71 |
|
* |
72 |
|
* If the second argument is 1, the call won't block when |
73 |
|
* results aren't ready, but will immediately return 0. |
74 |
+ |
* (A special value of -1 returns 0 unless a ray is |
75 |
+ |
* ready in the queue and no system calls are needed.) |
76 |
|
* If the second argument is 0, the call will block |
77 |
|
* until a value is available, returning 0 only if the |
78 |
|
* queue is completely empty. A negative return value |
99 |
|
* and fonts that are likely to be used in subsequent renderings. |
100 |
|
* Whether you need to clean up memory or not, you should |
101 |
|
* at least call ray_pclose(0) to await the child processes. |
102 |
+ |
* The caller should define a quit() function that calls |
103 |
+ |
* ray_pclose(0) if ray_pnprocs > 0. |
104 |
|
* |
105 |
|
* Warning: You cannot affect any of the rendering processes |
106 |
|
* by changing global parameter values onece ray_pinit() has |
170 |
|
} r_proc[MAX_NPROCS]; /* our child processes */ |
171 |
|
|
172 |
|
static RAY r_queue[2*RAYQLEN]; /* ray i/o buffer */ |
173 |
< |
static int r_send_next; /* next send ray placement */ |
174 |
< |
static int r_recv_first; /* position of first unreported ray */ |
175 |
< |
static int r_recv_next; /* next received ray placement */ |
173 |
> |
static int r_send_next = 0; /* next send ray placement */ |
174 |
> |
static int r_recv_first = RAYQLEN; /* position of first unreported ray */ |
175 |
> |
static int r_recv_next = RAYQLEN; /* next received ray placement */ |
176 |
|
|
177 |
|
#define sendq_full() (r_send_next >= RAYQLEN) |
178 |
|
|
191 |
|
|
192 |
|
ray_init(otnm); /* load the shared scene */ |
193 |
|
|
190 |
– |
r_send_next = 0; /* set up queue */ |
191 |
– |
r_recv_first = r_recv_next = RAYQLEN; |
192 |
– |
|
194 |
|
ray_popen(nproc); /* fork children */ |
195 |
|
} |
196 |
|
|
292 |
|
*r = r_queue[r_recv_first++]; |
293 |
|
return(1); |
294 |
|
} |
295 |
+ |
if (poll < 0) /* immediate polling mode? */ |
296 |
+ |
return(0); |
297 |
+ |
|
298 |
|
n = ray_pnprocs - ray_pnidle; /* pending before flush? */ |
299 |
|
|
300 |
|
if (ray_pflush() < 0) /* send new rays to process */ |
385 |
|
free((void *)shm_boundary); |
386 |
|
shm_boundary = NULL; |
387 |
|
} |
388 |
+ |
|
389 |
|
ray_done(freall); /* free rendering data */ |
390 |
|
} |
391 |
|
|
506 |
|
/* clear our ray queue */ |
507 |
|
while (ray_presult(&res,0) > 0) |
508 |
|
; |
509 |
+ |
r_send_next = 0; /* hard reset in case of error */ |
510 |
+ |
r_recv_first = r_recv_next = RAYQLEN; |
511 |
|
/* clean up children */ |
512 |
|
while (nsub--) { |
513 |
|
int status; |
525 |
|
ray_pnidle--; |
526 |
|
} |
527 |
|
inclose--; |
521 |
– |
} |
522 |
– |
|
523 |
– |
|
524 |
– |
void |
525 |
– |
quit(ec) /* make sure exit is called */ |
526 |
– |
int ec; |
527 |
– |
{ |
528 |
– |
if (ray_pnprocs > 0) /* close children if any */ |
529 |
– |
ray_pclose(0); |
530 |
– |
exit(ec); |
528 |
|
} |