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root/radiance/ray/src/rt/raytrace.c
Revision: 2.11
Committed: Thu Jan 13 09:45:11 1994 UTC (30 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.10: +1 -1 lines
Log Message:
added missing material function return values

File Contents

# User Rev Content
1 greg 2.9 /* Copyright (c) 1994 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 2.3 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22    
23 greg 1.1 extern CUBE thescene; /* our scene */
24     extern int maxdepth; /* maximum recursion depth */
25     extern double minweight; /* minimum ray weight */
26 greg 1.15 extern int do_irrad; /* compute irradiance? */
27 greg 1.1
28 greg 2.6 unsigned long raynum = 0; /* next unique ray number */
29     unsigned long nrays = 0; /* number of calls to localhit */
30 greg 1.1
31 greg 1.23 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 greg 1.15 OBJREC Lamb = {
33     OVOID, MAT_PLASTIC, "Lambertian",
34 greg 2.2 {0, 5, NULL, Lambfa}, NULL,
35 greg 1.15 }; /* a Lambertian surface */
36    
37 greg 2.5 static int raymove(), checkset(), checkhit();
38    
39 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
40 greg 1.1
41     #define RAYHIT (-1) /* return value for intercepted ray */
42    
43    
44     rayorigin(r, ro, rt, rw) /* start new ray from old one */
45     register RAY *r, *ro;
46     int rt;
47     double rw;
48     {
49     if ((r->parent = ro) == NULL) { /* primary ray */
50     r->rlvl = 0;
51     r->rweight = rw;
52     r->crtype = r->rtype = rt;
53     r->rsrc = -1;
54     r->clipset = NULL;
55 greg 1.21 r->revf = raytrace;
56 greg 1.1 } else { /* spawned ray */
57     r->rlvl = ro->rlvl;
58     if (rt & RAYREFL) {
59     r->rlvl++;
60     r->rsrc = -1;
61     r->clipset = ro->clipset;
62     } else {
63     r->rsrc = ro->rsrc;
64     r->clipset = ro->newcset;
65     }
66 greg 1.21 r->revf = ro->revf;
67 greg 1.1 r->rweight = ro->rweight * rw;
68     r->crtype = ro->crtype | (r->rtype = rt);
69     VCOPY(r->rorg, ro->rop);
70     }
71 greg 1.22 rayclear(r);
72     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
73     }
74    
75    
76     rayclear(r) /* clear a ray for (re)evaluation */
77     register RAY *r;
78     {
79 greg 1.20 r->rno = raynum++;
80 greg 1.1 r->newcset = r->clipset;
81     r->ro = NULL;
82     r->rot = FHUGE;
83     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
84     setcolor(r->pcol, 1.0, 1.0, 1.0);
85     setcolor(r->rcol, 0.0, 0.0, 0.0);
86 greg 1.10 r->rt = 0.0;
87 greg 1.1 }
88    
89    
90 greg 1.21 raytrace(r) /* trace a ray and compute its value */
91 greg 1.8 RAY *r;
92 greg 1.1 {
93     extern int (*trace)();
94 greg 2.9 int gotmat;
95 greg 1.1
96 greg 1.15 if (localhit(r, &thescene))
97 greg 2.9 gotmat = raycont(r);
98 greg 1.15 else if (sourcehit(r))
99 greg 2.9 gotmat = rayshade(r, r->ro->omod);
100 greg 1.1
101 greg 2.9 if (!gotmat)
102     objerror(r->ro, USER, "material not found");
103    
104 greg 1.1 if (trace != NULL)
105     (*trace)(r); /* trace execution */
106     }
107    
108    
109 greg 1.8 raycont(r) /* check for clipped object and continue */
110     register RAY *r;
111     {
112 greg 2.7 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
113 greg 2.9 r->ro->omod == OVOID) {
114 greg 1.8 raytrans(r);
115 greg 2.9 return(1);
116     }
117     return(rayshade(r, r->ro->omod));
118 greg 1.8 }
119    
120    
121 greg 1.1 raytrans(r) /* transmit ray as is */
122 greg 1.8 register RAY *r;
123 greg 1.1 {
124     RAY tr;
125    
126     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
127     VCOPY(tr.rdir, r->rdir);
128     rayvalue(&tr);
129     copycolor(r->rcol, tr.rcol);
130 greg 1.10 r->rt = r->rot + tr.rt;
131 greg 1.1 }
132     }
133    
134    
135     rayshade(r, mod) /* shade ray r with material mod */
136     register RAY *r;
137     int mod;
138     {
139     static int depth = 0;
140 greg 2.9 int gotmat;
141 greg 1.1 register OBJREC *m;
142     /* check for infinite loop */
143     if (depth++ >= MAXLOOP)
144 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
145 greg 1.19 r->rt = r->rot; /* set effective ray length */
146 greg 2.9 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
147 greg 1.1 m = objptr(mod);
148 greg 1.4 /****** unnecessary test since modifier() is always called
149 greg 1.1 if (!ismodifier(m->otype)) {
150     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
151     error(USER, errmsg);
152     }
153 greg 1.4 ******/
154 greg 1.16 /* hack for irradiance calculation */
155     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
156     if (irr_ignore(m->otype)) {
157     depth--;
158     raytrans(r);
159     return;
160     }
161 greg 1.18 if (!islight(m->otype))
162 greg 1.16 m = &Lamb;
163     }
164 greg 2.9 /* materials call raytexture */
165     gotmat = (*ofun[m->otype].funp)(m, r);
166 greg 1.1 }
167 greg 2.9 depth--;
168     return(gotmat);
169 greg 1.1 }
170    
171    
172     raytexture(r, mod) /* get material modifiers */
173     RAY *r;
174     int mod;
175     {
176     static int depth = 0;
177     register OBJREC *m;
178     /* check for infinite loop */
179     if (depth++ >= MAXLOOP)
180     objerror(r->ro, USER, "modifier loop");
181     /* execute textures and patterns */
182     for ( ; mod != OVOID; mod = m->omod) {
183     m = objptr(mod);
184 greg 2.9 /****** unnecessary test since modifier() is always called
185     if (!ismodifier(m->otype)) {
186 greg 1.1 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
187     error(USER, errmsg);
188     }
189 greg 2.9 ******/
190     if ((*ofun[m->otype].funp)(m, r))
191 greg 2.10 objerror(r->ro, USER, "conflicting materials");
192 greg 1.1 }
193     depth--; /* end here */
194     }
195    
196    
197     raymixture(r, fore, back, coef) /* mix modifiers */
198     register RAY *r;
199     OBJECT fore, back;
200     double coef;
201     {
202 greg 2.9 RAY fr, br;
203     COLOR ctmp;
204     int foremat, backmat;
205 greg 1.1 register int i;
206     /* clip coefficient */
207     if (coef > 1.0)
208     coef = 1.0;
209     else if (coef < 0.0)
210     coef = 0.0;
211 greg 2.9 /* foreground */
212     copystruct(&fr, r);
213     fr.pert[0] = fr.pert[1] = fr.pert[2] = 0.0;
214     setcolor(fr.pcol, 1.0, 1.0, 1.0);
215     setcolor(fr.rcol, 0.0, 0.0, 0.0);
216 greg 1.1 if (fore != OVOID && coef > FTINY)
217 greg 2.9 foremat = rayshade(&fr, fore);
218     else
219     foremat = 0;
220     /* background */
221     copystruct(&br, r);
222     br.pert[0] = br.pert[1] = br.pert[2] = 0.0;
223     setcolor(br.pcol, 1.0, 1.0, 1.0);
224     setcolor(br.rcol, 0.0, 0.0, 0.0);
225 greg 1.1 if (back != OVOID && coef < 1.0-FTINY)
226 greg 2.9 backmat = rayshade(&br, back);
227     else
228     backmat = foremat;
229     /* check */
230 greg 2.11 if ((backmat==0) != (foremat==0))
231 greg 2.10 objerror(r->ro, USER, "mixing material with non-material");
232 greg 1.1 /* sum perturbations */
233     for (i = 0; i < 3; i++)
234 greg 2.9 r->pert[i] += coef*fr.pert[i] + (1.0-coef)*br.pert[i];
235     /* multiply pattern colors */
236     scalecolor(fr.pcol, coef);
237     scalecolor(br.pcol, 1.0-coef);
238     copycolor(ctmp, fr.pcol);
239     addcolor(ctmp, br.pcol);
240     multcolor(r->pcol, ctmp);
241     /* sum returned ray values */
242     scalecolor(fr.rcol, coef);
243     scalecolor(br.rcol, 1.0-coef);
244     addcolor(r->rcol, fr.rcol);
245     addcolor(r->rcol, br.rcol);
246 greg 2.10 if (foremat)
247     r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
248 greg 2.9 /* return value tells if material */
249     return(foremat);
250 greg 1.1 }
251    
252    
253     double
254     raynormal(norm, r) /* compute perturbed normal for ray */
255     FVECT norm;
256     register RAY *r;
257     {
258     double newdot;
259     register int i;
260    
261     /* The perturbation is added to the surface normal to obtain
262     * the new normal. If the new normal would affect the surface
263     * orientation wrt. the ray, a correction is made. The method is
264     * still fraught with problems since reflected rays and similar
265     * directions calculated from the surface normal may spawn rays behind
266     * the surface. The only solution is to curb textures at high
267 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
268 greg 1.1 */
269    
270     for (i = 0; i < 3; i++)
271     norm[i] = r->ron[i] + r->pert[i];
272    
273     if (normalize(norm) == 0.0) {
274     objerror(r->ro, WARNING, "illegal normal perturbation");
275     VCOPY(norm, r->ron);
276     return(r->rod);
277     }
278     newdot = -DOT(norm, r->rdir);
279     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
280     for (i = 0; i < 3; i++)
281     norm[i] += 2.0*newdot*r->rdir[i];
282     newdot = -newdot;
283     }
284     return(newdot);
285 greg 1.12 }
286    
287    
288     newrayxf(r) /* get new tranformation matrix for ray */
289     RAY *r;
290     {
291     static struct xfn {
292     struct xfn *next;
293     FULLXF xf;
294     } xfseed = { &xfseed }, *xflast = &xfseed;
295     register struct xfn *xp;
296     register RAY *rp;
297    
298     /*
299     * Search for transform in circular list that
300     * has no associated ray in the tree.
301     */
302     xp = xflast;
303     for (rp = r->parent; rp != NULL; rp = rp->parent)
304     if (rp->rox == &xp->xf) { /* xp in use */
305     xp = xp->next; /* move to next */
306     if (xp == xflast) { /* need new one */
307 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
308 greg 1.12 if (xp == NULL)
309     error(SYSTEM,
310     "out of memory in newrayxf");
311     /* insert in list */
312     xp->next = xflast->next;
313     xflast->next = xp;
314     break; /* we're done */
315     }
316     rp = r; /* start check over */
317     }
318     /* got it */
319     r->rox = &xp->xf;
320     xflast = xp;
321 greg 1.1 }
322    
323    
324     flipsurface(r) /* reverse surface orientation */
325     register RAY *r;
326     {
327     r->rod = -r->rod;
328     r->ron[0] = -r->ron[0];
329     r->ron[1] = -r->ron[1];
330     r->ron[2] = -r->ron[2];
331     r->pert[0] = -r->pert[0];
332     r->pert[1] = -r->pert[1];
333     r->pert[2] = -r->pert[2];
334     }
335    
336    
337     localhit(r, scene) /* check for hit in the octree */
338     register RAY *r;
339     register CUBE *scene;
340     {
341 greg 2.3 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
342 greg 1.1 FVECT curpos; /* current cube position */
343 greg 1.11 int sflags; /* sign flags */
344 greg 1.1 double t, dt;
345     register int i;
346    
347 greg 1.21 nrays++; /* increment trace counter */
348 greg 1.11 sflags = 0;
349 greg 1.1 for (i = 0; i < 3; i++) {
350     curpos[i] = r->rorg[i];
351 greg 2.8 if (r->rdir[i] > 1e-7)
352 greg 1.11 sflags |= 1 << i;
353 greg 2.8 else if (r->rdir[i] < -1e-7)
354 greg 1.11 sflags |= 0x10 << i;
355 greg 1.1 }
356 greg 1.17 if (sflags == 0)
357     error(CONSISTENCY, "zero ray direction in localhit");
358 greg 1.1 t = 0.0;
359     if (!incube(scene, curpos)) {
360     /* find distance to entry */
361     for (i = 0; i < 3; i++) {
362     /* plane in our direction */
363 greg 1.11 if (sflags & 1<<i)
364 greg 1.1 dt = scene->cuorg[i];
365 greg 1.11 else if (sflags & 0x10<<i)
366 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
367     else
368     continue;
369     /* distance to the plane */
370     dt = (dt - r->rorg[i])/r->rdir[i];
371     if (dt > t)
372     t = dt; /* farthest face is the one */
373     }
374     t += FTINY; /* fudge to get inside cube */
375     /* advance position */
376     for (i = 0; i < 3; i++)
377     curpos[i] += r->rdir[i]*t;
378    
379     if (!incube(scene, curpos)) /* non-intersecting ray */
380     return(0);
381     }
382 greg 2.3 cxset[0] = 0;
383     return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT);
384 greg 1.1 }
385    
386    
387     static int
388 greg 2.3 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
389     FVECT pos; /* current position, modified herein */
390     OBJECT *cxs; /* checked objects, modified by checkhit */
391 greg 1.11 int dirf; /* direction indicators to speed tests */
392 greg 1.1 register RAY *r;
393     register CUBE *cu;
394     {
395     int ax;
396     double dt, t;
397    
398     if (istree(cu->cutree)) { /* recurse on subcubes */
399     CUBE cukid;
400 greg 1.11 register int br, sgn;
401 greg 1.1
402     cukid.cusize = cu->cusize * 0.5; /* find subcube */
403     VCOPY(cukid.cuorg, cu->cuorg);
404     br = 0;
405     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
406     cukid.cuorg[0] += cukid.cusize;
407     br |= 1;
408     }
409     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
410     cukid.cuorg[1] += cukid.cusize;
411     br |= 2;
412     }
413     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
414     cukid.cuorg[2] += cukid.cusize;
415     br |= 4;
416     }
417     for ( ; ; ) {
418     cukid.cutree = octkid(cu->cutree, br);
419 greg 2.3 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
420 greg 1.1 return(RAYHIT);
421     sgn = 1 << ax;
422 greg 1.11 if (sgn & dirf) /* positive axis? */
423 greg 1.1 if (sgn & br)
424     return(ax); /* overflow */
425     else {
426     cukid.cuorg[ax] += cukid.cusize;
427     br |= sgn;
428     }
429 greg 1.11 else
430     if (sgn & br) {
431     cukid.cuorg[ax] -= cukid.cusize;
432     br &= ~sgn;
433     } else
434     return(ax); /* underflow */
435 greg 1.1 }
436     /*NOTREACHED*/
437     }
438 greg 2.3 if (isfull(cu->cutree) && checkhit(r, cu, cxs))
439 greg 1.1 return(RAYHIT);
440     /* advance to next cube */
441 greg 1.11 if (dirf&0x11) {
442     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
443 greg 1.1 t = (dt - pos[0])/r->rdir[0];
444     ax = 0;
445     } else
446     t = FHUGE;
447 greg 1.11 if (dirf&0x22) {
448     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
449 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
450     if (dt < t) {
451     t = dt;
452     ax = 1;
453     }
454     }
455 greg 1.11 if (dirf&0x44) {
456     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
457 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
458     if (dt < t) {
459     t = dt;
460     ax = 2;
461     }
462     }
463     pos[0] += r->rdir[0]*t;
464     pos[1] += r->rdir[1]*t;
465     pos[2] += r->rdir[2]*t;
466     return(ax);
467     }
468    
469    
470     static
471 greg 2.3 checkhit(r, cu, cxs) /* check for hit in full cube */
472 greg 1.1 register RAY *r;
473     CUBE *cu;
474 greg 2.3 OBJECT *cxs;
475 greg 1.1 {
476     OBJECT oset[MAXSET+1];
477     register OBJREC *o;
478     register int i;
479    
480     objset(oset, cu->cutree);
481 greg 2.3 checkset(oset, cxs); /* eliminate double-checking */
482 greg 1.1 for (i = oset[0]; i > 0; i--) {
483     o = objptr(oset[i]);
484     (*ofun[o->otype].funp)(o, r);
485     }
486     if (r->ro == NULL)
487     return(0); /* no scores yet */
488    
489     return(incube(cu, r->rop)); /* hit OK if in current cube */
490 greg 2.2 }
491    
492    
493     static
494     checkset(os, cs) /* modify checked set and set to check */
495 greg 2.3 register OBJECT *os; /* os' = os - cs */
496     register OBJECT *cs; /* cs' = cs + os */
497 greg 2.2 {
498     OBJECT cset[MAXCSET+MAXSET+1];
499 greg 2.3 register int i, j;
500     int k;
501 greg 2.2 /* copy os in place, cset <- cs */
502     cset[0] = 0;
503     k = 0;
504     for (i = j = 1; i <= os[0]; i++) {
505     while (j <= cs[0] && cs[j] < os[i])
506     cset[++cset[0]] = cs[j++];
507     if (j > cs[0] || os[i] != cs[j]) { /* object to check */
508     os[++k] = os[i];
509     cset[++cset[0]] = os[i];
510     }
511     }
512 greg 2.3 if (!(os[0] = k)) /* new "to check" set size */
513     return; /* special case */
514 greg 2.2 while (j <= cs[0]) /* get the rest of cs */
515     cset[++cset[0]] = cs[j++];
516 greg 2.3 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
517 greg 2.2 cset[0] = MAXCSET;
518 greg 2.3 /* setcopy(cs, cset); */ /* copy cset back to cs */
519     os = cset;
520     for (i = os[0]; i-- >= 0; )
521     *cs++ = *os++;
522 greg 1.1 }