# | Line 20 | Line 20 | static const char RCSid[] = "$Id$"; | |
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20 | unsigned long raynum = 0; /* next unique ray number */ | |
21 | unsigned long nrays = 0; /* number of calls to localhit */ | |
22 | ||
23 | < | static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; |
23 | > | static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; |
24 | OBJREC Lamb = { | |
25 | OVOID, MAT_PLASTIC, "Lambertian", | |
26 | {0, 5, NULL, Lambfa}, NULL, | |
# | Line 228 | Line 228 | register RAY *r; | |
228 | } | |
229 | ||
230 | ||
231 | + | void |
232 | raytexture(r, mod) /* get material modifiers */ | |
233 | RAY *r; | |
234 | < | int mod; |
234 | > | OBJECT mod; |
235 | { | |
236 | register OBJREC *m; | |
237 | #if MAXLOOP |
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