--- ray/src/rt/raytrace.c 1991/05/29 11:09:23 1.18 +++ ray/src/rt/raytrace.c 2005/04/14 18:04:12 2.47 @@ -1,105 +1,149 @@ -/* Copyright (c) 1991 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: raytrace.c,v 2.47 2005/04/14 18:04:12 greg Exp $"; #endif - /* * raytrace.c - routines for tracing and shading rays. * - * 8/7/85 + * External symbols declared in ray.h */ -#include "ray.h" +#include "copyright.h" -#include "octree.h" - +#include "ray.h" +#include "source.h" #include "otypes.h" - #include "otspecial.h" -extern CUBE thescene; /* our scene */ -extern int maxdepth; /* maximum recursion depth */ -extern double minweight; /* minimum ray weight */ -extern int do_irrad; /* compute irradiance? */ +#define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */ -long nrays = 0L; /* number of rays traced */ +unsigned long raynum = 0; /* next unique ray number */ +unsigned long nrays = 0; /* number of calls to localhit */ -static double Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; +static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; OBJREC Lamb = { OVOID, MAT_PLASTIC, "Lambertian", - {0, 5, NULL, Lambfa}, NULL, -1, + {0, 5, NULL, Lambfa}, NULL, }; /* a Lambertian surface */ -#define MAXLOOP 128 /* modifier loop detection */ +OBJREC Aftplane; /* aft clipping plane object */ #define RAYHIT (-1) /* return value for intercepted ray */ +static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu); +static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs); +static void checkset(OBJECT *os, OBJECT *cs); -rayorigin(r, ro, rt, rw) /* start new ray from old one */ -register RAY *r, *ro; -int rt; -double rw; + +extern int +rayorigin( /* start new ray from old one */ + register RAY *r, + register RAY *ro, + int rt, + double rw +) { + double re; + if ((r->parent = ro) == NULL) { /* primary ray */ r->rlvl = 0; r->rweight = rw; r->crtype = r->rtype = rt; r->rsrc = -1; r->clipset = NULL; + r->revf = raytrace; + copycolor(r->cext, cextinction); + copycolor(r->albedo, salbedo); + r->gecc = seccg; + r->slights = NULL; + } else if (ro->rot >= FHUGE) { /* illegal continuation */ + memset(r, 0, sizeof(RAY)); + return(-1); } else { /* spawned ray */ r->rlvl = ro->rlvl; if (rt & RAYREFL) { r->rlvl++; r->rsrc = -1; r->clipset = ro->clipset; + r->rmax = 0.0; } else { r->rsrc = ro->rsrc; r->clipset = ro->newcset; + r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot; } - r->rweight = ro->rweight * rw; + r->revf = ro->revf; + copycolor(r->cext, ro->cext); + copycolor(r->albedo, ro->albedo); + r->gecc = ro->gecc; + r->slights = ro->slights; r->crtype = ro->crtype | (r->rtype = rt); VCOPY(r->rorg, ro->rop); + r->rweight = ro->rweight * rw; + /* estimate absorption */ + re = colval(ro->cext,RED) < colval(ro->cext,GRN) ? + colval(ro->cext,RED) : colval(ro->cext,GRN); + if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU); + if (re > 0.) + r->rweight *= exp(-re*ro->rot); } - r->rno = nrays; + rayclear(r); + return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); +} + + +extern void +rayclear( /* clear a ray for (re)evaluation */ + register RAY *r +) +{ + r->rno = raynum++; r->newcset = r->clipset; + r->hitf = rayhit; + r->robj = OVOID; r->ro = NULL; - r->rot = FHUGE; + r->rox = NULL; + r->rt = r->rot = FHUGE; r->pert[0] = r->pert[1] = r->pert[2] = 0.0; + r->uv[0] = r->uv[1] = 0.0; setcolor(r->pcol, 1.0, 1.0, 1.0); setcolor(r->rcol, 0.0, 0.0, 0.0); - r->rt = 0.0; - return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); } -rayvalue(r) /* compute a ray's value */ -RAY *r; +extern void +raytrace( /* trace a ray and compute its value */ + RAY *r +) { - extern int (*trace)(); - if (localhit(r, &thescene)) - raycont(r); - else if (sourcehit(r)) - rayshade(r, r->ro->omod); + raycont(r); /* hit local surface, evaluate */ + else if (r->ro == &Aftplane) { + r->ro = NULL; /* hit aft clipping plane */ + r->rot = FHUGE; + } else if (sourcehit(r)) + rayshade(r, r->ro->omod); /* distant source */ + rayparticipate(r); /* for participating medium */ + if (trace != NULL) (*trace)(r); /* trace execution */ } -raycont(r) /* check for clipped object and continue */ -register RAY *r; +extern void +raycont( /* check for clipped object and continue */ + register RAY *r +) { - if (r->clipset != NULL && inset(r->clipset, r->ro->omod)) + if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) || + !rayshade(r, r->ro->omod)) raytrans(r); - else - rayshade(r, r->ro->omod); } -raytrans(r) /* transmit ray as is */ -register RAY *r; +extern void +raytrans( /* transmit ray as is */ + register RAY *r +) { RAY tr; @@ -112,15 +156,15 @@ register RAY *r; } -rayshade(r, mod) /* shade ray r with material mod */ -register RAY *r; -int mod; +extern int +rayshade( /* shade ray r with material mod */ + register RAY *r, + int mod +) { - static int depth = 0; register OBJREC *m; - /* check for infinite loop */ - if (depth++ >= MAXLOOP) - objerror(r->ro, USER, "possible modifier loop"); + + r->rt = r->rot; /* set effective ray length */ for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); /****** unnecessary test since modifier() is always called @@ -130,100 +174,157 @@ int mod; } ******/ /* hack for irradiance calculation */ - if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) { + if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS)) && + m->otype != MAT_CLIP && + (ofun[m->otype].flags & (T_M|T_X))) { if (irr_ignore(m->otype)) { - depth--; raytrans(r); - return; + return(1); } if (!islight(m->otype)) m = &Lamb; } - (*ofun[m->otype].funp)(m, r); /* execute function */ - m->lastrno = r->rno; - if (ismaterial(m->otype)) { /* materials call raytexture */ - depth--; - return; /* we're done */ - } + if ((*ofun[m->otype].funp)(m, r)) + return(1); /* materials call raytexture() */ } - objerror(r->ro, USER, "material not found"); + return(0); /* no material! */ } -raytexture(r, mod) /* get material modifiers */ -RAY *r; -int mod; +extern void +rayparticipate( /* compute ray medium participation */ + register RAY *r +) { - static int depth = 0; + COLOR ce, ca; + double re, ge, be; + + if (intens(r->cext) <= 1./FHUGE) + return; /* no medium */ + re = r->rot*colval(r->cext,RED); + ge = r->rot*colval(r->cext,GRN); + be = r->rot*colval(r->cext,BLU); + if (r->crtype & SHADOW) { /* no scattering for sources */ + re *= 1. - colval(r->albedo,RED); + ge *= 1. - colval(r->albedo,GRN); + be *= 1. - colval(r->albedo,BLU); + } + setcolor(ce, re<=0. ? 1. : re>92. ? 0. : exp(-re), + ge<=0. ? 1. : ge>92. ? 0. : exp(-ge), + be<=0. ? 1. : be>92. ? 0. : exp(-be)); + multcolor(r->rcol, ce); /* path absorption */ + if (r->crtype & SHADOW || intens(r->albedo) <= FTINY) + return; /* no scattering */ + setcolor(ca, + colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)), + colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)), + colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU))); + addcolor(r->rcol, ca); /* ambient in scattering */ + srcscatter(r); /* source in scattering */ +} + + +extern void +raytexture( /* get material modifiers */ + RAY *r, + OBJECT mod +) +{ register OBJREC *m; - /* check for infinite loop */ - if (depth++ >= MAXLOOP) - objerror(r->ro, USER, "modifier loop"); /* execute textures and patterns */ for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); - if (!istexture(m->otype)) { + /****** unnecessary test since modifier() is always called + if (!ismodifier(m->otype)) { sprintf(errmsg, "illegal modifier \"%s\"", m->oname); error(USER, errmsg); } - (*ofun[m->otype].funp)(m, r); - m->lastrno = r->rno; + ******/ + if ((*ofun[m->otype].funp)(m, r)) { + sprintf(errmsg, "conflicting material \"%s\"", + m->oname); + objerror(r->ro, USER, errmsg); + } } - depth--; /* end here */ } -raymixture(r, fore, back, coef) /* mix modifiers */ -register RAY *r; -OBJECT fore, back; -double coef; +extern int +raymixture( /* mix modifiers */ + register RAY *r, + OBJECT fore, + OBJECT back, + double coef +) { - FVECT curpert, forepert, backpert; - COLOR curpcol, forepcol, backpcol; + RAY fr, br; + int foremat, backmat; register int i; - /* clip coefficient */ + /* bound coefficient */ if (coef > 1.0) coef = 1.0; else if (coef < 0.0) coef = 0.0; - /* save current mods */ - VCOPY(curpert, r->pert); - copycolor(curpcol, r->pcol); - /* compute new mods */ - /* foreground */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); - if (fore != OVOID && coef > FTINY) - raytexture(r, fore); - VCOPY(forepert, r->pert); - copycolor(forepcol, r->pcol); - /* background */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); - if (back != OVOID && coef < 1.0-FTINY) - raytexture(r, back); - VCOPY(backpert, r->pert); - copycolor(backpcol, r->pcol); - /* sum perturbations */ + /* compute foreground and background */ + foremat = backmat = 0; + /* foreground */ + fr = *r; + if (coef > FTINY) + foremat = rayshade(&fr, fore); + /* background */ + br = *r; + if (coef < 1.0-FTINY) + backmat = rayshade(&br, back); + /* check for transparency */ + if (backmat ^ foremat) { + if (backmat && coef > FTINY) + raytrans(&fr); + else if (foremat && coef < 1.0-FTINY) + raytrans(&br); + } + /* mix perturbations */ for (i = 0; i < 3; i++) - r->pert[i] = curpert[i] + coef*forepert[i] + - (1.0-coef)*backpert[i]; - /* multiply colors */ - setcolor(r->pcol, coef*colval(forepcol,RED) + - (1.0-coef)*colval(backpcol,RED), - coef*colval(forepcol,GRN) + - (1.0-coef)*colval(backpcol,GRN), - coef*colval(forepcol,BLU) + - (1.0-coef)*colval(backpcol,BLU)); - multcolor(r->pcol, curpcol); + r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i]; + /* mix pattern colors */ + scalecolor(fr.pcol, coef); + scalecolor(br.pcol, 1.0-coef); + copycolor(r->pcol, fr.pcol); + addcolor(r->pcol, br.pcol); + /* return value tells if material */ + if (!foremat & !backmat) + return(0); + /* mix returned ray values */ + scalecolor(fr.rcol, coef); + scalecolor(br.rcol, 1.0-coef); + copycolor(r->rcol, fr.rcol); + addcolor(r->rcol, br.rcol); + r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt; + return(1); } -double -raynormal(norm, r) /* compute perturbed normal for ray */ -FVECT norm; -register RAY *r; +extern double +raydist( /* compute (cumulative) ray distance */ + register RAY *r, + register int flags +) { + double sum = 0.0; + + while (r != NULL && r->crtype&flags) { + sum += r->rot; + r = r->parent; + } + return(sum); +} + + +extern double +raynormal( /* compute perturbed normal for ray */ + FVECT norm, + register RAY *r +) +{ double newdot; register int i; @@ -254,8 +355,10 @@ register RAY *r; } -newrayxf(r) /* get new tranformation matrix for ray */ -RAY *r; +extern void +newrayxf( /* get new tranformation matrix for ray */ + RAY *r +) { static struct xfn { struct xfn *next; @@ -273,7 +376,7 @@ RAY *r; if (rp->rox == &xp->xf) { /* xp in use */ xp = xp->next; /* move to next */ if (xp == xflast) { /* need new one */ - xp = (struct xfn *)bmalloc(sizeof(struct xfn)); + xp = (struct xfn *)malloc(sizeof(struct xfn)); if (xp == NULL) error(SYSTEM, "out of memory in newrayxf"); @@ -290,8 +393,10 @@ RAY *r; } -flipsurface(r) /* reverse surface orientation */ -register RAY *r; +extern void +flipsurface( /* reverse surface orientation */ + register RAY *r +) { r->rod = -r->rod; r->ron[0] = -r->ron[0]; @@ -303,27 +408,54 @@ register RAY *r; } -localhit(r, scene) /* check for hit in the octree */ -register RAY *r; -register CUBE *scene; +extern void +rayhit( /* standard ray hit test */ + OBJECT *oset, + RAY *r +) { + OBJREC *o; + int i; + + for (i = oset[0]; i > 0; i--) { + o = objptr(oset[i]); + if ((*ofun[o->otype].funp)(o, r)) + r->robj = oset[i]; + } +} + + +extern int +localhit( /* check for hit in the octree */ + register RAY *r, + register CUBE *scene +) +{ + OBJECT cxset[MAXCSET+1]; /* set of checked objects */ FVECT curpos; /* current cube position */ int sflags; /* sign flags */ double t, dt; register int i; nrays++; /* increment trace counter */ - sflags = 0; for (i = 0; i < 3; i++) { curpos[i] = r->rorg[i]; - if (r->rdir[i] > FTINY) + if (r->rdir[i] > 1e-7) sflags |= 1 << i; - else if (r->rdir[i] < -FTINY) + else if (r->rdir[i] < -1e-7) sflags |= 0x10 << i; } if (sflags == 0) error(CONSISTENCY, "zero ray direction in localhit"); + /* start off assuming nothing hit */ + if (r->rmax > FTINY) { /* except aft plane if one */ + r->ro = &Aftplane; + r->rot = r->rmax; + for (i = 0; i < 3; i++) + r->rop[i] = r->rorg[i] + r->rot*r->rdir[i]; + } + /* find global cube entrance point */ t = 0.0; if (!incube(scene, curpos)) { /* find distance to entry */ @@ -341,6 +473,8 @@ register CUBE *scene; t = dt; /* farthest face is the one */ } t += FTINY; /* fudge to get inside cube */ + if (t >= r->rot) /* clipped already */ + return(0); /* advance position */ for (i = 0; i < 3; i++) curpos[i] += r->rdir[i]*t; @@ -348,16 +482,20 @@ register CUBE *scene; if (!incube(scene, curpos)) /* non-intersecting ray */ return(0); } - return(raymove(curpos, sflags, r, scene) == RAYHIT); + cxset[0] = 0; + raymove(curpos, cxset, sflags, r, scene); + return((r->ro != NULL) & (r->ro != &Aftplane)); } static int -raymove(pos, dirf, r, cu) /* check for hit as we move */ -FVECT pos; /* modified */ -int dirf; /* direction indicators to speed tests */ -register RAY *r; -register CUBE *cu; +raymove( /* check for hit as we move */ + FVECT pos, /* current position, modified herein */ + OBJECT *cxs, /* checked objects, modified by checkhit */ + int dirf, /* direction indicators to speed tests */ + register RAY *r, + register CUBE *cu +) { int ax; double dt, t; @@ -383,7 +521,7 @@ register CUBE *cu; } for ( ; ; ) { cukid.cutree = octkid(cu->cutree, br); - if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT) + if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT) return(RAYHIT); sgn = 1 << ax; if (sgn & dirf) /* positive axis? */ @@ -402,7 +540,10 @@ register CUBE *cu; } /*NOTREACHED*/ } - if (isfull(cu->cutree) && checkhit(r, cu)) + if (isfull(cu->cutree)) { + if (checkhit(r, cu, cxs)) + return(RAYHIT); + } else if (r->ro == &Aftplane && incube(cu, r->rop)) return(RAYHIT); /* advance to next cube */ if (dirf&0x11) { @@ -434,25 +575,55 @@ register CUBE *cu; } -static -checkhit(r, cu) /* check for hit in full cube */ -register RAY *r; -CUBE *cu; +static int +checkhit( /* check for hit in full cube */ + register RAY *r, + CUBE *cu, + OBJECT *cxs +) { OBJECT oset[MAXSET+1]; - register OBJREC *o; - register int i; objset(oset, cu->cutree); - for (i = oset[0]; i > 0; i--) { - o = objptr(oset[i]); - if (o->lastrno == r->rno) /* checked already? */ - continue; - (*ofun[o->otype].funp)(o, r); - o->lastrno = r->rno; - } - if (r->ro == NULL) + checkset(oset, cxs); /* avoid double-checking */ + + (*r->hitf)(oset, r); /* test for hit in set */ + + if (r->robj == OVOID) return(0); /* no scores yet */ return(incube(cu, r->rop)); /* hit OK if in current cube */ +} + + +static void +checkset( /* modify checked set and set to check */ + register OBJECT *os, /* os' = os - cs */ + register OBJECT *cs /* cs' = cs + os */ +) +{ + OBJECT cset[MAXCSET+MAXSET+1]; + register int i, j; + int k; + /* copy os in place, cset <- cs */ + cset[0] = 0; + k = 0; + for (i = j = 1; i <= os[0]; i++) { + while (j <= cs[0] && cs[j] < os[i]) + cset[++cset[0]] = cs[j++]; + if (j > cs[0] || os[i] != cs[j]) { /* object to check */ + os[++k] = os[i]; + cset[++cset[0]] = os[i]; + } + } + if (!(os[0] = k)) /* new "to check" set size */ + return; /* special case */ + while (j <= cs[0]) /* get the rest of cs */ + cset[++cset[0]] = cs[j++]; + if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */ + cset[0] = MAXCSET; + /* setcopy(cs, cset); */ /* copy cset back to cs */ + os = cset; + for (i = os[0]; i-- >= 0; ) + *cs++ = *os++; }