| 1 | greg | 1.1 | /* Copyright (c) 1986 Regents of the University of California */ | 
| 2 |  |  |  | 
| 3 |  |  | #ifndef lint | 
| 4 |  |  | static char SCCSid[] = "$SunId$ LBL"; | 
| 5 |  |  | #endif | 
| 6 |  |  |  | 
| 7 |  |  | /* | 
| 8 |  |  | *  raytrace.c - routines for tracing and shading rays. | 
| 9 |  |  | * | 
| 10 |  |  | *     8/7/85 | 
| 11 |  |  | */ | 
| 12 |  |  |  | 
| 13 |  |  | #include  "ray.h" | 
| 14 |  |  |  | 
| 15 |  |  | #include  "octree.h" | 
| 16 |  |  |  | 
| 17 |  |  | #include  "otypes.h" | 
| 18 |  |  |  | 
| 19 |  |  | extern CUBE  thescene;                  /* our scene */ | 
| 20 |  |  | extern int  maxdepth;                   /* maximum recursion depth */ | 
| 21 |  |  | extern double  minweight;               /* minimum ray weight */ | 
| 22 |  |  |  | 
| 23 |  |  | long  nrays = 0L;                       /* number of rays traced */ | 
| 24 |  |  |  | 
| 25 | greg | 1.4 | #define  MAXLOOP        1024            /* modifier loop detection */ | 
| 26 | greg | 1.1 |  | 
| 27 |  |  | #define  RAYHIT         (-1)            /* return value for intercepted ray */ | 
| 28 |  |  |  | 
| 29 |  |  |  | 
| 30 |  |  | rayorigin(r, ro, rt, rw)                /* start new ray from old one */ | 
| 31 |  |  | register RAY  *r, *ro; | 
| 32 |  |  | int  rt; | 
| 33 |  |  | double  rw; | 
| 34 |  |  | { | 
| 35 |  |  | if ((r->parent = ro) == NULL) {         /* primary ray */ | 
| 36 |  |  | r->rlvl = 0; | 
| 37 |  |  | r->rweight = rw; | 
| 38 |  |  | r->crtype = r->rtype = rt; | 
| 39 |  |  | r->rsrc = -1; | 
| 40 |  |  | r->clipset = NULL; | 
| 41 |  |  | } else {                                /* spawned ray */ | 
| 42 |  |  | r->rlvl = ro->rlvl; | 
| 43 |  |  | if (rt & RAYREFL) { | 
| 44 |  |  | r->rlvl++; | 
| 45 |  |  | r->rsrc = -1; | 
| 46 |  |  | r->clipset = ro->clipset; | 
| 47 |  |  | } else { | 
| 48 |  |  | r->rsrc = ro->rsrc; | 
| 49 |  |  | r->clipset = ro->newcset; | 
| 50 |  |  | } | 
| 51 |  |  | r->rweight = ro->rweight * rw; | 
| 52 |  |  | r->crtype = ro->crtype | (r->rtype = rt); | 
| 53 |  |  | VCOPY(r->rorg, ro->rop); | 
| 54 |  |  | } | 
| 55 |  |  | r->rno = nrays; | 
| 56 |  |  | r->newcset = r->clipset; | 
| 57 |  |  | r->ro = NULL; | 
| 58 |  |  | r->rot = FHUGE; | 
| 59 |  |  | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 60 |  |  | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 61 |  |  | setcolor(r->rcol, 0.0, 0.0, 0.0); | 
| 62 |  |  | return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1); | 
| 63 |  |  | } | 
| 64 |  |  |  | 
| 65 |  |  |  | 
| 66 |  |  | rayvalue(r)                     /* compute a ray's value */ | 
| 67 |  |  | register RAY  *r; | 
| 68 |  |  | { | 
| 69 |  |  | extern int  (*trace)(); | 
| 70 |  |  |  | 
| 71 | greg | 1.5 | if (localhit(r, &thescene) || sourcehit(r)) | 
| 72 | greg | 1.1 | rayshade(r, r->ro->omod); | 
| 73 |  |  |  | 
| 74 |  |  | if (trace != NULL) | 
| 75 |  |  | (*trace)(r);            /* trace execution */ | 
| 76 |  |  | } | 
| 77 |  |  |  | 
| 78 |  |  |  | 
| 79 |  |  | raytrans(r)                     /* transmit ray as is */ | 
| 80 |  |  | RAY  *r; | 
| 81 |  |  | { | 
| 82 |  |  | RAY  tr; | 
| 83 |  |  |  | 
| 84 |  |  | if (rayorigin(&tr, r, TRANS, 1.0) == 0) { | 
| 85 |  |  | VCOPY(tr.rdir, r->rdir); | 
| 86 |  |  | rayvalue(&tr); | 
| 87 |  |  | copycolor(r->rcol, tr.rcol); | 
| 88 |  |  | } | 
| 89 |  |  | } | 
| 90 |  |  |  | 
| 91 |  |  |  | 
| 92 |  |  | rayshade(r, mod)                /* shade ray r with material mod */ | 
| 93 |  |  | register RAY  *r; | 
| 94 |  |  | int  mod; | 
| 95 |  |  | { | 
| 96 |  |  | static int  depth = 0; | 
| 97 |  |  | register OBJREC  *m; | 
| 98 | greg | 1.5 | /* check for clipped surface */ | 
| 99 |  |  | if (r->clipset != NULL && r->rot < FHUGE && | 
| 100 |  |  | inset(r->clipset, mod)) { | 
| 101 |  |  | raytrans(r); | 
| 102 |  |  | return; | 
| 103 |  |  | } | 
| 104 | greg | 1.1 | /* check for infinite loop */ | 
| 105 |  |  | if (depth++ >= MAXLOOP) | 
| 106 | greg | 1.4 | objerror(r->ro, USER, "possible modifier loop"); | 
| 107 | greg | 1.1 | for ( ; mod != OVOID; mod = m->omod) { | 
| 108 |  |  | m = objptr(mod); | 
| 109 | greg | 1.4 | /****** unnecessary test since modifier() is always called | 
| 110 | greg | 1.1 | if (!ismodifier(m->otype)) { | 
| 111 |  |  | sprintf(errmsg, "illegal modifier \"%s\"", m->oname); | 
| 112 |  |  | error(USER, errmsg); | 
| 113 |  |  | } | 
| 114 | greg | 1.4 | ******/ | 
| 115 | greg | 1.1 | (*ofun[m->otype].funp)(m, r);   /* execute function */ | 
| 116 |  |  | m->lastrno = r->rno; | 
| 117 |  |  | if (ismaterial(m->otype)) {     /* materials call raytexture */ | 
| 118 |  |  | depth--; | 
| 119 |  |  | return;         /* we're done */ | 
| 120 |  |  | } | 
| 121 |  |  | } | 
| 122 |  |  | objerror(r->ro, USER, "material not found"); | 
| 123 |  |  | } | 
| 124 |  |  |  | 
| 125 |  |  |  | 
| 126 |  |  | raytexture(r, mod)                      /* get material modifiers */ | 
| 127 |  |  | RAY  *r; | 
| 128 |  |  | int  mod; | 
| 129 |  |  | { | 
| 130 |  |  | static int  depth = 0; | 
| 131 |  |  | register OBJREC  *m; | 
| 132 |  |  | /* check for infinite loop */ | 
| 133 |  |  | if (depth++ >= MAXLOOP) | 
| 134 |  |  | objerror(r->ro, USER, "modifier loop"); | 
| 135 |  |  | /* execute textures and patterns */ | 
| 136 |  |  | for ( ; mod != OVOID; mod = m->omod) { | 
| 137 |  |  | m = objptr(mod); | 
| 138 |  |  | if (!istexture(m->otype)) { | 
| 139 |  |  | sprintf(errmsg, "illegal modifier \"%s\"", m->oname); | 
| 140 |  |  | error(USER, errmsg); | 
| 141 |  |  | } | 
| 142 |  |  | (*ofun[m->otype].funp)(m, r); | 
| 143 |  |  | m->lastrno = r->rno; | 
| 144 |  |  | } | 
| 145 |  |  | depth--;                        /* end here */ | 
| 146 |  |  | } | 
| 147 |  |  |  | 
| 148 |  |  |  | 
| 149 |  |  | raymixture(r, fore, back, coef)         /* mix modifiers */ | 
| 150 |  |  | register RAY  *r; | 
| 151 |  |  | OBJECT  fore, back; | 
| 152 |  |  | double  coef; | 
| 153 |  |  | { | 
| 154 |  |  | FVECT  curpert, forepert, backpert; | 
| 155 |  |  | COLOR  curpcol, forepcol, backpcol; | 
| 156 |  |  | register int  i; | 
| 157 |  |  | /* clip coefficient */ | 
| 158 |  |  | if (coef > 1.0) | 
| 159 |  |  | coef = 1.0; | 
| 160 |  |  | else if (coef < 0.0) | 
| 161 |  |  | coef = 0.0; | 
| 162 |  |  | /* save current mods */ | 
| 163 |  |  | VCOPY(curpert, r->pert); | 
| 164 |  |  | copycolor(curpcol, r->pcol); | 
| 165 |  |  | /* compute new mods */ | 
| 166 |  |  | /* foreground */ | 
| 167 |  |  | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 168 |  |  | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 169 |  |  | if (fore != OVOID && coef > FTINY) | 
| 170 |  |  | raytexture(r, fore); | 
| 171 |  |  | VCOPY(forepert, r->pert); | 
| 172 |  |  | copycolor(forepcol, r->pcol); | 
| 173 |  |  | /* background */ | 
| 174 |  |  | r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
| 175 |  |  | setcolor(r->pcol, 1.0, 1.0, 1.0); | 
| 176 |  |  | if (back != OVOID && coef < 1.0-FTINY) | 
| 177 |  |  | raytexture(r, back); | 
| 178 |  |  | VCOPY(backpert, r->pert); | 
| 179 |  |  | copycolor(backpcol, r->pcol); | 
| 180 |  |  | /* sum perturbations */ | 
| 181 |  |  | for (i = 0; i < 3; i++) | 
| 182 |  |  | r->pert[i] = curpert[i] + coef*forepert[i] + | 
| 183 |  |  | (1.0-coef)*backpert[i]; | 
| 184 |  |  | /* multiply colors */ | 
| 185 |  |  | setcolor(r->pcol, coef*colval(forepcol,RED) + | 
| 186 |  |  | (1.0-coef)*colval(backpcol,RED), | 
| 187 |  |  | coef*colval(forepcol,GRN) + | 
| 188 |  |  | (1.0-coef)*colval(backpcol,GRN), | 
| 189 |  |  | coef*colval(forepcol,BLU) + | 
| 190 |  |  | (1.0-coef)*colval(backpcol,BLU)); | 
| 191 |  |  | multcolor(r->pcol, curpcol); | 
| 192 |  |  | } | 
| 193 |  |  |  | 
| 194 |  |  |  | 
| 195 |  |  | double | 
| 196 |  |  | raynormal(norm, r)              /* compute perturbed normal for ray */ | 
| 197 |  |  | FVECT  norm; | 
| 198 |  |  | register RAY  *r; | 
| 199 |  |  | { | 
| 200 |  |  | double  newdot; | 
| 201 |  |  | register int  i; | 
| 202 |  |  |  | 
| 203 |  |  | /*      The perturbation is added to the surface normal to obtain | 
| 204 |  |  | *  the new normal.  If the new normal would affect the surface | 
| 205 |  |  | *  orientation wrt. the ray, a correction is made.  The method is | 
| 206 |  |  | *  still fraught with problems since reflected rays and similar | 
| 207 |  |  | *  directions calculated from the surface normal may spawn rays behind | 
| 208 |  |  | *  the surface.  The only solution is to curb textures at high | 
| 209 |  |  | *  incidence (Rdot << 1). | 
| 210 |  |  | */ | 
| 211 |  |  |  | 
| 212 |  |  | for (i = 0; i < 3; i++) | 
| 213 |  |  | norm[i] = r->ron[i] + r->pert[i]; | 
| 214 |  |  |  | 
| 215 |  |  | if (normalize(norm) == 0.0) { | 
| 216 |  |  | objerror(r->ro, WARNING, "illegal normal perturbation"); | 
| 217 |  |  | VCOPY(norm, r->ron); | 
| 218 |  |  | return(r->rod); | 
| 219 |  |  | } | 
| 220 |  |  | newdot = -DOT(norm, r->rdir); | 
| 221 |  |  | if ((newdot > 0.0) != (r->rod > 0.0)) {         /* fix orientation */ | 
| 222 |  |  | for (i = 0; i < 3; i++) | 
| 223 |  |  | norm[i] += 2.0*newdot*r->rdir[i]; | 
| 224 |  |  | newdot = -newdot; | 
| 225 |  |  | } | 
| 226 |  |  | return(newdot); | 
| 227 |  |  | } | 
| 228 |  |  |  | 
| 229 |  |  |  | 
| 230 |  |  | flipsurface(r)                  /* reverse surface orientation */ | 
| 231 |  |  | register RAY  *r; | 
| 232 |  |  | { | 
| 233 |  |  | r->rod = -r->rod; | 
| 234 |  |  | r->ron[0] = -r->ron[0]; | 
| 235 |  |  | r->ron[1] = -r->ron[1]; | 
| 236 |  |  | r->ron[2] = -r->ron[2]; | 
| 237 |  |  | r->pert[0] = -r->pert[0]; | 
| 238 |  |  | r->pert[1] = -r->pert[1]; | 
| 239 |  |  | r->pert[2] = -r->pert[2]; | 
| 240 |  |  | } | 
| 241 |  |  |  | 
| 242 |  |  |  | 
| 243 |  |  | localhit(r, scene)              /* check for hit in the octree */ | 
| 244 |  |  | register RAY  *r; | 
| 245 |  |  | register CUBE  *scene; | 
| 246 |  |  | { | 
| 247 |  |  | FVECT  curpos;                  /* current cube position */ | 
| 248 |  |  | int  mpos, mneg;                /* sign flags */ | 
| 249 |  |  | double  t, dt; | 
| 250 |  |  | register int  i; | 
| 251 |  |  |  | 
| 252 |  |  | nrays++;                        /* increment trace counter */ | 
| 253 |  |  |  | 
| 254 |  |  | mpos = mneg = 0; | 
| 255 |  |  | for (i = 0; i < 3; i++) { | 
| 256 |  |  | curpos[i] = r->rorg[i]; | 
| 257 |  |  | if (r->rdir[i] > FTINY) | 
| 258 |  |  | mpos |= 1 << i; | 
| 259 |  |  | else if (r->rdir[i] < -FTINY) | 
| 260 |  |  | mneg |= 1 << i; | 
| 261 |  |  | } | 
| 262 |  |  | t = 0.0; | 
| 263 |  |  | if (!incube(scene, curpos)) { | 
| 264 |  |  | /* find distance to entry */ | 
| 265 |  |  | for (i = 0; i < 3; i++) { | 
| 266 |  |  | /* plane in our direction */ | 
| 267 |  |  | if (mpos & 1<<i) | 
| 268 |  |  | dt = scene->cuorg[i]; | 
| 269 |  |  | else if (mneg & 1<<i) | 
| 270 |  |  | dt = scene->cuorg[i] + scene->cusize; | 
| 271 |  |  | else | 
| 272 |  |  | continue; | 
| 273 |  |  | /* distance to the plane */ | 
| 274 |  |  | dt = (dt - r->rorg[i])/r->rdir[i]; | 
| 275 |  |  | if (dt > t) | 
| 276 |  |  | t = dt; /* farthest face is the one */ | 
| 277 |  |  | } | 
| 278 |  |  | t += FTINY;             /* fudge to get inside cube */ | 
| 279 |  |  | /* advance position */ | 
| 280 |  |  | for (i = 0; i < 3; i++) | 
| 281 |  |  | curpos[i] += r->rdir[i]*t; | 
| 282 |  |  |  | 
| 283 |  |  | if (!incube(scene, curpos))     /* non-intersecting ray */ | 
| 284 |  |  | return(0); | 
| 285 |  |  | } | 
| 286 |  |  | return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT); | 
| 287 |  |  | } | 
| 288 |  |  |  | 
| 289 |  |  |  | 
| 290 |  |  | static int | 
| 291 |  |  | raymove(pos, plus, minus, r, cu)        /* check for hit as we move */ | 
| 292 |  |  | FVECT  pos;                     /* modified */ | 
| 293 |  |  | int  plus, minus;               /* direction indicators to speed tests */ | 
| 294 |  |  | register RAY  *r; | 
| 295 |  |  | register CUBE  *cu; | 
| 296 |  |  | { | 
| 297 |  |  | int  ax; | 
| 298 |  |  | double  dt, t; | 
| 299 |  |  | register int  sgn; | 
| 300 |  |  |  | 
| 301 |  |  | if (istree(cu->cutree)) {               /* recurse on subcubes */ | 
| 302 |  |  | CUBE  cukid; | 
| 303 |  |  | register int  br; | 
| 304 |  |  |  | 
| 305 |  |  | cukid.cusize = cu->cusize * 0.5;        /* find subcube */ | 
| 306 |  |  | VCOPY(cukid.cuorg, cu->cuorg); | 
| 307 |  |  | br = 0; | 
| 308 |  |  | if (pos[0] >= cukid.cuorg[0]+cukid.cusize) { | 
| 309 |  |  | cukid.cuorg[0] += cukid.cusize; | 
| 310 |  |  | br |= 1; | 
| 311 |  |  | } | 
| 312 |  |  | if (pos[1] >= cukid.cuorg[1]+cukid.cusize) { | 
| 313 |  |  | cukid.cuorg[1] += cukid.cusize; | 
| 314 |  |  | br |= 2; | 
| 315 |  |  | } | 
| 316 |  |  | if (pos[2] >= cukid.cuorg[2]+cukid.cusize) { | 
| 317 |  |  | cukid.cuorg[2] += cukid.cusize; | 
| 318 |  |  | br |= 4; | 
| 319 |  |  | } | 
| 320 |  |  | for ( ; ; ) { | 
| 321 |  |  | cukid.cutree = octkid(cu->cutree, br); | 
| 322 |  |  | if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT) | 
| 323 |  |  | return(RAYHIT); | 
| 324 |  |  | sgn = 1 << ax; | 
| 325 |  |  | if (sgn & minus)                /* negative axis? */ | 
| 326 |  |  | if (sgn & br) { | 
| 327 |  |  | cukid.cuorg[ax] -= cukid.cusize; | 
| 328 |  |  | br &= ~sgn; | 
| 329 |  |  | } else | 
| 330 |  |  | return(ax);     /* underflow */ | 
| 331 |  |  | else | 
| 332 |  |  | if (sgn & br) | 
| 333 |  |  | return(ax);     /* overflow */ | 
| 334 |  |  | else { | 
| 335 |  |  | cukid.cuorg[ax] += cukid.cusize; | 
| 336 |  |  | br |= sgn; | 
| 337 |  |  | } | 
| 338 |  |  | } | 
| 339 |  |  | /*NOTREACHED*/ | 
| 340 |  |  | } | 
| 341 |  |  | if (isfull(cu->cutree) && checkhit(r, cu)) | 
| 342 |  |  | return(RAYHIT); | 
| 343 |  |  | /* advance to next cube */ | 
| 344 |  |  | sgn = plus | minus; | 
| 345 |  |  | if (sgn&1) { | 
| 346 |  |  | dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0]; | 
| 347 |  |  | t = (dt - pos[0])/r->rdir[0]; | 
| 348 |  |  | ax = 0; | 
| 349 |  |  | } else | 
| 350 |  |  | t = FHUGE; | 
| 351 |  |  | if (sgn&2) { | 
| 352 |  |  | dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1]; | 
| 353 |  |  | dt = (dt - pos[1])/r->rdir[1]; | 
| 354 |  |  | if (dt < t) { | 
| 355 |  |  | t = dt; | 
| 356 |  |  | ax = 1; | 
| 357 |  |  | } | 
| 358 |  |  | } | 
| 359 |  |  | if (sgn&4) { | 
| 360 |  |  | dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2]; | 
| 361 |  |  | dt = (dt - pos[2])/r->rdir[2]; | 
| 362 |  |  | if (dt < t) { | 
| 363 |  |  | t = dt; | 
| 364 |  |  | ax = 2; | 
| 365 |  |  | } | 
| 366 |  |  | } | 
| 367 |  |  | pos[0] += r->rdir[0]*t; | 
| 368 |  |  | pos[1] += r->rdir[1]*t; | 
| 369 |  |  | pos[2] += r->rdir[2]*t; | 
| 370 |  |  | return(ax); | 
| 371 |  |  | } | 
| 372 |  |  |  | 
| 373 |  |  |  | 
| 374 |  |  | static | 
| 375 |  |  | checkhit(r, cu)                 /* check for hit in full cube */ | 
| 376 |  |  | register RAY  *r; | 
| 377 |  |  | CUBE  *cu; | 
| 378 |  |  | { | 
| 379 |  |  | OBJECT  oset[MAXSET+1]; | 
| 380 |  |  | register OBJREC  *o; | 
| 381 |  |  | register int  i; | 
| 382 |  |  |  | 
| 383 |  |  | objset(oset, cu->cutree); | 
| 384 |  |  | for (i = oset[0]; i > 0; i--) { | 
| 385 |  |  | o = objptr(oset[i]); | 
| 386 |  |  | if (o->lastrno == r->rno)               /* checked already? */ | 
| 387 |  |  | continue; | 
| 388 |  |  | (*ofun[o->otype].funp)(o, r); | 
| 389 |  |  | o->lastrno = r->rno; | 
| 390 |  |  | } | 
| 391 |  |  | if (r->ro == NULL) | 
| 392 |  |  | return(0);                      /* no scores yet */ | 
| 393 |  |  |  | 
| 394 |  |  | return(incube(cu, r->rop));             /* hit OK if in current cube */ | 
| 395 |  |  | } |