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root/radiance/ray/src/rt/raytrace.c
Revision: 1.3
Committed: Wed Apr 19 22:24:28 1989 UTC (35 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.2: +0 -2 lines
Log Message:
moved setting of ray transformation to intersection routines (bug)

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19     extern CUBE thescene; /* our scene */
20     extern int maxdepth; /* maximum recursion depth */
21     extern double minweight; /* minimum ray weight */
22    
23     long nrays = 0L; /* number of rays traced */
24    
25     #define MAXLOOP 32 /* modifier loop detection */
26    
27     #define RAYHIT (-1) /* return value for intercepted ray */
28    
29    
30     rayorigin(r, ro, rt, rw) /* start new ray from old one */
31     register RAY *r, *ro;
32     int rt;
33     double rw;
34     {
35     if ((r->parent = ro) == NULL) { /* primary ray */
36     r->rlvl = 0;
37     r->rweight = rw;
38     r->crtype = r->rtype = rt;
39     r->rsrc = -1;
40     r->clipset = NULL;
41     } else { /* spawned ray */
42     r->rlvl = ro->rlvl;
43     if (rt & RAYREFL) {
44     r->rlvl++;
45     r->rsrc = -1;
46     r->clipset = ro->clipset;
47     } else {
48     r->rsrc = ro->rsrc;
49     r->clipset = ro->newcset;
50     }
51     r->rweight = ro->rweight * rw;
52     r->crtype = ro->crtype | (r->rtype = rt);
53     VCOPY(r->rorg, ro->rop);
54     }
55     r->rno = nrays;
56     r->newcset = r->clipset;
57     r->ro = NULL;
58     r->rot = FHUGE;
59     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60     setcolor(r->pcol, 1.0, 1.0, 1.0);
61     setcolor(r->rcol, 0.0, 0.0, 0.0);
62     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
63     }
64    
65    
66     rayvalue(r) /* compute a ray's value */
67     register RAY *r;
68     {
69     extern int (*trace)();
70    
71     if (localhit(r, &thescene))
72     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
73     raytrans(r); /* object is clipped */
74     else
75     rayshade(r, r->ro->omod);
76     else if (sourcehit(r))
77     rayshade(r, r->ro->omod);
78    
79     if (trace != NULL)
80     (*trace)(r); /* trace execution */
81     }
82    
83    
84     raytrans(r) /* transmit ray as is */
85     RAY *r;
86     {
87     RAY tr;
88    
89     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
90     VCOPY(tr.rdir, r->rdir);
91     rayvalue(&tr);
92     copycolor(r->rcol, tr.rcol);
93     }
94     }
95    
96    
97     rayshade(r, mod) /* shade ray r with material mod */
98     register RAY *r;
99     int mod;
100     {
101     static int depth = 0;
102     register OBJREC *m;
103     /* check for infinite loop */
104     if (depth++ >= MAXLOOP)
105     objerror(r->ro, USER, "material loop");
106     for ( ; mod != OVOID; mod = m->omod) {
107     m = objptr(mod);
108     if (!ismodifier(m->otype)) {
109     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
110     error(USER, errmsg);
111     }
112     (*ofun[m->otype].funp)(m, r); /* execute function */
113     m->lastrno = r->rno;
114     if (ismaterial(m->otype)) { /* materials call raytexture */
115     depth--;
116     return; /* we're done */
117     }
118     }
119     objerror(r->ro, USER, "material not found");
120     }
121    
122    
123     raytexture(r, mod) /* get material modifiers */
124     RAY *r;
125     int mod;
126     {
127     static int depth = 0;
128     register OBJREC *m;
129     /* check for infinite loop */
130     if (depth++ >= MAXLOOP)
131     objerror(r->ro, USER, "modifier loop");
132     /* execute textures and patterns */
133     for ( ; mod != OVOID; mod = m->omod) {
134     m = objptr(mod);
135     if (!istexture(m->otype)) {
136     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
137     error(USER, errmsg);
138     }
139     (*ofun[m->otype].funp)(m, r);
140     m->lastrno = r->rno;
141     }
142     depth--; /* end here */
143     }
144    
145    
146     raymixture(r, fore, back, coef) /* mix modifiers */
147     register RAY *r;
148     OBJECT fore, back;
149     double coef;
150     {
151     FVECT curpert, forepert, backpert;
152     COLOR curpcol, forepcol, backpcol;
153     register int i;
154     /* clip coefficient */
155     if (coef > 1.0)
156     coef = 1.0;
157     else if (coef < 0.0)
158     coef = 0.0;
159     /* save current mods */
160     VCOPY(curpert, r->pert);
161     copycolor(curpcol, r->pcol);
162     /* compute new mods */
163     /* foreground */
164     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
165     setcolor(r->pcol, 1.0, 1.0, 1.0);
166     if (fore != OVOID && coef > FTINY)
167     raytexture(r, fore);
168     VCOPY(forepert, r->pert);
169     copycolor(forepcol, r->pcol);
170     /* background */
171     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
172     setcolor(r->pcol, 1.0, 1.0, 1.0);
173     if (back != OVOID && coef < 1.0-FTINY)
174     raytexture(r, back);
175     VCOPY(backpert, r->pert);
176     copycolor(backpcol, r->pcol);
177     /* sum perturbations */
178     for (i = 0; i < 3; i++)
179     r->pert[i] = curpert[i] + coef*forepert[i] +
180     (1.0-coef)*backpert[i];
181     /* multiply colors */
182     setcolor(r->pcol, coef*colval(forepcol,RED) +
183     (1.0-coef)*colval(backpcol,RED),
184     coef*colval(forepcol,GRN) +
185     (1.0-coef)*colval(backpcol,GRN),
186     coef*colval(forepcol,BLU) +
187     (1.0-coef)*colval(backpcol,BLU));
188     multcolor(r->pcol, curpcol);
189     }
190    
191    
192     double
193     raynormal(norm, r) /* compute perturbed normal for ray */
194     FVECT norm;
195     register RAY *r;
196     {
197     double newdot;
198     register int i;
199    
200     /* The perturbation is added to the surface normal to obtain
201     * the new normal. If the new normal would affect the surface
202     * orientation wrt. the ray, a correction is made. The method is
203     * still fraught with problems since reflected rays and similar
204     * directions calculated from the surface normal may spawn rays behind
205     * the surface. The only solution is to curb textures at high
206     * incidence (Rdot << 1).
207     */
208    
209     for (i = 0; i < 3; i++)
210     norm[i] = r->ron[i] + r->pert[i];
211    
212     if (normalize(norm) == 0.0) {
213     objerror(r->ro, WARNING, "illegal normal perturbation");
214     VCOPY(norm, r->ron);
215     return(r->rod);
216     }
217     newdot = -DOT(norm, r->rdir);
218     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
219     for (i = 0; i < 3; i++)
220     norm[i] += 2.0*newdot*r->rdir[i];
221     newdot = -newdot;
222     }
223     return(newdot);
224     }
225    
226    
227     flipsurface(r) /* reverse surface orientation */
228     register RAY *r;
229     {
230     r->rod = -r->rod;
231     r->ron[0] = -r->ron[0];
232     r->ron[1] = -r->ron[1];
233     r->ron[2] = -r->ron[2];
234     r->pert[0] = -r->pert[0];
235     r->pert[1] = -r->pert[1];
236     r->pert[2] = -r->pert[2];
237     }
238    
239    
240     localhit(r, scene) /* check for hit in the octree */
241     register RAY *r;
242     register CUBE *scene;
243     {
244     FVECT curpos; /* current cube position */
245     int mpos, mneg; /* sign flags */
246     double t, dt;
247     register int i;
248    
249     nrays++; /* increment trace counter */
250    
251     mpos = mneg = 0;
252     for (i = 0; i < 3; i++) {
253     curpos[i] = r->rorg[i];
254     if (r->rdir[i] > FTINY)
255     mpos |= 1 << i;
256     else if (r->rdir[i] < -FTINY)
257     mneg |= 1 << i;
258     }
259     t = 0.0;
260     if (!incube(scene, curpos)) {
261     /* find distance to entry */
262     for (i = 0; i < 3; i++) {
263     /* plane in our direction */
264     if (mpos & 1<<i)
265     dt = scene->cuorg[i];
266     else if (mneg & 1<<i)
267     dt = scene->cuorg[i] + scene->cusize;
268     else
269     continue;
270     /* distance to the plane */
271     dt = (dt - r->rorg[i])/r->rdir[i];
272     if (dt > t)
273     t = dt; /* farthest face is the one */
274     }
275     t += FTINY; /* fudge to get inside cube */
276     /* advance position */
277     for (i = 0; i < 3; i++)
278     curpos[i] += r->rdir[i]*t;
279    
280     if (!incube(scene, curpos)) /* non-intersecting ray */
281     return(0);
282     }
283     return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
284     }
285    
286    
287     static int
288     raymove(pos, plus, minus, r, cu) /* check for hit as we move */
289     FVECT pos; /* modified */
290     int plus, minus; /* direction indicators to speed tests */
291     register RAY *r;
292     register CUBE *cu;
293     {
294     int ax;
295     double dt, t;
296     register int sgn;
297    
298     if (istree(cu->cutree)) { /* recurse on subcubes */
299     CUBE cukid;
300     register int br;
301    
302     cukid.cusize = cu->cusize * 0.5; /* find subcube */
303     VCOPY(cukid.cuorg, cu->cuorg);
304     br = 0;
305     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
306     cukid.cuorg[0] += cukid.cusize;
307     br |= 1;
308     }
309     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
310     cukid.cuorg[1] += cukid.cusize;
311     br |= 2;
312     }
313     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
314     cukid.cuorg[2] += cukid.cusize;
315     br |= 4;
316     }
317     for ( ; ; ) {
318     cukid.cutree = octkid(cu->cutree, br);
319     if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
320     return(RAYHIT);
321     sgn = 1 << ax;
322     if (sgn & minus) /* negative axis? */
323     if (sgn & br) {
324     cukid.cuorg[ax] -= cukid.cusize;
325     br &= ~sgn;
326     } else
327     return(ax); /* underflow */
328     else
329     if (sgn & br)
330     return(ax); /* overflow */
331     else {
332     cukid.cuorg[ax] += cukid.cusize;
333     br |= sgn;
334     }
335     }
336     /*NOTREACHED*/
337     }
338     if (isfull(cu->cutree) && checkhit(r, cu))
339     return(RAYHIT);
340     /* advance to next cube */
341     sgn = plus | minus;
342     if (sgn&1) {
343     dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
344     t = (dt - pos[0])/r->rdir[0];
345     ax = 0;
346     } else
347     t = FHUGE;
348     if (sgn&2) {
349     dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
350     dt = (dt - pos[1])/r->rdir[1];
351     if (dt < t) {
352     t = dt;
353     ax = 1;
354     }
355     }
356     if (sgn&4) {
357     dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
358     dt = (dt - pos[2])/r->rdir[2];
359     if (dt < t) {
360     t = dt;
361     ax = 2;
362     }
363     }
364     pos[0] += r->rdir[0]*t;
365     pos[1] += r->rdir[1]*t;
366     pos[2] += r->rdir[2]*t;
367     return(ax);
368     }
369    
370    
371     static
372     checkhit(r, cu) /* check for hit in full cube */
373     register RAY *r;
374     CUBE *cu;
375     {
376     OBJECT oset[MAXSET+1];
377     register OBJREC *o;
378     register int i;
379    
380     objset(oset, cu->cutree);
381     for (i = oset[0]; i > 0; i--) {
382     o = objptr(oset[i]);
383     if (o->lastrno == r->rno) /* checked already? */
384     continue;
385     (*ofun[o->otype].funp)(o, r);
386     o->lastrno = r->rno;
387     }
388     if (r->ro == NULL)
389     return(0); /* no scores yet */
390    
391     return(incube(cu, r->rop)); /* hit OK if in current cube */
392     }