--- ray/src/rt/raytrace.c 1989/07/19 18:46:59 1.5 +++ ray/src/rt/raytrace.c 1994/01/24 11:51:31 2.13 @@ -1,4 +1,4 @@ -/* Copyright (c) 1986 Regents of the University of California */ +/* Copyright (c) 1994 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -16,14 +16,28 @@ static char SCCSid[] = "$SunId$ LBL"; #include "otypes.h" +#include "otspecial.h" + +#define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */ + extern CUBE thescene; /* our scene */ extern int maxdepth; /* maximum recursion depth */ extern double minweight; /* minimum ray weight */ +extern int do_irrad; /* compute irradiance? */ -long nrays = 0L; /* number of rays traced */ +unsigned long raynum = 0; /* next unique ray number */ +unsigned long nrays = 0; /* number of calls to localhit */ -#define MAXLOOP 1024 /* modifier loop detection */ +static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0}; +OBJREC Lamb = { + OVOID, MAT_PLASTIC, "Lambertian", + {0, 5, NULL, Lambfa}, NULL, +}; /* a Lambertian surface */ +static int raymove(), checkset(), checkhit(); + +#define MAXLOOP 128 /* modifier loop detection */ + #define RAYHIT (-1) /* return value for intercepted ray */ @@ -38,6 +52,7 @@ double rw; r->crtype = r->rtype = rt; r->rsrc = -1; r->clipset = NULL; + r->revf = raytrace; } else { /* spawned ray */ r->rlvl = ro->rlvl; if (rt & RAYREFL) { @@ -48,36 +63,63 @@ double rw; r->rsrc = ro->rsrc; r->clipset = ro->newcset; } + r->revf = ro->revf; r->rweight = ro->rweight * rw; r->crtype = ro->crtype | (r->rtype = rt); VCOPY(r->rorg, ro->rop); } - r->rno = nrays; + rayclear(r); + return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); +} + + +rayclear(r) /* clear a ray for (re)evaluation */ +register RAY *r; +{ + r->rno = raynum++; r->newcset = r->clipset; r->ro = NULL; r->rot = FHUGE; r->pert[0] = r->pert[1] = r->pert[2] = 0.0; setcolor(r->pcol, 1.0, 1.0, 1.0); setcolor(r->rcol, 0.0, 0.0, 0.0); - return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); + r->rt = 0.0; } -rayvalue(r) /* compute a ray's value */ -register RAY *r; +raytrace(r) /* trace a ray and compute its value */ +RAY *r; { extern int (*trace)(); + int gotmat; - if (localhit(r, &thescene) || sourcehit(r)) - rayshade(r, r->ro->omod); + if (localhit(r, &thescene)) + gotmat = raycont(r); + else if (sourcehit(r)) + gotmat = rayshade(r, r->ro->omod); + if (!gotmat) + objerror(r->ro, USER, "material not found"); + if (trace != NULL) (*trace)(r); /* trace execution */ } +raycont(r) /* check for clipped object and continue */ +register RAY *r; +{ + if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) || + r->ro->omod == OVOID) { + raytrans(r); + return(1); + } + return(rayshade(r, r->ro->omod)); +} + + raytrans(r) /* transmit ray as is */ -RAY *r; +register RAY *r; { RAY tr; @@ -85,6 +127,7 @@ RAY *r; VCOPY(tr.rdir, r->rdir); rayvalue(&tr); copycolor(r->rcol, tr.rcol); + r->rt = r->rot + tr.rt; } } @@ -94,17 +137,13 @@ register RAY *r; int mod; { static int depth = 0; + int gotmat; register OBJREC *m; - /* check for clipped surface */ - if (r->clipset != NULL && r->rot < FHUGE && - inset(r->clipset, mod)) { - raytrans(r); - return; - } /* check for infinite loop */ if (depth++ >= MAXLOOP) objerror(r->ro, USER, "possible modifier loop"); - for ( ; mod != OVOID; mod = m->omod) { + r->rt = r->rot; /* set effective ray length */ + for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) { m = objptr(mod); /****** unnecessary test since modifier() is always called if (!ismodifier(m->otype)) { @@ -112,14 +151,21 @@ int mod; error(USER, errmsg); } ******/ - (*ofun[m->otype].funp)(m, r); /* execute function */ - m->lastrno = r->rno; - if (ismaterial(m->otype)) { /* materials call raytexture */ - depth--; - return; /* we're done */ + /* hack for irradiance calculation */ + if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) { + if (irr_ignore(m->otype)) { + depth--; + raytrans(r); + return; + } + if (!islight(m->otype)) + m = &Lamb; } + /* materials call raytexture */ + gotmat = (*ofun[m->otype].funp)(m, r); } - objerror(r->ro, USER, "material not found"); + depth--; + return(gotmat); } @@ -135,12 +181,14 @@ int mod; /* execute textures and patterns */ for ( ; mod != OVOID; mod = m->omod) { m = objptr(mod); - if (!istexture(m->otype)) { + /****** unnecessary test since modifier() is always called + if (!ismodifier(m->otype)) { sprintf(errmsg, "illegal modifier \"%s\"", m->oname); error(USER, errmsg); } - (*ofun[m->otype].funp)(m, r); - m->lastrno = r->rno; + ******/ + if ((*ofun[m->otype].funp)(m, r)) + objerror(r->ro, USER, "conflicting materials"); } depth--; /* end here */ } @@ -151,44 +199,52 @@ register RAY *r; OBJECT fore, back; double coef; { - FVECT curpert, forepert, backpert; - COLOR curpcol, forepcol, backpcol; + RAY fr, br; + int foremat, backmat; register int i; /* clip coefficient */ if (coef > 1.0) coef = 1.0; else if (coef < 0.0) coef = 0.0; - /* save current mods */ - VCOPY(curpert, r->pert); - copycolor(curpcol, r->pcol); - /* compute new mods */ - /* foreground */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); + /* compute foreground and background */ + foremat = backmat = -1; + /* foreground */ + copystruct(&fr, r); if (fore != OVOID && coef > FTINY) - raytexture(r, fore); - VCOPY(forepert, r->pert); - copycolor(forepcol, r->pcol); - /* background */ - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - setcolor(r->pcol, 1.0, 1.0, 1.0); + foremat = rayshade(&fr, fore); + /* background */ + copystruct(&br, r); if (back != OVOID && coef < 1.0-FTINY) - raytexture(r, back); - VCOPY(backpert, r->pert); - copycolor(backpcol, r->pcol); - /* sum perturbations */ + backmat = rayshade(&br, back); + /* check */ + if (foremat < 0) + if (backmat < 0) + foremat = backmat = 0; + else + foremat = backmat; + else if (backmat < 0) + backmat = foremat; + if ((foremat==0) != (backmat==0)) + objerror(r->ro, USER, "mixing material with non-material"); + /* mix perturbations */ for (i = 0; i < 3; i++) - r->pert[i] = curpert[i] + coef*forepert[i] + - (1.0-coef)*backpert[i]; - /* multiply colors */ - setcolor(r->pcol, coef*colval(forepcol,RED) + - (1.0-coef)*colval(backpcol,RED), - coef*colval(forepcol,GRN) + - (1.0-coef)*colval(backpcol,GRN), - coef*colval(forepcol,BLU) + - (1.0-coef)*colval(backpcol,BLU)); - multcolor(r->pcol, curpcol); + r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i]; + /* mix pattern colors */ + scalecolor(fr.pcol, coef); + scalecolor(br.pcol, 1.0-coef); + copycolor(r->pcol, fr.pcol); + addcolor(r->pcol, br.pcol); + /* mix returned ray values */ + if (foremat) { + scalecolor(fr.rcol, coef); + scalecolor(br.rcol, 1.0-coef); + copycolor(r->rcol, fr.rcol); + addcolor(r->rcol, br.rcol); + r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt; + } + /* return value tells if material */ + return(foremat); } @@ -206,7 +262,7 @@ register RAY *r; * still fraught with problems since reflected rays and similar * directions calculated from the surface normal may spawn rays behind * the surface. The only solution is to curb textures at high - * incidence (Rdot << 1). + * incidence (namely, keep DOT(rdir,pert) < Rdot). */ for (i = 0; i < 3; i++) @@ -227,6 +283,42 @@ register RAY *r; } +newrayxf(r) /* get new tranformation matrix for ray */ +RAY *r; +{ + static struct xfn { + struct xfn *next; + FULLXF xf; + } xfseed = { &xfseed }, *xflast = &xfseed; + register struct xfn *xp; + register RAY *rp; + + /* + * Search for transform in circular list that + * has no associated ray in the tree. + */ + xp = xflast; + for (rp = r->parent; rp != NULL; rp = rp->parent) + if (rp->rox == &xp->xf) { /* xp in use */ + xp = xp->next; /* move to next */ + if (xp == xflast) { /* need new one */ + xp = (struct xfn *)bmalloc(sizeof(struct xfn)); + if (xp == NULL) + error(SYSTEM, + "out of memory in newrayxf"); + /* insert in list */ + xp->next = xflast->next; + xflast->next = xp; + break; /* we're done */ + } + rp = r; /* start check over */ + } + /* got it */ + r->rox = &xp->xf; + xflast = xp; +} + + flipsurface(r) /* reverse surface orientation */ register RAY *r; { @@ -244,29 +336,31 @@ localhit(r, scene) /* check for hit in the octree */ register RAY *r; register CUBE *scene; { + OBJECT cxset[MAXCSET+1]; /* set of checked objects */ FVECT curpos; /* current cube position */ - int mpos, mneg; /* sign flags */ + int sflags; /* sign flags */ double t, dt; register int i; nrays++; /* increment trace counter */ - - mpos = mneg = 0; + sflags = 0; for (i = 0; i < 3; i++) { curpos[i] = r->rorg[i]; - if (r->rdir[i] > FTINY) - mpos |= 1 << i; - else if (r->rdir[i] < -FTINY) - mneg |= 1 << i; + if (r->rdir[i] > 1e-7) + sflags |= 1 << i; + else if (r->rdir[i] < -1e-7) + sflags |= 0x10 << i; } + if (sflags == 0) + error(CONSISTENCY, "zero ray direction in localhit"); t = 0.0; if (!incube(scene, curpos)) { /* find distance to entry */ for (i = 0; i < 3; i++) { /* plane in our direction */ - if (mpos & 1<cuorg[i]; - else if (mneg & 1<cuorg[i] + scene->cusize; else continue; @@ -283,24 +377,25 @@ register CUBE *scene; if (!incube(scene, curpos)) /* non-intersecting ray */ return(0); } - return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT); + cxset[0] = 0; + return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT); } static int -raymove(pos, plus, minus, r, cu) /* check for hit as we move */ -FVECT pos; /* modified */ -int plus, minus; /* direction indicators to speed tests */ +raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */ +FVECT pos; /* current position, modified herein */ +OBJECT *cxs; /* checked objects, modified by checkhit */ +int dirf; /* direction indicators to speed tests */ register RAY *r; register CUBE *cu; { int ax; double dt, t; - register int sgn; if (istree(cu->cutree)) { /* recurse on subcubes */ CUBE cukid; - register int br; + register int br, sgn; cukid.cusize = cu->cusize * 0.5; /* find subcube */ VCOPY(cukid.cuorg, cu->cuorg); @@ -319,45 +414,44 @@ register CUBE *cu; } for ( ; ; ) { cukid.cutree = octkid(cu->cutree, br); - if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT) + if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT) return(RAYHIT); sgn = 1 << ax; - if (sgn & minus) /* negative axis? */ - if (sgn & br) { - cukid.cuorg[ax] -= cukid.cusize; - br &= ~sgn; - } else - return(ax); /* underflow */ - else + if (sgn & dirf) /* positive axis? */ if (sgn & br) return(ax); /* overflow */ else { cukid.cuorg[ax] += cukid.cusize; br |= sgn; } + else + if (sgn & br) { + cukid.cuorg[ax] -= cukid.cusize; + br &= ~sgn; + } else + return(ax); /* underflow */ } /*NOTREACHED*/ } - if (isfull(cu->cutree) && checkhit(r, cu)) + if (isfull(cu->cutree) && checkhit(r, cu, cxs)) return(RAYHIT); /* advance to next cube */ - sgn = plus | minus; - if (sgn&1) { - dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; + if (dirf&0x11) { + dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; t = (dt - pos[0])/r->rdir[0]; ax = 0; } else t = FHUGE; - if (sgn&2) { - dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; + if (dirf&0x22) { + dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; dt = (dt - pos[1])/r->rdir[1]; if (dt < t) { t = dt; ax = 1; } } - if (sgn&4) { - dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; + if (dirf&0x44) { + dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; dt = (dt - pos[2])/r->rdir[2]; if (dt < t) { t = dt; @@ -372,24 +466,55 @@ register CUBE *cu; static -checkhit(r, cu) /* check for hit in full cube */ +checkhit(r, cu, cxs) /* check for hit in full cube */ register RAY *r; CUBE *cu; +OBJECT *cxs; { OBJECT oset[MAXSET+1]; register OBJREC *o; register int i; objset(oset, cu->cutree); + checkset(oset, cxs); /* eliminate double-checking */ for (i = oset[0]; i > 0; i--) { o = objptr(oset[i]); - if (o->lastrno == r->rno) /* checked already? */ - continue; (*ofun[o->otype].funp)(o, r); - o->lastrno = r->rno; } if (r->ro == NULL) return(0); /* no scores yet */ return(incube(cu, r->rop)); /* hit OK if in current cube */ +} + + +static +checkset(os, cs) /* modify checked set and set to check */ +register OBJECT *os; /* os' = os - cs */ +register OBJECT *cs; /* cs' = cs + os */ +{ + OBJECT cset[MAXCSET+MAXSET+1]; + register int i, j; + int k; + /* copy os in place, cset <- cs */ + cset[0] = 0; + k = 0; + for (i = j = 1; i <= os[0]; i++) { + while (j <= cs[0] && cs[j] < os[i]) + cset[++cset[0]] = cs[j++]; + if (j > cs[0] || os[i] != cs[j]) { /* object to check */ + os[++k] = os[i]; + cset[++cset[0]] = os[i]; + } + } + if (!(os[0] = k)) /* new "to check" set size */ + return; /* special case */ + while (j <= cs[0]) /* get the rest of cs */ + cset[++cset[0]] = cs[j++]; + if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */ + cset[0] = MAXCSET; + /* setcopy(cs, cset); */ /* copy cset back to cs */ + os = cset; + for (i = os[0]; i-- >= 0; ) + *cs++ = *os++; }