--- ray/src/rt/raytrace.c 1993/01/26 09:28:00 2.3 +++ ray/src/rt/raytrace.c 1997/12/23 18:25:15 2.29 @@ -1,4 +1,4 @@ -/* Copyright (c) 1991 Regents of the University of California */ +/* Copyright (c) 1996 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -24,16 +24,26 @@ extern CUBE thescene; /* our scene */ extern int maxdepth; /* maximum recursion depth */ extern double minweight; /* minimum ray weight */ extern int do_irrad; /* compute irradiance? */ +extern COLOR ambval; /* ambient value */ -long raynum = 0L; /* next unique ray number */ -long nrays = 0L; /* number of calls to localhit */ +extern COLOR cextinction; /* global extinction coefficient */ +extern COLOR salbedo; /* global scattering albedo */ +extern double seccg; /* global scattering eccentricity */ +extern double ssampdist; /* scatter sampling distance */ +unsigned long raynum = 0; /* next unique ray number */ +unsigned long nrays = 0; /* number of calls to localhit */ + static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; OBJREC Lamb = { OVOID, MAT_PLASTIC, "Lambertian", {0, 5, NULL, Lambfa}, NULL, }; /* a Lambertian surface */ +OBJREC Aftplane; /* aft clipping plane object */ + +static int raymove(), checkset(), checkhit(); + #define MAXLOOP 128 /* modifier loop detection */ #define RAYHIT (-1) /* return value for intercepted ray */ @@ -51,17 +61,27 @@ double rw; r->rsrc = -1; r->clipset = NULL; r->revf = raytrace; + copycolor(r->cext, cextinction); + copycolor(r->albedo, salbedo); + r->gecc = seccg; + r->slights = NULL; } else { /* spawned ray */ r->rlvl = ro->rlvl; if (rt & RAYREFL) { r->rlvl++; r->rsrc = -1; r->clipset = ro->clipset; + r->rmax = 0.0; } else { r->rsrc = ro->rsrc; r->clipset = ro->newcset; + r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot; } r->revf = ro->revf; + copycolor(r->cext, ro->cext); + copycolor(r->albedo, ro->albedo); + r->gecc = ro->gecc; + r->slights = ro->slights; r->rweight = ro->rweight * rw; r->crtype = ro->crtype | (r->rtype = rt); VCOPY(r->rorg, ro->rop); @@ -76,12 +96,12 @@ register RAY *r; { r->rno = raynum++; r->newcset = r->clipset; + r->robj = OVOID; r->ro = NULL; - r->rot = FHUGE; + r->rt = r->rot = FHUGE; r->pert[0] = r->pert[1] = r->pert[2] = 0.0; setcolor(r->pcol, 1.0, 1.0, 1.0); setcolor(r->rcol, 0.0, 0.0, 0.0); - r->rt = 0.0; } @@ -91,10 +111,15 @@ RAY *r; extern int (*trace)(); if (localhit(r, &thescene)) - raycont(r); - else if (sourcehit(r)) - rayshade(r, r->ro->omod); + raycont(r); /* hit local surface, evaluate */ + else if (r->ro == &Aftplane) { + r->ro = NULL; /* hit aft clipping plane */ + r->rot = FHUGE; + } else if (sourcehit(r)) + rayshade(r, r->ro->omod); /* distant source */ + rayparticipate(r); /* for participating medium */ + if (trace != NULL) (*trace)(r); /* trace execution */ } @@ -103,10 +128,9 @@ RAY *r; raycont(r) /* check for clipped object and continue */ register RAY *r; { - if (r->clipset != NULL && inset(r->clipset, r->ro->omod)) + if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) || + !rayshade(r, r->ro->omod)) raytrans(r); - else - rayshade(r, r->ro->omod); } @@ -129,12 +153,13 @@ register RAY *r; int mod; { static int depth = 0; + int gotmat; register OBJREC *m; /* check for infinite loop */ if (depth++ >= MAXLOOP) objerror(r->ro, USER, "possible modifier loop"); r->rt = r->rot; /* set effective ray length */ - for ( ; mod != OVOID; mod = m->omod) { + for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) { m = objptr(mod); /****** unnecessary test since modifier() is always called if (!ismodifier(m->otype)) { @@ -147,21 +172,50 @@ int mod; if (irr_ignore(m->otype)) { depth--; raytrans(r); - return; + return(1); } if (!islight(m->otype)) m = &Lamb; } - (*ofun[m->otype].funp)(m, r); /* execute function */ - if (ismaterial(m->otype)) { /* materials call raytexture */ - depth--; - return; /* we're done */ - } + /* materials call raytexture */ + gotmat = (*ofun[m->otype].funp)(m, r); } - objerror(r->ro, USER, "material not found"); + depth--; + return(gotmat); } +rayparticipate(r) /* compute ray medium participation */ +register RAY *r; +{ + COLOR ce, ca; + double re, ge, be; + + if (intens(r->cext) <= 1./FHUGE) + return; /* no medium */ + re = r->rot*colval(r->cext,RED); + ge = r->rot*colval(r->cext,GRN); + be = r->rot*colval(r->cext,BLU); + if (r->crtype & SHADOW) { /* no scattering for sources */ + re *= 1. - colval(r->albedo,RED); + ge *= 1. - colval(r->albedo,GRN); + be *= 1. - colval(r->albedo,BLU); + } + setcolor(ce, re<=0. ? 1. : re>92. ? 0. : exp(-re), + ge<=0. ? 1. : ge>92. ? 0. : exp(-ge), + be<=0. ? 1. : be>92. ? 0. : exp(-be)); + multcolor(r->rcol, ce); /* path absorption */ + if (r->crtype & SHADOW || intens(r->albedo) <= FTINY) + return; /* no scattering */ + setcolor(ca, + colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)), + colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)), + colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU))); + addcolor(r->rcol, ca); /* ambient in scattering */ + srcscatter(r); /* source in scattering */ +} + + raytexture(r, mod) /* get material modifiers */ RAY *r; int mod; @@ -174,11 +228,17 @@ int mod; /* execute textures and patterns */ for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); - if (!istexture(m->otype)) { + /****** unnecessary test since modifier() is always called + if (!ismodifier(m->otype)) { sprintf(errmsg, "illegal modifier \"%s\"", m->oname); error(USER, errmsg); } - (*ofun[m->otype].funp)(m, r); + ******/ + if ((*ofun[m->otype].funp)(m, r)) { + sprintf(errmsg, "conflicting material \"%s\"", + m->oname); + objerror(r->ro, USER, errmsg); + } } depth--; /* end here */ } @@ -189,48 +249,67 @@ register RAY *r; OBJECT fore, back; double coef; { - FVECT curpert, forepert, backpert; - COLOR curpcol, forepcol, backpcol; + RAY fr, br; + int foremat, backmat; register int i; - /* clip coefficient */ + /* bound coefficient */ if (coef > 1.0) coef = 1.0; else if (coef < 0.0) coef = 0.0; - /* save current mods */ - VCOPY(curpert, r->pert); - copycolor(curpcol, r->pcol); - /* compute new mods */ - /* foreground */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); - if (fore != OVOID && coef > FTINY) - raytexture(r, fore); - VCOPY(forepert, r->pert); - copycolor(forepcol, r->pcol); - /* background */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); - if (back != OVOID && coef < 1.0-FTINY) - raytexture(r, back); - VCOPY(backpert, r->pert); - copycolor(backpcol, r->pcol); - /* sum perturbations */ + /* compute foreground and background */ + foremat = backmat = 0; + /* foreground */ + copystruct(&fr, r); + if (coef > FTINY) + foremat = rayshade(&fr, fore); + /* background */ + copystruct(&br, r); + if (coef < 1.0-FTINY) + backmat = rayshade(&br, back); + /* check for transparency */ + if (backmat ^ foremat) + if (backmat) + raytrans(&fr); + else + raytrans(&br); + /* mix perturbations */ for (i = 0; i < 3; i++) - r->pert[i] = curpert[i] + coef*forepert[i] + - (1.0-coef)*backpert[i]; - /* multiply colors */ - setcolor(r->pcol, coef*colval(forepcol,RED) + - (1.0-coef)*colval(backpcol,RED), - coef*colval(forepcol,GRN) + - (1.0-coef)*colval(backpcol,GRN), - coef*colval(forepcol,BLU) + - (1.0-coef)*colval(backpcol,BLU)); - multcolor(r->pcol, curpcol); + r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i]; + /* mix pattern colors */ + scalecolor(fr.pcol, coef); + scalecolor(br.pcol, 1.0-coef); + copycolor(r->pcol, fr.pcol); + addcolor(r->pcol, br.pcol); + /* return value tells if material */ + if (!foremat & !backmat) + return(0); + /* mix returned ray values */ + scalecolor(fr.rcol, coef); + scalecolor(br.rcol, 1.0-coef); + copycolor(r->rcol, fr.rcol); + addcolor(r->rcol, br.rcol); + r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt; + return(1); } double +raydist(r, flags) /* compute (cumulative) ray distance */ +register RAY *r; +register int flags; +{ + double sum = 0.0; + + while (r != NULL && r->crtype&flags) { + sum += r->rot; + r = r->parent; + } + return(sum); +} + + +double raynormal(norm, r) /* compute perturbed normal for ray */ FVECT norm; register RAY *r; @@ -328,13 +407,21 @@ register CUBE *scene; sflags = 0; for (i = 0; i < 3; i++) { curpos[i] = r->rorg[i]; - if (r->rdir[i] > FTINY) + if (r->rdir[i] > 1e-7) sflags |= 1 << i; - else if (r->rdir[i] < -FTINY) + else if (r->rdir[i] < -1e-7) sflags |= 0x10 << i; } if (sflags == 0) error(CONSISTENCY, "zero ray direction in localhit"); + /* start off assuming nothing hit */ + if (r->rmax > FTINY) { /* except aft plane if one */ + r->ro = &Aftplane; + r->rot = r->rmax; + for (i = 0; i < 3; i++) + r->rop[i] = r->rorg[i] + r->rot*r->rdir[i]; + } + /* find global cube entrance point */ t = 0.0; if (!incube(scene, curpos)) { /* find distance to entry */ @@ -352,6 +439,8 @@ register CUBE *scene; t = dt; /* farthest face is the one */ } t += FTINY; /* fudge to get inside cube */ + if (t >= r->rot) /* clipped already */ + return(0); /* advance position */ for (i = 0; i < 3; i++) curpos[i] += r->rdir[i]*t; @@ -360,7 +449,8 @@ register CUBE *scene; return(0); } cxset[0] = 0; - return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT); + raymove(curpos, cxset, sflags, r, scene); + return(r->ro != NULL & r->ro != &Aftplane); } @@ -415,7 +505,10 @@ register CUBE *cu; } /*NOTREACHED*/ } - if (isfull(cu->cutree) && checkhit(r, cu, cxs)) + if (isfull(cu->cutree)) { + if (checkhit(r, cu, cxs)) + return(RAYHIT); + } else if (r->ro == &Aftplane && incube(cu, r->rop)) return(RAYHIT); /* advance to next cube */ if (dirf&0x11) { @@ -461,7 +554,8 @@ OBJECT *cxs; checkset(oset, cxs); /* eliminate double-checking */ for (i = oset[0]; i > 0; i--) { o = objptr(oset[i]); - (*ofun[o->otype].funp)(o, r); + if ((*ofun[o->otype].funp)(o, r)) + r->robj = oset[i]; } if (r->ro == NULL) return(0); /* no scores yet */