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root/radiance/ray/src/rt/raytrace.c
Revision: 1.7
Committed: Wed Nov 29 14:35:25 1989 UTC (34 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.6: +5 -7 lines
Log Message:
fixed clip test causing problem with light sources

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19     extern CUBE thescene; /* our scene */
20     extern int maxdepth; /* maximum recursion depth */
21     extern double minweight; /* minimum ray weight */
22    
23     long nrays = 0L; /* number of rays traced */
24    
25 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
26 greg 1.1
27     #define RAYHIT (-1) /* return value for intercepted ray */
28    
29    
30     rayorigin(r, ro, rt, rw) /* start new ray from old one */
31     register RAY *r, *ro;
32     int rt;
33     double rw;
34     {
35     if ((r->parent = ro) == NULL) { /* primary ray */
36     r->rlvl = 0;
37     r->rweight = rw;
38     r->crtype = r->rtype = rt;
39     r->rsrc = -1;
40     r->clipset = NULL;
41     } else { /* spawned ray */
42     r->rlvl = ro->rlvl;
43     if (rt & RAYREFL) {
44     r->rlvl++;
45     r->rsrc = -1;
46     r->clipset = ro->clipset;
47     } else {
48     r->rsrc = ro->rsrc;
49     r->clipset = ro->newcset;
50     }
51     r->rweight = ro->rweight * rw;
52     r->crtype = ro->crtype | (r->rtype = rt);
53     VCOPY(r->rorg, ro->rop);
54     }
55     r->rno = nrays;
56     r->newcset = r->clipset;
57     r->ro = NULL;
58     r->rot = FHUGE;
59     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60     setcolor(r->pcol, 1.0, 1.0, 1.0);
61     setcolor(r->rcol, 0.0, 0.0, 0.0);
62     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
63     }
64    
65    
66     rayvalue(r) /* compute a ray's value */
67     register RAY *r;
68     {
69     extern int (*trace)();
70    
71 greg 1.5 if (localhit(r, &thescene) || sourcehit(r))
72 greg 1.7 /* check for clipped object */
73     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
74     raytrans(r);
75     else
76     rayshade(r, r->ro->omod);
77 greg 1.1
78     if (trace != NULL)
79     (*trace)(r); /* trace execution */
80     }
81    
82    
83     raytrans(r) /* transmit ray as is */
84     RAY *r;
85     {
86     RAY tr;
87    
88     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
89     VCOPY(tr.rdir, r->rdir);
90     rayvalue(&tr);
91     copycolor(r->rcol, tr.rcol);
92     }
93     }
94    
95    
96     rayshade(r, mod) /* shade ray r with material mod */
97     register RAY *r;
98     int mod;
99     {
100     static int depth = 0;
101     register OBJREC *m;
102     /* check for infinite loop */
103     if (depth++ >= MAXLOOP)
104 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
105 greg 1.1 for ( ; mod != OVOID; mod = m->omod) {
106     m = objptr(mod);
107 greg 1.4 /****** unnecessary test since modifier() is always called
108 greg 1.1 if (!ismodifier(m->otype)) {
109     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
110     error(USER, errmsg);
111     }
112 greg 1.4 ******/
113 greg 1.1 (*ofun[m->otype].funp)(m, r); /* execute function */
114     m->lastrno = r->rno;
115     if (ismaterial(m->otype)) { /* materials call raytexture */
116     depth--;
117     return; /* we're done */
118     }
119     }
120     objerror(r->ro, USER, "material not found");
121     }
122    
123    
124     raytexture(r, mod) /* get material modifiers */
125     RAY *r;
126     int mod;
127     {
128     static int depth = 0;
129     register OBJREC *m;
130     /* check for infinite loop */
131     if (depth++ >= MAXLOOP)
132     objerror(r->ro, USER, "modifier loop");
133     /* execute textures and patterns */
134     for ( ; mod != OVOID; mod = m->omod) {
135     m = objptr(mod);
136     if (!istexture(m->otype)) {
137     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
138     error(USER, errmsg);
139     }
140     (*ofun[m->otype].funp)(m, r);
141     m->lastrno = r->rno;
142     }
143     depth--; /* end here */
144     }
145    
146    
147     raymixture(r, fore, back, coef) /* mix modifiers */
148     register RAY *r;
149     OBJECT fore, back;
150     double coef;
151     {
152     FVECT curpert, forepert, backpert;
153     COLOR curpcol, forepcol, backpcol;
154     register int i;
155     /* clip coefficient */
156     if (coef > 1.0)
157     coef = 1.0;
158     else if (coef < 0.0)
159     coef = 0.0;
160     /* save current mods */
161     VCOPY(curpert, r->pert);
162     copycolor(curpcol, r->pcol);
163     /* compute new mods */
164     /* foreground */
165     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
166     setcolor(r->pcol, 1.0, 1.0, 1.0);
167     if (fore != OVOID && coef > FTINY)
168     raytexture(r, fore);
169     VCOPY(forepert, r->pert);
170     copycolor(forepcol, r->pcol);
171     /* background */
172     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
173     setcolor(r->pcol, 1.0, 1.0, 1.0);
174     if (back != OVOID && coef < 1.0-FTINY)
175     raytexture(r, back);
176     VCOPY(backpert, r->pert);
177     copycolor(backpcol, r->pcol);
178     /* sum perturbations */
179     for (i = 0; i < 3; i++)
180     r->pert[i] = curpert[i] + coef*forepert[i] +
181     (1.0-coef)*backpert[i];
182     /* multiply colors */
183     setcolor(r->pcol, coef*colval(forepcol,RED) +
184     (1.0-coef)*colval(backpcol,RED),
185     coef*colval(forepcol,GRN) +
186     (1.0-coef)*colval(backpcol,GRN),
187     coef*colval(forepcol,BLU) +
188     (1.0-coef)*colval(backpcol,BLU));
189     multcolor(r->pcol, curpcol);
190     }
191    
192    
193     double
194     raynormal(norm, r) /* compute perturbed normal for ray */
195     FVECT norm;
196     register RAY *r;
197     {
198     double newdot;
199     register int i;
200    
201     /* The perturbation is added to the surface normal to obtain
202     * the new normal. If the new normal would affect the surface
203     * orientation wrt. the ray, a correction is made. The method is
204     * still fraught with problems since reflected rays and similar
205     * directions calculated from the surface normal may spawn rays behind
206     * the surface. The only solution is to curb textures at high
207     * incidence (Rdot << 1).
208     */
209    
210     for (i = 0; i < 3; i++)
211     norm[i] = r->ron[i] + r->pert[i];
212    
213     if (normalize(norm) == 0.0) {
214     objerror(r->ro, WARNING, "illegal normal perturbation");
215     VCOPY(norm, r->ron);
216     return(r->rod);
217     }
218     newdot = -DOT(norm, r->rdir);
219     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
220     for (i = 0; i < 3; i++)
221     norm[i] += 2.0*newdot*r->rdir[i];
222     newdot = -newdot;
223     }
224     return(newdot);
225     }
226    
227    
228     flipsurface(r) /* reverse surface orientation */
229     register RAY *r;
230     {
231     r->rod = -r->rod;
232     r->ron[0] = -r->ron[0];
233     r->ron[1] = -r->ron[1];
234     r->ron[2] = -r->ron[2];
235     r->pert[0] = -r->pert[0];
236     r->pert[1] = -r->pert[1];
237     r->pert[2] = -r->pert[2];
238     }
239    
240    
241     localhit(r, scene) /* check for hit in the octree */
242     register RAY *r;
243     register CUBE *scene;
244     {
245     FVECT curpos; /* current cube position */
246     int mpos, mneg; /* sign flags */
247     double t, dt;
248     register int i;
249    
250     nrays++; /* increment trace counter */
251    
252     mpos = mneg = 0;
253     for (i = 0; i < 3; i++) {
254     curpos[i] = r->rorg[i];
255     if (r->rdir[i] > FTINY)
256     mpos |= 1 << i;
257     else if (r->rdir[i] < -FTINY)
258     mneg |= 1 << i;
259     }
260     t = 0.0;
261     if (!incube(scene, curpos)) {
262     /* find distance to entry */
263     for (i = 0; i < 3; i++) {
264     /* plane in our direction */
265     if (mpos & 1<<i)
266     dt = scene->cuorg[i];
267     else if (mneg & 1<<i)
268     dt = scene->cuorg[i] + scene->cusize;
269     else
270     continue;
271     /* distance to the plane */
272     dt = (dt - r->rorg[i])/r->rdir[i];
273     if (dt > t)
274     t = dt; /* farthest face is the one */
275     }
276     t += FTINY; /* fudge to get inside cube */
277     /* advance position */
278     for (i = 0; i < 3; i++)
279     curpos[i] += r->rdir[i]*t;
280    
281     if (!incube(scene, curpos)) /* non-intersecting ray */
282     return(0);
283     }
284     return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
285     }
286    
287    
288     static int
289     raymove(pos, plus, minus, r, cu) /* check for hit as we move */
290     FVECT pos; /* modified */
291     int plus, minus; /* direction indicators to speed tests */
292     register RAY *r;
293     register CUBE *cu;
294     {
295     int ax;
296     double dt, t;
297     register int sgn;
298    
299     if (istree(cu->cutree)) { /* recurse on subcubes */
300     CUBE cukid;
301     register int br;
302    
303     cukid.cusize = cu->cusize * 0.5; /* find subcube */
304     VCOPY(cukid.cuorg, cu->cuorg);
305     br = 0;
306     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
307     cukid.cuorg[0] += cukid.cusize;
308     br |= 1;
309     }
310     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
311     cukid.cuorg[1] += cukid.cusize;
312     br |= 2;
313     }
314     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
315     cukid.cuorg[2] += cukid.cusize;
316     br |= 4;
317     }
318     for ( ; ; ) {
319     cukid.cutree = octkid(cu->cutree, br);
320     if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
321     return(RAYHIT);
322     sgn = 1 << ax;
323     if (sgn & minus) /* negative axis? */
324     if (sgn & br) {
325     cukid.cuorg[ax] -= cukid.cusize;
326     br &= ~sgn;
327     } else
328     return(ax); /* underflow */
329     else
330     if (sgn & br)
331     return(ax); /* overflow */
332     else {
333     cukid.cuorg[ax] += cukid.cusize;
334     br |= sgn;
335     }
336     }
337     /*NOTREACHED*/
338     }
339     if (isfull(cu->cutree) && checkhit(r, cu))
340     return(RAYHIT);
341     /* advance to next cube */
342     sgn = plus | minus;
343     if (sgn&1) {
344     dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
345     t = (dt - pos[0])/r->rdir[0];
346     ax = 0;
347     } else
348     t = FHUGE;
349     if (sgn&2) {
350     dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
351     dt = (dt - pos[1])/r->rdir[1];
352     if (dt < t) {
353     t = dt;
354     ax = 1;
355     }
356     }
357     if (sgn&4) {
358     dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
359     dt = (dt - pos[2])/r->rdir[2];
360     if (dt < t) {
361     t = dt;
362     ax = 2;
363     }
364     }
365     pos[0] += r->rdir[0]*t;
366     pos[1] += r->rdir[1]*t;
367     pos[2] += r->rdir[2]*t;
368     return(ax);
369     }
370    
371    
372     static
373     checkhit(r, cu) /* check for hit in full cube */
374     register RAY *r;
375     CUBE *cu;
376     {
377     OBJECT oset[MAXSET+1];
378     register OBJREC *o;
379     register int i;
380    
381     objset(oset, cu->cutree);
382     for (i = oset[0]; i > 0; i--) {
383     o = objptr(oset[i]);
384     if (o->lastrno == r->rno) /* checked already? */
385     continue;
386     (*ofun[o->otype].funp)(o, r);
387     o->lastrno = r->rno;
388     }
389     if (r->ro == NULL)
390     return(0); /* no scores yet */
391    
392     return(incube(cu, r->rop)); /* hit OK if in current cube */
393     }