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root/radiance/ray/src/rt/raytrace.c
Revision: 1.19
Committed: Fri Jun 14 10:34:26 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.18: +1 -0 lines
Log Message:
changed initialization of effective ray length

File Contents

# User Rev Content
1 greg 1.17 /* Copyright (c) 1991 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19 greg 1.15 #include "otspecial.h"
20    
21 greg 1.1 extern CUBE thescene; /* our scene */
22     extern int maxdepth; /* maximum recursion depth */
23     extern double minweight; /* minimum ray weight */
24 greg 1.15 extern int do_irrad; /* compute irradiance? */
25 greg 1.1
26     long nrays = 0L; /* number of rays traced */
27    
28 greg 1.15 static double Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
29     OBJREC Lamb = {
30     OVOID, MAT_PLASTIC, "Lambertian",
31     {0, 5, NULL, Lambfa}, NULL, -1,
32     }; /* a Lambertian surface */
33    
34 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
35 greg 1.1
36     #define RAYHIT (-1) /* return value for intercepted ray */
37    
38    
39     rayorigin(r, ro, rt, rw) /* start new ray from old one */
40     register RAY *r, *ro;
41     int rt;
42     double rw;
43     {
44     if ((r->parent = ro) == NULL) { /* primary ray */
45     r->rlvl = 0;
46     r->rweight = rw;
47     r->crtype = r->rtype = rt;
48     r->rsrc = -1;
49     r->clipset = NULL;
50     } else { /* spawned ray */
51     r->rlvl = ro->rlvl;
52     if (rt & RAYREFL) {
53     r->rlvl++;
54     r->rsrc = -1;
55     r->clipset = ro->clipset;
56     } else {
57     r->rsrc = ro->rsrc;
58     r->clipset = ro->newcset;
59     }
60     r->rweight = ro->rweight * rw;
61     r->crtype = ro->crtype | (r->rtype = rt);
62     VCOPY(r->rorg, ro->rop);
63     }
64     r->rno = nrays;
65     r->newcset = r->clipset;
66     r->ro = NULL;
67     r->rot = FHUGE;
68     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
69     setcolor(r->pcol, 1.0, 1.0, 1.0);
70     setcolor(r->rcol, 0.0, 0.0, 0.0);
71 greg 1.10 r->rt = 0.0;
72 greg 1.1 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
73     }
74    
75    
76     rayvalue(r) /* compute a ray's value */
77 greg 1.8 RAY *r;
78 greg 1.1 {
79     extern int (*trace)();
80    
81 greg 1.15 if (localhit(r, &thescene))
82 greg 1.8 raycont(r);
83 greg 1.15 else if (sourcehit(r))
84     rayshade(r, r->ro->omod);
85 greg 1.1
86     if (trace != NULL)
87     (*trace)(r); /* trace execution */
88     }
89    
90    
91 greg 1.8 raycont(r) /* check for clipped object and continue */
92     register RAY *r;
93     {
94     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
95     raytrans(r);
96     else
97     rayshade(r, r->ro->omod);
98     }
99    
100    
101 greg 1.1 raytrans(r) /* transmit ray as is */
102 greg 1.8 register RAY *r;
103 greg 1.1 {
104     RAY tr;
105    
106     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
107     VCOPY(tr.rdir, r->rdir);
108     rayvalue(&tr);
109     copycolor(r->rcol, tr.rcol);
110 greg 1.10 r->rt = r->rot + tr.rt;
111 greg 1.1 }
112     }
113    
114    
115     rayshade(r, mod) /* shade ray r with material mod */
116     register RAY *r;
117     int mod;
118     {
119     static int depth = 0;
120     register OBJREC *m;
121     /* check for infinite loop */
122     if (depth++ >= MAXLOOP)
123 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
124 greg 1.19 r->rt = r->rot; /* set effective ray length */
125 greg 1.1 for ( ; mod != OVOID; mod = m->omod) {
126     m = objptr(mod);
127 greg 1.4 /****** unnecessary test since modifier() is always called
128 greg 1.1 if (!ismodifier(m->otype)) {
129     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
130     error(USER, errmsg);
131     }
132 greg 1.4 ******/
133 greg 1.16 /* hack for irradiance calculation */
134     if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
135     if (irr_ignore(m->otype)) {
136     depth--;
137     raytrans(r);
138     return;
139     }
140 greg 1.18 if (!islight(m->otype))
141 greg 1.16 m = &Lamb;
142     }
143 greg 1.1 (*ofun[m->otype].funp)(m, r); /* execute function */
144     m->lastrno = r->rno;
145     if (ismaterial(m->otype)) { /* materials call raytexture */
146     depth--;
147     return; /* we're done */
148     }
149     }
150     objerror(r->ro, USER, "material not found");
151     }
152    
153    
154     raytexture(r, mod) /* get material modifiers */
155     RAY *r;
156     int mod;
157     {
158     static int depth = 0;
159     register OBJREC *m;
160     /* check for infinite loop */
161     if (depth++ >= MAXLOOP)
162     objerror(r->ro, USER, "modifier loop");
163     /* execute textures and patterns */
164     for ( ; mod != OVOID; mod = m->omod) {
165     m = objptr(mod);
166     if (!istexture(m->otype)) {
167     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
168     error(USER, errmsg);
169     }
170     (*ofun[m->otype].funp)(m, r);
171     m->lastrno = r->rno;
172     }
173     depth--; /* end here */
174     }
175    
176    
177     raymixture(r, fore, back, coef) /* mix modifiers */
178     register RAY *r;
179     OBJECT fore, back;
180     double coef;
181     {
182     FVECT curpert, forepert, backpert;
183     COLOR curpcol, forepcol, backpcol;
184     register int i;
185     /* clip coefficient */
186     if (coef > 1.0)
187     coef = 1.0;
188     else if (coef < 0.0)
189     coef = 0.0;
190     /* save current mods */
191     VCOPY(curpert, r->pert);
192     copycolor(curpcol, r->pcol);
193     /* compute new mods */
194     /* foreground */
195     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
196     setcolor(r->pcol, 1.0, 1.0, 1.0);
197     if (fore != OVOID && coef > FTINY)
198     raytexture(r, fore);
199     VCOPY(forepert, r->pert);
200     copycolor(forepcol, r->pcol);
201     /* background */
202     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
203     setcolor(r->pcol, 1.0, 1.0, 1.0);
204     if (back != OVOID && coef < 1.0-FTINY)
205     raytexture(r, back);
206     VCOPY(backpert, r->pert);
207     copycolor(backpcol, r->pcol);
208     /* sum perturbations */
209     for (i = 0; i < 3; i++)
210     r->pert[i] = curpert[i] + coef*forepert[i] +
211     (1.0-coef)*backpert[i];
212     /* multiply colors */
213     setcolor(r->pcol, coef*colval(forepcol,RED) +
214     (1.0-coef)*colval(backpcol,RED),
215     coef*colval(forepcol,GRN) +
216     (1.0-coef)*colval(backpcol,GRN),
217     coef*colval(forepcol,BLU) +
218     (1.0-coef)*colval(backpcol,BLU));
219     multcolor(r->pcol, curpcol);
220     }
221    
222    
223     double
224     raynormal(norm, r) /* compute perturbed normal for ray */
225     FVECT norm;
226     register RAY *r;
227     {
228     double newdot;
229     register int i;
230    
231     /* The perturbation is added to the surface normal to obtain
232     * the new normal. If the new normal would affect the surface
233     * orientation wrt. the ray, a correction is made. The method is
234     * still fraught with problems since reflected rays and similar
235     * directions calculated from the surface normal may spawn rays behind
236     * the surface. The only solution is to curb textures at high
237 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
238 greg 1.1 */
239    
240     for (i = 0; i < 3; i++)
241     norm[i] = r->ron[i] + r->pert[i];
242    
243     if (normalize(norm) == 0.0) {
244     objerror(r->ro, WARNING, "illegal normal perturbation");
245     VCOPY(norm, r->ron);
246     return(r->rod);
247     }
248     newdot = -DOT(norm, r->rdir);
249     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
250     for (i = 0; i < 3; i++)
251     norm[i] += 2.0*newdot*r->rdir[i];
252     newdot = -newdot;
253     }
254     return(newdot);
255 greg 1.12 }
256    
257    
258     newrayxf(r) /* get new tranformation matrix for ray */
259     RAY *r;
260     {
261     static struct xfn {
262     struct xfn *next;
263     FULLXF xf;
264     } xfseed = { &xfseed }, *xflast = &xfseed;
265     register struct xfn *xp;
266     register RAY *rp;
267    
268     /*
269     * Search for transform in circular list that
270     * has no associated ray in the tree.
271     */
272     xp = xflast;
273     for (rp = r->parent; rp != NULL; rp = rp->parent)
274     if (rp->rox == &xp->xf) { /* xp in use */
275     xp = xp->next; /* move to next */
276     if (xp == xflast) { /* need new one */
277 greg 1.14 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
278 greg 1.12 if (xp == NULL)
279     error(SYSTEM,
280     "out of memory in newrayxf");
281     /* insert in list */
282     xp->next = xflast->next;
283     xflast->next = xp;
284     break; /* we're done */
285     }
286     rp = r; /* start check over */
287     }
288     /* got it */
289     r->rox = &xp->xf;
290     xflast = xp;
291 greg 1.1 }
292    
293    
294     flipsurface(r) /* reverse surface orientation */
295     register RAY *r;
296     {
297     r->rod = -r->rod;
298     r->ron[0] = -r->ron[0];
299     r->ron[1] = -r->ron[1];
300     r->ron[2] = -r->ron[2];
301     r->pert[0] = -r->pert[0];
302     r->pert[1] = -r->pert[1];
303     r->pert[2] = -r->pert[2];
304     }
305    
306    
307     localhit(r, scene) /* check for hit in the octree */
308     register RAY *r;
309     register CUBE *scene;
310     {
311     FVECT curpos; /* current cube position */
312 greg 1.11 int sflags; /* sign flags */
313 greg 1.1 double t, dt;
314     register int i;
315    
316     nrays++; /* increment trace counter */
317    
318 greg 1.11 sflags = 0;
319 greg 1.1 for (i = 0; i < 3; i++) {
320     curpos[i] = r->rorg[i];
321     if (r->rdir[i] > FTINY)
322 greg 1.11 sflags |= 1 << i;
323 greg 1.1 else if (r->rdir[i] < -FTINY)
324 greg 1.11 sflags |= 0x10 << i;
325 greg 1.1 }
326 greg 1.17 if (sflags == 0)
327     error(CONSISTENCY, "zero ray direction in localhit");
328 greg 1.1 t = 0.0;
329     if (!incube(scene, curpos)) {
330     /* find distance to entry */
331     for (i = 0; i < 3; i++) {
332     /* plane in our direction */
333 greg 1.11 if (sflags & 1<<i)
334 greg 1.1 dt = scene->cuorg[i];
335 greg 1.11 else if (sflags & 0x10<<i)
336 greg 1.1 dt = scene->cuorg[i] + scene->cusize;
337     else
338     continue;
339     /* distance to the plane */
340     dt = (dt - r->rorg[i])/r->rdir[i];
341     if (dt > t)
342     t = dt; /* farthest face is the one */
343     }
344     t += FTINY; /* fudge to get inside cube */
345     /* advance position */
346     for (i = 0; i < 3; i++)
347     curpos[i] += r->rdir[i]*t;
348    
349     if (!incube(scene, curpos)) /* non-intersecting ray */
350     return(0);
351     }
352 greg 1.11 return(raymove(curpos, sflags, r, scene) == RAYHIT);
353 greg 1.1 }
354    
355    
356     static int
357 greg 1.11 raymove(pos, dirf, r, cu) /* check for hit as we move */
358 greg 1.1 FVECT pos; /* modified */
359 greg 1.11 int dirf; /* direction indicators to speed tests */
360 greg 1.1 register RAY *r;
361     register CUBE *cu;
362     {
363     int ax;
364     double dt, t;
365    
366     if (istree(cu->cutree)) { /* recurse on subcubes */
367     CUBE cukid;
368 greg 1.11 register int br, sgn;
369 greg 1.1
370     cukid.cusize = cu->cusize * 0.5; /* find subcube */
371     VCOPY(cukid.cuorg, cu->cuorg);
372     br = 0;
373     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
374     cukid.cuorg[0] += cukid.cusize;
375     br |= 1;
376     }
377     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
378     cukid.cuorg[1] += cukid.cusize;
379     br |= 2;
380     }
381     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
382     cukid.cuorg[2] += cukid.cusize;
383     br |= 4;
384     }
385     for ( ; ; ) {
386     cukid.cutree = octkid(cu->cutree, br);
387 greg 1.11 if ((ax = raymove(pos,dirf,r,&cukid)) == RAYHIT)
388 greg 1.1 return(RAYHIT);
389     sgn = 1 << ax;
390 greg 1.11 if (sgn & dirf) /* positive axis? */
391 greg 1.1 if (sgn & br)
392     return(ax); /* overflow */
393     else {
394     cukid.cuorg[ax] += cukid.cusize;
395     br |= sgn;
396     }
397 greg 1.11 else
398     if (sgn & br) {
399     cukid.cuorg[ax] -= cukid.cusize;
400     br &= ~sgn;
401     } else
402     return(ax); /* underflow */
403 greg 1.1 }
404     /*NOTREACHED*/
405     }
406     if (isfull(cu->cutree) && checkhit(r, cu))
407     return(RAYHIT);
408     /* advance to next cube */
409 greg 1.11 if (dirf&0x11) {
410     dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
411 greg 1.1 t = (dt - pos[0])/r->rdir[0];
412     ax = 0;
413     } else
414     t = FHUGE;
415 greg 1.11 if (dirf&0x22) {
416     dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
417 greg 1.1 dt = (dt - pos[1])/r->rdir[1];
418     if (dt < t) {
419     t = dt;
420     ax = 1;
421     }
422     }
423 greg 1.11 if (dirf&0x44) {
424     dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
425 greg 1.1 dt = (dt - pos[2])/r->rdir[2];
426     if (dt < t) {
427     t = dt;
428     ax = 2;
429     }
430     }
431     pos[0] += r->rdir[0]*t;
432     pos[1] += r->rdir[1]*t;
433     pos[2] += r->rdir[2]*t;
434     return(ax);
435     }
436    
437    
438     static
439     checkhit(r, cu) /* check for hit in full cube */
440     register RAY *r;
441     CUBE *cu;
442     {
443     OBJECT oset[MAXSET+1];
444     register OBJREC *o;
445     register int i;
446    
447     objset(oset, cu->cutree);
448     for (i = oset[0]; i > 0; i--) {
449     o = objptr(oset[i]);
450     if (o->lastrno == r->rno) /* checked already? */
451     continue;
452     (*ofun[o->otype].funp)(o, r);
453     o->lastrno = r->rno;
454     }
455     if (r->ro == NULL)
456     return(0); /* no scores yet */
457    
458     return(incube(cu, r->rop)); /* hit OK if in current cube */
459     }