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root/radiance/ray/src/rt/raypcalls.c
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Comparing ray/src/rt/raypcalls.c (file contents):
Revision 2.19 by greg, Wed Feb 20 05:21:29 2008 UTC vs.
Revision 2.26 by greg, Wed Dec 16 01:06:50 2009 UTC

# Line 13 | Line 13 | static const char      RCSid[] = "$Id$";
13   *  These calls are designed similarly to the ones in raycalls.c,
14   *  but allow for multiple rendering processes on the same host
15   *  machine.  There is no sense in specifying more child processes
16 < *  than you have processors, but one child may help by allowing
16 > *  than you have processor cores, but one child may help by allowing
17   *  asynchronous ray computation in an interactive program, and
18   *  will protect the caller from fatal rendering errors.
19   *
20 < *  You should first read and undrstand the header in raycalls.c,
20 > *  You should first read and understand the header in raycalls.c,
21   *  as some things are explained there that are not repated here.
22   *
23   *  The first step is opening one or more rendering processes
# Line 25 | Line 25 | static const char      RCSid[] = "$Id$";
25   *  ray_pinit() loads the octree and data structures into the
26   *  caller's memory, and ray_popen() synchronizes the ambient
27   *  file, if any.  Shared memory permits all sorts of queries
28 < *  that wouldn't be possible otherwise, without causing any real
28 > *  that wouldn't be possible otherwise without causing any real
29   *  memory overhead, since all the static data are shared
30 < *  between processes.  Rays are then traced using a simple
30 > *  between processes.  Rays are traced using a simple
31   *  queuing mechanism, explained below.
32   *
33   *  The ray queue buffers RAYQLEN rays before sending to
34 < *  children, each of which may internally buffer RAYQLEN rays.
34 > *  children, each of which may internally buffer RAYQLEN rays
35 > *  during evaluation.  Rays are not returned in the order
36 > *  they are sent when multiple processes are open.
37   *
38   *  Rays are queued and returned by a single
39   *  ray_pqueue() call.  A ray_pqueue() return
# Line 71 | Line 73 | static const char      RCSid[] = "$Id$";
73   *  results aren't ready, but will immediately return 0.
74   *  If the second argument is 0, the call will block
75   *  until a value is available, returning 0 only if the
76 < *  queue is completely empty.  A negative return value
76 > *  queue is completely empty.  Setting the second argument
77 > *  to -1 returns 0 unless a ray is ready in the queue and
78 > *  no system calls are needed.  A negative return value
79   *  indicates that a rendering process died.  If this
80 < *  happens, ray_close(0) is automatically called to close
80 > *  happens, ray_pclose(0) is automatically called to close
81   *  all child processes, and ray_pnprocs is set to zero.
82   *
83   *  If you just want to fill the ray queue without checking for
# Line 84 | Line 88 | static const char      RCSid[] = "$Id$";
88   *              ray_psend(&myRay);
89   *      }
90   *
91 < *  Note that it is a fatal error to call ra_psend() when
92 < *  ray_pnidle is zero.  The ray_presult() and/or ray_pqueue()
93 < *  functions may be called subsequently to read back the results.
91 > *  Note that it is a mistake to call ra_psend() when
92 > *  ray_pnidle is zero, and nothing will be sent in
93 > *  this case.  Otherwise, the ray_presult() and/or ray_pqueue()
94 > *  functions may be called subsequently to read back the results
95 > *  of rays queued by ray_psend().
96   *
97   *  When you are done, you may call ray_pdone(1) to close
98   *  all child processes and clean up memory used by Radiance.
99   *  Any queued ray calculations will be awaited and discarded.
100   *  As with ray_done(), ray_pdone(0) hangs onto data files
101   *  and fonts that are likely to be used in subsequent renderings.
102 < *  Whether you want to bother cleaning up memory or not, you
103 < *  should at least call ray_pclose(0) to clean the child processes.
102 > *  Whether you need to clean up memory or not, you should
103 > *  at least call ray_pclose(0) to await the child processes.
104 > *  The caller should define a quit() function that calls
105 > *  ray_pclose(0) if ray_pnprocs > 0.
106   *
107   *  Warning:  You cannot affect any of the rendering processes
108   *  by changing global parameter values onece ray_pinit() has
# Line 124 | Line 132 | static const char      RCSid[] = "$Id$";
132   *  returning a negative value from ray_pqueue() or
133   *  ray_presult().  If you get a negative value from either
134   *  of these calls, you can assume that the processes have
135 < *  been cleaned up with a call to ray_close(), though you
135 > *  been cleaned up with a call to ray_pclose(), though you
136   *  will have to call ray_pdone() yourself if you want to
137   *  free memory.  Obviously, you cannot continue rendering
138   *  without risking further errors, but otherwise your
# Line 160 | Line 168 | static struct child_proc {
168          int     fd_send;                        /* write to child here */
169          int     fd_recv;                        /* read from child here */
170          int     npending;                       /* # rays in process */
171 <        unsigned long  rno[RAYQLEN];            /* working on these rays */
171 >        RNUMBER rno[RAYQLEN];                   /* working on these rays */
172   } r_proc[MAX_NPROCS];                   /* our child processes */
173  
174   static RAY      r_queue[2*RAYQLEN];     /* ray i/o buffer */
175 < static int      r_send_next;            /* next send ray placement */
176 < static int      r_recv_first;           /* position of first unreported ray */
177 < static int      r_recv_next;            /* next receive ray placement */
175 > static int      r_send_next = 0;        /* next send ray placement */
176 > static int      r_recv_first = RAYQLEN; /* position of first unreported ray */
177 > static int      r_recv_next = RAYQLEN;  /* next received ray placement */
178  
179   #define sendq_full()    (r_send_next >= RAYQLEN)
180  
# Line 174 | Line 182 | static int ray_pflush(void);
182   static void ray_pchild(int fd_in, int fd_out);
183  
184  
185 < extern void
185 > void
186   ray_pinit(              /* initialize ray-tracing processes */
187          char    *otnm,
188          int     nproc
# Line 185 | Line 193 | ray_pinit(             /* initialize ray-tracing processes */
193  
194          ray_init(otnm);                 /* load the shared scene */
195  
188        preload_objs();                 /* preload auxiliary data */
189
190                                        /* set shared memory boundary */
191        shm_boundary = (char *)malloc(16);
192        strcpy(shm_boundary, "SHM_BOUNDARY");
193
194        r_send_next = 0;                /* set up queue */
195        r_recv_first = r_recv_next = RAYQLEN;
196
196          ray_popen(nproc);               /* fork children */
197   }
198  
# Line 227 | Line 226 | ray_pflush(void)                       /* send queued rays to idle childre
226                  ray_pnidle--;           /* now she's busy */
227          }
228          if (sfirst != r_send_next)
229 <                error(CONSISTENCY, "code screwup in ray_pflush");
229 >                error(CONSISTENCY, "code screwup in ray_pflush()");
230          r_send_next = 0;
231          return(sfirst);                 /* return total # sent */
232   }
233  
234  
235 < extern void
235 > int
236   ray_psend(                      /* add a ray to our send queue */
237          RAY     *r
238   )
239   {
240 <        if (r == NULL)
241 <                return;
240 >        int     rv;
241 >
242 >        if ((r == NULL) | (ray_pnidle <= 0))
243 >                return(0);
244                                          /* flush output if necessary */
245 <        if (sendq_full() && ray_pflush() <= 0)
246 <                error(INTERNAL, "ray_pflush failed in ray_psend");
245 >        if (sendq_full() && (rv = ray_pflush()) <= 0)
246 >                return(rv);
247  
248          r_queue[r_send_next++] = *r;
249 +        return(1);
250   }
251  
252  
253 < extern int
253 > int
254   ray_pqueue(                     /* queue a ray for computation */
255          RAY     *r
256   )
# Line 263 | Line 265 | ray_pqueue(                    /* queue a ray for computation */
265                          return(-1);
266                                          /* put new ray in queue */
267                  r_queue[r_send_next++] = mySend;
268 <                                /* XXX r_send_next may now be > RAYQLEN */
268 >
269                  return(1);
270          }
271                                          /* else add ray to send queue */
# Line 277 | Line 279 | ray_pqueue(                    /* queue a ray for computation */
279   }
280  
281  
282 < extern int
282 > int
283   ray_presult(            /* check for a completed ray */
284          RAY     *r,
285          int     poll
# Line 295 | Line 297 | ray_presult(           /* check for a completed ray */
297                  *r = r_queue[r_recv_first++];
298                  return(1);
299          }
300 +        if (poll < 0)                   /* immediate polling mode? */
301 +                return(0);
302 +
303          n = ray_pnprocs - ray_pnidle;   /* pending before flush? */
304  
305          if (ray_pflush() < 0)           /* send new rays to process */
# Line 314 | Line 319 | getready:                              /* any children waiting for us? */
319                  if (FD_ISSET(r_proc[pn].fd_recv, &readset) ||
320                                  FD_ISSET(r_proc[pn].fd_recv, &errset))
321                          break;
322 <                                        /* call select if we must */
322 >                                        /* call select() if we must */
323          if (pn < 0) {
324                  FD_ZERO(&readset); FD_ZERO(&errset); n = 0;
325                  for (pn = ray_pnprocs; pn--; ) {
# Line 329 | Line 334 | getready:                              /* any children waiting for us? */
334                                  poll ? &tpoll : (struct timeval *)NULL)) < 0)
335                          if (errno != EINTR) {
336                                  error(WARNING,
337 <                                        "select call failed in ray_presult");
337 >                                        "select call failed in ray_presult()");
338                                  ray_pclose(0);
339                                  return(-1);
340                          }
# Line 374 | Line 379 | getready:                              /* any children waiting for us? */
379   }
380  
381  
382 < extern void
382 > void
383   ray_pdone(              /* reap children and free data */
384          int     freall
385   )
# Line 385 | Line 390 | ray_pdone(             /* reap children and free data */
390                  free((void *)shm_boundary);
391                  shm_boundary = NULL;
392          }
393 +
394          ray_done(freall);               /* free rendering data */
395   }
396  
# Line 407 | Line 413 | ray_pchild(    /* process rays (never returns) */
413                                          /* get smuggled set length */
414                  n2 = sizeof(RAY)*r_queue[0].crtype - n;
415                  if (n2 < 0)
416 <                        error(INTERNAL, "buffer over-read in ray_pchild");
416 >                        error(INTERNAL, "buffer over-read in ray_pchild()");
417                  if (n2 > 0) {           /* read the rest of the set */
418                          i = readbuf(fd_in, (char *)r_queue + n, n2);
419                          if (i != n2)
# Line 421 | Line 427 | ray_pchild(    /* process rays (never returns) */
427                          r_queue[i].parent = NULL;
428                          r_queue[i].clipset = NULL;
429                          r_queue[i].slights = NULL;
430 +                        r_queue[i].rlvl = 0;
431                          samplendx++;
432                          rayclear(&r_queue[i]);
433                          rayvalue(&r_queue[i]);
# Line 428 | Line 435 | ray_pchild(    /* process rays (never returns) */
435                                          /* write back our results */
436                  i = writebuf(fd_out, (char *)r_queue, sizeof(RAY)*n);
437                  if (i != sizeof(RAY)*n)
438 <                        error(SYSTEM, "write error in ray_pchild");
438 >                        error(SYSTEM, "write error in ray_pchild()");
439          }
440          if (n)
441 <                error(SYSTEM, "read error in ray_pchild");
441 >                error(SYSTEM, "read error in ray_pchild()");
442          ambsync();
443          quit(0);                        /* normal exit */
444   }
445  
446  
447 < extern void
447 > void
448   ray_popen(                      /* open the specified # processes */
449          int     nadd
450   )
# Line 448 | Line 455 | ray_popen(                     /* open the specified # processes */
455          if (nadd <= 0)
456                  return;
457          ambsync();                      /* load any new ambient values */
458 +        if (shm_boundary == NULL) {     /* first child process? */
459 +                preload_objs();         /* preload auxiliary data */
460 +                                        /* set shared memory boundary */
461 +                shm_boundary = (char *)malloc(16);
462 +                strcpy(shm_boundary, "SHM_BOUNDARY");
463 +        }
464          fflush(NULL);                   /* clear pending output */
465          while (nadd--) {                /* fork each new process */
466                  int     p0[2], p1[2];
# Line 460 | Line 473 | ray_popen(                     /* open the specified # processes */
473                                  close(r_proc[pn].fd_recv);
474                          }
475                          close(p0[0]); close(p1[1]);
476 +                        close(0);       /* don't share stdin */
477                                          /* following call never returns */
478                          ray_pchild(p1[0], p0[1]);
479                  }
# Line 481 | Line 495 | ray_popen(                     /* open the specified # processes */
495   }
496  
497  
498 < extern void
498 > void
499   ray_pclose(             /* close one or more child processes */
500          int     nsub
501   )
# Line 492 | Line 506 | ray_pclose(            /* close one or more child processes */
506          if (inclose)
507                  return;
508          inclose++;
509 +                                        /* check no child / in child */
510 +        if (ray_pnprocs <= 0)
511 +                return;
512                                          /* check argument */
513          if ((nsub <= 0) | (nsub > ray_pnprocs))
514                  nsub = ray_pnprocs;
515                                          /* clear our ray queue */
516          while (ray_presult(&res,0) > 0)
517                  ;
518 +        r_send_next = 0;                /* hard reset in case of error */
519 +        r_recv_first = r_recv_next = RAYQLEN;
520                                          /* clean up children */
521          while (nsub--) {
522                  int     status;
523                  ray_pnprocs--;
505                close(r_proc[ray_pnprocs].fd_recv);
524                  close(r_proc[ray_pnprocs].fd_send);
525                  if (waitpid(r_proc[ray_pnprocs].pid, &status, 0) < 0)
526                          status = 127<<8;
527 +                close(r_proc[ray_pnprocs].fd_recv);
528                  if (status) {
529                          sprintf(errmsg,
530                                  "rendering process %d exited with code %d",
# Line 515 | Line 534 | ray_pclose(            /* close one or more child processes */
534                  ray_pnidle--;
535          }
536          inclose--;
518 }
519
520
521 void
522 quit(ec)                        /* make sure exit is called */
523 int     ec;
524 {
525        if (ray_pnprocs > 0)    /* close children if any */
526                ray_pclose(0);          
527        exit(ec);
537   }

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