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root/radiance/ray/src/rt/raytrace.c
Revision: 1.2
Committed: Tue Apr 11 13:30:31 1989 UTC (35 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +2 -1 lines
Log Message:
fixed bugs in instance mapping of modifiers

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19     extern CUBE thescene; /* our scene */
20     extern int maxdepth; /* maximum recursion depth */
21     extern double minweight; /* minimum ray weight */
22    
23     long nrays = 0L; /* number of rays traced */
24    
25     #define MAXLOOP 32 /* modifier loop detection */
26    
27     #define RAYHIT (-1) /* return value for intercepted ray */
28    
29    
30     rayorigin(r, ro, rt, rw) /* start new ray from old one */
31     register RAY *r, *ro;
32     int rt;
33     double rw;
34     {
35     if ((r->parent = ro) == NULL) { /* primary ray */
36     r->rlvl = 0;
37     r->rweight = rw;
38     r->crtype = r->rtype = rt;
39     r->rsrc = -1;
40     r->clipset = NULL;
41     } else { /* spawned ray */
42     r->rlvl = ro->rlvl;
43     if (rt & RAYREFL) {
44     r->rlvl++;
45     r->rsrc = -1;
46     r->clipset = ro->clipset;
47     } else {
48     r->rsrc = ro->rsrc;
49     r->clipset = ro->newcset;
50     }
51     r->rweight = ro->rweight * rw;
52     r->crtype = ro->crtype | (r->rtype = rt);
53     VCOPY(r->rorg, ro->rop);
54     }
55     r->rno = nrays;
56     r->newcset = r->clipset;
57     r->ro = NULL;
58     r->rot = FHUGE;
59 greg 1.2 r->rofs = 1.0; setident4(r->rofx);
60     r->robs = 1.0; setident4(r->robx);
61 greg 1.1 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
62     setcolor(r->pcol, 1.0, 1.0, 1.0);
63     setcolor(r->rcol, 0.0, 0.0, 0.0);
64     return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
65     }
66    
67    
68     rayvalue(r) /* compute a ray's value */
69     register RAY *r;
70     {
71     extern int (*trace)();
72    
73     if (localhit(r, &thescene))
74     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
75     raytrans(r); /* object is clipped */
76     else
77     rayshade(r, r->ro->omod);
78     else if (sourcehit(r))
79     rayshade(r, r->ro->omod);
80    
81     if (trace != NULL)
82     (*trace)(r); /* trace execution */
83     }
84    
85    
86     raytrans(r) /* transmit ray as is */
87     RAY *r;
88     {
89     RAY tr;
90    
91     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
92     VCOPY(tr.rdir, r->rdir);
93     rayvalue(&tr);
94     copycolor(r->rcol, tr.rcol);
95     }
96     }
97    
98    
99     rayshade(r, mod) /* shade ray r with material mod */
100     register RAY *r;
101     int mod;
102     {
103     static int depth = 0;
104     register OBJREC *m;
105     /* check for infinite loop */
106     if (depth++ >= MAXLOOP)
107     objerror(r->ro, USER, "material loop");
108     for ( ; mod != OVOID; mod = m->omod) {
109     m = objptr(mod);
110     if (!ismodifier(m->otype)) {
111     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
112     error(USER, errmsg);
113     }
114     (*ofun[m->otype].funp)(m, r); /* execute function */
115     m->lastrno = r->rno;
116     if (ismaterial(m->otype)) { /* materials call raytexture */
117     depth--;
118     return; /* we're done */
119     }
120     }
121     objerror(r->ro, USER, "material not found");
122     }
123    
124    
125     raytexture(r, mod) /* get material modifiers */
126     RAY *r;
127     int mod;
128     {
129     static int depth = 0;
130     register OBJREC *m;
131     /* check for infinite loop */
132     if (depth++ >= MAXLOOP)
133     objerror(r->ro, USER, "modifier loop");
134     /* execute textures and patterns */
135     for ( ; mod != OVOID; mod = m->omod) {
136     m = objptr(mod);
137     if (!istexture(m->otype)) {
138     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
139     error(USER, errmsg);
140     }
141     (*ofun[m->otype].funp)(m, r);
142     m->lastrno = r->rno;
143     }
144     depth--; /* end here */
145     }
146    
147    
148     raymixture(r, fore, back, coef) /* mix modifiers */
149     register RAY *r;
150     OBJECT fore, back;
151     double coef;
152     {
153     FVECT curpert, forepert, backpert;
154     COLOR curpcol, forepcol, backpcol;
155     register int i;
156     /* clip coefficient */
157     if (coef > 1.0)
158     coef = 1.0;
159     else if (coef < 0.0)
160     coef = 0.0;
161     /* save current mods */
162     VCOPY(curpert, r->pert);
163     copycolor(curpcol, r->pcol);
164     /* compute new mods */
165     /* foreground */
166     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
167     setcolor(r->pcol, 1.0, 1.0, 1.0);
168     if (fore != OVOID && coef > FTINY)
169     raytexture(r, fore);
170     VCOPY(forepert, r->pert);
171     copycolor(forepcol, r->pcol);
172     /* background */
173     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
174     setcolor(r->pcol, 1.0, 1.0, 1.0);
175     if (back != OVOID && coef < 1.0-FTINY)
176     raytexture(r, back);
177     VCOPY(backpert, r->pert);
178     copycolor(backpcol, r->pcol);
179     /* sum perturbations */
180     for (i = 0; i < 3; i++)
181     r->pert[i] = curpert[i] + coef*forepert[i] +
182     (1.0-coef)*backpert[i];
183     /* multiply colors */
184     setcolor(r->pcol, coef*colval(forepcol,RED) +
185     (1.0-coef)*colval(backpcol,RED),
186     coef*colval(forepcol,GRN) +
187     (1.0-coef)*colval(backpcol,GRN),
188     coef*colval(forepcol,BLU) +
189     (1.0-coef)*colval(backpcol,BLU));
190     multcolor(r->pcol, curpcol);
191     }
192    
193    
194     double
195     raynormal(norm, r) /* compute perturbed normal for ray */
196     FVECT norm;
197     register RAY *r;
198     {
199     double newdot;
200     register int i;
201    
202     /* The perturbation is added to the surface normal to obtain
203     * the new normal. If the new normal would affect the surface
204     * orientation wrt. the ray, a correction is made. The method is
205     * still fraught with problems since reflected rays and similar
206     * directions calculated from the surface normal may spawn rays behind
207     * the surface. The only solution is to curb textures at high
208     * incidence (Rdot << 1).
209     */
210    
211     for (i = 0; i < 3; i++)
212     norm[i] = r->ron[i] + r->pert[i];
213    
214     if (normalize(norm) == 0.0) {
215     objerror(r->ro, WARNING, "illegal normal perturbation");
216     VCOPY(norm, r->ron);
217     return(r->rod);
218     }
219     newdot = -DOT(norm, r->rdir);
220     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
221     for (i = 0; i < 3; i++)
222     norm[i] += 2.0*newdot*r->rdir[i];
223     newdot = -newdot;
224     }
225     return(newdot);
226     }
227    
228    
229     flipsurface(r) /* reverse surface orientation */
230     register RAY *r;
231     {
232     r->rod = -r->rod;
233     r->ron[0] = -r->ron[0];
234     r->ron[1] = -r->ron[1];
235     r->ron[2] = -r->ron[2];
236     r->pert[0] = -r->pert[0];
237     r->pert[1] = -r->pert[1];
238     r->pert[2] = -r->pert[2];
239     }
240    
241    
242     localhit(r, scene) /* check for hit in the octree */
243     register RAY *r;
244     register CUBE *scene;
245     {
246     FVECT curpos; /* current cube position */
247     int mpos, mneg; /* sign flags */
248     double t, dt;
249     register int i;
250    
251     nrays++; /* increment trace counter */
252    
253     mpos = mneg = 0;
254     for (i = 0; i < 3; i++) {
255     curpos[i] = r->rorg[i];
256     if (r->rdir[i] > FTINY)
257     mpos |= 1 << i;
258     else if (r->rdir[i] < -FTINY)
259     mneg |= 1 << i;
260     }
261     t = 0.0;
262     if (!incube(scene, curpos)) {
263     /* find distance to entry */
264     for (i = 0; i < 3; i++) {
265     /* plane in our direction */
266     if (mpos & 1<<i)
267     dt = scene->cuorg[i];
268     else if (mneg & 1<<i)
269     dt = scene->cuorg[i] + scene->cusize;
270     else
271     continue;
272     /* distance to the plane */
273     dt = (dt - r->rorg[i])/r->rdir[i];
274     if (dt > t)
275     t = dt; /* farthest face is the one */
276     }
277     t += FTINY; /* fudge to get inside cube */
278     /* advance position */
279     for (i = 0; i < 3; i++)
280     curpos[i] += r->rdir[i]*t;
281    
282     if (!incube(scene, curpos)) /* non-intersecting ray */
283     return(0);
284     }
285     return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
286     }
287    
288    
289     static int
290     raymove(pos, plus, minus, r, cu) /* check for hit as we move */
291     FVECT pos; /* modified */
292     int plus, minus; /* direction indicators to speed tests */
293     register RAY *r;
294     register CUBE *cu;
295     {
296     int ax;
297     double dt, t;
298     register int sgn;
299    
300     if (istree(cu->cutree)) { /* recurse on subcubes */
301     CUBE cukid;
302     register int br;
303    
304     cukid.cusize = cu->cusize * 0.5; /* find subcube */
305     VCOPY(cukid.cuorg, cu->cuorg);
306     br = 0;
307     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
308     cukid.cuorg[0] += cukid.cusize;
309     br |= 1;
310     }
311     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
312     cukid.cuorg[1] += cukid.cusize;
313     br |= 2;
314     }
315     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
316     cukid.cuorg[2] += cukid.cusize;
317     br |= 4;
318     }
319     for ( ; ; ) {
320     cukid.cutree = octkid(cu->cutree, br);
321     if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
322     return(RAYHIT);
323     sgn = 1 << ax;
324     if (sgn & minus) /* negative axis? */
325     if (sgn & br) {
326     cukid.cuorg[ax] -= cukid.cusize;
327     br &= ~sgn;
328     } else
329     return(ax); /* underflow */
330     else
331     if (sgn & br)
332     return(ax); /* overflow */
333     else {
334     cukid.cuorg[ax] += cukid.cusize;
335     br |= sgn;
336     }
337     }
338     /*NOTREACHED*/
339     }
340     if (isfull(cu->cutree) && checkhit(r, cu))
341     return(RAYHIT);
342     /* advance to next cube */
343     sgn = plus | minus;
344     if (sgn&1) {
345     dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
346     t = (dt - pos[0])/r->rdir[0];
347     ax = 0;
348     } else
349     t = FHUGE;
350     if (sgn&2) {
351     dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
352     dt = (dt - pos[1])/r->rdir[1];
353     if (dt < t) {
354     t = dt;
355     ax = 1;
356     }
357     }
358     if (sgn&4) {
359     dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
360     dt = (dt - pos[2])/r->rdir[2];
361     if (dt < t) {
362     t = dt;
363     ax = 2;
364     }
365     }
366     pos[0] += r->rdir[0]*t;
367     pos[1] += r->rdir[1]*t;
368     pos[2] += r->rdir[2]*t;
369     return(ax);
370     }
371    
372    
373     static
374     checkhit(r, cu) /* check for hit in full cube */
375     register RAY *r;
376     CUBE *cu;
377     {
378     OBJECT oset[MAXSET+1];
379     register OBJREC *o;
380     register int i;
381    
382     objset(oset, cu->cutree);
383     for (i = oset[0]; i > 0; i--) {
384     o = objptr(oset[i]);
385     if (o->lastrno == r->rno) /* checked already? */
386     continue;
387     (*ofun[o->otype].funp)(o, r);
388     o->lastrno = r->rno;
389     }
390     if (r->ro == NULL)
391     return(0); /* no scores yet */
392    
393     return(incube(cu, r->rop)); /* hit OK if in current cube */
394     }