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root/radiance/ray/src/rt/raytrace.c
Revision: 1.8
Committed: Tue Jan 2 15:16:14 1990 UTC (34 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.7: +13 -7 lines
Log Message:
Fixed bug in source ray initialization in direct()

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19     extern CUBE thescene; /* our scene */
20     extern int maxdepth; /* maximum recursion depth */
21     extern double minweight; /* minimum ray weight */
22    
23     long nrays = 0L; /* number of rays traced */
24    
25 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
26 greg 1.1
27     #define RAYHIT (-1) /* return value for intercepted ray */
28    
29    
30     rayorigin(r, ro, rt, rw) /* start new ray from old one */
31     register RAY *r, *ro;
32     int rt;
33     double rw;
34     {
35     if ((r->parent = ro) == NULL) { /* primary ray */
36     r->rlvl = 0;
37     r->rweight = rw;
38     r->crtype = r->rtype = rt;
39     r->rsrc = -1;
40     r->clipset = NULL;
41     } else { /* spawned ray */
42     r->rlvl = ro->rlvl;
43     if (rt & RAYREFL) {
44     r->rlvl++;
45     r->rsrc = -1;
46     r->clipset = ro->clipset;
47     } else {
48     r->rsrc = ro->rsrc;
49     r->clipset = ro->newcset;
50     }
51     r->rweight = ro->rweight * rw;
52     r->crtype = ro->crtype | (r->rtype = rt);
53     VCOPY(r->rorg, ro->rop);
54     }
55     r->rno = nrays;
56     r->newcset = r->clipset;
57     r->ro = NULL;
58     r->rot = FHUGE;
59     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60     setcolor(r->pcol, 1.0, 1.0, 1.0);
61     setcolor(r->rcol, 0.0, 0.0, 0.0);
62     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
63     }
64    
65    
66     rayvalue(r) /* compute a ray's value */
67 greg 1.8 RAY *r;
68 greg 1.1 {
69     extern int (*trace)();
70    
71 greg 1.5 if (localhit(r, &thescene) || sourcehit(r))
72 greg 1.8 raycont(r);
73 greg 1.1
74     if (trace != NULL)
75     (*trace)(r); /* trace execution */
76     }
77    
78    
79 greg 1.8 raycont(r) /* check for clipped object and continue */
80     register RAY *r;
81     {
82     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
83     raytrans(r);
84     else
85     rayshade(r, r->ro->omod);
86     }
87    
88    
89 greg 1.1 raytrans(r) /* transmit ray as is */
90 greg 1.8 register RAY *r;
91 greg 1.1 {
92     RAY tr;
93    
94     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
95     VCOPY(tr.rdir, r->rdir);
96     rayvalue(&tr);
97     copycolor(r->rcol, tr.rcol);
98     }
99     }
100    
101    
102     rayshade(r, mod) /* shade ray r with material mod */
103     register RAY *r;
104     int mod;
105     {
106     static int depth = 0;
107     register OBJREC *m;
108     /* check for infinite loop */
109     if (depth++ >= MAXLOOP)
110 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
111 greg 1.1 for ( ; mod != OVOID; mod = m->omod) {
112     m = objptr(mod);
113 greg 1.4 /****** unnecessary test since modifier() is always called
114 greg 1.1 if (!ismodifier(m->otype)) {
115     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
116     error(USER, errmsg);
117     }
118 greg 1.4 ******/
119 greg 1.1 (*ofun[m->otype].funp)(m, r); /* execute function */
120     m->lastrno = r->rno;
121     if (ismaterial(m->otype)) { /* materials call raytexture */
122     depth--;
123     return; /* we're done */
124     }
125     }
126     objerror(r->ro, USER, "material not found");
127     }
128    
129    
130     raytexture(r, mod) /* get material modifiers */
131     RAY *r;
132     int mod;
133     {
134     static int depth = 0;
135     register OBJREC *m;
136     /* check for infinite loop */
137     if (depth++ >= MAXLOOP)
138     objerror(r->ro, USER, "modifier loop");
139     /* execute textures and patterns */
140     for ( ; mod != OVOID; mod = m->omod) {
141     m = objptr(mod);
142     if (!istexture(m->otype)) {
143     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
144     error(USER, errmsg);
145     }
146     (*ofun[m->otype].funp)(m, r);
147     m->lastrno = r->rno;
148     }
149     depth--; /* end here */
150     }
151    
152    
153     raymixture(r, fore, back, coef) /* mix modifiers */
154     register RAY *r;
155     OBJECT fore, back;
156     double coef;
157     {
158     FVECT curpert, forepert, backpert;
159     COLOR curpcol, forepcol, backpcol;
160     register int i;
161     /* clip coefficient */
162     if (coef > 1.0)
163     coef = 1.0;
164     else if (coef < 0.0)
165     coef = 0.0;
166     /* save current mods */
167     VCOPY(curpert, r->pert);
168     copycolor(curpcol, r->pcol);
169     /* compute new mods */
170     /* foreground */
171     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
172     setcolor(r->pcol, 1.0, 1.0, 1.0);
173     if (fore != OVOID && coef > FTINY)
174     raytexture(r, fore);
175     VCOPY(forepert, r->pert);
176     copycolor(forepcol, r->pcol);
177     /* background */
178     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
179     setcolor(r->pcol, 1.0, 1.0, 1.0);
180     if (back != OVOID && coef < 1.0-FTINY)
181     raytexture(r, back);
182     VCOPY(backpert, r->pert);
183     copycolor(backpcol, r->pcol);
184     /* sum perturbations */
185     for (i = 0; i < 3; i++)
186     r->pert[i] = curpert[i] + coef*forepert[i] +
187     (1.0-coef)*backpert[i];
188     /* multiply colors */
189     setcolor(r->pcol, coef*colval(forepcol,RED) +
190     (1.0-coef)*colval(backpcol,RED),
191     coef*colval(forepcol,GRN) +
192     (1.0-coef)*colval(backpcol,GRN),
193     coef*colval(forepcol,BLU) +
194     (1.0-coef)*colval(backpcol,BLU));
195     multcolor(r->pcol, curpcol);
196     }
197    
198    
199     double
200     raynormal(norm, r) /* compute perturbed normal for ray */
201     FVECT norm;
202     register RAY *r;
203     {
204     double newdot;
205     register int i;
206    
207     /* The perturbation is added to the surface normal to obtain
208     * the new normal. If the new normal would affect the surface
209     * orientation wrt. the ray, a correction is made. The method is
210     * still fraught with problems since reflected rays and similar
211     * directions calculated from the surface normal may spawn rays behind
212     * the surface. The only solution is to curb textures at high
213     * incidence (Rdot << 1).
214     */
215    
216     for (i = 0; i < 3; i++)
217     norm[i] = r->ron[i] + r->pert[i];
218    
219     if (normalize(norm) == 0.0) {
220     objerror(r->ro, WARNING, "illegal normal perturbation");
221     VCOPY(norm, r->ron);
222     return(r->rod);
223     }
224     newdot = -DOT(norm, r->rdir);
225     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
226     for (i = 0; i < 3; i++)
227     norm[i] += 2.0*newdot*r->rdir[i];
228     newdot = -newdot;
229     }
230     return(newdot);
231     }
232    
233    
234     flipsurface(r) /* reverse surface orientation */
235     register RAY *r;
236     {
237     r->rod = -r->rod;
238     r->ron[0] = -r->ron[0];
239     r->ron[1] = -r->ron[1];
240     r->ron[2] = -r->ron[2];
241     r->pert[0] = -r->pert[0];
242     r->pert[1] = -r->pert[1];
243     r->pert[2] = -r->pert[2];
244     }
245    
246    
247     localhit(r, scene) /* check for hit in the octree */
248     register RAY *r;
249     register CUBE *scene;
250     {
251     FVECT curpos; /* current cube position */
252     int mpos, mneg; /* sign flags */
253     double t, dt;
254     register int i;
255    
256     nrays++; /* increment trace counter */
257    
258     mpos = mneg = 0;
259     for (i = 0; i < 3; i++) {
260     curpos[i] = r->rorg[i];
261     if (r->rdir[i] > FTINY)
262     mpos |= 1 << i;
263     else if (r->rdir[i] < -FTINY)
264     mneg |= 1 << i;
265     }
266     t = 0.0;
267     if (!incube(scene, curpos)) {
268     /* find distance to entry */
269     for (i = 0; i < 3; i++) {
270     /* plane in our direction */
271     if (mpos & 1<<i)
272     dt = scene->cuorg[i];
273     else if (mneg & 1<<i)
274     dt = scene->cuorg[i] + scene->cusize;
275     else
276     continue;
277     /* distance to the plane */
278     dt = (dt - r->rorg[i])/r->rdir[i];
279     if (dt > t)
280     t = dt; /* farthest face is the one */
281     }
282     t += FTINY; /* fudge to get inside cube */
283     /* advance position */
284     for (i = 0; i < 3; i++)
285     curpos[i] += r->rdir[i]*t;
286    
287     if (!incube(scene, curpos)) /* non-intersecting ray */
288     return(0);
289     }
290     return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
291     }
292    
293    
294     static int
295     raymove(pos, plus, minus, r, cu) /* check for hit as we move */
296     FVECT pos; /* modified */
297     int plus, minus; /* direction indicators to speed tests */
298     register RAY *r;
299     register CUBE *cu;
300     {
301     int ax;
302     double dt, t;
303     register int sgn;
304    
305     if (istree(cu->cutree)) { /* recurse on subcubes */
306     CUBE cukid;
307     register int br;
308    
309     cukid.cusize = cu->cusize * 0.5; /* find subcube */
310     VCOPY(cukid.cuorg, cu->cuorg);
311     br = 0;
312     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
313     cukid.cuorg[0] += cukid.cusize;
314     br |= 1;
315     }
316     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
317     cukid.cuorg[1] += cukid.cusize;
318     br |= 2;
319     }
320     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
321     cukid.cuorg[2] += cukid.cusize;
322     br |= 4;
323     }
324     for ( ; ; ) {
325     cukid.cutree = octkid(cu->cutree, br);
326     if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
327     return(RAYHIT);
328     sgn = 1 << ax;
329     if (sgn & minus) /* negative axis? */
330     if (sgn & br) {
331     cukid.cuorg[ax] -= cukid.cusize;
332     br &= ~sgn;
333     } else
334     return(ax); /* underflow */
335     else
336     if (sgn & br)
337     return(ax); /* overflow */
338     else {
339     cukid.cuorg[ax] += cukid.cusize;
340     br |= sgn;
341     }
342     }
343     /*NOTREACHED*/
344     }
345     if (isfull(cu->cutree) && checkhit(r, cu))
346     return(RAYHIT);
347     /* advance to next cube */
348     sgn = plus | minus;
349     if (sgn&1) {
350     dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
351     t = (dt - pos[0])/r->rdir[0];
352     ax = 0;
353     } else
354     t = FHUGE;
355     if (sgn&2) {
356     dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
357     dt = (dt - pos[1])/r->rdir[1];
358     if (dt < t) {
359     t = dt;
360     ax = 1;
361     }
362     }
363     if (sgn&4) {
364     dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
365     dt = (dt - pos[2])/r->rdir[2];
366     if (dt < t) {
367     t = dt;
368     ax = 2;
369     }
370     }
371     pos[0] += r->rdir[0]*t;
372     pos[1] += r->rdir[1]*t;
373     pos[2] += r->rdir[2]*t;
374     return(ax);
375     }
376    
377    
378     static
379     checkhit(r, cu) /* check for hit in full cube */
380     register RAY *r;
381     CUBE *cu;
382     {
383     OBJECT oset[MAXSET+1];
384     register OBJREC *o;
385     register int i;
386    
387     objset(oset, cu->cutree);
388     for (i = oset[0]; i > 0; i--) {
389     o = objptr(oset[i]);
390     if (o->lastrno == r->rno) /* checked already? */
391     continue;
392     (*ofun[o->otype].funp)(o, r);
393     o->lastrno = r->rno;
394     }
395     if (r->ro == NULL)
396     return(0); /* no scores yet */
397    
398     return(incube(cu, r->rop)); /* hit OK if in current cube */
399     }