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root/radiance/ray/src/rt/raytrace.c
Revision: 2.36
Committed: Tue Mar 4 19:02:22 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.35: +23 -10 lines
Log Message:
Modified new ray hit interface to check whole sets at a time

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.36 static const char RCSid[] = "$Id$";
3 greg 1.1 #endif
4     /*
5     * raytrace.c - routines for tracing and shading rays.
6     *
7 greg 2.34 * External symbols declared in ray.h
8     */
9    
10 greg 2.35 #include "copyright.h"
11 greg 1.1
12     #include "ray.h"
13    
14     #include "otypes.h"
15    
16 greg 1.15 #include "otspecial.h"
17    
18 greg 2.3 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
19    
20 greg 2.6 unsigned long raynum = 0; /* next unique ray number */
21     unsigned long nrays = 0; /* number of calls to localhit */
22 greg 1.1
23 greg 1.23 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
24 greg 1.15 OBJREC Lamb = {
25     OVOID, MAT_PLASTIC, "Lambertian",
26 greg 2.2 {0, 5, NULL, Lambfa}, NULL,
27 greg 1.15 }; /* a Lambertian surface */
28    
29 greg 2.17 OBJREC Aftplane; /* aft clipping plane object */
30 greg 2.16
31 greg 2.34 static int raymove(), checkhit();
32     static void checkset();
33 greg 2.5
34 gwlarson 2.33 #ifndef MAXLOOP
35     #define MAXLOOP 0 /* modifier loop detection */
36     #endif
37 greg 1.1
38     #define RAYHIT (-1) /* return value for intercepted ray */
39    
40    
41 greg 2.34 int
42 greg 1.1 rayorigin(r, ro, rt, rw) /* start new ray from old one */
43     register RAY *r, *ro;
44     int rt;
45     double rw;
46     {
47 gwlarson 2.31 double re;
48    
49 greg 1.1 if ((r->parent = ro) == NULL) { /* primary ray */
50     r->rlvl = 0;
51     r->rweight = rw;
52     r->crtype = r->rtype = rt;
53     r->rsrc = -1;
54     r->clipset = NULL;
55 greg 1.21 r->revf = raytrace;
56 greg 2.23 copycolor(r->cext, cextinction);
57 greg 2.26 copycolor(r->albedo, salbedo);
58 greg 2.23 r->gecc = seccg;
59     r->slights = NULL;
60 greg 1.1 } else { /* spawned ray */
61     r->rlvl = ro->rlvl;
62     if (rt & RAYREFL) {
63     r->rlvl++;
64     r->rsrc = -1;
65     r->clipset = ro->clipset;
66 greg 2.22 r->rmax = 0.0;
67 greg 1.1 } else {
68     r->rsrc = ro->rsrc;
69     r->clipset = ro->newcset;
70 greg 2.22 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
71 greg 1.1 }
72 greg 1.21 r->revf = ro->revf;
73 greg 2.23 copycolor(r->cext, ro->cext);
74 greg 2.26 copycolor(r->albedo, ro->albedo);
75 greg 2.23 r->gecc = ro->gecc;
76     r->slights = ro->slights;
77 greg 1.1 r->crtype = ro->crtype | (r->rtype = rt);
78     VCOPY(r->rorg, ro->rop);
79 gwlarson 2.31 r->rweight = ro->rweight * rw;
80     /* estimate absorption */
81     re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
82     colval(ro->cext,RED) : colval(ro->cext,GRN);
83     if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
84     if (re > 0.)
85     r->rweight *= exp(-re*ro->rot);
86 greg 1.1 }
87 greg 1.22 rayclear(r);
88     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
89     }
90    
91    
92 greg 2.34 void
93 greg 1.22 rayclear(r) /* clear a ray for (re)evaluation */
94     register RAY *r;
95     {
96 greg 1.20 r->rno = raynum++;
97 greg 1.1 r->newcset = r->clipset;
98 greg 2.36 r->hitf = rayhit;
99 greg 2.28 r->robj = OVOID;
100 greg 2.17 r->ro = NULL;
101 greg 2.34 r->rox = NULL;
102 gregl 2.29 r->rt = r->rot = FHUGE;
103 greg 1.1 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
104     setcolor(r->pcol, 1.0, 1.0, 1.0);
105     setcolor(r->rcol, 0.0, 0.0, 0.0);
106     }
107    
108    
109 greg 2.34 void
110 greg 1.21 raytrace(r) /* trace a ray and compute its value */
111 greg 1.8 RAY *r;
112 greg 1.1 {
113 greg 1.15 if (localhit(r, &thescene))
114 greg 2.24 raycont(r); /* hit local surface, evaluate */
115 greg 2.16 else if (r->ro == &Aftplane) {
116 greg 2.23 r->ro = NULL; /* hit aft clipping plane */
117 greg 2.16 r->rot = FHUGE;
118     } else if (sourcehit(r))
119 greg 2.24 rayshade(r, r->ro->omod); /* distant source */
120 greg 1.1
121 greg 2.23 rayparticipate(r); /* for participating medium */
122    
123 greg 1.1 if (trace != NULL)
124     (*trace)(r); /* trace execution */
125     }
126    
127    
128 greg 2.34 void
129 greg 1.8 raycont(r) /* check for clipped object and continue */
130     register RAY *r;
131     {
132 greg 2.7 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
133 greg 2.24 !rayshade(r, r->ro->omod))
134 greg 1.8 raytrans(r);
135     }
136    
137    
138 greg 2.34 void
139 greg 1.1 raytrans(r) /* transmit ray as is */
140 greg 1.8 register RAY *r;
141 greg 1.1 {
142     RAY tr;
143    
144     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
145     VCOPY(tr.rdir, r->rdir);
146     rayvalue(&tr);
147     copycolor(r->rcol, tr.rcol);
148 greg 1.10 r->rt = r->rot + tr.rt;
149 greg 1.1 }
150     }
151    
152    
153 greg 2.34 int
154 greg 1.1 rayshade(r, mod) /* shade ray r with material mod */
155     register RAY *r;
156     int mod;
157     {
158 greg 2.9 int gotmat;
159 greg 1.1 register OBJREC *m;
160 gwlarson 2.33 #if MAXLOOP
161     static int depth = 0;
162 greg 1.1 /* check for infinite loop */
163     if (depth++ >= MAXLOOP)
164 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
165 gwlarson 2.33 #endif
166 greg 1.19 r->rt = r->rot; /* set effective ray length */
167 greg 2.9 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
168 greg 1.1 m = objptr(mod);
169 greg 1.4 /****** unnecessary test since modifier() is always called
170 greg 1.1 if (!ismodifier(m->otype)) {
171     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
172     error(USER, errmsg);
173     }
174 greg 1.4 ******/
175 greg 1.16 /* hack for irradiance calculation */
176     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
177     if (irr_ignore(m->otype)) {
178 gwlarson 2.33 #if MAXLOOP
179 greg 1.16 depth--;
180 gwlarson 2.33 #endif
181 greg 1.16 raytrans(r);
182 greg 2.15 return(1);
183 greg 1.16 }
184 greg 1.18 if (!islight(m->otype))
185 greg 1.16 m = &Lamb;
186     }
187 greg 2.9 /* materials call raytexture */
188     gotmat = (*ofun[m->otype].funp)(m, r);
189 greg 1.1 }
190 gwlarson 2.33 #if MAXLOOP
191 greg 2.9 depth--;
192 gwlarson 2.33 #endif
193 greg 2.9 return(gotmat);
194 greg 2.23 }
195    
196    
197 greg 2.34 void
198 greg 2.23 rayparticipate(r) /* compute ray medium participation */
199     register RAY *r;
200     {
201     COLOR ce, ca;
202     double re, ge, be;
203    
204     if (intens(r->cext) <= 1./FHUGE)
205     return; /* no medium */
206 greg 2.27 re = r->rot*colval(r->cext,RED);
207     ge = r->rot*colval(r->cext,GRN);
208     be = r->rot*colval(r->cext,BLU);
209 greg 2.26 if (r->crtype & SHADOW) { /* no scattering for sources */
210     re *= 1. - colval(r->albedo,RED);
211     ge *= 1. - colval(r->albedo,GRN);
212     be *= 1. - colval(r->albedo,BLU);
213     }
214     setcolor(ce, re<=0. ? 1. : re>92. ? 0. : exp(-re),
215     ge<=0. ? 1. : ge>92. ? 0. : exp(-ge),
216     be<=0. ? 1. : be>92. ? 0. : exp(-be));
217 greg 2.23 multcolor(r->rcol, ce); /* path absorption */
218 greg 2.26 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
219 greg 2.23 return; /* no scattering */
220 greg 2.26 setcolor(ca,
221     colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
222     colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
223     colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
224 greg 2.23 addcolor(r->rcol, ca); /* ambient in scattering */
225     srcscatter(r); /* source in scattering */
226 greg 1.1 }
227    
228    
229     raytexture(r, mod) /* get material modifiers */
230     RAY *r;
231     int mod;
232     {
233 gwlarson 2.33 register OBJREC *m;
234     #if MAXLOOP
235 greg 1.1 static int depth = 0;
236     /* check for infinite loop */
237     if (depth++ >= MAXLOOP)
238     objerror(r->ro, USER, "modifier loop");
239 gwlarson 2.33 #endif
240 greg 1.1 /* execute textures and patterns */
241     for ( ; mod != OVOID; mod = m->omod) {
242     m = objptr(mod);
243 greg 2.9 /****** unnecessary test since modifier() is always called
244     if (!ismodifier(m->otype)) {
245 greg 1.1 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
246     error(USER, errmsg);
247     }
248 greg 2.9 ******/
249 greg 2.20 if ((*ofun[m->otype].funp)(m, r)) {
250     sprintf(errmsg, "conflicting material \"%s\"",
251     m->oname);
252     objerror(r->ro, USER, errmsg);
253     }
254 greg 1.1 }
255 gwlarson 2.33 #if MAXLOOP
256 greg 1.1 depth--; /* end here */
257 gwlarson 2.33 #endif
258 greg 1.1 }
259    
260    
261 greg 2.34 int
262 greg 1.1 raymixture(r, fore, back, coef) /* mix modifiers */
263     register RAY *r;
264     OBJECT fore, back;
265     double coef;
266     {
267 greg 2.9 RAY fr, br;
268     int foremat, backmat;
269 greg 1.1 register int i;
270 greg 2.24 /* bound coefficient */
271 greg 1.1 if (coef > 1.0)
272     coef = 1.0;
273     else if (coef < 0.0)
274     coef = 0.0;
275 greg 2.13 /* compute foreground and background */
276 greg 2.24 foremat = backmat = 0;
277 greg 2.9 /* foreground */
278     copystruct(&fr, r);
279 greg 2.24 if (coef > FTINY)
280 greg 2.9 foremat = rayshade(&fr, fore);
281     /* background */
282     copystruct(&br, r);
283 greg 2.24 if (coef < 1.0-FTINY)
284 greg 2.9 backmat = rayshade(&br, back);
285 greg 2.24 /* check for transparency */
286     if (backmat ^ foremat)
287 gwlarson 2.33 if (backmat && coef > FTINY)
288 greg 2.24 raytrans(&fr);
289 gwlarson 2.33 else if (foremat && coef < 1.0-FTINY)
290 greg 2.24 raytrans(&br);
291 greg 2.12 /* mix perturbations */
292 greg 1.1 for (i = 0; i < 3; i++)
293 greg 2.12 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
294     /* mix pattern colors */
295 greg 2.9 scalecolor(fr.pcol, coef);
296     scalecolor(br.pcol, 1.0-coef);
297 greg 2.12 copycolor(r->pcol, fr.pcol);
298     addcolor(r->pcol, br.pcol);
299 greg 2.24 /* return value tells if material */
300     if (!foremat & !backmat)
301     return(0);
302 greg 2.12 /* mix returned ray values */
303 greg 2.24 scalecolor(fr.rcol, coef);
304     scalecolor(br.rcol, 1.0-coef);
305     copycolor(r->rcol, fr.rcol);
306     addcolor(r->rcol, br.rcol);
307     r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
308     return(1);
309 greg 1.1 }
310    
311    
312     double
313 greg 2.21 raydist(r, flags) /* compute (cumulative) ray distance */
314     register RAY *r;
315     register int flags;
316     {
317     double sum = 0.0;
318    
319     while (r != NULL && r->crtype&flags) {
320     sum += r->rot;
321     r = r->parent;
322     }
323     return(sum);
324     }
325    
326    
327     double
328 greg 1.1 raynormal(norm, r) /* compute perturbed normal for ray */
329     FVECT norm;
330     register RAY *r;
331     {
332     double newdot;
333     register int i;
334    
335     /* The perturbation is added to the surface normal to obtain
336     * the new normal. If the new normal would affect the surface
337     * orientation wrt. the ray, a correction is made. The method is
338     * still fraught with problems since reflected rays and similar
339     * directions calculated from the surface normal may spawn rays behind
340     * the surface. The only solution is to curb textures at high
341 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
342 greg 1.1 */
343    
344     for (i = 0; i < 3; i++)
345     norm[i] = r->ron[i] + r->pert[i];
346    
347     if (normalize(norm) == 0.0) {
348     objerror(r->ro, WARNING, "illegal normal perturbation");
349     VCOPY(norm, r->ron);
350     return(r->rod);
351     }
352     newdot = -DOT(norm, r->rdir);
353     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
354     for (i = 0; i < 3; i++)
355     norm[i] += 2.0*newdot*r->rdir[i];
356     newdot = -newdot;
357     }
358     return(newdot);
359 greg 1.12 }
360    
361    
362 greg 2.34 void
363 greg 1.12 newrayxf(r) /* get new tranformation matrix for ray */
364     RAY *r;
365     {
366     static struct xfn {
367     struct xfn *next;
368     FULLXF xf;
369     } xfseed = { &xfseed }, *xflast = &xfseed;
370     register struct xfn *xp;
371     register RAY *rp;
372    
373     /*
374     * Search for transform in circular list that
375     * has no associated ray in the tree.
376     */
377     xp = xflast;
378     for (rp = r->parent; rp != NULL; rp = rp->parent)
379     if (rp->rox == &xp->xf) { /* xp in use */
380     xp = xp->next; /* move to next */
381     if (xp == xflast) { /* need new one */
382 greg 2.34 xp = (struct xfn *)malloc(sizeof(struct xfn));
383 greg 1.12 if (xp == NULL)
384     error(SYSTEM,
385     "out of memory in newrayxf");
386     /* insert in list */
387     xp->next = xflast->next;
388     xflast->next = xp;
389     break; /* we're done */
390     }
391     rp = r; /* start check over */
392     }
393     /* got it */
394     r->rox = &xp->xf;
395     xflast = xp;
396 greg 1.1 }
397    
398    
399 greg 2.34 void
400 greg 1.1 flipsurface(r) /* reverse surface orientation */
401     register RAY *r;
402     {
403     r->rod = -r->rod;
404     r->ron[0] = -r->ron[0];
405     r->ron[1] = -r->ron[1];
406     r->ron[2] = -r->ron[2];
407     r->pert[0] = -r->pert[0];
408     r->pert[1] = -r->pert[1];
409     r->pert[2] = -r->pert[2];
410     }
411    
412    
413 greg 2.36 void
414     rayhit(oset, r) /* standard ray hit test */
415     OBJECT *oset;
416     RAY *r;
417     {
418     OBJREC *o;
419     int i;
420    
421     for (i = oset[0]; i > 0; i--) {
422     o = objptr(oset[i]);
423     if ((*ofun[o->otype].funp)(o, r))
424     r->robj = oset[i];
425     }
426     }
427    
428    
429 greg 2.34 int
430 greg 1.1 localhit(r, scene) /* check for hit in the octree */
431     register RAY *r;
432     register CUBE *scene;
433     {
434 greg 2.3 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
435 greg 1.1 FVECT curpos; /* current cube position */
436 greg 1.11 int sflags; /* sign flags */
437 greg 1.1 double t, dt;
438     register int i;
439    
440 greg 1.21 nrays++; /* increment trace counter */
441 greg 1.11 sflags = 0;
442 greg 1.1 for (i = 0; i < 3; i++) {
443     curpos[i] = r->rorg[i];
444 greg 2.8 if (r->rdir[i] > 1e-7)
445 greg 1.11 sflags |= 1 << i;
446 greg 2.8 else if (r->rdir[i] < -1e-7)
447 greg 1.11 sflags |= 0x10 << i;
448 greg 1.1 }
449 greg 1.17 if (sflags == 0)
450     error(CONSISTENCY, "zero ray direction in localhit");
451 greg 2.17 /* start off assuming nothing hit */
452     if (r->rmax > FTINY) { /* except aft plane if one */
453     r->ro = &Aftplane;
454     r->rot = r->rmax;
455     for (i = 0; i < 3; i++)
456     r->rop[i] = r->rorg[i] + r->rot*r->rdir[i];
457     }
458     /* find global cube entrance point */
459 greg 1.1 t = 0.0;
460     if (!incube(scene, curpos)) {
461     /* find distance to entry */
462     for (i = 0; i < 3; i++) {
463     /* plane in our direction */
464 greg 1.11 if (sflags & 1<<i)
465 greg 1.1 dt = scene->cuorg[i];
466 greg 1.11 else if (sflags & 0x10<<i)
467 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
468     else
469     continue;
470     /* distance to the plane */
471     dt = (dt - r->rorg[i])/r->rdir[i];
472     if (dt > t)
473     t = dt; /* farthest face is the one */
474     }
475     t += FTINY; /* fudge to get inside cube */
476 greg 2.17 if (t >= r->rot) /* clipped already */
477     return(0);
478 greg 1.1 /* advance position */
479     for (i = 0; i < 3; i++)
480     curpos[i] += r->rdir[i]*t;
481    
482     if (!incube(scene, curpos)) /* non-intersecting ray */
483     return(0);
484     }
485 greg 2.3 cxset[0] = 0;
486 greg 2.19 raymove(curpos, cxset, sflags, r, scene);
487     return(r->ro != NULL & r->ro != &Aftplane);
488 greg 1.1 }
489    
490    
491     static int
492 greg 2.3 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
493     FVECT pos; /* current position, modified herein */
494     OBJECT *cxs; /* checked objects, modified by checkhit */
495 greg 1.11 int dirf; /* direction indicators to speed tests */
496 greg 1.1 register RAY *r;
497     register CUBE *cu;
498     {
499     int ax;
500     double dt, t;
501    
502     if (istree(cu->cutree)) { /* recurse on subcubes */
503     CUBE cukid;
504 greg 1.11 register int br, sgn;
505 greg 1.1
506     cukid.cusize = cu->cusize * 0.5; /* find subcube */
507     VCOPY(cukid.cuorg, cu->cuorg);
508     br = 0;
509     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
510     cukid.cuorg[0] += cukid.cusize;
511     br |= 1;
512     }
513     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
514     cukid.cuorg[1] += cukid.cusize;
515     br |= 2;
516     }
517     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
518     cukid.cuorg[2] += cukid.cusize;
519     br |= 4;
520     }
521     for ( ; ; ) {
522     cukid.cutree = octkid(cu->cutree, br);
523 greg 2.3 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
524 greg 1.1 return(RAYHIT);
525     sgn = 1 << ax;
526 greg 1.11 if (sgn & dirf) /* positive axis? */
527 greg 1.1 if (sgn & br)
528     return(ax); /* overflow */
529     else {
530     cukid.cuorg[ax] += cukid.cusize;
531     br |= sgn;
532     }
533 greg 1.11 else
534     if (sgn & br) {
535     cukid.cuorg[ax] -= cukid.cusize;
536     br &= ~sgn;
537     } else
538     return(ax); /* underflow */
539 greg 1.1 }
540     /*NOTREACHED*/
541     }
542 greg 2.18 if (isfull(cu->cutree)) {
543     if (checkhit(r, cu, cxs))
544     return(RAYHIT);
545     } else if (r->ro == &Aftplane && incube(cu, r->rop))
546 greg 1.1 return(RAYHIT);
547     /* advance to next cube */
548 greg 1.11 if (dirf&0x11) {
549     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
550 greg 1.1 t = (dt - pos[0])/r->rdir[0];
551     ax = 0;
552     } else
553     t = FHUGE;
554 greg 1.11 if (dirf&0x22) {
555     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
556 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
557     if (dt < t) {
558     t = dt;
559     ax = 1;
560     }
561     }
562 greg 1.11 if (dirf&0x44) {
563     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
564 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
565     if (dt < t) {
566     t = dt;
567     ax = 2;
568     }
569     }
570     pos[0] += r->rdir[0]*t;
571     pos[1] += r->rdir[1]*t;
572     pos[2] += r->rdir[2]*t;
573     return(ax);
574     }
575    
576    
577 greg 2.34 static int
578 greg 2.3 checkhit(r, cu, cxs) /* check for hit in full cube */
579 greg 1.1 register RAY *r;
580     CUBE *cu;
581 greg 2.3 OBJECT *cxs;
582 greg 1.1 {
583     OBJECT oset[MAXSET+1];
584    
585     objset(oset, cu->cutree);
586 greg 2.36 checkset(oset, cxs); /* avoid double-checking */
587    
588     (*r->hitf)(oset, r); /* test for hit in set */
589    
590     if (r->robj == OVOID)
591 greg 1.1 return(0); /* no scores yet */
592    
593     return(incube(cu, r->rop)); /* hit OK if in current cube */
594 greg 2.2 }
595    
596    
597 greg 2.34 static void
598 greg 2.2 checkset(os, cs) /* modify checked set and set to check */
599 greg 2.3 register OBJECT *os; /* os' = os - cs */
600     register OBJECT *cs; /* cs' = cs + os */
601 greg 2.2 {
602     OBJECT cset[MAXCSET+MAXSET+1];
603 greg 2.3 register int i, j;
604     int k;
605 greg 2.2 /* copy os in place, cset <- cs */
606     cset[0] = 0;
607     k = 0;
608     for (i = j = 1; i <= os[0]; i++) {
609     while (j <= cs[0] && cs[j] < os[i])
610     cset[++cset[0]] = cs[j++];
611     if (j > cs[0] || os[i] != cs[j]) { /* object to check */
612     os[++k] = os[i];
613     cset[++cset[0]] = os[i];
614     }
615     }
616 greg 2.3 if (!(os[0] = k)) /* new "to check" set size */
617     return; /* special case */
618 greg 2.2 while (j <= cs[0]) /* get the rest of cs */
619     cset[++cset[0]] = cs[j++];
620 greg 2.3 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
621 greg 2.2 cset[0] = MAXCSET;
622 greg 2.3 /* setcopy(cs, cset); */ /* copy cset back to cs */
623     os = cset;
624     for (i = os[0]; i-- >= 0; )
625     *cs++ = *os++;
626 greg 1.1 }