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root/radiance/ray/src/rt/raytrace.c
Revision: 2.12
Committed: Thu Jan 13 10:43:34 1994 UTC (30 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.11: +13 -20 lines
Log Message:
bug fixes associated with material mixtures

File Contents

# User Rev Content
1 greg 2.9 /* Copyright (c) 1994 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 2.3 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22    
23 greg 1.1 extern CUBE thescene; /* our scene */
24     extern int maxdepth; /* maximum recursion depth */
25     extern double minweight; /* minimum ray weight */
26 greg 1.15 extern int do_irrad; /* compute irradiance? */
27 greg 1.1
28 greg 2.6 unsigned long raynum = 0; /* next unique ray number */
29     unsigned long nrays = 0; /* number of calls to localhit */
30 greg 1.1
31 greg 1.23 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 greg 1.15 OBJREC Lamb = {
33     OVOID, MAT_PLASTIC, "Lambertian",
34 greg 2.2 {0, 5, NULL, Lambfa}, NULL,
35 greg 1.15 }; /* a Lambertian surface */
36    
37 greg 2.5 static int raymove(), checkset(), checkhit();
38    
39 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
40 greg 1.1
41     #define RAYHIT (-1) /* return value for intercepted ray */
42    
43    
44     rayorigin(r, ro, rt, rw) /* start new ray from old one */
45     register RAY *r, *ro;
46     int rt;
47     double rw;
48     {
49     if ((r->parent = ro) == NULL) { /* primary ray */
50     r->rlvl = 0;
51     r->rweight = rw;
52     r->crtype = r->rtype = rt;
53     r->rsrc = -1;
54     r->clipset = NULL;
55 greg 1.21 r->revf = raytrace;
56 greg 1.1 } else { /* spawned ray */
57     r->rlvl = ro->rlvl;
58     if (rt & RAYREFL) {
59     r->rlvl++;
60     r->rsrc = -1;
61     r->clipset = ro->clipset;
62     } else {
63     r->rsrc = ro->rsrc;
64     r->clipset = ro->newcset;
65     }
66 greg 1.21 r->revf = ro->revf;
67 greg 1.1 r->rweight = ro->rweight * rw;
68     r->crtype = ro->crtype | (r->rtype = rt);
69     VCOPY(r->rorg, ro->rop);
70     }
71 greg 1.22 rayclear(r);
72     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
73     }
74    
75    
76     rayclear(r) /* clear a ray for (re)evaluation */
77     register RAY *r;
78     {
79 greg 1.20 r->rno = raynum++;
80 greg 1.1 r->newcset = r->clipset;
81     r->ro = NULL;
82     r->rot = FHUGE;
83     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
84     setcolor(r->pcol, 1.0, 1.0, 1.0);
85     setcolor(r->rcol, 0.0, 0.0, 0.0);
86 greg 1.10 r->rt = 0.0;
87 greg 1.1 }
88    
89    
90 greg 1.21 raytrace(r) /* trace a ray and compute its value */
91 greg 1.8 RAY *r;
92 greg 1.1 {
93     extern int (*trace)();
94 greg 2.9 int gotmat;
95 greg 1.1
96 greg 1.15 if (localhit(r, &thescene))
97 greg 2.9 gotmat = raycont(r);
98 greg 1.15 else if (sourcehit(r))
99 greg 2.9 gotmat = rayshade(r, r->ro->omod);
100 greg 1.1
101 greg 2.9 if (!gotmat)
102     objerror(r->ro, USER, "material not found");
103    
104 greg 1.1 if (trace != NULL)
105     (*trace)(r); /* trace execution */
106     }
107    
108    
109 greg 1.8 raycont(r) /* check for clipped object and continue */
110     register RAY *r;
111     {
112 greg 2.7 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
113 greg 2.9 r->ro->omod == OVOID) {
114 greg 1.8 raytrans(r);
115 greg 2.9 return(1);
116     }
117     return(rayshade(r, r->ro->omod));
118 greg 1.8 }
119    
120    
121 greg 1.1 raytrans(r) /* transmit ray as is */
122 greg 1.8 register RAY *r;
123 greg 1.1 {
124     RAY tr;
125    
126     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
127     VCOPY(tr.rdir, r->rdir);
128     rayvalue(&tr);
129     copycolor(r->rcol, tr.rcol);
130 greg 1.10 r->rt = r->rot + tr.rt;
131 greg 1.1 }
132     }
133    
134    
135     rayshade(r, mod) /* shade ray r with material mod */
136     register RAY *r;
137     int mod;
138     {
139     static int depth = 0;
140 greg 2.9 int gotmat;
141 greg 1.1 register OBJREC *m;
142     /* check for infinite loop */
143     if (depth++ >= MAXLOOP)
144 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
145 greg 1.19 r->rt = r->rot; /* set effective ray length */
146 greg 2.9 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
147 greg 1.1 m = objptr(mod);
148 greg 1.4 /****** unnecessary test since modifier() is always called
149 greg 1.1 if (!ismodifier(m->otype)) {
150     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
151     error(USER, errmsg);
152     }
153 greg 1.4 ******/
154 greg 1.16 /* hack for irradiance calculation */
155     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
156     if (irr_ignore(m->otype)) {
157     depth--;
158     raytrans(r);
159     return;
160     }
161 greg 1.18 if (!islight(m->otype))
162 greg 1.16 m = &Lamb;
163     }
164 greg 2.9 /* materials call raytexture */
165     gotmat = (*ofun[m->otype].funp)(m, r);
166 greg 1.1 }
167 greg 2.9 depth--;
168     return(gotmat);
169 greg 1.1 }
170    
171    
172     raytexture(r, mod) /* get material modifiers */
173     RAY *r;
174     int mod;
175     {
176     static int depth = 0;
177     register OBJREC *m;
178     /* check for infinite loop */
179     if (depth++ >= MAXLOOP)
180     objerror(r->ro, USER, "modifier loop");
181     /* execute textures and patterns */
182     for ( ; mod != OVOID; mod = m->omod) {
183     m = objptr(mod);
184 greg 2.9 /****** unnecessary test since modifier() is always called
185     if (!ismodifier(m->otype)) {
186 greg 1.1 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
187     error(USER, errmsg);
188     }
189 greg 2.9 ******/
190     if ((*ofun[m->otype].funp)(m, r))
191 greg 2.10 objerror(r->ro, USER, "conflicting materials");
192 greg 1.1 }
193     depth--; /* end here */
194     }
195    
196    
197     raymixture(r, fore, back, coef) /* mix modifiers */
198     register RAY *r;
199     OBJECT fore, back;
200     double coef;
201     {
202 greg 2.9 RAY fr, br;
203     int foremat, backmat;
204 greg 1.1 register int i;
205     /* clip coefficient */
206     if (coef > 1.0)
207     coef = 1.0;
208     else if (coef < 0.0)
209     coef = 0.0;
210 greg 2.9 /* foreground */
211     copystruct(&fr, r);
212 greg 1.1 if (fore != OVOID && coef > FTINY)
213 greg 2.9 foremat = rayshade(&fr, fore);
214     else
215     foremat = 0;
216     /* background */
217     copystruct(&br, r);
218 greg 1.1 if (back != OVOID && coef < 1.0-FTINY)
219 greg 2.9 backmat = rayshade(&br, back);
220     else
221     backmat = foremat;
222     /* check */
223 greg 2.12 if ((foremat==0) != (backmat==0))
224 greg 2.10 objerror(r->ro, USER, "mixing material with non-material");
225 greg 2.12 /* mix perturbations */
226 greg 1.1 for (i = 0; i < 3; i++)
227 greg 2.12 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
228     /* mix pattern colors */
229 greg 2.9 scalecolor(fr.pcol, coef);
230     scalecolor(br.pcol, 1.0-coef);
231 greg 2.12 copycolor(r->pcol, fr.pcol);
232     addcolor(r->pcol, br.pcol);
233     /* mix returned ray values */
234     if (foremat) {
235     scalecolor(fr.rcol, coef);
236     scalecolor(br.rcol, 1.0-coef);
237     copycolor(r->rcol, fr.rcol);
238     addcolor(r->rcol, br.rcol);
239 greg 2.10 r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
240 greg 2.12 }
241 greg 2.9 /* return value tells if material */
242     return(foremat);
243 greg 1.1 }
244    
245    
246     double
247     raynormal(norm, r) /* compute perturbed normal for ray */
248     FVECT norm;
249     register RAY *r;
250     {
251     double newdot;
252     register int i;
253    
254     /* The perturbation is added to the surface normal to obtain
255     * the new normal. If the new normal would affect the surface
256     * orientation wrt. the ray, a correction is made. The method is
257     * still fraught with problems since reflected rays and similar
258     * directions calculated from the surface normal may spawn rays behind
259     * the surface. The only solution is to curb textures at high
260 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
261 greg 1.1 */
262    
263     for (i = 0; i < 3; i++)
264     norm[i] = r->ron[i] + r->pert[i];
265    
266     if (normalize(norm) == 0.0) {
267     objerror(r->ro, WARNING, "illegal normal perturbation");
268     VCOPY(norm, r->ron);
269     return(r->rod);
270     }
271     newdot = -DOT(norm, r->rdir);
272     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
273     for (i = 0; i < 3; i++)
274     norm[i] += 2.0*newdot*r->rdir[i];
275     newdot = -newdot;
276     }
277     return(newdot);
278 greg 1.12 }
279    
280    
281     newrayxf(r) /* get new tranformation matrix for ray */
282     RAY *r;
283     {
284     static struct xfn {
285     struct xfn *next;
286     FULLXF xf;
287     } xfseed = { &xfseed }, *xflast = &xfseed;
288     register struct xfn *xp;
289     register RAY *rp;
290    
291     /*
292     * Search for transform in circular list that
293     * has no associated ray in the tree.
294     */
295     xp = xflast;
296     for (rp = r->parent; rp != NULL; rp = rp->parent)
297     if (rp->rox == &xp->xf) { /* xp in use */
298     xp = xp->next; /* move to next */
299     if (xp == xflast) { /* need new one */
300 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
301 greg 1.12 if (xp == NULL)
302     error(SYSTEM,
303     "out of memory in newrayxf");
304     /* insert in list */
305     xp->next = xflast->next;
306     xflast->next = xp;
307     break; /* we're done */
308     }
309     rp = r; /* start check over */
310     }
311     /* got it */
312     r->rox = &xp->xf;
313     xflast = xp;
314 greg 1.1 }
315    
316    
317     flipsurface(r) /* reverse surface orientation */
318     register RAY *r;
319     {
320     r->rod = -r->rod;
321     r->ron[0] = -r->ron[0];
322     r->ron[1] = -r->ron[1];
323     r->ron[2] = -r->ron[2];
324     r->pert[0] = -r->pert[0];
325     r->pert[1] = -r->pert[1];
326     r->pert[2] = -r->pert[2];
327     }
328    
329    
330     localhit(r, scene) /* check for hit in the octree */
331     register RAY *r;
332     register CUBE *scene;
333     {
334 greg 2.3 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
335 greg 1.1 FVECT curpos; /* current cube position */
336 greg 1.11 int sflags; /* sign flags */
337 greg 1.1 double t, dt;
338     register int i;
339    
340 greg 1.21 nrays++; /* increment trace counter */
341 greg 1.11 sflags = 0;
342 greg 1.1 for (i = 0; i < 3; i++) {
343     curpos[i] = r->rorg[i];
344 greg 2.8 if (r->rdir[i] > 1e-7)
345 greg 1.11 sflags |= 1 << i;
346 greg 2.8 else if (r->rdir[i] < -1e-7)
347 greg 1.11 sflags |= 0x10 << i;
348 greg 1.1 }
349 greg 1.17 if (sflags == 0)
350     error(CONSISTENCY, "zero ray direction in localhit");
351 greg 1.1 t = 0.0;
352     if (!incube(scene, curpos)) {
353     /* find distance to entry */
354     for (i = 0; i < 3; i++) {
355     /* plane in our direction */
356 greg 1.11 if (sflags & 1<<i)
357 greg 1.1 dt = scene->cuorg[i];
358 greg 1.11 else if (sflags & 0x10<<i)
359 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
360     else
361     continue;
362     /* distance to the plane */
363     dt = (dt - r->rorg[i])/r->rdir[i];
364     if (dt > t)
365     t = dt; /* farthest face is the one */
366     }
367     t += FTINY; /* fudge to get inside cube */
368     /* advance position */
369     for (i = 0; i < 3; i++)
370     curpos[i] += r->rdir[i]*t;
371    
372     if (!incube(scene, curpos)) /* non-intersecting ray */
373     return(0);
374     }
375 greg 2.3 cxset[0] = 0;
376     return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT);
377 greg 1.1 }
378    
379    
380     static int
381 greg 2.3 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
382     FVECT pos; /* current position, modified herein */
383     OBJECT *cxs; /* checked objects, modified by checkhit */
384 greg 1.11 int dirf; /* direction indicators to speed tests */
385 greg 1.1 register RAY *r;
386     register CUBE *cu;
387     {
388     int ax;
389     double dt, t;
390    
391     if (istree(cu->cutree)) { /* recurse on subcubes */
392     CUBE cukid;
393 greg 1.11 register int br, sgn;
394 greg 1.1
395     cukid.cusize = cu->cusize * 0.5; /* find subcube */
396     VCOPY(cukid.cuorg, cu->cuorg);
397     br = 0;
398     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
399     cukid.cuorg[0] += cukid.cusize;
400     br |= 1;
401     }
402     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
403     cukid.cuorg[1] += cukid.cusize;
404     br |= 2;
405     }
406     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
407     cukid.cuorg[2] += cukid.cusize;
408     br |= 4;
409     }
410     for ( ; ; ) {
411     cukid.cutree = octkid(cu->cutree, br);
412 greg 2.3 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
413 greg 1.1 return(RAYHIT);
414     sgn = 1 << ax;
415 greg 1.11 if (sgn & dirf) /* positive axis? */
416 greg 1.1 if (sgn & br)
417     return(ax); /* overflow */
418     else {
419     cukid.cuorg[ax] += cukid.cusize;
420     br |= sgn;
421     }
422 greg 1.11 else
423     if (sgn & br) {
424     cukid.cuorg[ax] -= cukid.cusize;
425     br &= ~sgn;
426     } else
427     return(ax); /* underflow */
428 greg 1.1 }
429     /*NOTREACHED*/
430     }
431 greg 2.3 if (isfull(cu->cutree) && checkhit(r, cu, cxs))
432 greg 1.1 return(RAYHIT);
433     /* advance to next cube */
434 greg 1.11 if (dirf&0x11) {
435     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
436 greg 1.1 t = (dt - pos[0])/r->rdir[0];
437     ax = 0;
438     } else
439     t = FHUGE;
440 greg 1.11 if (dirf&0x22) {
441     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
442 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
443     if (dt < t) {
444     t = dt;
445     ax = 1;
446     }
447     }
448 greg 1.11 if (dirf&0x44) {
449     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
450 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
451     if (dt < t) {
452     t = dt;
453     ax = 2;
454     }
455     }
456     pos[0] += r->rdir[0]*t;
457     pos[1] += r->rdir[1]*t;
458     pos[2] += r->rdir[2]*t;
459     return(ax);
460     }
461    
462    
463     static
464 greg 2.3 checkhit(r, cu, cxs) /* check for hit in full cube */
465 greg 1.1 register RAY *r;
466     CUBE *cu;
467 greg 2.3 OBJECT *cxs;
468 greg 1.1 {
469     OBJECT oset[MAXSET+1];
470     register OBJREC *o;
471     register int i;
472    
473     objset(oset, cu->cutree);
474 greg 2.3 checkset(oset, cxs); /* eliminate double-checking */
475 greg 1.1 for (i = oset[0]; i > 0; i--) {
476     o = objptr(oset[i]);
477     (*ofun[o->otype].funp)(o, r);
478     }
479     if (r->ro == NULL)
480     return(0); /* no scores yet */
481    
482     return(incube(cu, r->rop)); /* hit OK if in current cube */
483 greg 2.2 }
484    
485    
486     static
487     checkset(os, cs) /* modify checked set and set to check */
488 greg 2.3 register OBJECT *os; /* os' = os - cs */
489     register OBJECT *cs; /* cs' = cs + os */
490 greg 2.2 {
491     OBJECT cset[MAXCSET+MAXSET+1];
492 greg 2.3 register int i, j;
493     int k;
494 greg 2.2 /* copy os in place, cset <- cs */
495     cset[0] = 0;
496     k = 0;
497     for (i = j = 1; i <= os[0]; i++) {
498     while (j <= cs[0] && cs[j] < os[i])
499     cset[++cset[0]] = cs[j++];
500     if (j > cs[0] || os[i] != cs[j]) { /* object to check */
501     os[++k] = os[i];
502     cset[++cset[0]] = os[i];
503     }
504     }
505 greg 2.3 if (!(os[0] = k)) /* new "to check" set size */
506     return; /* special case */
507 greg 2.2 while (j <= cs[0]) /* get the rest of cs */
508     cset[++cset[0]] = cs[j++];
509 greg 2.3 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
510 greg 2.2 cset[0] = MAXCSET;
511 greg 2.3 /* setcopy(cs, cset); */ /* copy cset back to cs */
512     os = cset;
513     for (i = os[0]; i-- >= 0; )
514     *cs++ = *os++;
515 greg 1.1 }