os */
699 )
700 {
701 OBJECT cset[MAXCSET+MAXSET+1];
702 int i, j;
703 int k;
704 /* copy os in place, cset <- cs */
705 cset[0] = 0;
706 k = 0;
707 for (i = j = 1; i <= os[0]; i++) {
708 while (j <= cs[0] && cs[j] < os[i])
709 cset[++cset[0]] = cs[j++];
710 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
711 os[++k] = os[i];
712 cset[++cset[0]] = os[i];
713 }
714 }
715 if (!(os[0] = k)) /* new "to check" set size */
716 return; /* special case */
717 while (j <= cs[0]) /* get the rest of cs */
718 cset[++cset[0]] = cs[j++];
719 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
720 cset[0] = MAXCSET;
721 /* setcopy(cs, cset); */ /* copy cset back to cs */
722 os = cset;
723 for (i = os[0]; i-- >= 0; )
724 *cs++ = *os++;
725 }