ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/raytrace.c
Revision: 1.10
Committed: Tue Mar 27 11:40:05 1990 UTC (34 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.9: +2 -0 lines
Log Message:
Added rt field to RAY structure for more accurate z-buffering

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * raytrace.c - routines for tracing and shading rays.
9     *
10     * 8/7/85
11     */
12    
13     #include "ray.h"
14    
15     #include "octree.h"
16    
17     #include "otypes.h"
18    
19     extern CUBE thescene; /* our scene */
20     extern int maxdepth; /* maximum recursion depth */
21     extern double minweight; /* minimum ray weight */
22    
23     long nrays = 0L; /* number of rays traced */
24    
25 greg 1.6 #define MAXLOOP 128 /* modifier loop detection */
26 greg 1.1
27     #define RAYHIT (-1) /* return value for intercepted ray */
28    
29    
30     rayorigin(r, ro, rt, rw) /* start new ray from old one */
31     register RAY *r, *ro;
32     int rt;
33     double rw;
34     {
35     if ((r->parent = ro) == NULL) { /* primary ray */
36     r->rlvl = 0;
37     r->rweight = rw;
38     r->crtype = r->rtype = rt;
39     r->rsrc = -1;
40     r->clipset = NULL;
41     } else { /* spawned ray */
42     r->rlvl = ro->rlvl;
43     if (rt & RAYREFL) {
44     r->rlvl++;
45     r->rsrc = -1;
46     r->clipset = ro->clipset;
47     } else {
48     r->rsrc = ro->rsrc;
49     r->clipset = ro->newcset;
50     }
51     r->rweight = ro->rweight * rw;
52     r->crtype = ro->crtype | (r->rtype = rt);
53     VCOPY(r->rorg, ro->rop);
54     }
55     r->rno = nrays;
56     r->newcset = r->clipset;
57     r->ro = NULL;
58     r->rot = FHUGE;
59     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60     setcolor(r->pcol, 1.0, 1.0, 1.0);
61     setcolor(r->rcol, 0.0, 0.0, 0.0);
62 greg 1.10 r->rt = 0.0;
63 greg 1.1 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
64     }
65    
66    
67     rayvalue(r) /* compute a ray's value */
68 greg 1.8 RAY *r;
69 greg 1.1 {
70     extern int (*trace)();
71    
72 greg 1.5 if (localhit(r, &thescene) || sourcehit(r))
73 greg 1.8 raycont(r);
74 greg 1.1
75     if (trace != NULL)
76     (*trace)(r); /* trace execution */
77     }
78    
79    
80 greg 1.8 raycont(r) /* check for clipped object and continue */
81     register RAY *r;
82     {
83     if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
84     raytrans(r);
85     else
86     rayshade(r, r->ro->omod);
87     }
88    
89    
90 greg 1.1 raytrans(r) /* transmit ray as is */
91 greg 1.8 register RAY *r;
92 greg 1.1 {
93     RAY tr;
94    
95     if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
96     VCOPY(tr.rdir, r->rdir);
97     rayvalue(&tr);
98     copycolor(r->rcol, tr.rcol);
99 greg 1.10 r->rt = r->rot + tr.rt;
100 greg 1.1 }
101     }
102    
103    
104     rayshade(r, mod) /* shade ray r with material mod */
105     register RAY *r;
106     int mod;
107     {
108     static int depth = 0;
109     register OBJREC *m;
110     /* check for infinite loop */
111     if (depth++ >= MAXLOOP)
112 greg 1.4 objerror(r->ro, USER, "possible modifier loop");
113 greg 1.1 for ( ; mod != OVOID; mod = m->omod) {
114     m = objptr(mod);
115 greg 1.4 /****** unnecessary test since modifier() is always called
116 greg 1.1 if (!ismodifier(m->otype)) {
117     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
118     error(USER, errmsg);
119     }
120 greg 1.4 ******/
121 greg 1.1 (*ofun[m->otype].funp)(m, r); /* execute function */
122     m->lastrno = r->rno;
123     if (ismaterial(m->otype)) { /* materials call raytexture */
124     depth--;
125     return; /* we're done */
126     }
127     }
128     objerror(r->ro, USER, "material not found");
129     }
130    
131    
132     raytexture(r, mod) /* get material modifiers */
133     RAY *r;
134     int mod;
135     {
136     static int depth = 0;
137     register OBJREC *m;
138     /* check for infinite loop */
139     if (depth++ >= MAXLOOP)
140     objerror(r->ro, USER, "modifier loop");
141     /* execute textures and patterns */
142     for ( ; mod != OVOID; mod = m->omod) {
143     m = objptr(mod);
144     if (!istexture(m->otype)) {
145     sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
146     error(USER, errmsg);
147     }
148     (*ofun[m->otype].funp)(m, r);
149     m->lastrno = r->rno;
150     }
151     depth--; /* end here */
152     }
153    
154    
155     raymixture(r, fore, back, coef) /* mix modifiers */
156     register RAY *r;
157     OBJECT fore, back;
158     double coef;
159     {
160     FVECT curpert, forepert, backpert;
161     COLOR curpcol, forepcol, backpcol;
162     register int i;
163     /* clip coefficient */
164     if (coef > 1.0)
165     coef = 1.0;
166     else if (coef < 0.0)
167     coef = 0.0;
168     /* save current mods */
169     VCOPY(curpert, r->pert);
170     copycolor(curpcol, r->pcol);
171     /* compute new mods */
172     /* foreground */
173     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
174     setcolor(r->pcol, 1.0, 1.0, 1.0);
175     if (fore != OVOID && coef > FTINY)
176     raytexture(r, fore);
177     VCOPY(forepert, r->pert);
178     copycolor(forepcol, r->pcol);
179     /* background */
180     r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
181     setcolor(r->pcol, 1.0, 1.0, 1.0);
182     if (back != OVOID && coef < 1.0-FTINY)
183     raytexture(r, back);
184     VCOPY(backpert, r->pert);
185     copycolor(backpcol, r->pcol);
186     /* sum perturbations */
187     for (i = 0; i < 3; i++)
188     r->pert[i] = curpert[i] + coef*forepert[i] +
189     (1.0-coef)*backpert[i];
190     /* multiply colors */
191     setcolor(r->pcol, coef*colval(forepcol,RED) +
192     (1.0-coef)*colval(backpcol,RED),
193     coef*colval(forepcol,GRN) +
194     (1.0-coef)*colval(backpcol,GRN),
195     coef*colval(forepcol,BLU) +
196     (1.0-coef)*colval(backpcol,BLU));
197     multcolor(r->pcol, curpcol);
198     }
199    
200    
201     double
202     raynormal(norm, r) /* compute perturbed normal for ray */
203     FVECT norm;
204     register RAY *r;
205     {
206     double newdot;
207     register int i;
208    
209     /* The perturbation is added to the surface normal to obtain
210     * the new normal. If the new normal would affect the surface
211     * orientation wrt. the ray, a correction is made. The method is
212     * still fraught with problems since reflected rays and similar
213     * directions calculated from the surface normal may spawn rays behind
214     * the surface. The only solution is to curb textures at high
215 greg 1.9 * incidence (namely, keep DOT(rdir,pert) < Rdot).
216 greg 1.1 */
217    
218     for (i = 0; i < 3; i++)
219     norm[i] = r->ron[i] + r->pert[i];
220    
221     if (normalize(norm) == 0.0) {
222     objerror(r->ro, WARNING, "illegal normal perturbation");
223     VCOPY(norm, r->ron);
224     return(r->rod);
225     }
226     newdot = -DOT(norm, r->rdir);
227     if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
228     for (i = 0; i < 3; i++)
229     norm[i] += 2.0*newdot*r->rdir[i];
230     newdot = -newdot;
231     }
232     return(newdot);
233     }
234    
235    
236     flipsurface(r) /* reverse surface orientation */
237     register RAY *r;
238     {
239     r->rod = -r->rod;
240     r->ron[0] = -r->ron[0];
241     r->ron[1] = -r->ron[1];
242     r->ron[2] = -r->ron[2];
243     r->pert[0] = -r->pert[0];
244     r->pert[1] = -r->pert[1];
245     r->pert[2] = -r->pert[2];
246     }
247    
248    
249     localhit(r, scene) /* check for hit in the octree */
250     register RAY *r;
251     register CUBE *scene;
252     {
253     FVECT curpos; /* current cube position */
254     int mpos, mneg; /* sign flags */
255     double t, dt;
256     register int i;
257    
258     nrays++; /* increment trace counter */
259    
260     mpos = mneg = 0;
261     for (i = 0; i < 3; i++) {
262     curpos[i] = r->rorg[i];
263     if (r->rdir[i] > FTINY)
264     mpos |= 1 << i;
265     else if (r->rdir[i] < -FTINY)
266     mneg |= 1 << i;
267     }
268     t = 0.0;
269     if (!incube(scene, curpos)) {
270     /* find distance to entry */
271     for (i = 0; i < 3; i++) {
272     /* plane in our direction */
273     if (mpos & 1<<i)
274     dt = scene->cuorg[i];
275     else if (mneg & 1<<i)
276     dt = scene->cuorg[i] + scene->cusize;
277     else
278     continue;
279     /* distance to the plane */
280     dt = (dt - r->rorg[i])/r->rdir[i];
281     if (dt > t)
282     t = dt; /* farthest face is the one */
283     }
284     t += FTINY; /* fudge to get inside cube */
285     /* advance position */
286     for (i = 0; i < 3; i++)
287     curpos[i] += r->rdir[i]*t;
288    
289     if (!incube(scene, curpos)) /* non-intersecting ray */
290     return(0);
291     }
292     return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
293     }
294    
295    
296     static int
297     raymove(pos, plus, minus, r, cu) /* check for hit as we move */
298     FVECT pos; /* modified */
299     int plus, minus; /* direction indicators to speed tests */
300     register RAY *r;
301     register CUBE *cu;
302     {
303     int ax;
304     double dt, t;
305     register int sgn;
306    
307     if (istree(cu->cutree)) { /* recurse on subcubes */
308     CUBE cukid;
309     register int br;
310    
311     cukid.cusize = cu->cusize * 0.5; /* find subcube */
312     VCOPY(cukid.cuorg, cu->cuorg);
313     br = 0;
314     if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
315     cukid.cuorg[0] += cukid.cusize;
316     br |= 1;
317     }
318     if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
319     cukid.cuorg[1] += cukid.cusize;
320     br |= 2;
321     }
322     if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
323     cukid.cuorg[2] += cukid.cusize;
324     br |= 4;
325     }
326     for ( ; ; ) {
327     cukid.cutree = octkid(cu->cutree, br);
328     if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
329     return(RAYHIT);
330     sgn = 1 << ax;
331     if (sgn & minus) /* negative axis? */
332     if (sgn & br) {
333     cukid.cuorg[ax] -= cukid.cusize;
334     br &= ~sgn;
335     } else
336     return(ax); /* underflow */
337     else
338     if (sgn & br)
339     return(ax); /* overflow */
340     else {
341     cukid.cuorg[ax] += cukid.cusize;
342     br |= sgn;
343     }
344     }
345     /*NOTREACHED*/
346     }
347     if (isfull(cu->cutree) && checkhit(r, cu))
348     return(RAYHIT);
349     /* advance to next cube */
350     sgn = plus | minus;
351     if (sgn&1) {
352     dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
353     t = (dt - pos[0])/r->rdir[0];
354     ax = 0;
355     } else
356     t = FHUGE;
357     if (sgn&2) {
358     dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
359     dt = (dt - pos[1])/r->rdir[1];
360     if (dt < t) {
361     t = dt;
362     ax = 1;
363     }
364     }
365     if (sgn&4) {
366     dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
367     dt = (dt - pos[2])/r->rdir[2];
368     if (dt < t) {
369     t = dt;
370     ax = 2;
371     }
372     }
373     pos[0] += r->rdir[0]*t;
374     pos[1] += r->rdir[1]*t;
375     pos[2] += r->rdir[2]*t;
376     return(ax);
377     }
378    
379    
380     static
381     checkhit(r, cu) /* check for hit in full cube */
382     register RAY *r;
383     CUBE *cu;
384     {
385     OBJECT oset[MAXSET+1];
386     register OBJREC *o;
387     register int i;
388    
389     objset(oset, cu->cutree);
390     for (i = oset[0]; i > 0; i--) {
391     o = objptr(oset[i]);
392     if (o->lastrno == r->rno) /* checked already? */
393     continue;
394     (*ofun[o->otype].funp)(o, r);
395     o->lastrno = r->rno;
396     }
397     if (r->ro == NULL)
398     return(0); /* no scores yet */
399    
400     return(incube(cu, r->rop)); /* hit OK if in current cube */
401     }