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root/radiance/ray/src/rt/raypcalls.c
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Comparing ray/src/rt/raypcalls.c (file contents):
Revision 2.3 by greg, Thu Jul 3 15:00:19 2003 UTC vs.
Revision 2.40 by greg, Wed Aug 21 20:42:20 2024 UTC

# Line 13 | Line 13 | static const char      RCSid[] = "$Id$";
13   *  These calls are designed similarly to the ones in raycalls.c,
14   *  but allow for multiple rendering processes on the same host
15   *  machine.  There is no sense in specifying more child processes
16 < *  than you have processors, but one child may help by allowing
16 > *  than you have processor cores, but one child may help by allowing
17   *  asynchronous ray computation in an interactive program, and
18   *  will protect the caller from fatal rendering errors.
19   *
20 < *  You should first read and undrstand the header in raycalls.c,
20 > *  You should first read and understand the header in raycalls.c,
21   *  as some things are explained there that are not repated here.
22   *
23   *  The first step is opening one or more rendering processes
24   *  with a call to ray_pinit(oct, nproc).  Before calling fork(),
25   *  ray_pinit() loads the octree and data structures into the
26 < *  caller's memory.  This permits all sorts of queries that
27 < *  wouldn't be possible otherwise, without causing any real
26 > *  caller's memory, and ray_popen() synchronizes the ambient
27 > *  file, if any.  Shared memory permits all sorts of queries
28 > *  that wouldn't be possible otherwise without causing any real
29   *  memory overhead, since all the static data are shared
30 < *  between processes.  Rays are then traced using a simple
30 > *  between processes.  Rays are traced using a simple
31   *  queuing mechanism, explained below.
32   *
33 < *  The ray queue holds as many rays as there are rendering
34 < *  processes.  Rays are queued and returned by a single
33 > *  The ray queue buffers RAYQLEN rays before sending to
34 > *  children, each of which may internally buffer RAYQLEN rays
35 > *  during evaluation.  Rays are not returned in the order
36 > *  they are sent when multiple processes are open.
37 > *
38 > *  Rays are queued and returned by a single
39   *  ray_pqueue() call.  A ray_pqueue() return
40   *  value of 0 indicates that no rays are ready
41   *  and the queue is not yet full.  A return value of 1
# Line 43 | Line 48 | static const char      RCSid[] = "$Id$";
48   *      myRay.rorg = ( ray origin point )
49   *      myRay.rdir = ( normalized ray direction )
50   *      myRay.rmax = ( maximum length, or zero for no limit )
51 < *      rayorigin(&myRay, NULL, PRIMARY, 1.0);
51 > *      rayorigin(&myRay, PRIMARY, NULL, NULL);
52   *      myRay.rno = ( my personal ray identifier )
53   *      if (ray_pqueue(&myRay) == 1)
54   *              { do something with results }
# Line 51 | Line 56 | static const char      RCSid[] = "$Id$";
56   *  Note the differences between this and the simpler ray_trace()
57   *  call.  In particular, the call may or may not return a value
58   *  in the passed ray structure.  Also, you need to call rayorigin()
59 < *  yourself, which is normally for you by ray_trace().  The
60 < *  great thing is that ray_pqueue() will trace rays faster in
59 > *  yourself, which is normally called for you by ray_trace().  The
60 > *  benefit is that ray_pqueue() will trace rays faster in
61   *  proportion to the number of CPUs you have available on your
62   *  system.  If the ray queue is full before the call, ray_pqueue()
63   *  will block until a result is ready so it can queue this one.
# Line 68 | Line 73 | static const char      RCSid[] = "$Id$";
73   *  results aren't ready, but will immediately return 0.
74   *  If the second argument is 0, the call will block
75   *  until a value is available, returning 0 only if the
76 < *  queue is completely empty.  A negative return value
76 > *  queue is completely empty.  Setting the second argument
77 > *  to -1 returns 0 unless a ray is ready in the queue and
78 > *  no system calls are needed.  A negative return value
79   *  indicates that a rendering process died.  If this
80 < *  happens, ray_close(0) is automatically called to close
80 > *  happens, ray_pclose(0) is automatically called to close
81   *  all child processes, and ray_pnprocs is set to zero.
82   *
83   *  If you just want to fill the ray queue without checking for
# Line 81 | Line 88 | static const char      RCSid[] = "$Id$";
88   *              ray_psend(&myRay);
89   *      }
90   *
91 < *  The ray_presult() and/or ray_pqueue() functions may then be
92 < *  called to read back the results.
91 > *  Note that it is a mistake to call ra_psend() when
92 > *  ray_pnidle is zero, and nothing will be sent in
93 > *  this case.  Otherwise, the ray_presult() and/or ray_pqueue()
94 > *  functions may be called subsequently to read back the results
95 > *  of rays queued by ray_psend().
96   *
97   *  When you are done, you may call ray_pdone(1) to close
98   *  all child processes and clean up memory used by Radiance.
99   *  Any queued ray calculations will be awaited and discarded.
100   *  As with ray_done(), ray_pdone(0) hangs onto data files
101   *  and fonts that are likely to be used in subsequent renderings.
102 < *  Whether you want to bother cleaning up memory or not, you
103 < *  should at least call ray_pclose(0) to clean the child processes.
102 > *  Whether you need to clean up memory or not, you should
103 > *  at least call ray_pclose(0) to await the child processes.
104 > *  The caller should define a quit() function that calls
105 > *  ray_pclose(0) if ray_pnprocs > 0.
106   *
107   *  Warning:  You cannot affect any of the rendering processes
108   *  by changing global parameter values onece ray_pinit() has
# Line 99 | Line 111 | static const char      RCSid[] = "$Id$";
111   *  If you just want to reap children so that you can alter the
112   *  rendering parameters without reloading the scene, use the
113   *  ray_pclose(0) and ray_popen(nproc) calls to close
114 < *  then restart the child processes.
114 > *  then restart the child processes after the changes are made.
115   *
116   *  Note:  These routines are written to coordinate with the
117   *  definitions in raycalls.c, and in fact depend on them.
118   *  If you want to trace a ray and get a result synchronously,
119   *  use the ray_trace() call to compute it in the parent process.
120 + *  This will not interfere with any subprocess calculations,
121 + *  but beware that a fatal error may end with a call to quit().
122   *
123   *  Note:  One of the advantages of using separate processes
124   *  is that it gives the calling program some immunity from
125   *  fatal rendering errors.  As discussed in raycalls.c,
126   *  Radiance tends to throw up its hands and exit at the
127   *  first sign of trouble, calling quit() to return control
128 < *  to the system.  Although you can avoid exit() with
128 > *  to the top level.  Although you can avoid exit() with
129   *  your own longjmp() in quit(), the cleanup afterwards
130   *  is always suspect.  Through the use of subprocesses,
131   *  we avoid this pitfall by closing the processes and
132   *  returning a negative value from ray_pqueue() or
133   *  ray_presult().  If you get a negative value from either
134   *  of these calls, you can assume that the processes have
135 < *  been cleaned up with a call to ray_close(), though you
135 > *  been cleaned up with a call to ray_pclose(), though you
136   *  will have to call ray_pdone() yourself if you want to
137 < *  free memory.  Obviously, you cannot continue rendering,
138 < *  but otherwise your process should not be compromised.
137 > *  free memory.  Obviously, you cannot continue rendering
138 > *  without risking further errors, but otherwise your
139 > *  process should not be compromised.
140   */
141  
142 + #include  "rtprocess.h"
143   #include  "ray.h"
144 <
144 > #include  "ambient.h"
145 > #include  <sys/types.h>
146 > #include  <sys/wait.h>
147   #include  "selcall.h"
148  
149   #ifndef RAYQLEN
150 < #define RAYQLEN         16              /* # rays to send at once */
150 > #define RAYQLEN         24              /* # rays to send at once */
151   #endif
152  
153   #ifndef MAX_RPROCS
# Line 140 | Line 158 | static const char      RCSid[] = "$Id$";
158   #endif
159   #endif
160  
143 extern char     *shm_boundary;          /* boundary of shared memory */
144
161   int             ray_pnprocs = 0;        /* number of child processes */
162   int             ray_pnidle = 0;         /* number of idle children */
163  
164   static struct child_proc {
165 <        int     pid;                            /* child process id */
165 >        RT_PID  pid;                            /* child process id */
166          int     fd_send;                        /* write to child here */
167          int     fd_recv;                        /* read from child here */
168          int     npending;                       /* # rays in process */
169 <        unsigned long  rno[RAYQLEN];            /* working on these rays */
169 >        RNUMBER rno[RAYQLEN];                   /* working on these rays */
170   } r_proc[MAX_NPROCS];                   /* our child processes */
171  
172   static RAY      r_queue[2*RAYQLEN];     /* ray i/o buffer */
173 < static int      r_send_next;            /* next send ray placement */
174 < static int      r_recv_first;           /* position of first unreported ray */
175 < static int      r_recv_next;            /* next receive ray placement */
173 > static int      r_send_next = 0;        /* next send ray placement */
174 > static int      r_recv_first = RAYQLEN; /* position of first unreported ray */
175 > static int      r_recv_next = RAYQLEN;  /* next received ray placement */
176  
177 + static int      samplestep = 1;         /* sample step size */
178 +
179   #define sendq_full()    (r_send_next >= RAYQLEN)
180  
181 + static int ray_pflush(void);
182 + static void ray_pchild(int fd_in, int fd_out);
183  
184 +
185   void
186 < ray_pinit(otnm, nproc)          /* initialize ray-tracing processes */
187 < char    *otnm;
188 < int     nproc;
186 > ray_pinit(              /* initialize ray-tracing processes */
187 >        char    *otnm,
188 >        int     nproc
189 > )
190   {
191          if (nobjects > 0)               /* close old calculation */
192                  ray_pdone(0);
193  
194          ray_init(otnm);                 /* load the shared scene */
195  
174        preload_objs();                 /* preload auxiliary data */
175
176                                        /* set shared memory boundary */
177        shm_boundary = (char *)malloc(16);
178        strcpy(shm_boundary, "SHM_BOUNDARY");
179
180        r_send_next = 0;                /* set up queue */
181        r_recv_first = r_recv_next = RAYQLEN;
182
196          ray_popen(nproc);               /* fork children */
197   }
198  
199  
200   static int
201 < ray_pflush()                    /* send queued rays to idle children */
201 > ray_pflush(void)                        /* send queued rays to idle children */
202   {
203          int     nc, n, nw, i, sfirst;
204  
205 <        if ((ray_pnidle <= 0 | r_send_next <= 0))
205 >        if ((ray_pnidle <= 0) | (r_send_next <= 0))
206                  return(0);              /* nothing we can send */
207          
208          sfirst = 0;                     /* divvy up labor */
# Line 197 | Line 210 | ray_pflush()                   /* send queued rays to idle children */
210          for (i = ray_pnprocs; nc && i--; ) {
211                  if (r_proc[i].npending > 0)
212                          continue;       /* child looks busy */
213 <                n = (r_send_next - sfirst)/nc--;
213 >                n = (r_send_next - sfirst) / nc--;
214                  if (!n)
215                          continue;
216                                          /* smuggle set size in crtype */
217                  r_queue[sfirst].crtype = n;
218 <                nw = writebuf(r_proc[i].fd_send, (char *)&r_queue[sfirst],
218 >                nw = writebuf(r_proc[i].fd_send, &r_queue[sfirst],
219                                  sizeof(RAY)*n);
220                  if (nw != sizeof(RAY)*n)
221                          return(-1);     /* write error */
# Line 213 | Line 226 | ray_pflush()                   /* send queued rays to idle children */
226                  ray_pnidle--;           /* now she's busy */
227          }
228          if (sfirst != r_send_next)
229 <                error(CONSISTENCY, "code screwup in ray_pflush");
229 >                error(CONSISTENCY, "code screwup in ray_pflush()");
230          r_send_next = 0;
231          return(sfirst);                 /* return total # sent */
232   }
233  
234  
235 < void
236 < ray_psend(r)                    /* add a ray to our send queue */
237 < RAY     *r;
235 > int
236 > ray_psend(                      /* add a ray to our send queue */
237 >        RAY     *r
238 > )
239   {
240 <        if (r == NULL)
241 <                return;
240 >        int     rv;
241 >
242 >        if ((r == NULL) | (ray_pnidle <= 0))
243 >                return(0);
244                                          /* flush output if necessary */
245 <        if (sendq_full() && ray_pflush() <= 0)
246 <                error(INTERNAL, "ray_pflush failed in ray_psend");
245 >        if (sendq_full() && (rv = ray_pflush()) <= 0)
246 >                return(rv);
247  
248 <        copystruct(&r_queue[r_send_next], r);
249 <        r_send_next++;
248 >        r_queue[r_send_next++] = *r;
249 >        return(1);
250   }
251  
252  
253   int
254 < ray_pqueue(r)                   /* queue a ray for computation */
255 < RAY     *r;
254 > ray_pqueue(                     /* queue a ray for computation */
255 >        RAY     *r
256 > )
257   {
258          if (r == NULL)
259                  return(0);
260                                          /* check for full send queue */
261          if (sendq_full()) {
262 <                RAY     mySend;
246 <                int     rval;
247 <                copystruct(&mySend, r);
262 >                RAY     mySend = *r;
263                                          /* wait for a result */
264 <                rval = ray_presult(r, 0);
264 >                if (ray_presult(r, 0) <= 0)
265 >                        return(-1);
266                                          /* put new ray in queue */
267 <                copystruct(&r_queue[r_send_next], &mySend);
268 <                r_send_next++;
269 <                return(rval);           /* done */
267 >                r_queue[r_send_next++] = mySend;
268 >
269 >                return(1);
270          }
271 <                                        /* add ray to send queue */
272 <        copystruct(&r_queue[r_send_next], r);
257 <        r_send_next++;
271 >                                        /* else add ray to send queue */
272 >        r_queue[r_send_next++] = *r;
273                                          /* check for returned ray... */
274          if (r_recv_first >= r_recv_next)
275                  return(0);
276                                          /* ...one is sitting in queue */
277 <        copystruct(r, &r_queue[r_recv_first]);
263 <        r_recv_first++;
277 >        *r = r_queue[r_recv_first++];
278          return(1);
279   }
280  
281  
282   int
283 < ray_presult(r, poll)            /* check for a completed ray */
284 < RAY     *r;
285 < int     poll;
283 > ray_presult(            /* check for a completed ray */
284 >        RAY     *r,
285 >        int     poll
286 > )
287   {
288          static struct timeval   tpoll;  /* zero timeval struct */
289          static fd_set   readset, errset;
290          int     n, ok;
291 <        register int    pn;
291 >        int     pn;
292  
293          if (r == NULL)
294                  return(0);
295                                          /* check queued results first */
296          if (r_recv_first < r_recv_next) {
297 <                copystruct(r, &r_queue[r_recv_first]);
283 <                r_recv_first++;
297 >                *r = r_queue[r_recv_first++];
298                  return(1);
299          }
300 +        if (poll < 0)                   /* immediate polling mode? */
301 +                return(0);
302 +
303          n = ray_pnprocs - ray_pnidle;   /* pending before flush? */
304  
305          if (ray_pflush() < 0)           /* send new rays to process */
# Line 294 | Line 311 | int    poll;
311                  n = ray_pnprocs - ray_pnidle;
312          if (n <= 0)                     /* return if nothing to await */
313                  return(0);
314 +        if (!poll && ray_pnprocs == 1)  /* one process -> skip select() */
315 +                FD_SET(r_proc[0].fd_recv, &readset);
316 +
317   getready:                               /* any children waiting for us? */
318          for (pn = ray_pnprocs; pn--; )
319                  if (FD_ISSET(r_proc[pn].fd_recv, &readset) ||
320                                  FD_ISSET(r_proc[pn].fd_recv, &errset))
321                          break;
322 <                                        /* call select if we must */
322 >                                        /* call select() if we must */
323          if (pn < 0) {
324                  FD_ZERO(&readset); FD_ZERO(&errset); n = 0;
325                  for (pn = ray_pnprocs; pn--; ) {
# Line 314 | Line 334 | getready:                              /* any children waiting for us? */
334                                  poll ? &tpoll : (struct timeval *)NULL)) < 0)
335                          if (errno != EINTR) {
336                                  error(WARNING,
337 <                                        "select call failed in ray_presult");
337 >                                        "select call failed in ray_presult()");
338                                  ray_pclose(0);
339                                  return(-1);
340                          }
# Line 326 | Line 346 | getready:                              /* any children waiting for us? */
346                  error(CONSISTENCY, "buffer shortage in ray_presult()");
347  
348                                          /* read rendered ray data */
349 <        n = readbuf(r_proc[pn].fd_recv, (char *)&r_queue[r_recv_next],
349 >        n = readbuf(r_proc[pn].fd_recv, &r_queue[r_recv_next],
350                          sizeof(RAY)*r_proc[pn].npending);
351          if (n > 0) {
352                  r_recv_next += n/sizeof(RAY);
# Line 346 | Line 366 | getready:                              /* any children waiting for us? */
366          }
367                                          /* preen returned rays */
368          for (n = r_recv_next - r_recv_first; n--; ) {
369 <                register RAY    *rp = &r_queue[r_recv_first + n];
369 >                RAY     *rp = &r_queue[r_recv_first + n];
370                  rp->rno = r_proc[pn].rno[n];
371                  rp->parent = NULL;
372                  rp->newcset = rp->clipset = NULL;
# Line 354 | Line 374 | getready:                              /* any children waiting for us? */
374                  rp->slights = NULL;
375          }
376                                          /* return first ray received */
377 <        copystruct(r, &r_queue[r_recv_first]);
358 <        r_recv_first++;
377 >        *r = r_queue[r_recv_first++];
378          return(1);
379   }
380  
381  
382   void
383 < ray_pdone(freall)               /* reap children and free data */
384 < int     freall;
383 > ray_pdone(              /* reap children and free data */
384 >        int     freall
385 > )
386   {
387          ray_pclose(0);                  /* close child processes */
388  
389 <        if (shm_boundary != NULL) {     /* clear shared memory boundary */
390 <                free((void *)shm_boundary);
371 <                shm_boundary = NULL;
372 <        }
389 >        cow_doneshare();                /* clear shared memory boundary */
390 >
391          ray_done(freall);               /* free rendering data */
392   }
393  
394  
395   static void
396 < ray_pchild(fd_in, fd_out)       /* process rays (never returns) */
397 < int     fd_in;
398 < int     fd_out;
396 > ray_pchild(     /* process rays (never returns) */
397 >        int     fd_in,
398 >        int     fd_out
399 > )
400   {
401          int     n;
402 <        register int    i;
402 >        int     i;
403 >                                        /* flag child process for quit() */
404 >        ray_pnprocs = -1;
405                                          /* read each ray request set */
406          while ((n = read(fd_in, (char *)r_queue, sizeof(r_queue))) > 0) {
407                  int     n2;
408 <                if (n % sizeof(RAY))
408 >                if (n < sizeof(RAY))
409                          break;
389                n /= sizeof(RAY);
410                                          /* get smuggled set length */
411 <                n2 = r_queue[0].crtype - n;
411 >                n2 = sizeof(RAY)*r_queue[0].crtype - n;
412                  if (n2 < 0)
413 <                        error(INTERNAL, "buffer over-read in ray_pchild");
413 >                        error(INTERNAL, "buffer over-read in ray_pchild()");
414                  if (n2 > 0) {           /* read the rest of the set */
415 <                        i = readbuf(fd_in, (char *)(r_queue+n),
416 <                                        sizeof(RAY)*n2);
397 <                        if (i != sizeof(RAY)*n2)
415 >                        i = readbuf(fd_in, (char *)r_queue + n, n2);
416 >                        if (i != n2)
417                                  break;
418                          n += n2;
419                  }
420 +                n /= sizeof(RAY);
421                                          /* evaluate rays */
422                  for (i = 0; i < n; i++) {
423                          r_queue[i].crtype = r_queue[i].rtype;
424                          r_queue[i].parent = NULL;
425                          r_queue[i].clipset = NULL;
426                          r_queue[i].slights = NULL;
427 <                        r_queue[i].revf = raytrace;
428 <                        samplendx++;
427 >                        r_queue[i].rlvl = 0;
428 >                        samplendx += samplestep;
429                          rayclear(&r_queue[i]);
430                          rayvalue(&r_queue[i]);
431                  }
432                                          /* write back our results */
433 <                i = writebuf(fd_out, (char *)r_queue, sizeof(RAY)*n);
433 >                i = writebuf(fd_out, r_queue, sizeof(RAY)*n);
434                  if (i != sizeof(RAY)*n)
435 <                        error(SYSTEM, "write error in ray_pchild");
435 >                        error(SYSTEM, "write error in ray_pchild()");
436          }
437          if (n)
438 <                error(SYSTEM, "read error in ray_pchild");
438 >                error(SYSTEM, "read error in ray_pchild()");
439          ambsync();
440          quit(0);                        /* normal exit */
441   }
442  
443  
444   void
445 < ray_popen(nadd)                 /* open the specified # processes */
446 < int     nadd;
445 > ray_popen(                      /* open the specified # processes */
446 >        int     nadd
447 > )
448   {
449                                          /* check if our table has room */
450          if (ray_pnprocs + nadd > MAX_NPROCS)
451                  nadd = MAX_NPROCS - ray_pnprocs;
452          if (nadd <= 0)
453                  return;
454 <        fflush(stderr);                 /* clear pending output */
455 <        fflush(stdout);
454 >        if (nobjects <= 0)
455 >                error(CONSISTENCY, "ray_popen() called before scene loaded");
456 >        ambsync();                      /* load any new ambient values */
457 >        cow_memshare();                 /* copy-on-write shared memory */
458 >        fflush(NULL);                   /* clear pending output */
459 >        samplestep = ray_pnprocs + nadd;
460          while (nadd--) {                /* fork each new process */
461                  int     p0[2], p1[2];
462                  if (pipe(p0) < 0 || pipe(p1) < 0)
# Line 443 | Line 468 | int    nadd;
468                                  close(r_proc[pn].fd_recv);
469                          }
470                          close(p0[0]); close(p1[1]);
471 +                        close(0);       /* don't share stdin */
472                                          /* following call never returns */
473                          ray_pchild(p1[0], p0[1]);
474                  }
475                  if (r_proc[ray_pnprocs].pid < 0)
476                          error(SYSTEM, "cannot fork child process");
477                  close(p1[0]); close(p0[1]);
478 +                if (rand_samp)          /* decorrelate random sequence */
479 +                        srandom(random());
480 +                else
481 +                        samplendx++;
482 +                /*
483 +                 * Close write stream on exec to avoid multiprocessing deadlock.
484 +                 * No use in read stream without it, so set flag there as well.
485 +                 */
486 +                fcntl(p1[1], F_SETFD, FD_CLOEXEC);
487 +                fcntl(p0[0], F_SETFD, FD_CLOEXEC);
488                  r_proc[ray_pnprocs].fd_send = p1[1];
489                  r_proc[ray_pnprocs].fd_recv = p0[0];
490                  r_proc[ray_pnprocs].npending = 0;
# Line 459 | Line 495 | int    nadd;
495  
496  
497   void
498 < ray_pclose(nsub)                /* close one or more child processes */
499 < int     nsub;
498 > ray_pclose(             /* close one or more child processes */
499 >        int     nsub
500 > )
501   {
502          static int      inclose = 0;
503 <        RAY     res;
503 >        RAY             res;
504 >        int             i, status = 0;
505 >                                        /* check no child / in child */
506 >        if (ray_pnprocs <= 0)
507 >                return;
508                                          /* check recursion */
509          if (inclose)
510                  return;
511          inclose++;
512                                          /* check argument */
513 <        if ((nsub <= 0 | nsub > ray_pnprocs))
513 >        if ((nsub <= 0) | (nsub > ray_pnprocs))
514                  nsub = ray_pnprocs;
515                                          /* clear our ray queue */
516 +        i = r_send_next;
517 +        r_send_next = 0;
518          while (ray_presult(&res,0) > 0)
519 <                ;
520 <                                        /* clean up children */
521 <        while (nsub--) {
522 <                int     status;
523 <                ray_pnprocs--;
524 <                close(r_proc[ray_pnprocs].fd_recv);
525 <                close(r_proc[ray_pnprocs].fd_send);
526 <                while (wait(&status) != r_proc[ray_pnprocs].pid)
527 <                        ;
528 <                if (status) {
529 <                        sprintf(errmsg,
530 <                                "rendering process %d exited with code %d",
531 <                                        r_proc[ray_pnprocs].pid, status>>8);
532 <                        error(WARNING, errmsg);
519 >                ++i;
520 >        if (i) {
521 >                sprintf(errmsg, "dropped %d rays in ray_pclose()", i);
522 >                error(WARNING, errmsg);
523 >        }
524 >        r_recv_first = r_recv_next = RAYQLEN;
525 >                                        /* close send pipes */
526 >        for (i = ray_pnprocs-nsub; i < ray_pnprocs; i++)
527 >                close(r_proc[i].fd_send);
528 >
529 >        if (nsub == 1) {                /* awaiting single process? */
530 >                if (waitpid(r_proc[ray_pnprocs-1].pid, &status, 0) < 0)
531 >                        status = 127<<8;
532 >                close(r_proc[ray_pnprocs-1].fd_recv);
533 >        } else                          /* else unordered wait */
534 >                for (i = 0; i < nsub; ) {
535 >                        int     j, mystatus;
536 >                        RT_PID  pid = wait(&mystatus);
537 >                        if (pid < 0) {
538 >                                status = 127<<8;
539 >                                break;
540 >                        }
541 >                        for (j = ray_pnprocs-nsub; j < ray_pnprocs; j++)
542 >                                if (r_proc[j].pid == pid) {
543 >                                        if (mystatus)
544 >                                                status = mystatus;
545 >                                        close(r_proc[j].fd_recv);
546 >                                        ++i;
547 >                                }
548                  }
549 <                ray_pnidle--;
549 >        ray_pnprocs -= nsub;
550 >        ray_pnidle -= nsub;
551 >        if (status) {
552 >                sprintf(errmsg, "rendering process exited with code %d", status>>8);
553 >                error(WARNING, errmsg);
554          }
555          inclose--;
494 }
495
496
497 void
498 quit(ec)                        /* make sure exit is called */
499 int     ec;
500 {
501        exit(ec);
556   }

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