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root/radiance/ray/src/rt/raypcalls.c
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Comparing ray/src/rt/raypcalls.c (file contents):
Revision 2.16 by greg, Sat Sep 15 02:47:56 2007 UTC vs.
Revision 2.21 by greg, Sat Dec 12 00:03:42 2009 UTC

# Line 13 | Line 13 | static const char      RCSid[] = "$Id$";
13   *  These calls are designed similarly to the ones in raycalls.c,
14   *  but allow for multiple rendering processes on the same host
15   *  machine.  There is no sense in specifying more child processes
16 < *  than you have processors, but one child may help by allowing
16 > *  than you have processor cores, but one child may help by allowing
17   *  asynchronous ray computation in an interactive program, and
18   *  will protect the caller from fatal rendering errors.
19   *
20 < *  You should first read and undrstand the header in raycalls.c,
20 > *  You should first read and understand the header in raycalls.c,
21   *  as some things are explained there that are not repated here.
22   *
23   *  The first step is opening one or more rendering processes
# Line 25 | Line 25 | static const char      RCSid[] = "$Id$";
25   *  ray_pinit() loads the octree and data structures into the
26   *  caller's memory, and ray_popen() synchronizes the ambient
27   *  file, if any.  Shared memory permits all sorts of queries
28 < *  that wouldn't be possible otherwise, without causing any real
28 > *  that wouldn't be possible otherwise without causing any real
29   *  memory overhead, since all the static data are shared
30 < *  between processes.  Rays are then traced using a simple
30 > *  between processes.  Rays are traced using a simple
31   *  queuing mechanism, explained below.
32   *
33   *  The ray queue buffers RAYQLEN rays before sending to
34 < *  children, each of which may internally buffer RAYQLEN rays.
34 > *  children, each of which may internally buffer RAYQLEN rays
35 > *  during evaluation.  Rays are not returned in the order
36 > *  they are sent when multiple processes are open.
37   *
38   *  Rays are queued and returned by a single
39   *  ray_pqueue() call.  A ray_pqueue() return
# Line 73 | Line 75 | static const char      RCSid[] = "$Id$";
75   *  until a value is available, returning 0 only if the
76   *  queue is completely empty.  A negative return value
77   *  indicates that a rendering process died.  If this
78 < *  happens, ray_close(0) is automatically called to close
78 > *  happens, ray_pclose(0) is automatically called to close
79   *  all child processes, and ray_pnprocs is set to zero.
80   *
81   *  If you just want to fill the ray queue without checking for
# Line 93 | Line 95 | static const char      RCSid[] = "$Id$";
95   *  Any queued ray calculations will be awaited and discarded.
96   *  As with ray_done(), ray_pdone(0) hangs onto data files
97   *  and fonts that are likely to be used in subsequent renderings.
98 < *  Whether you want to bother cleaning up memory or not, you
99 < *  should at least call ray_pclose(0) to clean the child processes.
98 > *  Whether you need to clean up memory or not, you should
99 > *  at least call ray_pclose(0) to await the child processes.
100   *
101   *  Warning:  You cannot affect any of the rendering processes
102   *  by changing global parameter values onece ray_pinit() has
# Line 124 | Line 126 | static const char      RCSid[] = "$Id$";
126   *  returning a negative value from ray_pqueue() or
127   *  ray_presult().  If you get a negative value from either
128   *  of these calls, you can assume that the processes have
129 < *  been cleaned up with a call to ray_close(), though you
129 > *  been cleaned up with a call to ray_pclose(), though you
130   *  will have to call ray_pdone() yourself if you want to
131   *  free memory.  Obviously, you cannot continue rendering
132   *  without risking further errors, but otherwise your
133   *  process should not be compromised.
134   */
135  
134 #include <stdio.h>
135 #include <sys/types.h>
136 #include <sys/wait.h> /* XXX platform */
137
136   #include  "rtprocess.h"
137   #include  "ray.h"
138   #include  "ambient.h"
139 + #include  <sys/types.h>
140 + #include  <sys/wait.h>
141   #include  "selcall.h"
142  
143   #ifndef RAYQLEN
# Line 154 | Line 154 | static const char      RCSid[] = "$Id$";
154  
155   extern char     *shm_boundary;          /* boundary of shared memory */
156  
157 + int             ray_pfifo = 0;          /* maintain ray call order? */
158   int             ray_pnprocs = 0;        /* number of child processes */
159   int             ray_pnidle = 0;         /* number of idle children */
160  
# Line 162 | Line 163 | static struct child_proc {
163          int     fd_send;                        /* write to child here */
164          int     fd_recv;                        /* read from child here */
165          int     npending;                       /* # rays in process */
166 <        unsigned long  rno[RAYQLEN];            /* working on these rays */
166 >        RNUMBER rno[RAYQLEN];                   /* working on these rays */
167   } r_proc[MAX_NPROCS];                   /* our child processes */
168  
169   static RAY      r_queue[2*RAYQLEN];     /* ray i/o buffer */
# Line 187 | Line 188 | ray_pinit(             /* initialize ray-tracing processes */
188  
189          ray_init(otnm);                 /* load the shared scene */
190  
190        preload_objs();                 /* preload auxiliary data */
191
192                                        /* set shared memory boundary */
193        shm_boundary = (char *)malloc(16);
194        strcpy(shm_boundary, "SHM_BOUNDARY");
195
191          r_send_next = 0;                /* set up queue */
192          r_recv_first = r_recv_next = RAYQLEN;
193  
# Line 259 | Line 254 | ray_pqueue(                    /* queue a ray for computation */
254                  return(0);
255                                          /* check for full send queue */
256          if (sendq_full()) {
257 <                RAY     mySend;
263 <                int     rval;
264 <                mySend = *r;
257 >                RAY     mySend = *r;
258                                          /* wait for a result */
259 <                rval = ray_presult(r, 0);
259 >                if (ray_presult(r, 0) <= 0)
260 >                        return(-1);
261                                          /* put new ray in queue */
262                  r_queue[r_send_next++] = mySend;
263 <                return(rval);           /* done */
263 >                                /* XXX r_send_next may now be > RAYQLEN */
264 >                return(1);
265          }
266                                          /* else add ray to send queue */
267          r_queue[r_send_next++] = *r;
# Line 423 | Line 418 | ray_pchild(    /* process rays (never returns) */
418                          r_queue[i].parent = NULL;
419                          r_queue[i].clipset = NULL;
420                          r_queue[i].slights = NULL;
421 +                        r_queue[i].rlvl = 0;
422                          samplendx++;
423                          rayclear(&r_queue[i]);
424                          rayvalue(&r_queue[i]);
# Line 450 | Line 446 | ray_popen(                     /* open the specified # processes */
446          if (nadd <= 0)
447                  return;
448          ambsync();                      /* load any new ambient values */
449 +        if (shm_boundary == NULL) {     /* first child process? */
450 +                preload_objs();         /* preload auxiliary data */
451 +                                        /* set shared memory boundary */
452 +                shm_boundary = (char *)malloc(16);
453 +                strcpy(shm_boundary, "SHM_BOUNDARY");
454 +        }
455          fflush(NULL);                   /* clear pending output */
456          while (nadd--) {                /* fork each new process */
457                  int     p0[2], p1[2];

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