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root/radiance/ray/src/rt/raytrace.c
Revision: 2.94
Committed: Sat Jan 18 03:49:00 2025 UTC (3 months, 2 weeks ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.93: +1 -7 lines
Log Message:
refactor: Removed experimental SRCSKIPOPT code

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.93 2024/12/09 00:44:29 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const SCOLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setscolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = sintens((COLORV *)rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copyscolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE*.99) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 r->rsrc = ro->rsrc;
77 if (rt & RAYREFL) {
78 r->rlvl++;
79 if (r->rsrc >= 0) /* malfunctioning material? */
80 r->rsrc = -1;
81 r->clipset = ro->clipset;
82 r->rmax = 0.0;
83 } else {
84 r->clipset = ro->newcset;
85 r->rmax = (ro->rmax > FTINY)*(ro->rmax - ro->rot);
86 }
87 r->revf = ro->revf;
88 copycolor(r->cext, ro->cext);
89 copycolor(r->albedo, ro->albedo);
90 r->gecc = ro->gecc;
91 r->slights = ro->slights;
92 r->crtype = ro->crtype | (r->rtype = rt);
93 VCOPY(r->rorg, ro->rop);
94 r->rweight = ro->rweight * rw;
95 /* estimate extinction */
96 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
97 colval(ro->cext,RED) : colval(ro->cext,GRN);
98 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
99 re *= ro->rot;
100 if (re > 0.1) {
101 if (re > 92.) {
102 r->rweight = 0.0;
103 } else {
104 r->rweight *= exp(-re);
105 }
106 }
107 }
108 rayclear(r);
109 if (r->rweight <= 0.0) /* check for expiration */
110 return(-1);
111 if (r->crtype & SHADOW) /* shadow commitment */
112 return(0);
113 /* ambient in photon map? */
114 if (ro != NULL && ro->crtype & AMBIENT) {
115 if (causticPhotonMapping)
116 return(-1);
117 if (photonMapping && rt != TRANS)
118 return(-1);
119 }
120 if ((maxdepth <= 0) & (rc != NULL)) { /* Russian roulette */
121 if (minweight <= 0.0)
122 error(USER, "zero ray weight in Russian roulette");
123 if ((maxdepth < 0) & (r->rlvl > -maxdepth))
124 return(-1); /* upper reflection limit */
125 if (r->rweight >= minweight)
126 return(0);
127 if (frandom() > r->rweight/minweight)
128 return(-1);
129 rw = minweight/r->rweight; /* promote survivor */
130 scalescolor(r->rcoef, rw);
131 r->rweight = minweight;
132 return(0);
133 }
134 return((r->rweight >= minweight) & (r->rlvl <= abs(maxdepth)) ? 0 : -1);
135 }
136
137
138 void
139 rayclear( /* clear a ray for (re)evaluation */
140 RAY *r
141 )
142 {
143 r->rno = raynum++;
144 r->newcset = r->clipset;
145 r->hitf = rayhit;
146 r->robj = OVOID;
147 r->ro = NULL;
148 r->rox = NULL;
149 r->rxt = r->rmt = r->rot = FHUGE;
150 VCOPY(r->rop, r->rorg);
151 r->ron[0] = -r->rdir[0]; r->ron[1] = -r->rdir[1]; r->ron[2] = -r->rdir[2];
152 r->rod = 1.0;
153 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
154 r->rflips = 0;
155 r->uv[0] = r->uv[1] = 0.0;
156 setscolor(r->pcol, 1.0, 1.0, 1.0);
157 scolorblack(r->mcol);
158 scolorblack(r->rcol);
159 }
160
161
162 void
163 raytrace( /* trace a ray and compute its value */
164 RAY *r
165 )
166 {
167 if (localhit(r, &thescene))
168 raycont(r); /* hit local surface, evaluate */
169 else if (r->ro == &Aftplane) {
170 r->ro = NULL; /* hit aft clipping plane */
171 r->rot = FHUGE;
172 } else if (sourcehit(r))
173 rayshade(r, r->ro->omod); /* distant source */
174
175 if (trace != NULL)
176 (*trace)(r); /* trace execution */
177
178 rayparticipate(r); /* for participating medium */
179 }
180
181
182 void
183 raycont( /* check for clipped object and continue */
184 RAY *r
185 )
186 {
187 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
188 !rayshade(r, r->ro->omod))
189 raytrans(r);
190 }
191
192
193 void
194 raytrans( /* transmit ray as is */
195 RAY *r
196 )
197 {
198 RAY tr;
199
200 rayorigin(&tr, TRANS, r, NULL); /* always continue */
201 VCOPY(tr.rdir, r->rdir);
202 rayvalue(&tr);
203 copyscolor(r->mcol, tr.mcol);
204 copyscolor(r->rcol, tr.rcol);
205 r->rmt = r->rot + tr.rmt;
206 r->rxt = r->rot + tr.rxt;
207 }
208
209
210 int
211 raytirrad( /* irradiance hack */
212 OBJREC *m,
213 RAY *r
214 )
215 {
216 if (m->otype != MAT_CLIP && ismaterial(m->otype)) {
217 if (istransp(m) || isBSDFproxy(m)) {
218 raytrans(r);
219 return(1);
220 }
221 if (!islight(m->otype)) {
222 setscolor(r->pcol, 1.0, 1.0, 1.0);
223 return((*ofun[Lamb.otype].funp)(&Lamb, r));
224 }
225 }
226 return(0); /* not a qualifying surface */
227 }
228
229
230 int
231 rayshade( /* shade ray r with material mod */
232 RAY *r,
233 int mod
234 )
235 {
236 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
237 OBJREC *m;
238
239 r->rxt = r->rot; /* preset effective ray length */
240 for ( ; mod != OVOID; mod = m->omod) {
241 m = objptr(mod);
242 /****** unnecessary test since modifier() is always called
243 if (!ismodifier(m->otype)) {
244 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
245 error(USER, errmsg);
246 }
247 ******/
248 /* hack for irradiance calculation */
249 if (tst_irrad && raytirrad(m, r))
250 return(1);
251
252 if ((*ofun[m->otype].funp)(m, r))
253 return(1); /* materials call raytexture() */
254 }
255 return(0); /* no material! */
256 }
257
258
259 void
260 rayparticipate( /* compute ray medium participation */
261 RAY *r
262 )
263 {
264 SCOLOR ce, ca;
265 double re, ge, be;
266
267 if (intens(r->cext) <= 1./FHUGE)
268 return; /* no medium */
269 re = r->rot*colval(r->cext,RED);
270 ge = r->rot*colval(r->cext,GRN);
271 be = r->rot*colval(r->cext,BLU);
272 if (r->crtype & SHADOW) { /* no scattering for sources */
273 re *= 1. - colval(r->albedo,RED);
274 ge *= 1. - colval(r->albedo,GRN);
275 be *= 1. - colval(r->albedo,BLU);
276 }
277 setscolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
278 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
279 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
280 smultscolor(r->rcol, ce); /* path extinction */
281 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
282 return; /* no scattering */
283
284 /* PMAP: indirect inscattering accounted for by volume photons? */
285 if (!volumePhotonMapping) {
286 setscolor(ca,
287 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
288 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
289 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
290 saddscolor(r->rcol, ca); /* ambient in scattering */
291 }
292
293 srcscatter(r); /* source in scattering */
294 }
295
296
297 void
298 raytexture( /* get material modifiers */
299 RAY *r,
300 OBJECT mod
301 )
302 {
303 OBJREC *m;
304 /* execute textures and patterns */
305 for ( ; mod != OVOID; mod = m->omod) {
306 m = objptr(mod);
307 /****** unnecessary test since modifier() is always called
308 if (!ismodifier(m->otype)) {
309 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
310 error(USER, errmsg);
311 }
312 ******/
313 if ((*ofun[m->otype].funp)(m, r)) {
314 sprintf(errmsg, "conflicting material \"%s\"",
315 m->oname);
316 objerror(r->ro, USER, errmsg);
317 }
318 }
319 }
320
321
322 int
323 raymixture( /* mix modifiers */
324 RAY *r,
325 OBJECT fore,
326 OBJECT back,
327 double coef
328 )
329 {
330 RAY fr, br;
331 double mfore, mback;
332 int foremat, backmat;
333 int i;
334 /* bound coefficient */
335 if (coef > 1.0)
336 coef = 1.0;
337 else if (coef < 0.0)
338 coef = 0.0;
339 /* compute foreground and background */
340 foremat = backmat = 0;
341 /* foreground */
342 fr = *r;
343 if (coef > FTINY) {
344 fr.rweight *= coef;
345 scalescolor(fr.rcoef, coef);
346 foremat = rayshade(&fr, fore);
347 }
348 /* background */
349 br = *r;
350 if (coef < 1.0-FTINY) {
351 br.rweight *= 1.0-coef;
352 scalescolor(br.rcoef, 1.0-coef);
353 backmat = rayshade(&br, back);
354 }
355 /* check for transparency */
356 if (backmat ^ foremat) {
357 if (backmat && coef > FTINY)
358 raytrans(&fr);
359 else if (foremat && coef < 1.0-FTINY)
360 raytrans(&br);
361 }
362 /* mix perturbations */
363 for (i = 0; i < 3; i++)
364 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
365 /* mix pattern colors */
366 scalescolor(fr.pcol, coef);
367 scalescolor(br.pcol, 1.0-coef);
368 copyscolor(r->pcol, fr.pcol);
369 saddscolor(r->pcol, br.pcol);
370 /* return value tells if material */
371 if (!foremat & !backmat)
372 return(0);
373 /* mix returned ray values */
374 scalescolor(fr.rcol, coef);
375 scalescolor(br.rcol, 1.0-coef);
376 copyscolor(r->rcol, fr.rcol);
377 saddscolor(r->rcol, br.rcol);
378 scalescolor(fr.mcol, coef);
379 scalescolor(br.mcol, 1.0-coef);
380 copyscolor(r->mcol, fr.mcol);
381 saddscolor(r->mcol, br.mcol);
382 mfore = pbright(fr.mcol); mback = pbright(br.mcol);
383 r->rmt = mfore > mback ? fr.rmt : br.rmt;
384 r->rxt = pbright(fr.rcol)-mfore > pbright(br.rcol)-mback ?
385 fr.rxt : br.rxt;
386 return(1);
387 }
388
389
390 double
391 raydist( /* compute (cumulative) ray distance */
392 const RAY *r,
393 int flags
394 )
395 {
396 double sum = 0.0;
397
398 while (r != NULL && r->crtype&flags) {
399 sum += r->rot;
400 r = r->parent;
401 }
402 return(sum);
403 }
404
405
406 void
407 raycontrib( /* compute (cumulative) ray contribution */
408 SCOLOR rc,
409 const RAY *r,
410 int flags
411 )
412 {
413 static int warnedPM = 0;
414
415 setscolor(rc, 1., 1., 1.);
416
417 while (r != NULL && r->crtype&flags) {
418 smultscolor(rc, r->rcoef);
419 /* check for participating medium */
420 if (!warnedPM && (bright(r->cext) > FTINY) |
421 (bright(r->albedo) > FTINY)) {
422 error(WARNING,
423 "ray contribution calculation does not support participating media");
424 warnedPM++;
425 }
426 r = r->parent;
427 }
428 }
429
430
431 double
432 raynormal( /* compute perturbed normal for ray */
433 FVECT norm,
434 RAY *r
435 )
436 {
437 double newdot;
438 int i;
439
440 /* The perturbation is added to the surface normal to obtain
441 * the new normal. If the new normal would affect the surface
442 * orientation wrt. the ray, a correction is made. The method is
443 * still fraught with problems since reflected rays and similar
444 * directions calculated from the surface normal may spawn rays behind
445 * the surface. The only solution is to curb textures at high
446 * incidence (namely, keep DOT(rdir,pert) < Rdot).
447 */
448
449 for (i = 0; i < 3; i++)
450 norm[i] = r->ron[i] + r->pert[i];
451
452 if (normalize(norm) == 0.0) {
453 objerror(r->ro, WARNING, "illegal normal perturbation");
454 VCOPY(norm, r->ron);
455 return(r->rod);
456 }
457 newdot = -DOT(norm, r->rdir);
458 if ((newdot > 0.0) ^ (r->rod > 0.0)) { /* fix orientation */
459 for (i = 0; i < 3; i++)
460 norm[i] += 2.0*newdot*r->rdir[i];
461 newdot = -newdot;
462 }
463 return(newdot);
464 }
465
466
467 void
468 newrayxf( /* get new tranformation matrix for ray */
469 RAY *r
470 )
471 {
472 static struct xfn {
473 struct xfn *next;
474 FULLXF xf;
475 } xfseed = { &xfseed }, *xflast = &xfseed;
476 struct xfn *xp;
477 const RAY *rp;
478
479 /*
480 * Search for transform in circular list that
481 * has no associated ray in the tree.
482 */
483 xp = xflast;
484 for (rp = r->parent; rp != NULL; rp = rp->parent)
485 if (rp->rox == &xp->xf) { /* xp in use */
486 xp = xp->next; /* move to next */
487 if (xp == xflast) { /* need new one */
488 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
489 if (xp == NULL)
490 error(SYSTEM,
491 "out of memory in newrayxf");
492 /* insert in list */
493 xp->next = xflast->next;
494 xflast->next = xp;
495 break; /* we're done */
496 }
497 rp = r; /* start check over */
498 }
499 /* got it */
500 r->rox = &xp->xf;
501 xflast = xp;
502 }
503
504
505 void
506 flipsurface( /* reverse surface orientation */
507 RAY *r
508 )
509 {
510 r->rod = -r->rod;
511 r->ron[0] = -r->ron[0];
512 r->ron[1] = -r->ron[1];
513 r->ron[2] = -r->ron[2];
514 r->pert[0] = -r->pert[0];
515 r->pert[1] = -r->pert[1];
516 r->pert[2] = -r->pert[2];
517 r->rflips++;
518 }
519
520
521 int
522 rayreject( /* check if candidate hit is worse than current */
523 OBJREC *o,
524 RAY *r,
525 double t,
526 double rod
527 )
528 {
529 OBJREC *mnew, *mray;
530
531 if ((t <= FTINY) | (t > r->rot + FTINY))
532 return(1);
533 if (t < r->rot - FTINY) /* is new hit significantly closer? */
534 return(0);
535 /* coincident point, so decide... */
536 if (o == r->ro)
537 return(1); /* shouldn't happen */
538 if (r->ro == NULL)
539 return(0); /* ditto */
540 mnew = findmaterial(o);
541 mray = findmaterial(r->ro); /* check material transparencies */
542 if (mnew == NULL) {
543 if (mray != NULL)
544 return(1); /* old has material, new does not */
545 } else if (mray == NULL) {
546 return(0); /* new has material, old does not */
547 } else if (istransp(mnew)) {
548 if (!istransp(mray))
549 return(1); /* new is transparent, old is not */
550 } else if (istransp(mray)) {
551 return(0); /* old is transparent, new is not */
552 }
553 if (rod <= 0) { /* check which side we hit */
554 if (r->rod > 0)
555 return(1); /* old hit front, new did not */
556 } else if (r->rod <= 0) {
557 return(0); /* new hit front, old did not */
558 }
559 /* earlier modifier definition wins tie */
560 return (r->ro->omod >= o->omod);
561 }
562
563 void
564 rayhit( /* standard ray hit test */
565 OBJECT *oset,
566 RAY *r
567 )
568 {
569 OBJREC *o;
570 int i;
571
572 for (i = oset[0]; i > 0; i--) {
573 o = objptr(oset[i]);
574 if ((*ofun[o->otype].funp)(o, r))
575 r->robj = oset[i];
576 }
577 }
578
579
580 int
581 localhit( /* check for hit in the octree */
582 RAY *r,
583 CUBE *scene
584 )
585 {
586 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
587 FVECT curpos; /* current cube position */
588 int sflags; /* sign flags */
589 double t, dt;
590 int i;
591
592 nrays++; /* increment trace counter */
593 sflags = 0;
594 for (i = 0; i < 3; i++) {
595 curpos[i] = r->rorg[i];
596 if (r->rdir[i] > 1e-7)
597 sflags |= 1 << i;
598 else if (r->rdir[i] < -1e-7)
599 sflags |= 0x10 << i;
600 }
601 if (!sflags) {
602 error(WARNING, "zero ray direction in localhit");
603 return(0);
604 }
605 /* start off assuming nothing hit */
606 if (r->rmax > FTINY) { /* except aft plane if one */
607 r->ro = &Aftplane;
608 r->rot = r->rmax;
609 VSUM(r->rop, r->rorg, r->rdir, r->rot);
610 }
611 /* find global cube entrance point */
612 t = 0.0;
613 if (!incube(scene, curpos)) {
614 /* find distance to entry */
615 for (i = 0; i < 3; i++) {
616 /* plane in our direction */
617 if (sflags & 1<<i)
618 dt = scene->cuorg[i];
619 else if (sflags & 0x10<<i)
620 dt = scene->cuorg[i] + scene->cusize;
621 else
622 continue;
623 /* distance to the plane */
624 dt = (dt - r->rorg[i])/r->rdir[i];
625 if (dt > t)
626 t = dt; /* farthest face is the one */
627 }
628 t += FTINY; /* fudge to get inside cube */
629 if (t >= r->rot) /* clipped already */
630 return(0);
631 /* advance position */
632 VSUM(curpos, curpos, r->rdir, t);
633
634 if (!incube(scene, curpos)) /* non-intersecting ray */
635 return(0);
636 }
637 cxset[0] = 0;
638 raymove(curpos, cxset, sflags, r, scene);
639 return((r->ro != NULL) & (r->ro != &Aftplane));
640 }
641
642
643 static int
644 raymove( /* check for hit as we move */
645 FVECT pos, /* current position, modified herein */
646 OBJECT *cxs, /* checked objects, modified by checkhit */
647 int dirf, /* direction indicators to speed tests */
648 RAY *r,
649 CUBE *cu
650 )
651 {
652 int ax;
653 double dt, t;
654
655 if (istree(cu->cutree)) { /* recurse on subcubes */
656 CUBE cukid;
657 int br, sgn;
658
659 cukid.cusize = cu->cusize * 0.5; /* find subcube */
660 VCOPY(cukid.cuorg, cu->cuorg);
661 br = 0;
662 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
663 cukid.cuorg[0] += cukid.cusize;
664 br |= 1;
665 }
666 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
667 cukid.cuorg[1] += cukid.cusize;
668 br |= 2;
669 }
670 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
671 cukid.cuorg[2] += cukid.cusize;
672 br |= 4;
673 }
674 for ( ; ; ) {
675 cukid.cutree = octkid(cu->cutree, br);
676 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
677 return(RAYHIT);
678 sgn = 1 << ax;
679 if (sgn & dirf) /* positive axis? */
680 if (sgn & br)
681 return(ax); /* overflow */
682 else {
683 cukid.cuorg[ax] += cukid.cusize;
684 br |= sgn;
685 }
686 else
687 if (sgn & br) {
688 cukid.cuorg[ax] -= cukid.cusize;
689 br &= ~sgn;
690 } else
691 return(ax); /* underflow */
692 }
693 /*NOTREACHED*/
694 }
695 if (isfull(cu->cutree)) {
696 if (checkhit(r, cu, cxs))
697 return(RAYHIT);
698 } else if (r->ro == &Aftplane && incube(cu, r->rop))
699 return(RAYHIT);
700 /* advance to next cube */
701 if (dirf&0x11) {
702 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
703 t = (dt - pos[0])/r->rdir[0];
704 ax = 0;
705 } else
706 t = FHUGE;
707 if (dirf&0x22) {
708 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
709 dt = (dt - pos[1])/r->rdir[1];
710 if (dt < t) {
711 t = dt;
712 ax = 1;
713 }
714 }
715 if (dirf&0x44) {
716 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
717 dt = (dt - pos[2])/r->rdir[2];
718 if (dt < t) {
719 t = dt;
720 ax = 2;
721 }
722 }
723 VSUM(pos, pos, r->rdir, t);
724 return(ax);
725 }
726
727
728 static int
729 checkhit( /* check for hit in full cube */
730 RAY *r,
731 CUBE *cu,
732 OBJECT *cxs
733 )
734 {
735 OBJECT oset[MAXSET+1];
736
737 objset(oset, cu->cutree);
738 checkset(oset, cxs); /* avoid double-checking */
739
740 (*r->hitf)(oset, r); /* test for hit in set */
741
742 if (r->robj == OVOID)
743 return(0); /* no scores yet */
744
745 return(incube(cu, r->rop)); /* hit OK if in current cube */
746 }
747
748
749 static void
750 checkset( /* modify checked set and set to check */
751 OBJECT *os, /* os' = os - cs */
752 OBJECT *cs /* cs' = cs + os */
753 )
754 {
755 OBJECT cset[MAXCSET+MAXSET+1];
756 int i, j;
757 int k;
758 /* copy os in place, cset <- cs */
759 cset[0] = 0;
760 k = 0;
761 for (i = j = 1; i <= os[0]; i++) {
762 while (j <= cs[0] && cs[j] < os[i])
763 cset[++cset[0]] = cs[j++];
764 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
765 os[++k] = os[i];
766 cset[++cset[0]] = os[i];
767 }
768 }
769 if (!(os[0] = k)) /* new "to check" set size */
770 return; /* special case */
771 while (j <= cs[0]) /* get the rest of cs */
772 cset[++cset[0]] = cs[j++];
773 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
774 cset[0] = MAXCSET;
775 /* setcopy(cs, cset); */ /* copy cset back to cs */
776 os = cset;
777 for (i = os[0]; i-- >= 0; )
778 *cs++ = *os++;
779 }