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root/radiance/ray/src/rt/raytrace.c
Revision: 2.87
Committed: Thu Mar 16 00:25:24 2023 UTC (14 months, 3 weeks ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4
Changes since 2.86: +14 -7 lines
Log Message:
feat: Added test for which side of flat surface is seen in case of coincident surfaces

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.86 2023/02/20 04:05:43 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const COLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setcolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = intens(rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copycolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE*.99) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 if (rt & RAYREFL) {
77 r->rlvl++;
78 r->rsrc = -1;
79 r->clipset = ro->clipset;
80 r->rmax = 0.0;
81 } else {
82 r->rsrc = ro->rsrc;
83 r->clipset = ro->newcset;
84 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
85 }
86 r->revf = ro->revf;
87 copycolor(r->cext, ro->cext);
88 copycolor(r->albedo, ro->albedo);
89 r->gecc = ro->gecc;
90 r->slights = ro->slights;
91 r->crtype = ro->crtype | (r->rtype = rt);
92 VCOPY(r->rorg, ro->rop);
93 r->rweight = ro->rweight * rw;
94 /* estimate extinction */
95 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
96 colval(ro->cext,RED) : colval(ro->cext,GRN);
97 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
98 re *= ro->rot;
99 if (re > 0.1) {
100 if (re > 92.) {
101 r->rweight = 0.0;
102 } else {
103 r->rweight *= exp(-re);
104 }
105 }
106 }
107 rayclear(r);
108 if (r->rweight <= 0.0) /* check for expiration */
109 return(-1);
110 if (r->crtype & SHADOW) /* shadow commitment */
111 return(0);
112 /* ambient in photon map? */
113 if (ro != NULL && ro->crtype & AMBIENT) {
114 if (causticPhotonMapping)
115 return(-1);
116 if (photonMapping && rt != TRANS)
117 return(-1);
118 }
119 if ((maxdepth <= 0) & (rc != NULL)) { /* Russian roulette */
120 if (minweight <= 0.0)
121 error(USER, "zero ray weight in Russian roulette");
122 if ((maxdepth < 0) & (r->rlvl > -maxdepth))
123 return(-1); /* upper reflection limit */
124 if (r->rweight >= minweight)
125 return(0);
126 if (frandom() > r->rweight/minweight)
127 return(-1);
128 rw = minweight/r->rweight; /* promote survivor */
129 scalecolor(r->rcoef, rw);
130 r->rweight = minweight;
131 return(0);
132 }
133 return((r->rweight >= minweight) & (r->rlvl <= abs(maxdepth)) ? 0 : -1);
134 }
135
136
137 void
138 rayclear( /* clear a ray for (re)evaluation */
139 RAY *r
140 )
141 {
142 r->rno = raynum++;
143 r->newcset = r->clipset;
144 r->hitf = rayhit;
145 r->robj = OVOID;
146 r->ro = NULL;
147 r->rox = NULL;
148 r->rxt = r->rmt = r->rot = FHUGE;
149 VCOPY(r->rop, r->rorg);
150 r->ron[0] = -r->rdir[0]; r->ron[1] = -r->rdir[1]; r->ron[2] = -r->rdir[2];
151 r->rod = 1.0;
152 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
153 r->rflips = 0;
154 r->uv[0] = r->uv[1] = 0.0;
155 setcolor(r->pcol, 1.0, 1.0, 1.0);
156 setcolor(r->mcol, 0.0, 0.0, 0.0);
157 setcolor(r->rcol, 0.0, 0.0, 0.0);
158 }
159
160
161 void
162 raytrace( /* trace a ray and compute its value */
163 RAY *r
164 )
165 {
166 if (localhit(r, &thescene))
167 raycont(r); /* hit local surface, evaluate */
168 else if (r->ro == &Aftplane) {
169 r->ro = NULL; /* hit aft clipping plane */
170 r->rot = FHUGE;
171 } else if (sourcehit(r))
172 rayshade(r, r->ro->omod); /* distant source */
173
174 if (trace != NULL)
175 (*trace)(r); /* trace execution */
176
177 rayparticipate(r); /* for participating medium */
178 }
179
180
181 void
182 raycont( /* check for clipped object and continue */
183 RAY *r
184 )
185 {
186 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
187 !rayshade(r, r->ro->omod))
188 raytrans(r);
189 }
190
191
192 void
193 raytrans( /* transmit ray as is */
194 RAY *r
195 )
196 {
197 RAY tr;
198
199 rayorigin(&tr, TRANS, r, NULL); /* always continue */
200 VCOPY(tr.rdir, r->rdir);
201 rayvalue(&tr);
202 copycolor(r->mcol, tr.mcol);
203 copycolor(r->rcol, tr.rcol);
204 r->rmt = r->rot + tr.rmt;
205 r->rxt = r->rot + tr.rxt;
206 }
207
208
209 int
210 raytirrad( /* irradiance hack */
211 OBJREC *m,
212 RAY *r
213 )
214 {
215 if (ofun[m->otype].flags & (T_M|T_X) && m->otype != MAT_CLIP) {
216 if (istransp(m->otype) || isBSDFproxy(m)) {
217 raytrans(r);
218 return(1);
219 }
220 if (!islight(m->otype)) {
221 setcolor(r->pcol, 1.0, 1.0, 1.0);
222 return((*ofun[Lamb.otype].funp)(&Lamb, r));
223 }
224 }
225 return(0); /* not a qualifying surface */
226 }
227
228
229 int
230 rayshade( /* shade ray r with material mod */
231 RAY *r,
232 int mod
233 )
234 {
235 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
236 OBJREC *m;
237
238 r->rxt = r->rot; /* preset effective ray length */
239 for ( ; mod != OVOID; mod = m->omod) {
240 m = objptr(mod);
241 /****** unnecessary test since modifier() is always called
242 if (!ismodifier(m->otype)) {
243 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
244 error(USER, errmsg);
245 }
246 ******/
247 /* hack for irradiance calculation */
248 if (tst_irrad && raytirrad(m, r))
249 return(1);
250
251 if ((*ofun[m->otype].funp)(m, r))
252 return(1); /* materials call raytexture() */
253 }
254 return(0); /* no material! */
255 }
256
257
258 void
259 rayparticipate( /* compute ray medium participation */
260 RAY *r
261 )
262 {
263 COLOR ce, ca;
264 double re, ge, be;
265
266 if (intens(r->cext) <= 1./FHUGE)
267 return; /* no medium */
268 re = r->rot*colval(r->cext,RED);
269 ge = r->rot*colval(r->cext,GRN);
270 be = r->rot*colval(r->cext,BLU);
271 if (r->crtype & SHADOW) { /* no scattering for sources */
272 re *= 1. - colval(r->albedo,RED);
273 ge *= 1. - colval(r->albedo,GRN);
274 be *= 1. - colval(r->albedo,BLU);
275 }
276 setcolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
277 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
278 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
279 multcolor(r->rcol, ce); /* path extinction */
280 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
281 return; /* no scattering */
282
283 /* PMAP: indirect inscattering accounted for by volume photons? */
284 if (!volumePhotonMapping) {
285 setcolor(ca,
286 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
287 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
288 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
289 addcolor(r->rcol, ca); /* ambient in scattering */
290 }
291
292 srcscatter(r); /* source in scattering */
293 }
294
295
296 void
297 raytexture( /* get material modifiers */
298 RAY *r,
299 OBJECT mod
300 )
301 {
302 OBJREC *m;
303 /* execute textures and patterns */
304 for ( ; mod != OVOID; mod = m->omod) {
305 m = objptr(mod);
306 /****** unnecessary test since modifier() is always called
307 if (!ismodifier(m->otype)) {
308 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
309 error(USER, errmsg);
310 }
311 ******/
312 if ((*ofun[m->otype].funp)(m, r)) {
313 sprintf(errmsg, "conflicting material \"%s\"",
314 m->oname);
315 objerror(r->ro, USER, errmsg);
316 }
317 }
318 }
319
320
321 int
322 raymixture( /* mix modifiers */
323 RAY *r,
324 OBJECT fore,
325 OBJECT back,
326 double coef
327 )
328 {
329 RAY fr, br;
330 double mfore, mback;
331 int foremat, backmat;
332 int i;
333 /* bound coefficient */
334 if (coef > 1.0)
335 coef = 1.0;
336 else if (coef < 0.0)
337 coef = 0.0;
338 /* compute foreground and background */
339 foremat = backmat = 0;
340 /* foreground */
341 fr = *r;
342 if (coef > FTINY) {
343 fr.rweight *= coef;
344 scalecolor(fr.rcoef, coef);
345 foremat = rayshade(&fr, fore);
346 }
347 /* background */
348 br = *r;
349 if (coef < 1.0-FTINY) {
350 br.rweight *= 1.0-coef;
351 scalecolor(br.rcoef, 1.0-coef);
352 backmat = rayshade(&br, back);
353 }
354 /* check for transparency */
355 if (backmat ^ foremat) {
356 if (backmat && coef > FTINY)
357 raytrans(&fr);
358 else if (foremat && coef < 1.0-FTINY)
359 raytrans(&br);
360 }
361 /* mix perturbations */
362 for (i = 0; i < 3; i++)
363 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
364 /* mix pattern colors */
365 scalecolor(fr.pcol, coef);
366 scalecolor(br.pcol, 1.0-coef);
367 copycolor(r->pcol, fr.pcol);
368 addcolor(r->pcol, br.pcol);
369 /* return value tells if material */
370 if (!foremat & !backmat)
371 return(0);
372 /* mix returned ray values */
373 scalecolor(fr.rcol, coef);
374 scalecolor(br.rcol, 1.0-coef);
375 copycolor(r->rcol, fr.rcol);
376 addcolor(r->rcol, br.rcol);
377 scalecolor(fr.mcol, coef);
378 scalecolor(br.mcol, 1.0-coef);
379 copycolor(r->mcol, fr.mcol);
380 addcolor(r->mcol, br.mcol);
381 mfore = bright(fr.mcol); mback = bright(br.mcol);
382 r->rmt = mfore > mback ? fr.rmt : br.rmt;
383 r->rxt = bright(fr.rcol)-mfore > bright(br.rcol)-mback ?
384 fr.rxt : br.rxt;
385 return(1);
386 }
387
388
389 double
390 raydist( /* compute (cumulative) ray distance */
391 const RAY *r,
392 int flags
393 )
394 {
395 double sum = 0.0;
396
397 while (r != NULL && r->crtype&flags) {
398 sum += r->rot;
399 r = r->parent;
400 }
401 return(sum);
402 }
403
404
405 void
406 raycontrib( /* compute (cumulative) ray contribution */
407 RREAL rc[3],
408 const RAY *r,
409 int flags
410 )
411 {
412 static int warnedPM = 0;
413
414 rc[0] = rc[1] = rc[2] = 1.;
415
416 while (r != NULL && r->crtype&flags) {
417 int i = 3;
418 while (i--)
419 rc[i] *= colval(r->rcoef,i);
420 /* check for participating medium */
421 if (!warnedPM && (bright(r->cext) > FTINY) |
422 (bright(r->albedo) > FTINY)) {
423 error(WARNING,
424 "ray contribution calculation does not support participating media");
425 warnedPM++;
426 }
427 r = r->parent;
428 }
429 }
430
431
432 double
433 raynormal( /* compute perturbed normal for ray */
434 FVECT norm,
435 RAY *r
436 )
437 {
438 double newdot;
439 int i;
440
441 /* The perturbation is added to the surface normal to obtain
442 * the new normal. If the new normal would affect the surface
443 * orientation wrt. the ray, a correction is made. The method is
444 * still fraught with problems since reflected rays and similar
445 * directions calculated from the surface normal may spawn rays behind
446 * the surface. The only solution is to curb textures at high
447 * incidence (namely, keep DOT(rdir,pert) < Rdot).
448 */
449
450 for (i = 0; i < 3; i++)
451 norm[i] = r->ron[i] + r->pert[i];
452
453 if (normalize(norm) == 0.0) {
454 objerror(r->ro, WARNING, "illegal normal perturbation");
455 VCOPY(norm, r->ron);
456 return(r->rod);
457 }
458 newdot = -DOT(norm, r->rdir);
459 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
460 for (i = 0; i < 3; i++)
461 norm[i] += 2.0*newdot*r->rdir[i];
462 newdot = -newdot;
463 }
464 return(newdot);
465 }
466
467
468 void
469 newrayxf( /* get new tranformation matrix for ray */
470 RAY *r
471 )
472 {
473 static struct xfn {
474 struct xfn *next;
475 FULLXF xf;
476 } xfseed = { &xfseed }, *xflast = &xfseed;
477 struct xfn *xp;
478 const RAY *rp;
479
480 /*
481 * Search for transform in circular list that
482 * has no associated ray in the tree.
483 */
484 xp = xflast;
485 for (rp = r->parent; rp != NULL; rp = rp->parent)
486 if (rp->rox == &xp->xf) { /* xp in use */
487 xp = xp->next; /* move to next */
488 if (xp == xflast) { /* need new one */
489 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
490 if (xp == NULL)
491 error(SYSTEM,
492 "out of memory in newrayxf");
493 /* insert in list */
494 xp->next = xflast->next;
495 xflast->next = xp;
496 break; /* we're done */
497 }
498 rp = r; /* start check over */
499 }
500 /* got it */
501 r->rox = &xp->xf;
502 xflast = xp;
503 }
504
505
506 void
507 flipsurface( /* reverse surface orientation */
508 RAY *r
509 )
510 {
511 r->rod = -r->rod;
512 r->ron[0] = -r->ron[0];
513 r->ron[1] = -r->ron[1];
514 r->ron[2] = -r->ron[2];
515 r->pert[0] = -r->pert[0];
516 r->pert[1] = -r->pert[1];
517 r->pert[2] = -r->pert[2];
518 r->rflips++;
519 }
520
521
522 int
523 rayreject( /* check if candidate hit is worse than current */
524 OBJREC *o,
525 RAY *r,
526 double t,
527 double rod
528 )
529 {
530 OBJREC *mnew, *mray;
531
532 if ((t <= FTINY) | (t > r->rot + FTINY))
533 return(1);
534 if (t < r->rot - FTINY) /* is new hit significantly closer? */
535 return(0);
536 /* coincident point, so decide... */
537 if (o == r->ro)
538 return(1); /* shouldn't happen */
539 if (r->ro == NULL)
540 return(0); /* ditto */
541 mnew = findmaterial(o);
542 mray = findmaterial(r->ro); /* check material transparencies */
543 if (mnew == NULL) {
544 if (mray != NULL)
545 return(1); /* old has material, new does not */
546 } else if (mray == NULL) {
547 return(0); /* new has material, old does not */
548 } else if (istransp(mnew->otype)) {
549 if (!istransp(mray->otype))
550 return(1); /* new is transparent, old is not */
551 } else if (istransp(mray->otype)) {
552 return(0); /* old is transparent, new is not */
553 }
554 if (rod <= 0) { /* check which side we hit */
555 if (r->rod > 0)
556 return(1); /* old hit front, new did not */
557 } else if (r->rod <= 0) {
558 return(0); /* new hit front, old did not */
559 }
560 /* earlier modifier definition wins tie */
561 return (r->ro->omod >= o->omod);
562 }
563
564 void
565 rayhit( /* standard ray hit test */
566 OBJECT *oset,
567 RAY *r
568 )
569 {
570 OBJREC *o;
571 int i;
572
573 for (i = oset[0]; i > 0; i--) {
574 o = objptr(oset[i]);
575 if ((*ofun[o->otype].funp)(o, r))
576 r->robj = oset[i];
577 }
578 }
579
580
581 int
582 localhit( /* check for hit in the octree */
583 RAY *r,
584 CUBE *scene
585 )
586 {
587 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
588 FVECT curpos; /* current cube position */
589 int sflags; /* sign flags */
590 double t, dt;
591 int i;
592
593 nrays++; /* increment trace counter */
594 sflags = 0;
595 for (i = 0; i < 3; i++) {
596 curpos[i] = r->rorg[i];
597 if (r->rdir[i] > 1e-7)
598 sflags |= 1 << i;
599 else if (r->rdir[i] < -1e-7)
600 sflags |= 0x10 << i;
601 }
602 if (!sflags) {
603 error(WARNING, "zero ray direction in localhit");
604 return(0);
605 }
606 /* start off assuming nothing hit */
607 if (r->rmax > FTINY) { /* except aft plane if one */
608 r->ro = &Aftplane;
609 r->rot = r->rmax;
610 VSUM(r->rop, r->rorg, r->rdir, r->rot);
611 }
612 /* find global cube entrance point */
613 t = 0.0;
614 if (!incube(scene, curpos)) {
615 /* find distance to entry */
616 for (i = 0; i < 3; i++) {
617 /* plane in our direction */
618 if (sflags & 1<<i)
619 dt = scene->cuorg[i];
620 else if (sflags & 0x10<<i)
621 dt = scene->cuorg[i] + scene->cusize;
622 else
623 continue;
624 /* distance to the plane */
625 dt = (dt - r->rorg[i])/r->rdir[i];
626 if (dt > t)
627 t = dt; /* farthest face is the one */
628 }
629 t += FTINY; /* fudge to get inside cube */
630 if (t >= r->rot) /* clipped already */
631 return(0);
632 /* advance position */
633 VSUM(curpos, curpos, r->rdir, t);
634
635 if (!incube(scene, curpos)) /* non-intersecting ray */
636 return(0);
637 }
638 cxset[0] = 0;
639 raymove(curpos, cxset, sflags, r, scene);
640 return((r->ro != NULL) & (r->ro != &Aftplane));
641 }
642
643
644 static int
645 raymove( /* check for hit as we move */
646 FVECT pos, /* current position, modified herein */
647 OBJECT *cxs, /* checked objects, modified by checkhit */
648 int dirf, /* direction indicators to speed tests */
649 RAY *r,
650 CUBE *cu
651 )
652 {
653 int ax;
654 double dt, t;
655
656 if (istree(cu->cutree)) { /* recurse on subcubes */
657 CUBE cukid;
658 int br, sgn;
659
660 cukid.cusize = cu->cusize * 0.5; /* find subcube */
661 VCOPY(cukid.cuorg, cu->cuorg);
662 br = 0;
663 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
664 cukid.cuorg[0] += cukid.cusize;
665 br |= 1;
666 }
667 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
668 cukid.cuorg[1] += cukid.cusize;
669 br |= 2;
670 }
671 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
672 cukid.cuorg[2] += cukid.cusize;
673 br |= 4;
674 }
675 for ( ; ; ) {
676 cukid.cutree = octkid(cu->cutree, br);
677 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
678 return(RAYHIT);
679 sgn = 1 << ax;
680 if (sgn & dirf) /* positive axis? */
681 if (sgn & br)
682 return(ax); /* overflow */
683 else {
684 cukid.cuorg[ax] += cukid.cusize;
685 br |= sgn;
686 }
687 else
688 if (sgn & br) {
689 cukid.cuorg[ax] -= cukid.cusize;
690 br &= ~sgn;
691 } else
692 return(ax); /* underflow */
693 }
694 /*NOTREACHED*/
695 }
696 if (isfull(cu->cutree)) {
697 if (checkhit(r, cu, cxs))
698 return(RAYHIT);
699 } else if (r->ro == &Aftplane && incube(cu, r->rop))
700 return(RAYHIT);
701 /* advance to next cube */
702 if (dirf&0x11) {
703 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
704 t = (dt - pos[0])/r->rdir[0];
705 ax = 0;
706 } else
707 t = FHUGE;
708 if (dirf&0x22) {
709 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
710 dt = (dt - pos[1])/r->rdir[1];
711 if (dt < t) {
712 t = dt;
713 ax = 1;
714 }
715 }
716 if (dirf&0x44) {
717 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
718 dt = (dt - pos[2])/r->rdir[2];
719 if (dt < t) {
720 t = dt;
721 ax = 2;
722 }
723 }
724 VSUM(pos, pos, r->rdir, t);
725 return(ax);
726 }
727
728
729 static int
730 checkhit( /* check for hit in full cube */
731 RAY *r,
732 CUBE *cu,
733 OBJECT *cxs
734 )
735 {
736 OBJECT oset[MAXSET+1];
737
738 objset(oset, cu->cutree);
739 checkset(oset, cxs); /* avoid double-checking */
740
741 (*r->hitf)(oset, r); /* test for hit in set */
742
743 if (r->robj == OVOID)
744 return(0); /* no scores yet */
745
746 return(incube(cu, r->rop)); /* hit OK if in current cube */
747 }
748
749
750 static void
751 checkset( /* modify checked set and set to check */
752 OBJECT *os, /* os' = os - cs */
753 OBJECT *cs /* cs' = cs + os */
754 )
755 {
756 OBJECT cset[MAXCSET+MAXSET+1];
757 int i, j;
758 int k;
759 /* copy os in place, cset <- cs */
760 cset[0] = 0;
761 k = 0;
762 for (i = j = 1; i <= os[0]; i++) {
763 while (j <= cs[0] && cs[j] < os[i])
764 cset[++cset[0]] = cs[j++];
765 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
766 os[++k] = os[i];
767 cset[++cset[0]] = os[i];
768 }
769 }
770 if (!(os[0] = k)) /* new "to check" set size */
771 return; /* special case */
772 while (j <= cs[0]) /* get the rest of cs */
773 cset[++cset[0]] = cs[j++];
774 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
775 cset[0] = MAXCSET;
776 /* setcopy(cs, cset); */ /* copy cset back to cs */
777 os = cset;
778 for (i = os[0]; i-- >= 0; )
779 *cs++ = *os++;
780 }