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greg |
1.1 |
/* Copyright (c) 1986 Regents of the University of California */
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#ifndef lint
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static char SCCSid[] = "$SunId$ LBL";
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#endif
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/*
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* raytrace.c - routines for tracing and shading rays.
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*
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* 8/7/85
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*/
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#include "ray.h"
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#include "octree.h"
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#include "otypes.h"
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extern CUBE thescene; /* our scene */
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extern int maxdepth; /* maximum recursion depth */
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extern double minweight; /* minimum ray weight */
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long nrays = 0L; /* number of rays traced */
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greg |
1.6 |
#define MAXLOOP 128 /* modifier loop detection */
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greg |
1.1 |
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#define RAYHIT (-1) /* return value for intercepted ray */
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rayorigin(r, ro, rt, rw) /* start new ray from old one */
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register RAY *r, *ro;
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int rt;
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double rw;
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{
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if ((r->parent = ro) == NULL) { /* primary ray */
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r->rlvl = 0;
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r->rweight = rw;
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r->crtype = r->rtype = rt;
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r->rsrc = -1;
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r->clipset = NULL;
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} else { /* spawned ray */
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r->rlvl = ro->rlvl;
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if (rt & RAYREFL) {
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r->rlvl++;
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r->rsrc = -1;
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r->clipset = ro->clipset;
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} else {
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r->rsrc = ro->rsrc;
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r->clipset = ro->newcset;
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}
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r->rweight = ro->rweight * rw;
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r->crtype = ro->crtype | (r->rtype = rt);
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VCOPY(r->rorg, ro->rop);
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}
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r->rno = nrays;
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r->newcset = r->clipset;
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r->ro = NULL;
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r->rot = FHUGE;
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r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
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setcolor(r->pcol, 1.0, 1.0, 1.0);
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setcolor(r->rcol, 0.0, 0.0, 0.0);
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greg |
1.10 |
r->rt = 0.0;
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greg |
1.1 |
return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
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}
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rayvalue(r) /* compute a ray's value */
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greg |
1.8 |
RAY *r;
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greg |
1.1 |
{
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extern int (*trace)();
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greg |
1.5 |
if (localhit(r, &thescene) || sourcehit(r))
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greg |
1.8 |
raycont(r);
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greg |
1.1 |
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if (trace != NULL)
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(*trace)(r); /* trace execution */
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}
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greg |
1.8 |
raycont(r) /* check for clipped object and continue */
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register RAY *r;
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{
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if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
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raytrans(r);
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else
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rayshade(r, r->ro->omod);
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}
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greg |
1.1 |
raytrans(r) /* transmit ray as is */
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greg |
1.8 |
register RAY *r;
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greg |
1.1 |
{
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RAY tr;
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if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
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VCOPY(tr.rdir, r->rdir);
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rayvalue(&tr);
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copycolor(r->rcol, tr.rcol);
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greg |
1.10 |
r->rt = r->rot + tr.rt;
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greg |
1.1 |
}
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}
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rayshade(r, mod) /* shade ray r with material mod */
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register RAY *r;
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int mod;
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{
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static int depth = 0;
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register OBJREC *m;
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/* check for infinite loop */
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if (depth++ >= MAXLOOP)
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greg |
1.4 |
objerror(r->ro, USER, "possible modifier loop");
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greg |
1.1 |
for ( ; mod != OVOID; mod = m->omod) {
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m = objptr(mod);
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greg |
1.4 |
/****** unnecessary test since modifier() is always called
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greg |
1.1 |
if (!ismodifier(m->otype)) {
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sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
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error(USER, errmsg);
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}
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greg |
1.4 |
******/
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greg |
1.1 |
(*ofun[m->otype].funp)(m, r); /* execute function */
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m->lastrno = r->rno;
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if (ismaterial(m->otype)) { /* materials call raytexture */
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depth--;
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return; /* we're done */
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}
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}
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objerror(r->ro, USER, "material not found");
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}
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raytexture(r, mod) /* get material modifiers */
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RAY *r;
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int mod;
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{
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static int depth = 0;
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register OBJREC *m;
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/* check for infinite loop */
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if (depth++ >= MAXLOOP)
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objerror(r->ro, USER, "modifier loop");
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/* execute textures and patterns */
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for ( ; mod != OVOID; mod = m->omod) {
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m = objptr(mod);
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if (!istexture(m->otype)) {
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sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
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error(USER, errmsg);
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}
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(*ofun[m->otype].funp)(m, r);
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m->lastrno = r->rno;
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}
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depth--; /* end here */
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}
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raymixture(r, fore, back, coef) /* mix modifiers */
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register RAY *r;
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OBJECT fore, back;
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double coef;
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{
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FVECT curpert, forepert, backpert;
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COLOR curpcol, forepcol, backpcol;
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register int i;
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/* clip coefficient */
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if (coef > 1.0)
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coef = 1.0;
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else if (coef < 0.0)
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coef = 0.0;
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/* save current mods */
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VCOPY(curpert, r->pert);
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copycolor(curpcol, r->pcol);
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/* compute new mods */
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/* foreground */
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r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
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setcolor(r->pcol, 1.0, 1.0, 1.0);
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if (fore != OVOID && coef > FTINY)
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raytexture(r, fore);
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VCOPY(forepert, r->pert);
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copycolor(forepcol, r->pcol);
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/* background */
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r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
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setcolor(r->pcol, 1.0, 1.0, 1.0);
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if (back != OVOID && coef < 1.0-FTINY)
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raytexture(r, back);
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VCOPY(backpert, r->pert);
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copycolor(backpcol, r->pcol);
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/* sum perturbations */
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for (i = 0; i < 3; i++)
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r->pert[i] = curpert[i] + coef*forepert[i] +
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(1.0-coef)*backpert[i];
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/* multiply colors */
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setcolor(r->pcol, coef*colval(forepcol,RED) +
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(1.0-coef)*colval(backpcol,RED),
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coef*colval(forepcol,GRN) +
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(1.0-coef)*colval(backpcol,GRN),
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coef*colval(forepcol,BLU) +
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(1.0-coef)*colval(backpcol,BLU));
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multcolor(r->pcol, curpcol);
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}
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double
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raynormal(norm, r) /* compute perturbed normal for ray */
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FVECT norm;
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register RAY *r;
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{
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double newdot;
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register int i;
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/* The perturbation is added to the surface normal to obtain
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* the new normal. If the new normal would affect the surface
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* orientation wrt. the ray, a correction is made. The method is
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* still fraught with problems since reflected rays and similar
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* directions calculated from the surface normal may spawn rays behind
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* the surface. The only solution is to curb textures at high
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greg |
1.9 |
* incidence (namely, keep DOT(rdir,pert) < Rdot).
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greg |
1.1 |
*/
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for (i = 0; i < 3; i++)
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norm[i] = r->ron[i] + r->pert[i];
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if (normalize(norm) == 0.0) {
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objerror(r->ro, WARNING, "illegal normal perturbation");
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VCOPY(norm, r->ron);
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return(r->rod);
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}
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newdot = -DOT(norm, r->rdir);
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if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
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for (i = 0; i < 3; i++)
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norm[i] += 2.0*newdot*r->rdir[i];
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newdot = -newdot;
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}
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return(newdot);
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}
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flipsurface(r) /* reverse surface orientation */
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register RAY *r;
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{
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r->rod = -r->rod;
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r->ron[0] = -r->ron[0];
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r->ron[1] = -r->ron[1];
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r->ron[2] = -r->ron[2];
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r->pert[0] = -r->pert[0];
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r->pert[1] = -r->pert[1];
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r->pert[2] = -r->pert[2];
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}
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localhit(r, scene) /* check for hit in the octree */
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register RAY *r;
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register CUBE *scene;
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{
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FVECT curpos; /* current cube position */
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int mpos, mneg; /* sign flags */
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double t, dt;
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register int i;
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nrays++; /* increment trace counter */
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mpos = mneg = 0;
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for (i = 0; i < 3; i++) {
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curpos[i] = r->rorg[i];
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if (r->rdir[i] > FTINY)
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mpos |= 1 << i;
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else if (r->rdir[i] < -FTINY)
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mneg |= 1 << i;
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}
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t = 0.0;
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if (!incube(scene, curpos)) {
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/* find distance to entry */
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for (i = 0; i < 3; i++) {
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/* plane in our direction */
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if (mpos & 1<<i)
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dt = scene->cuorg[i];
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else if (mneg & 1<<i)
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dt = scene->cuorg[i] + scene->cusize;
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else
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continue;
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/* distance to the plane */
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dt = (dt - r->rorg[i])/r->rdir[i];
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if (dt > t)
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| 282 |
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t = dt; /* farthest face is the one */
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| 283 |
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}
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| 284 |
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t += FTINY; /* fudge to get inside cube */
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| 285 |
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/* advance position */
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| 286 |
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for (i = 0; i < 3; i++)
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| 287 |
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curpos[i] += r->rdir[i]*t;
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| 288 |
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| 289 |
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if (!incube(scene, curpos)) /* non-intersecting ray */
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| 290 |
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return(0);
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| 291 |
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}
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| 292 |
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return(raymove(curpos, mpos, mneg, r, scene) == RAYHIT);
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| 293 |
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}
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| 294 |
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| 295 |
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| 296 |
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static int
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| 297 |
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raymove(pos, plus, minus, r, cu) /* check for hit as we move */
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| 298 |
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FVECT pos; /* modified */
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| 299 |
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int plus, minus; /* direction indicators to speed tests */
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| 300 |
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register RAY *r;
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| 301 |
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register CUBE *cu;
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| 302 |
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{
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| 303 |
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int ax;
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| 304 |
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double dt, t;
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| 305 |
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register int sgn;
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| 306 |
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| 307 |
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if (istree(cu->cutree)) { /* recurse on subcubes */
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| 308 |
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CUBE cukid;
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| 309 |
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register int br;
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| 310 |
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| 311 |
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cukid.cusize = cu->cusize * 0.5; /* find subcube */
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| 312 |
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VCOPY(cukid.cuorg, cu->cuorg);
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| 313 |
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br = 0;
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| 314 |
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if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
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| 315 |
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cukid.cuorg[0] += cukid.cusize;
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| 316 |
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br |= 1;
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| 317 |
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}
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| 318 |
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if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
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| 319 |
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cukid.cuorg[1] += cukid.cusize;
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| 320 |
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br |= 2;
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| 321 |
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}
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| 322 |
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if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
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| 323 |
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cukid.cuorg[2] += cukid.cusize;
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| 324 |
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br |= 4;
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| 325 |
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}
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| 326 |
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for ( ; ; ) {
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| 327 |
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cukid.cutree = octkid(cu->cutree, br);
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| 328 |
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if ((ax = raymove(pos,plus,minus,r,&cukid)) == RAYHIT)
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| 329 |
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return(RAYHIT);
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| 330 |
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sgn = 1 << ax;
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| 331 |
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if (sgn & minus) /* negative axis? */
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| 332 |
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if (sgn & br) {
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| 333 |
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cukid.cuorg[ax] -= cukid.cusize;
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| 334 |
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br &= ~sgn;
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| 335 |
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} else
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| 336 |
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return(ax); /* underflow */
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| 337 |
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else
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| 338 |
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if (sgn & br)
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| 339 |
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|
return(ax); /* overflow */
|
| 340 |
|
|
else {
|
| 341 |
|
|
cukid.cuorg[ax] += cukid.cusize;
|
| 342 |
|
|
br |= sgn;
|
| 343 |
|
|
}
|
| 344 |
|
|
}
|
| 345 |
|
|
/*NOTREACHED*/
|
| 346 |
|
|
}
|
| 347 |
|
|
if (isfull(cu->cutree) && checkhit(r, cu))
|
| 348 |
|
|
return(RAYHIT);
|
| 349 |
|
|
/* advance to next cube */
|
| 350 |
|
|
sgn = plus | minus;
|
| 351 |
|
|
if (sgn&1) {
|
| 352 |
|
|
dt = plus&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
|
| 353 |
|
|
t = (dt - pos[0])/r->rdir[0];
|
| 354 |
|
|
ax = 0;
|
| 355 |
|
|
} else
|
| 356 |
|
|
t = FHUGE;
|
| 357 |
|
|
if (sgn&2) {
|
| 358 |
|
|
dt = plus&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
|
| 359 |
|
|
dt = (dt - pos[1])/r->rdir[1];
|
| 360 |
|
|
if (dt < t) {
|
| 361 |
|
|
t = dt;
|
| 362 |
|
|
ax = 1;
|
| 363 |
|
|
}
|
| 364 |
|
|
}
|
| 365 |
|
|
if (sgn&4) {
|
| 366 |
|
|
dt = plus&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
|
| 367 |
|
|
dt = (dt - pos[2])/r->rdir[2];
|
| 368 |
|
|
if (dt < t) {
|
| 369 |
|
|
t = dt;
|
| 370 |
|
|
ax = 2;
|
| 371 |
|
|
}
|
| 372 |
|
|
}
|
| 373 |
|
|
pos[0] += r->rdir[0]*t;
|
| 374 |
|
|
pos[1] += r->rdir[1]*t;
|
| 375 |
|
|
pos[2] += r->rdir[2]*t;
|
| 376 |
|
|
return(ax);
|
| 377 |
|
|
}
|
| 378 |
|
|
|
| 379 |
|
|
|
| 380 |
|
|
static
|
| 381 |
|
|
checkhit(r, cu) /* check for hit in full cube */
|
| 382 |
|
|
register RAY *r;
|
| 383 |
|
|
CUBE *cu;
|
| 384 |
|
|
{
|
| 385 |
|
|
OBJECT oset[MAXSET+1];
|
| 386 |
|
|
register OBJREC *o;
|
| 387 |
|
|
register int i;
|
| 388 |
|
|
|
| 389 |
|
|
objset(oset, cu->cutree);
|
| 390 |
|
|
for (i = oset[0]; i > 0; i--) {
|
| 391 |
|
|
o = objptr(oset[i]);
|
| 392 |
|
|
if (o->lastrno == r->rno) /* checked already? */
|
| 393 |
|
|
continue;
|
| 394 |
|
|
(*ofun[o->otype].funp)(o, r);
|
| 395 |
|
|
o->lastrno = r->rno;
|
| 396 |
|
|
}
|
| 397 |
|
|
if (r->ro == NULL)
|
| 398 |
|
|
return(0); /* no scores yet */
|
| 399 |
|
|
|
| 400 |
|
|
return(incube(cu, r->rop)); /* hit OK if in current cube */
|
| 401 |
|
|
}
|