--- ray/src/rt/raytrace.c 1990/01/02 15:16:14 1.8 +++ ray/src/rt/raytrace.c 1990/08/18 04:25:59 1.11 @@ -59,6 +59,7 @@ double rw; r->pert[0] = r->pert[1] = r->pert[2] = 0.0; setcolor(r->pcol, 1.0, 1.0, 1.0); setcolor(r->rcol, 0.0, 0.0, 0.0); + r->rt = 0.0; return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); } @@ -95,6 +96,7 @@ register RAY *r; VCOPY(tr.rdir, r->rdir); rayvalue(&tr); copycolor(r->rcol, tr.rcol); + r->rt = r->rot + tr.rt; } } @@ -210,7 +212,7 @@ register RAY *r; * still fraught with problems since reflected rays and similar * directions calculated from the surface normal may spawn rays behind * the surface. The only solution is to curb textures at high - * incidence (Rdot << 1). + * incidence (namely, keep DOT(rdir,pert) < Rdot). */ for (i = 0; i < 3; i++) @@ -249,28 +251,28 @@ register RAY *r; register CUBE *scene; { FVECT curpos; /* current cube position */ - int mpos, mneg; /* sign flags */ + int sflags; /* sign flags */ double t, dt; register int i; nrays++; /* increment trace counter */ - mpos = mneg = 0; + sflags = 0; for (i = 0; i < 3; i++) { curpos[i] = r->rorg[i]; if (r->rdir[i] > FTINY) - mpos |= 1 << i; + sflags |= 1 << i; else if (r->rdir[i] < -FTINY) - mneg |= 1 << i; + sflags |= 0x10 << i; } t = 0.0; if (!incube(scene, curpos)) { /* find distance to entry */ for (i = 0; i < 3; i++) { /* plane in our direction */ - if (mpos & 1<cuorg[i]; - else if (mneg & 1<cuorg[i] + scene->cusize; else continue; @@ -287,24 +289,23 @@ register CUBE *scene; if (!incube(scene, curpos)) /* non-intersecting ray */ return(0); } - return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT); + return(raymove(curpos, sflags, r, scene) == RAYHIT); } static int -raymove(pos, plus, minus, r, cu) /* check for hit as we move */ +raymove(pos, dirf, r, cu) /* check for hit as we move */ FVECT pos; /* modified */ -int plus, minus; /* direction indicators to speed tests */ +int dirf; /* direction indicators to speed tests */ register RAY *r; register CUBE *cu; { int ax; double dt, t; - register int sgn; if (istree(cu->cutree)) { /* recurse on subcubes */ CUBE cukid; - register int br; + register int br, sgn; cukid.cusize = cu->cusize * 0.5; /* find subcube */ VCOPY(cukid.cuorg, cu->cuorg); @@ -323,45 +324,44 @@ register CUBE *cu; } for ( ; ; ) { cukid.cutree = octkid(cu->cutree, br); - if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT) + if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT) return(RAYHIT); sgn = 1 << ax; - if (sgn & minus) /* negative axis? */ - if (sgn & br) { - cukid.cuorg[ax] -= cukid.cusize; - br &= ~sgn; - } else - return(ax); /* underflow */ - else + if (sgn & dirf) /* positive axis? */ if (sgn & br) return(ax); /* overflow */ else { cukid.cuorg[ax] += cukid.cusize; br |= sgn; } + else + if (sgn & br) { + cukid.cuorg[ax] -= cukid.cusize; + br &= ~sgn; + } else + return(ax); /* underflow */ } /*NOTREACHED*/ } if (isfull(cu->cutree) && checkhit(r, cu)) return(RAYHIT); /* advance to next cube */ - sgn = plus | minus; - if (sgn&1) { - dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; + if (dirf&0x11) { + dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; t = (dt - pos[0])/r->rdir[0]; ax = 0; } else t = FHUGE; - if (sgn&2) { - dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; + if (dirf&0x22) { + dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; dt = (dt - pos[1])/r->rdir[1]; if (dt < t) { t = dt; ax = 1; } } - if (sgn&4) { - dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; + if (dirf&0x44) { + dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; dt = (dt - pos[2])/r->rdir[2]; if (dt < t) { t = dt;