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root/radiance/ray/src/rt/raytrace.c
Revision: 2.22
Committed: Wed Dec 6 12:07:50 1995 UTC (28 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.21: +2 -3 lines
Log Message:
changed aft clipping plane to work through transparent surfaces

File Contents

# User Rev Content
1 greg 2.19 /* Copyright (c) 1995 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 2.3 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22    
23 greg 1.1 extern CUBE thescene; /* our scene */
24     extern int maxdepth; /* maximum recursion depth */
25     extern double minweight; /* minimum ray weight */
26 greg 1.15 extern int do_irrad; /* compute irradiance? */
27 greg 1.1
28 greg 2.6 unsigned long raynum = 0; /* next unique ray number */
29     unsigned long nrays = 0; /* number of calls to localhit */
30 greg 1.1
31 greg 1.23 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 greg 1.15 OBJREC Lamb = {
33     OVOID, MAT_PLASTIC, "Lambertian",
34 greg 2.2 {0, 5, NULL, Lambfa}, NULL,
35 greg 1.15 }; /* a Lambertian surface */
36    
37 greg 2.17 OBJREC Aftplane; /* aft clipping plane object */
38 greg 2.16
39 greg 2.5 static int raymove(), checkset(), checkhit();
40    
41 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
42 greg 1.1
43     #define RAYHIT (-1) /* return value for intercepted ray */
44    
45    
46     rayorigin(r, ro, rt, rw) /* start new ray from old one */
47     register RAY *r, *ro;
48     int rt;
49     double rw;
50     {
51     if ((r->parent = ro) == NULL) { /* primary ray */
52     r->rlvl = 0;
53     r->rweight = rw;
54     r->crtype = r->rtype = rt;
55     r->rsrc = -1;
56     r->clipset = NULL;
57 greg 1.21 r->revf = raytrace;
58 greg 1.1 } else { /* spawned ray */
59     r->rlvl = ro->rlvl;
60     if (rt & RAYREFL) {
61     r->rlvl++;
62     r->rsrc = -1;
63     r->clipset = ro->clipset;
64 greg 2.22 r->rmax = 0.0;
65 greg 1.1 } else {
66     r->rsrc = ro->rsrc;
67     r->clipset = ro->newcset;
68 greg 2.22 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
69 greg 1.1 }
70 greg 1.21 r->revf = ro->revf;
71 greg 1.1 r->rweight = ro->rweight * rw;
72     r->crtype = ro->crtype | (r->rtype = rt);
73     VCOPY(r->rorg, ro->rop);
74     }
75 greg 1.22 rayclear(r);
76     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
77     }
78    
79    
80     rayclear(r) /* clear a ray for (re)evaluation */
81     register RAY *r;
82     {
83 greg 1.20 r->rno = raynum++;
84 greg 1.1 r->newcset = r->clipset;
85 greg 2.17 r->ro = NULL;
86     r->rot = FHUGE;
87 greg 1.1 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
88     setcolor(r->pcol, 1.0, 1.0, 1.0);
89     setcolor(r->rcol, 0.0, 0.0, 0.0);
90 greg 1.10 r->rt = 0.0;
91 greg 1.1 }
92    
93    
94 greg 1.21 raytrace(r) /* trace a ray and compute its value */
95 greg 1.8 RAY *r;
96 greg 1.1 {
97     extern int (*trace)();
98 greg 2.9 int gotmat;
99 greg 1.1
100 greg 1.15 if (localhit(r, &thescene))
101 greg 2.9 gotmat = raycont(r);
102 greg 2.16 else if (r->ro == &Aftplane) {
103     r->ro = NULL;
104     r->rot = FHUGE;
105     } else if (sourcehit(r))
106 greg 2.9 gotmat = rayshade(r, r->ro->omod);
107 greg 1.1
108 greg 2.14 if (r->ro != NULL && !gotmat)
109 greg 2.9 objerror(r->ro, USER, "material not found");
110    
111 greg 1.1 if (trace != NULL)
112     (*trace)(r); /* trace execution */
113     }
114    
115    
116 greg 1.8 raycont(r) /* check for clipped object and continue */
117     register RAY *r;
118     {
119 greg 2.7 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
120 greg 2.9 r->ro->omod == OVOID) {
121 greg 1.8 raytrans(r);
122 greg 2.9 return(1);
123     }
124     return(rayshade(r, r->ro->omod));
125 greg 1.8 }
126    
127    
128 greg 1.1 raytrans(r) /* transmit ray as is */
129 greg 1.8 register RAY *r;
130 greg 1.1 {
131     RAY tr;
132    
133     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
134     VCOPY(tr.rdir, r->rdir);
135     rayvalue(&tr);
136     copycolor(r->rcol, tr.rcol);
137 greg 1.10 r->rt = r->rot + tr.rt;
138 greg 1.1 }
139     }
140    
141    
142     rayshade(r, mod) /* shade ray r with material mod */
143     register RAY *r;
144     int mod;
145     {
146     static int depth = 0;
147 greg 2.9 int gotmat;
148 greg 1.1 register OBJREC *m;
149     /* check for infinite loop */
150     if (depth++ >= MAXLOOP)
151 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
152 greg 1.19 r->rt = r->rot; /* set effective ray length */
153 greg 2.9 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
154 greg 1.1 m = objptr(mod);
155 greg 1.4 /****** unnecessary test since modifier() is always called
156 greg 1.1 if (!ismodifier(m->otype)) {
157     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
158     error(USER, errmsg);
159     }
160 greg 1.4 ******/
161 greg 1.16 /* hack for irradiance calculation */
162     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
163     if (irr_ignore(m->otype)) {
164     depth--;
165     raytrans(r);
166 greg 2.15 return(1);
167 greg 1.16 }
168 greg 1.18 if (!islight(m->otype))
169 greg 1.16 m = &Lamb;
170     }
171 greg 2.9 /* materials call raytexture */
172     gotmat = (*ofun[m->otype].funp)(m, r);
173 greg 1.1 }
174 greg 2.9 depth--;
175     return(gotmat);
176 greg 1.1 }
177    
178    
179     raytexture(r, mod) /* get material modifiers */
180     RAY *r;
181     int mod;
182     {
183     static int depth = 0;
184     register OBJREC *m;
185     /* check for infinite loop */
186     if (depth++ >= MAXLOOP)
187     objerror(r->ro, USER, "modifier loop");
188     /* execute textures and patterns */
189     for ( ; mod != OVOID; mod = m->omod) {
190     m = objptr(mod);
191 greg 2.9 /****** unnecessary test since modifier() is always called
192     if (!ismodifier(m->otype)) {
193 greg 1.1 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
194     error(USER, errmsg);
195     }
196 greg 2.9 ******/
197 greg 2.20 if ((*ofun[m->otype].funp)(m, r)) {
198     sprintf(errmsg, "conflicting material \"%s\"",
199     m->oname);
200     objerror(r->ro, USER, errmsg);
201     }
202 greg 1.1 }
203     depth--; /* end here */
204     }
205    
206    
207     raymixture(r, fore, back, coef) /* mix modifiers */
208     register RAY *r;
209     OBJECT fore, back;
210     double coef;
211     {
212 greg 2.9 RAY fr, br;
213     int foremat, backmat;
214 greg 1.1 register int i;
215     /* clip coefficient */
216     if (coef > 1.0)
217     coef = 1.0;
218     else if (coef < 0.0)
219     coef = 0.0;
220 greg 2.13 /* compute foreground and background */
221     foremat = backmat = -1;
222 greg 2.9 /* foreground */
223     copystruct(&fr, r);
224 greg 1.1 if (fore != OVOID && coef > FTINY)
225 greg 2.9 foremat = rayshade(&fr, fore);
226     /* background */
227     copystruct(&br, r);
228 greg 1.1 if (back != OVOID && coef < 1.0-FTINY)
229 greg 2.9 backmat = rayshade(&br, back);
230 greg 2.13 /* check */
231     if (foremat < 0)
232     if (backmat < 0)
233     foremat = backmat = 0;
234     else
235     foremat = backmat;
236     else if (backmat < 0)
237 greg 2.9 backmat = foremat;
238 greg 2.12 if ((foremat==0) != (backmat==0))
239 greg 2.10 objerror(r->ro, USER, "mixing material with non-material");
240 greg 2.12 /* mix perturbations */
241 greg 1.1 for (i = 0; i < 3; i++)
242 greg 2.12 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
243     /* mix pattern colors */
244 greg 2.9 scalecolor(fr.pcol, coef);
245     scalecolor(br.pcol, 1.0-coef);
246 greg 2.12 copycolor(r->pcol, fr.pcol);
247     addcolor(r->pcol, br.pcol);
248     /* mix returned ray values */
249     if (foremat) {
250     scalecolor(fr.rcol, coef);
251     scalecolor(br.rcol, 1.0-coef);
252     copycolor(r->rcol, fr.rcol);
253     addcolor(r->rcol, br.rcol);
254 greg 2.10 r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
255 greg 2.12 }
256 greg 2.9 /* return value tells if material */
257     return(foremat);
258 greg 1.1 }
259    
260    
261     double
262 greg 2.21 raydist(r, flags) /* compute (cumulative) ray distance */
263     register RAY *r;
264     register int flags;
265     {
266     double sum = 0.0;
267    
268     while (r != NULL && r->crtype&flags) {
269     sum += r->rot;
270     r = r->parent;
271     }
272     return(sum);
273     }
274    
275    
276     double
277 greg 1.1 raynormal(norm, r) /* compute perturbed normal for ray */
278     FVECT norm;
279     register RAY *r;
280     {
281     double newdot;
282     register int i;
283    
284     /* The perturbation is added to the surface normal to obtain
285     * the new normal. If the new normal would affect the surface
286     * orientation wrt. the ray, a correction is made. The method is
287     * still fraught with problems since reflected rays and similar
288     * directions calculated from the surface normal may spawn rays behind
289     * the surface. The only solution is to curb textures at high
290 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
291 greg 1.1 */
292    
293     for (i = 0; i < 3; i++)
294     norm[i] = r->ron[i] + r->pert[i];
295    
296     if (normalize(norm) == 0.0) {
297     objerror(r->ro, WARNING, "illegal normal perturbation");
298     VCOPY(norm, r->ron);
299     return(r->rod);
300     }
301     newdot = -DOT(norm, r->rdir);
302     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
303     for (i = 0; i < 3; i++)
304     norm[i] += 2.0*newdot*r->rdir[i];
305     newdot = -newdot;
306     }
307     return(newdot);
308 greg 1.12 }
309    
310    
311     newrayxf(r) /* get new tranformation matrix for ray */
312     RAY *r;
313     {
314     static struct xfn {
315     struct xfn *next;
316     FULLXF xf;
317     } xfseed = { &xfseed }, *xflast = &xfseed;
318     register struct xfn *xp;
319     register RAY *rp;
320    
321     /*
322     * Search for transform in circular list that
323     * has no associated ray in the tree.
324     */
325     xp = xflast;
326     for (rp = r->parent; rp != NULL; rp = rp->parent)
327     if (rp->rox == &xp->xf) { /* xp in use */
328     xp = xp->next; /* move to next */
329     if (xp == xflast) { /* need new one */
330 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
331 greg 1.12 if (xp == NULL)
332     error(SYSTEM,
333     "out of memory in newrayxf");
334     /* insert in list */
335     xp->next = xflast->next;
336     xflast->next = xp;
337     break; /* we're done */
338     }
339     rp = r; /* start check over */
340     }
341     /* got it */
342     r->rox = &xp->xf;
343     xflast = xp;
344 greg 1.1 }
345    
346    
347     flipsurface(r) /* reverse surface orientation */
348     register RAY *r;
349     {
350     r->rod = -r->rod;
351     r->ron[0] = -r->ron[0];
352     r->ron[1] = -r->ron[1];
353     r->ron[2] = -r->ron[2];
354     r->pert[0] = -r->pert[0];
355     r->pert[1] = -r->pert[1];
356     r->pert[2] = -r->pert[2];
357     }
358    
359    
360     localhit(r, scene) /* check for hit in the octree */
361     register RAY *r;
362     register CUBE *scene;
363     {
364 greg 2.3 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
365 greg 1.1 FVECT curpos; /* current cube position */
366 greg 1.11 int sflags; /* sign flags */
367 greg 1.1 double t, dt;
368     register int i;
369    
370 greg 1.21 nrays++; /* increment trace counter */
371 greg 1.11 sflags = 0;
372 greg 1.1 for (i = 0; i < 3; i++) {
373     curpos[i] = r->rorg[i];
374 greg 2.8 if (r->rdir[i] > 1e-7)
375 greg 1.11 sflags |= 1 << i;
376 greg 2.8 else if (r->rdir[i] < -1e-7)
377 greg 1.11 sflags |= 0x10 << i;
378 greg 1.1 }
379 greg 1.17 if (sflags == 0)
380     error(CONSISTENCY, "zero ray direction in localhit");
381 greg 2.17 /* start off assuming nothing hit */
382     if (r->rmax > FTINY) { /* except aft plane if one */
383     r->ro = &Aftplane;
384     r->rot = r->rmax;
385     for (i = 0; i < 3; i++)
386     r->rop[i] = r->rorg[i] + r->rot*r->rdir[i];
387     }
388     /* find global cube entrance point */
389 greg 1.1 t = 0.0;
390     if (!incube(scene, curpos)) {
391     /* find distance to entry */
392     for (i = 0; i < 3; i++) {
393     /* plane in our direction */
394 greg 1.11 if (sflags & 1<<i)
395 greg 1.1 dt = scene->cuorg[i];
396 greg 1.11 else if (sflags & 0x10<<i)
397 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
398     else
399     continue;
400     /* distance to the plane */
401     dt = (dt - r->rorg[i])/r->rdir[i];
402     if (dt > t)
403     t = dt; /* farthest face is the one */
404     }
405     t += FTINY; /* fudge to get inside cube */
406 greg 2.17 if (t >= r->rot) /* clipped already */
407     return(0);
408 greg 1.1 /* advance position */
409     for (i = 0; i < 3; i++)
410     curpos[i] += r->rdir[i]*t;
411    
412     if (!incube(scene, curpos)) /* non-intersecting ray */
413     return(0);
414     }
415 greg 2.3 cxset[0] = 0;
416 greg 2.19 raymove(curpos, cxset, sflags, r, scene);
417     return(r->ro != NULL & r->ro != &Aftplane);
418 greg 1.1 }
419    
420    
421     static int
422 greg 2.3 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
423     FVECT pos; /* current position, modified herein */
424     OBJECT *cxs; /* checked objects, modified by checkhit */
425 greg 1.11 int dirf; /* direction indicators to speed tests */
426 greg 1.1 register RAY *r;
427     register CUBE *cu;
428     {
429     int ax;
430     double dt, t;
431    
432     if (istree(cu->cutree)) { /* recurse on subcubes */
433     CUBE cukid;
434 greg 1.11 register int br, sgn;
435 greg 1.1
436     cukid.cusize = cu->cusize * 0.5; /* find subcube */
437     VCOPY(cukid.cuorg, cu->cuorg);
438     br = 0;
439     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
440     cukid.cuorg[0] += cukid.cusize;
441     br |= 1;
442     }
443     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
444     cukid.cuorg[1] += cukid.cusize;
445     br |= 2;
446     }
447     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
448     cukid.cuorg[2] += cukid.cusize;
449     br |= 4;
450     }
451     for ( ; ; ) {
452     cukid.cutree = octkid(cu->cutree, br);
453 greg 2.3 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
454 greg 1.1 return(RAYHIT);
455     sgn = 1 << ax;
456 greg 1.11 if (sgn & dirf) /* positive axis? */
457 greg 1.1 if (sgn & br)
458     return(ax); /* overflow */
459     else {
460     cukid.cuorg[ax] += cukid.cusize;
461     br |= sgn;
462     }
463 greg 1.11 else
464     if (sgn & br) {
465     cukid.cuorg[ax] -= cukid.cusize;
466     br &= ~sgn;
467     } else
468     return(ax); /* underflow */
469 greg 1.1 }
470     /*NOTREACHED*/
471     }
472 greg 2.18 if (isfull(cu->cutree)) {
473     if (checkhit(r, cu, cxs))
474     return(RAYHIT);
475     } else if (r->ro == &Aftplane && incube(cu, r->rop))
476 greg 1.1 return(RAYHIT);
477     /* advance to next cube */
478 greg 1.11 if (dirf&0x11) {
479     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
480 greg 1.1 t = (dt - pos[0])/r->rdir[0];
481     ax = 0;
482     } else
483     t = FHUGE;
484 greg 1.11 if (dirf&0x22) {
485     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
486 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
487     if (dt < t) {
488     t = dt;
489     ax = 1;
490     }
491     }
492 greg 1.11 if (dirf&0x44) {
493     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
494 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
495     if (dt < t) {
496     t = dt;
497     ax = 2;
498     }
499     }
500     pos[0] += r->rdir[0]*t;
501     pos[1] += r->rdir[1]*t;
502     pos[2] += r->rdir[2]*t;
503     return(ax);
504     }
505    
506    
507     static
508 greg 2.3 checkhit(r, cu, cxs) /* check for hit in full cube */
509 greg 1.1 register RAY *r;
510     CUBE *cu;
511 greg 2.3 OBJECT *cxs;
512 greg 1.1 {
513     OBJECT oset[MAXSET+1];
514     register OBJREC *o;
515     register int i;
516    
517     objset(oset, cu->cutree);
518 greg 2.3 checkset(oset, cxs); /* eliminate double-checking */
519 greg 1.1 for (i = oset[0]; i > 0; i--) {
520     o = objptr(oset[i]);
521     (*ofun[o->otype].funp)(o, r);
522     }
523     if (r->ro == NULL)
524     return(0); /* no scores yet */
525    
526     return(incube(cu, r->rop)); /* hit OK if in current cube */
527 greg 2.2 }
528    
529    
530     static
531     checkset(os, cs) /* modify checked set and set to check */
532 greg 2.3 register OBJECT *os; /* os' = os - cs */
533     register OBJECT *cs; /* cs' = cs + os */
534 greg 2.2 {
535     OBJECT cset[MAXCSET+MAXSET+1];
536 greg 2.3 register int i, j;
537     int k;
538 greg 2.2 /* copy os in place, cset <- cs */
539     cset[0] = 0;
540     k = 0;
541     for (i = j = 1; i <= os[0]; i++) {
542     while (j <= cs[0] && cs[j] < os[i])
543     cset[++cset[0]] = cs[j++];
544     if (j > cs[0] || os[i] != cs[j]) { /* object to check */
545     os[++k] = os[i];
546     cset[++cset[0]] = os[i];
547     }
548     }
549 greg 2.3 if (!(os[0] = k)) /* new "to check" set size */
550     return; /* special case */
551 greg 2.2 while (j <= cs[0]) /* get the rest of cs */
552     cset[++cset[0]] = cs[j++];
553 greg 2.3 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
554 greg 2.2 cset[0] = MAXCSET;
555 greg 2.3 /* setcopy(cs, cset); */ /* copy cset back to cs */
556     os = cset;
557     for (i = os[0]; i-- >= 0; )
558     *cs++ = *os++;
559 greg 1.1 }