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root/radiance/ray/src/rt/raytrace.c
Revision: 2.21
Committed: Thu Nov 2 17:38:02 1995 UTC (28 years, 6 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.20: +15 -0 lines
Log Message:
added raydist() function

File Contents

# User Rev Content
1 greg 2.19 /* Copyright (c) 1995 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 2.3 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22    
23 greg 1.1 extern CUBE thescene; /* our scene */
24     extern int maxdepth; /* maximum recursion depth */
25     extern double minweight; /* minimum ray weight */
26 greg 1.15 extern int do_irrad; /* compute irradiance? */
27 greg 1.1
28 greg 2.6 unsigned long raynum = 0; /* next unique ray number */
29     unsigned long nrays = 0; /* number of calls to localhit */
30 greg 1.1
31 greg 1.23 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 greg 1.15 OBJREC Lamb = {
33     OVOID, MAT_PLASTIC, "Lambertian",
34 greg 2.2 {0, 5, NULL, Lambfa}, NULL,
35 greg 1.15 }; /* a Lambertian surface */
36    
37 greg 2.17 OBJREC Aftplane; /* aft clipping plane object */
38 greg 2.16
39 greg 2.5 static int raymove(), checkset(), checkhit();
40    
41 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
42 greg 1.1
43     #define RAYHIT (-1) /* return value for intercepted ray */
44    
45    
46     rayorigin(r, ro, rt, rw) /* start new ray from old one */
47     register RAY *r, *ro;
48     int rt;
49     double rw;
50     {
51     if ((r->parent = ro) == NULL) { /* primary ray */
52     r->rlvl = 0;
53     r->rweight = rw;
54     r->crtype = r->rtype = rt;
55     r->rsrc = -1;
56     r->clipset = NULL;
57 greg 1.21 r->revf = raytrace;
58 greg 1.1 } else { /* spawned ray */
59     r->rlvl = ro->rlvl;
60     if (rt & RAYREFL) {
61     r->rlvl++;
62     r->rsrc = -1;
63     r->clipset = ro->clipset;
64     } else {
65     r->rsrc = ro->rsrc;
66     r->clipset = ro->newcset;
67     }
68 greg 1.21 r->revf = ro->revf;
69 greg 1.1 r->rweight = ro->rweight * rw;
70     r->crtype = ro->crtype | (r->rtype = rt);
71     VCOPY(r->rorg, ro->rop);
72 greg 2.16 r->rmax = 0.0;
73 greg 1.1 }
74 greg 1.22 rayclear(r);
75     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
76     }
77    
78    
79     rayclear(r) /* clear a ray for (re)evaluation */
80     register RAY *r;
81     {
82 greg 1.20 r->rno = raynum++;
83 greg 1.1 r->newcset = r->clipset;
84 greg 2.17 r->ro = NULL;
85     r->rot = FHUGE;
86 greg 1.1 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
87     setcolor(r->pcol, 1.0, 1.0, 1.0);
88     setcolor(r->rcol, 0.0, 0.0, 0.0);
89 greg 1.10 r->rt = 0.0;
90 greg 1.1 }
91    
92    
93 greg 1.21 raytrace(r) /* trace a ray and compute its value */
94 greg 1.8 RAY *r;
95 greg 1.1 {
96     extern int (*trace)();
97 greg 2.9 int gotmat;
98 greg 1.1
99 greg 1.15 if (localhit(r, &thescene))
100 greg 2.9 gotmat = raycont(r);
101 greg 2.16 else if (r->ro == &Aftplane) {
102     r->ro = NULL;
103     r->rot = FHUGE;
104     } else if (sourcehit(r))
105 greg 2.9 gotmat = rayshade(r, r->ro->omod);
106 greg 1.1
107 greg 2.14 if (r->ro != NULL && !gotmat)
108 greg 2.9 objerror(r->ro, USER, "material not found");
109    
110 greg 1.1 if (trace != NULL)
111     (*trace)(r); /* trace execution */
112     }
113    
114    
115 greg 1.8 raycont(r) /* check for clipped object and continue */
116     register RAY *r;
117     {
118 greg 2.7 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
119 greg 2.9 r->ro->omod == OVOID) {
120 greg 1.8 raytrans(r);
121 greg 2.9 return(1);
122     }
123     return(rayshade(r, r->ro->omod));
124 greg 1.8 }
125    
126    
127 greg 1.1 raytrans(r) /* transmit ray as is */
128 greg 1.8 register RAY *r;
129 greg 1.1 {
130     RAY tr;
131    
132     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
133     VCOPY(tr.rdir, r->rdir);
134 greg 2.17 if (r->rmax > FTINY)
135     tr.rmax = r->rmax - r->rot;
136 greg 1.1 rayvalue(&tr);
137     copycolor(r->rcol, tr.rcol);
138 greg 1.10 r->rt = r->rot + tr.rt;
139 greg 1.1 }
140     }
141    
142    
143     rayshade(r, mod) /* shade ray r with material mod */
144     register RAY *r;
145     int mod;
146     {
147     static int depth = 0;
148 greg 2.9 int gotmat;
149 greg 1.1 register OBJREC *m;
150     /* check for infinite loop */
151     if (depth++ >= MAXLOOP)
152 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
153 greg 1.19 r->rt = r->rot; /* set effective ray length */
154 greg 2.9 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
155 greg 1.1 m = objptr(mod);
156 greg 1.4 /****** unnecessary test since modifier() is always called
157 greg 1.1 if (!ismodifier(m->otype)) {
158     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
159     error(USER, errmsg);
160     }
161 greg 1.4 ******/
162 greg 1.16 /* hack for irradiance calculation */
163     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
164     if (irr_ignore(m->otype)) {
165     depth--;
166     raytrans(r);
167 greg 2.15 return(1);
168 greg 1.16 }
169 greg 1.18 if (!islight(m->otype))
170 greg 1.16 m = &Lamb;
171     }
172 greg 2.9 /* materials call raytexture */
173     gotmat = (*ofun[m->otype].funp)(m, r);
174 greg 1.1 }
175 greg 2.9 depth--;
176     return(gotmat);
177 greg 1.1 }
178    
179    
180     raytexture(r, mod) /* get material modifiers */
181     RAY *r;
182     int mod;
183     {
184     static int depth = 0;
185     register OBJREC *m;
186     /* check for infinite loop */
187     if (depth++ >= MAXLOOP)
188     objerror(r->ro, USER, "modifier loop");
189     /* execute textures and patterns */
190     for ( ; mod != OVOID; mod = m->omod) {
191     m = objptr(mod);
192 greg 2.9 /****** unnecessary test since modifier() is always called
193     if (!ismodifier(m->otype)) {
194 greg 1.1 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
195     error(USER, errmsg);
196     }
197 greg 2.9 ******/
198 greg 2.20 if ((*ofun[m->otype].funp)(m, r)) {
199     sprintf(errmsg, "conflicting material \"%s\"",
200     m->oname);
201     objerror(r->ro, USER, errmsg);
202     }
203 greg 1.1 }
204     depth--; /* end here */
205     }
206    
207    
208     raymixture(r, fore, back, coef) /* mix modifiers */
209     register RAY *r;
210     OBJECT fore, back;
211     double coef;
212     {
213 greg 2.9 RAY fr, br;
214     int foremat, backmat;
215 greg 1.1 register int i;
216     /* clip coefficient */
217     if (coef > 1.0)
218     coef = 1.0;
219     else if (coef < 0.0)
220     coef = 0.0;
221 greg 2.13 /* compute foreground and background */
222     foremat = backmat = -1;
223 greg 2.9 /* foreground */
224     copystruct(&fr, r);
225 greg 1.1 if (fore != OVOID && coef > FTINY)
226 greg 2.9 foremat = rayshade(&fr, fore);
227     /* background */
228     copystruct(&br, r);
229 greg 1.1 if (back != OVOID && coef < 1.0-FTINY)
230 greg 2.9 backmat = rayshade(&br, back);
231 greg 2.13 /* check */
232     if (foremat < 0)
233     if (backmat < 0)
234     foremat = backmat = 0;
235     else
236     foremat = backmat;
237     else if (backmat < 0)
238 greg 2.9 backmat = foremat;
239 greg 2.12 if ((foremat==0) != (backmat==0))
240 greg 2.10 objerror(r->ro, USER, "mixing material with non-material");
241 greg 2.12 /* mix perturbations */
242 greg 1.1 for (i = 0; i < 3; i++)
243 greg 2.12 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
244     /* mix pattern colors */
245 greg 2.9 scalecolor(fr.pcol, coef);
246     scalecolor(br.pcol, 1.0-coef);
247 greg 2.12 copycolor(r->pcol, fr.pcol);
248     addcolor(r->pcol, br.pcol);
249     /* mix returned ray values */
250     if (foremat) {
251     scalecolor(fr.rcol, coef);
252     scalecolor(br.rcol, 1.0-coef);
253     copycolor(r->rcol, fr.rcol);
254     addcolor(r->rcol, br.rcol);
255 greg 2.10 r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
256 greg 2.12 }
257 greg 2.9 /* return value tells if material */
258     return(foremat);
259 greg 1.1 }
260    
261    
262     double
263 greg 2.21 raydist(r, flags) /* compute (cumulative) ray distance */
264     register RAY *r;
265     register int flags;
266     {
267     double sum = 0.0;
268    
269     while (r != NULL && r->crtype&flags) {
270     sum += r->rot;
271     r = r->parent;
272     }
273     return(sum);
274     }
275    
276    
277     double
278 greg 1.1 raynormal(norm, r) /* compute perturbed normal for ray */
279     FVECT norm;
280     register RAY *r;
281     {
282     double newdot;
283     register int i;
284    
285     /* The perturbation is added to the surface normal to obtain
286     * the new normal. If the new normal would affect the surface
287     * orientation wrt. the ray, a correction is made. The method is
288     * still fraught with problems since reflected rays and similar
289     * directions calculated from the surface normal may spawn rays behind
290     * the surface. The only solution is to curb textures at high
291 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
292 greg 1.1 */
293    
294     for (i = 0; i < 3; i++)
295     norm[i] = r->ron[i] + r->pert[i];
296    
297     if (normalize(norm) == 0.0) {
298     objerror(r->ro, WARNING, "illegal normal perturbation");
299     VCOPY(norm, r->ron);
300     return(r->rod);
301     }
302     newdot = -DOT(norm, r->rdir);
303     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
304     for (i = 0; i < 3; i++)
305     norm[i] += 2.0*newdot*r->rdir[i];
306     newdot = -newdot;
307     }
308     return(newdot);
309 greg 1.12 }
310    
311    
312     newrayxf(r) /* get new tranformation matrix for ray */
313     RAY *r;
314     {
315     static struct xfn {
316     struct xfn *next;
317     FULLXF xf;
318     } xfseed = { &xfseed }, *xflast = &xfseed;
319     register struct xfn *xp;
320     register RAY *rp;
321    
322     /*
323     * Search for transform in circular list that
324     * has no associated ray in the tree.
325     */
326     xp = xflast;
327     for (rp = r->parent; rp != NULL; rp = rp->parent)
328     if (rp->rox == &xp->xf) { /* xp in use */
329     xp = xp->next; /* move to next */
330     if (xp == xflast) { /* need new one */
331 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
332 greg 1.12 if (xp == NULL)
333     error(SYSTEM,
334     "out of memory in newrayxf");
335     /* insert in list */
336     xp->next = xflast->next;
337     xflast->next = xp;
338     break; /* we're done */
339     }
340     rp = r; /* start check over */
341     }
342     /* got it */
343     r->rox = &xp->xf;
344     xflast = xp;
345 greg 1.1 }
346    
347    
348     flipsurface(r) /* reverse surface orientation */
349     register RAY *r;
350     {
351     r->rod = -r->rod;
352     r->ron[0] = -r->ron[0];
353     r->ron[1] = -r->ron[1];
354     r->ron[2] = -r->ron[2];
355     r->pert[0] = -r->pert[0];
356     r->pert[1] = -r->pert[1];
357     r->pert[2] = -r->pert[2];
358     }
359    
360    
361     localhit(r, scene) /* check for hit in the octree */
362     register RAY *r;
363     register CUBE *scene;
364     {
365 greg 2.3 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
366 greg 1.1 FVECT curpos; /* current cube position */
367 greg 1.11 int sflags; /* sign flags */
368 greg 1.1 double t, dt;
369     register int i;
370    
371 greg 1.21 nrays++; /* increment trace counter */
372 greg 1.11 sflags = 0;
373 greg 1.1 for (i = 0; i < 3; i++) {
374     curpos[i] = r->rorg[i];
375 greg 2.8 if (r->rdir[i] > 1e-7)
376 greg 1.11 sflags |= 1 << i;
377 greg 2.8 else if (r->rdir[i] < -1e-7)
378 greg 1.11 sflags |= 0x10 << i;
379 greg 1.1 }
380 greg 1.17 if (sflags == 0)
381     error(CONSISTENCY, "zero ray direction in localhit");
382 greg 2.17 /* start off assuming nothing hit */
383     if (r->rmax > FTINY) { /* except aft plane if one */
384     r->ro = &Aftplane;
385     r->rot = r->rmax;
386     for (i = 0; i < 3; i++)
387     r->rop[i] = r->rorg[i] + r->rot*r->rdir[i];
388     }
389     /* find global cube entrance point */
390 greg 1.1 t = 0.0;
391     if (!incube(scene, curpos)) {
392     /* find distance to entry */
393     for (i = 0; i < 3; i++) {
394     /* plane in our direction */
395 greg 1.11 if (sflags & 1<<i)
396 greg 1.1 dt = scene->cuorg[i];
397 greg 1.11 else if (sflags & 0x10<<i)
398 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
399     else
400     continue;
401     /* distance to the plane */
402     dt = (dt - r->rorg[i])/r->rdir[i];
403     if (dt > t)
404     t = dt; /* farthest face is the one */
405     }
406     t += FTINY; /* fudge to get inside cube */
407 greg 2.17 if (t >= r->rot) /* clipped already */
408     return(0);
409 greg 1.1 /* advance position */
410     for (i = 0; i < 3; i++)
411     curpos[i] += r->rdir[i]*t;
412    
413     if (!incube(scene, curpos)) /* non-intersecting ray */
414     return(0);
415     }
416 greg 2.3 cxset[0] = 0;
417 greg 2.19 raymove(curpos, cxset, sflags, r, scene);
418     return(r->ro != NULL & r->ro != &Aftplane);
419 greg 1.1 }
420    
421    
422     static int
423 greg 2.3 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
424     FVECT pos; /* current position, modified herein */
425     OBJECT *cxs; /* checked objects, modified by checkhit */
426 greg 1.11 int dirf; /* direction indicators to speed tests */
427 greg 1.1 register RAY *r;
428     register CUBE *cu;
429     {
430     int ax;
431     double dt, t;
432    
433     if (istree(cu->cutree)) { /* recurse on subcubes */
434     CUBE cukid;
435 greg 1.11 register int br, sgn;
436 greg 1.1
437     cukid.cusize = cu->cusize * 0.5; /* find subcube */
438     VCOPY(cukid.cuorg, cu->cuorg);
439     br = 0;
440     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
441     cukid.cuorg[0] += cukid.cusize;
442     br |= 1;
443     }
444     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
445     cukid.cuorg[1] += cukid.cusize;
446     br |= 2;
447     }
448     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
449     cukid.cuorg[2] += cukid.cusize;
450     br |= 4;
451     }
452     for ( ; ; ) {
453     cukid.cutree = octkid(cu->cutree, br);
454 greg 2.3 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
455 greg 1.1 return(RAYHIT);
456     sgn = 1 << ax;
457 greg 1.11 if (sgn & dirf) /* positive axis? */
458 greg 1.1 if (sgn & br)
459     return(ax); /* overflow */
460     else {
461     cukid.cuorg[ax] += cukid.cusize;
462     br |= sgn;
463     }
464 greg 1.11 else
465     if (sgn & br) {
466     cukid.cuorg[ax] -= cukid.cusize;
467     br &= ~sgn;
468     } else
469     return(ax); /* underflow */
470 greg 1.1 }
471     /*NOTREACHED*/
472     }
473 greg 2.18 if (isfull(cu->cutree)) {
474     if (checkhit(r, cu, cxs))
475     return(RAYHIT);
476     } else if (r->ro == &Aftplane && incube(cu, r->rop))
477 greg 1.1 return(RAYHIT);
478     /* advance to next cube */
479 greg 1.11 if (dirf&0x11) {
480     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
481 greg 1.1 t = (dt - pos[0])/r->rdir[0];
482     ax = 0;
483     } else
484     t = FHUGE;
485 greg 1.11 if (dirf&0x22) {
486     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
487 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
488     if (dt < t) {
489     t = dt;
490     ax = 1;
491     }
492     }
493 greg 1.11 if (dirf&0x44) {
494     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
495 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
496     if (dt < t) {
497     t = dt;
498     ax = 2;
499     }
500     }
501     pos[0] += r->rdir[0]*t;
502     pos[1] += r->rdir[1]*t;
503     pos[2] += r->rdir[2]*t;
504     return(ax);
505     }
506    
507    
508     static
509 greg 2.3 checkhit(r, cu, cxs) /* check for hit in full cube */
510 greg 1.1 register RAY *r;
511     CUBE *cu;
512 greg 2.3 OBJECT *cxs;
513 greg 1.1 {
514     OBJECT oset[MAXSET+1];
515     register OBJREC *o;
516     register int i;
517    
518     objset(oset, cu->cutree);
519 greg 2.3 checkset(oset, cxs); /* eliminate double-checking */
520 greg 1.1 for (i = oset[0]; i > 0; i--) {
521     o = objptr(oset[i]);
522     (*ofun[o->otype].funp)(o, r);
523     }
524     if (r->ro == NULL)
525     return(0); /* no scores yet */
526    
527     return(incube(cu, r->rop)); /* hit OK if in current cube */
528 greg 2.2 }
529    
530    
531     static
532     checkset(os, cs) /* modify checked set and set to check */
533 greg 2.3 register OBJECT *os; /* os' = os - cs */
534     register OBJECT *cs; /* cs' = cs + os */
535 greg 2.2 {
536     OBJECT cset[MAXCSET+MAXSET+1];
537 greg 2.3 register int i, j;
538     int k;
539 greg 2.2 /* copy os in place, cset <- cs */
540     cset[0] = 0;
541     k = 0;
542     for (i = j = 1; i <= os[0]; i++) {
543     while (j <= cs[0] && cs[j] < os[i])
544     cset[++cset[0]] = cs[j++];
545     if (j > cs[0] || os[i] != cs[j]) { /* object to check */
546     os[++k] = os[i];
547     cset[++cset[0]] = os[i];
548     }
549     }
550 greg 2.3 if (!(os[0] = k)) /* new "to check" set size */
551     return; /* special case */
552 greg 2.2 while (j <= cs[0]) /* get the rest of cs */
553     cset[++cset[0]] = cs[j++];
554 greg 2.3 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
555 greg 2.2 cset[0] = MAXCSET;
556 greg 2.3 /* setcopy(cs, cset); */ /* copy cset back to cs */
557     os = cset;
558     for (i = os[0]; i-- >= 0; )
559     *cs++ = *os++;
560 greg 1.1 }