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root/radiance/ray/src/rt/raytrace.c
Revision: 1.21
Committed: Thu Jun 20 13:29:32 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.20: +5 -3 lines
Log Message:
added revf member to ray structure for dynamic evaluation

File Contents

# User Rev Content
1 greg 1.17 /* Copyright (c) 1991 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 1.1 extern CUBE thescene; /* our scene */
22     extern int maxdepth; /* maximum recursion depth */
23     extern double minweight; /* minimum ray weight */
24 greg 1.15 extern int do_irrad; /* compute irradiance? */
25 greg 1.1
26 greg 1.20 long raynum = 0L; /* next unique ray number */
27 greg 1.21 long nrays = 0L; /* number of calls to localhit */
28 greg 1.1
29 greg 1.15 static double Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
30     OBJREC Lamb = {
31     OVOID, MAT_PLASTIC, "Lambertian",
32     {0, 5, NULL, Lambfa}, NULL, -1,
33     }; /* a Lambertian surface */
34    
35 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
36 greg 1.1
37     #define RAYHIT (-1) /* return value for intercepted ray */
38    
39    
40     rayorigin(r, ro, rt, rw) /* start new ray from old one */
41     register RAY *r, *ro;
42     int rt;
43     double rw;
44     {
45     if ((r->parent = ro) == NULL) { /* primary ray */
46     r->rlvl = 0;
47     r->rweight = rw;
48     r->crtype = r->rtype = rt;
49     r->rsrc = -1;
50     r->clipset = NULL;
51 greg 1.21 r->revf = raytrace;
52 greg 1.1 } else { /* spawned ray */
53     r->rlvl = ro->rlvl;
54     if (rt & RAYREFL) {
55     r->rlvl++;
56     r->rsrc = -1;
57     r->clipset = ro->clipset;
58     } else {
59     r->rsrc = ro->rsrc;
60     r->clipset = ro->newcset;
61     }
62 greg 1.21 r->revf = ro->revf;
63 greg 1.1 r->rweight = ro->rweight * rw;
64     r->crtype = ro->crtype | (r->rtype = rt);
65     VCOPY(r->rorg, ro->rop);
66     }
67 greg 1.20 r->rno = raynum++;
68 greg 1.1 r->newcset = r->clipset;
69     r->ro = NULL;
70     r->rot = FHUGE;
71     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
72     setcolor(r->pcol, 1.0, 1.0, 1.0);
73     setcolor(r->rcol, 0.0, 0.0, 0.0);
74 greg 1.10 r->rt = 0.0;
75 greg 1.1 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
76     }
77    
78    
79 greg 1.21 raytrace(r) /* trace a ray and compute its value */
80 greg 1.8 RAY *r;
81 greg 1.1 {
82     extern int (*trace)();
83    
84 greg 1.15 if (localhit(r, &thescene))
85 greg 1.8 raycont(r);
86 greg 1.15 else if (sourcehit(r))
87     rayshade(r, r->ro->omod);
88 greg 1.1
89     if (trace != NULL)
90     (*trace)(r); /* trace execution */
91     }
92    
93    
94 greg 1.8 raycont(r) /* check for clipped object and continue */
95     register RAY *r;
96     {
97     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
98     raytrans(r);
99     else
100     rayshade(r, r->ro->omod);
101     }
102    
103    
104 greg 1.1 raytrans(r) /* transmit ray as is */
105 greg 1.8 register RAY *r;
106 greg 1.1 {
107     RAY tr;
108    
109     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
110     VCOPY(tr.rdir, r->rdir);
111     rayvalue(&tr);
112     copycolor(r->rcol, tr.rcol);
113 greg 1.10 r->rt = r->rot + tr.rt;
114 greg 1.1 }
115     }
116    
117    
118     rayshade(r, mod) /* shade ray r with material mod */
119     register RAY *r;
120     int mod;
121     {
122     static int depth = 0;
123     register OBJREC *m;
124     /* check for infinite loop */
125     if (depth++ >= MAXLOOP)
126 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
127 greg 1.19 r->rt = r->rot; /* set effective ray length */
128 greg 1.1 for ( ; mod != OVOID; mod = m->omod) {
129     m = objptr(mod);
130 greg 1.4 /****** unnecessary test since modifier() is always called
131 greg 1.1 if (!ismodifier(m->otype)) {
132     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
133     error(USER, errmsg);
134     }
135 greg 1.4 ******/
136 greg 1.16 /* hack for irradiance calculation */
137     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
138     if (irr_ignore(m->otype)) {
139     depth--;
140     raytrans(r);
141     return;
142     }
143 greg 1.18 if (!islight(m->otype))
144 greg 1.16 m = &Lamb;
145     }
146 greg 1.1 (*ofun[m->otype].funp)(m, r); /* execute function */
147     m->lastrno = r->rno;
148     if (ismaterial(m->otype)) { /* materials call raytexture */
149     depth--;
150     return; /* we're done */
151     }
152     }
153     objerror(r->ro, USER, "material not found");
154     }
155    
156    
157     raytexture(r, mod) /* get material modifiers */
158     RAY *r;
159     int mod;
160     {
161     static int depth = 0;
162     register OBJREC *m;
163     /* check for infinite loop */
164     if (depth++ >= MAXLOOP)
165     objerror(r->ro, USER, "modifier loop");
166     /* execute textures and patterns */
167     for ( ; mod != OVOID; mod = m->omod) {
168     m = objptr(mod);
169     if (!istexture(m->otype)) {
170     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
171     error(USER, errmsg);
172     }
173     (*ofun[m->otype].funp)(m, r);
174     m->lastrno = r->rno;
175     }
176     depth--; /* end here */
177     }
178    
179    
180     raymixture(r, fore, back, coef) /* mix modifiers */
181     register RAY *r;
182     OBJECT fore, back;
183     double coef;
184     {
185     FVECT curpert, forepert, backpert;
186     COLOR curpcol, forepcol, backpcol;
187     register int i;
188     /* clip coefficient */
189     if (coef > 1.0)
190     coef = 1.0;
191     else if (coef < 0.0)
192     coef = 0.0;
193     /* save current mods */
194     VCOPY(curpert, r->pert);
195     copycolor(curpcol, r->pcol);
196     /* compute new mods */
197     /* foreground */
198     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
199     setcolor(r->pcol, 1.0, 1.0, 1.0);
200     if (fore != OVOID && coef > FTINY)
201     raytexture(r, fore);
202     VCOPY(forepert, r->pert);
203     copycolor(forepcol, r->pcol);
204     /* background */
205     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
206     setcolor(r->pcol, 1.0, 1.0, 1.0);
207     if (back != OVOID && coef < 1.0-FTINY)
208     raytexture(r, back);
209     VCOPY(backpert, r->pert);
210     copycolor(backpcol, r->pcol);
211     /* sum perturbations */
212     for (i = 0; i < 3; i++)
213     r->pert[i] = curpert[i] + coef*forepert[i] +
214     (1.0-coef)*backpert[i];
215     /* multiply colors */
216     setcolor(r->pcol, coef*colval(forepcol,RED) +
217     (1.0-coef)*colval(backpcol,RED),
218     coef*colval(forepcol,GRN) +
219     (1.0-coef)*colval(backpcol,GRN),
220     coef*colval(forepcol,BLU) +
221     (1.0-coef)*colval(backpcol,BLU));
222     multcolor(r->pcol, curpcol);
223     }
224    
225    
226     double
227     raynormal(norm, r) /* compute perturbed normal for ray */
228     FVECT norm;
229     register RAY *r;
230     {
231     double newdot;
232     register int i;
233    
234     /* The perturbation is added to the surface normal to obtain
235     * the new normal. If the new normal would affect the surface
236     * orientation wrt. the ray, a correction is made. The method is
237     * still fraught with problems since reflected rays and similar
238     * directions calculated from the surface normal may spawn rays behind
239     * the surface. The only solution is to curb textures at high
240 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
241 greg 1.1 */
242    
243     for (i = 0; i < 3; i++)
244     norm[i] = r->ron[i] + r->pert[i];
245    
246     if (normalize(norm) == 0.0) {
247     objerror(r->ro, WARNING, "illegal normal perturbation");
248     VCOPY(norm, r->ron);
249     return(r->rod);
250     }
251     newdot = -DOT(norm, r->rdir);
252     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
253     for (i = 0; i < 3; i++)
254     norm[i] += 2.0*newdot*r->rdir[i];
255     newdot = -newdot;
256     }
257     return(newdot);
258 greg 1.12 }
259    
260    
261     newrayxf(r) /* get new tranformation matrix for ray */
262     RAY *r;
263     {
264     static struct xfn {
265     struct xfn *next;
266     FULLXF xf;
267     } xfseed = { &xfseed }, *xflast = &xfseed;
268     register struct xfn *xp;
269     register RAY *rp;
270    
271     /*
272     * Search for transform in circular list that
273     * has no associated ray in the tree.
274     */
275     xp = xflast;
276     for (rp = r->parent; rp != NULL; rp = rp->parent)
277     if (rp->rox == &xp->xf) { /* xp in use */
278     xp = xp->next; /* move to next */
279     if (xp == xflast) { /* need new one */
280 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
281 greg 1.12 if (xp == NULL)
282     error(SYSTEM,
283     "out of memory in newrayxf");
284     /* insert in list */
285     xp->next = xflast->next;
286     xflast->next = xp;
287     break; /* we're done */
288     }
289     rp = r; /* start check over */
290     }
291     /* got it */
292     r->rox = &xp->xf;
293     xflast = xp;
294 greg 1.1 }
295    
296    
297     flipsurface(r) /* reverse surface orientation */
298     register RAY *r;
299     {
300     r->rod = -r->rod;
301     r->ron[0] = -r->ron[0];
302     r->ron[1] = -r->ron[1];
303     r->ron[2] = -r->ron[2];
304     r->pert[0] = -r->pert[0];
305     r->pert[1] = -r->pert[1];
306     r->pert[2] = -r->pert[2];
307     }
308    
309    
310     localhit(r, scene) /* check for hit in the octree */
311     register RAY *r;
312     register CUBE *scene;
313     {
314     FVECT curpos; /* current cube position */
315 greg 1.11 int sflags; /* sign flags */
316 greg 1.1 double t, dt;
317     register int i;
318    
319 greg 1.21 nrays++; /* increment trace counter */
320 greg 1.11 sflags = 0;
321 greg 1.1 for (i = 0; i < 3; i++) {
322     curpos[i] = r->rorg[i];
323     if (r->rdir[i] > FTINY)
324 greg 1.11 sflags |= 1 << i;
325 greg 1.1 else if (r->rdir[i] < -FTINY)
326 greg 1.11 sflags |= 0x10 << i;
327 greg 1.1 }
328 greg 1.17 if (sflags == 0)
329     error(CONSISTENCY, "zero ray direction in localhit");
330 greg 1.1 t = 0.0;
331     if (!incube(scene, curpos)) {
332     /* find distance to entry */
333     for (i = 0; i < 3; i++) {
334     /* plane in our direction */
335 greg 1.11 if (sflags & 1<<i)
336 greg 1.1 dt = scene->cuorg[i];
337 greg 1.11 else if (sflags & 0x10<<i)
338 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
339     else
340     continue;
341     /* distance to the plane */
342     dt = (dt - r->rorg[i])/r->rdir[i];
343     if (dt > t)
344     t = dt; /* farthest face is the one */
345     }
346     t += FTINY; /* fudge to get inside cube */
347     /* advance position */
348     for (i = 0; i < 3; i++)
349     curpos[i] += r->rdir[i]*t;
350    
351     if (!incube(scene, curpos)) /* non-intersecting ray */
352     return(0);
353     }
354 greg 1.11 return(raymove(curpos, sflags, r, scene) == RAYHIT);
355 greg 1.1 }
356    
357    
358     static int
359 greg 1.11 raymove(pos, dirf, r, cu) /* check for hit as we move */
360 greg 1.1 FVECT pos; /* modified */
361 greg 1.11 int dirf; /* direction indicators to speed tests */
362 greg 1.1 register RAY *r;
363     register CUBE *cu;
364     {
365     int ax;
366     double dt, t;
367    
368     if (istree(cu->cutree)) { /* recurse on subcubes */
369     CUBE cukid;
370 greg 1.11 register int br, sgn;
371 greg 1.1
372     cukid.cusize = cu->cusize * 0.5; /* find subcube */
373     VCOPY(cukid.cuorg, cu->cuorg);
374     br = 0;
375     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
376     cukid.cuorg[0] += cukid.cusize;
377     br |= 1;
378     }
379     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
380     cukid.cuorg[1] += cukid.cusize;
381     br |= 2;
382     }
383     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
384     cukid.cuorg[2] += cukid.cusize;
385     br |= 4;
386     }
387     for ( ; ; ) {
388     cukid.cutree = octkid(cu->cutree, br);
389 greg 1.11 if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT)
390 greg 1.1 return(RAYHIT);
391     sgn = 1 << ax;
392 greg 1.11 if (sgn & dirf) /* positive axis? */
393 greg 1.1 if (sgn & br)
394     return(ax); /* overflow */
395     else {
396     cukid.cuorg[ax] += cukid.cusize;
397     br |= sgn;
398     }
399 greg 1.11 else
400     if (sgn & br) {
401     cukid.cuorg[ax] -= cukid.cusize;
402     br &= ~sgn;
403     } else
404     return(ax); /* underflow */
405 greg 1.1 }
406     /*NOTREACHED*/
407     }
408     if (isfull(cu->cutree) && checkhit(r, cu))
409     return(RAYHIT);
410     /* advance to next cube */
411 greg 1.11 if (dirf&0x11) {
412     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
413 greg 1.1 t = (dt - pos[0])/r->rdir[0];
414     ax = 0;
415     } else
416     t = FHUGE;
417 greg 1.11 if (dirf&0x22) {
418     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
419 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
420     if (dt < t) {
421     t = dt;
422     ax = 1;
423     }
424     }
425 greg 1.11 if (dirf&0x44) {
426     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
427 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
428     if (dt < t) {
429     t = dt;
430     ax = 2;
431     }
432     }
433     pos[0] += r->rdir[0]*t;
434     pos[1] += r->rdir[1]*t;
435     pos[2] += r->rdir[2]*t;
436     return(ax);
437     }
438    
439    
440     static
441     checkhit(r, cu) /* check for hit in full cube */
442     register RAY *r;
443     CUBE *cu;
444     {
445     OBJECT oset[MAXSET+1];
446     register OBJREC *o;
447     register int i;
448    
449     objset(oset, cu->cutree);
450     for (i = oset[0]; i > 0; i--) {
451     o = objptr(oset[i]);
452     if (o->lastrno == r->rno) /* checked already? */
453     continue;
454     (*ofun[o->otype].funp)(o, r);
455     o->lastrno = r->rno;
456     }
457     if (r->ro == NULL)
458     return(0); /* no scores yet */
459    
460     return(incube(cu, r->rop)); /* hit OK if in current cube */
461     }