| 13 |
|
* These calls are designed similarly to the ones in raycalls.c, |
| 14 |
|
* but allow for multiple rendering processes on the same host |
| 15 |
|
* machine. There is no sense in specifying more child processes |
| 16 |
< |
* than you have processors, but one child may help by allowing |
| 16 |
> |
* than you have processor cores, but one child may help by allowing |
| 17 |
|
* asynchronous ray computation in an interactive program, and |
| 18 |
|
* will protect the caller from fatal rendering errors. |
| 19 |
|
* |
| 20 |
< |
* You should first read and undrstand the header in raycalls.c, |
| 20 |
> |
* You should first read and understand the header in raycalls.c, |
| 21 |
|
* as some things are explained there that are not repated here. |
| 22 |
|
* |
| 23 |
|
* The first step is opening one or more rendering processes |
| 25 |
|
* ray_pinit() loads the octree and data structures into the |
| 26 |
|
* caller's memory, and ray_popen() synchronizes the ambient |
| 27 |
|
* file, if any. Shared memory permits all sorts of queries |
| 28 |
< |
* that wouldn't be possible otherwise, without causing any real |
| 28 |
> |
* that wouldn't be possible otherwise without causing any real |
| 29 |
|
* memory overhead, since all the static data are shared |
| 30 |
< |
* between processes. Rays are then traced using a simple |
| 30 |
> |
* between processes. Rays are traced using a simple |
| 31 |
|
* queuing mechanism, explained below. |
| 32 |
|
* |
| 33 |
|
* The ray queue buffers RAYQLEN rays before sending to |
| 34 |
< |
* children, each of which may internally buffer RAYQLEN rays. |
| 34 |
> |
* children, each of which may internally buffer RAYQLEN rays |
| 35 |
> |
* during evaluation. Rays are not returned in the order |
| 36 |
> |
* they are sent when multiple processes are open. |
| 37 |
|
* |
| 38 |
|
* Rays are queued and returned by a single |
| 39 |
|
* ray_pqueue() call. A ray_pqueue() return |
| 75 |
|
* until a value is available, returning 0 only if the |
| 76 |
|
* queue is completely empty. A negative return value |
| 77 |
|
* indicates that a rendering process died. If this |
| 78 |
< |
* happens, ray_close(0) is automatically called to close |
| 78 |
> |
* happens, ray_pclose(0) is automatically called to close |
| 79 |
|
* all child processes, and ray_pnprocs is set to zero. |
| 80 |
|
* |
| 81 |
|
* If you just want to fill the ray queue without checking for |
| 95 |
|
* Any queued ray calculations will be awaited and discarded. |
| 96 |
|
* As with ray_done(), ray_pdone(0) hangs onto data files |
| 97 |
|
* and fonts that are likely to be used in subsequent renderings. |
| 98 |
< |
* Whether you want to bother cleaning up memory or not, you |
| 99 |
< |
* should at least call ray_pclose(0) to clean the child processes. |
| 98 |
> |
* Whether you need to clean up memory or not, you should |
| 99 |
> |
* at least call ray_pclose(0) to await the child processes. |
| 100 |
|
* |
| 101 |
|
* Warning: You cannot affect any of the rendering processes |
| 102 |
|
* by changing global parameter values onece ray_pinit() has |
| 126 |
|
* returning a negative value from ray_pqueue() or |
| 127 |
|
* ray_presult(). If you get a negative value from either |
| 128 |
|
* of these calls, you can assume that the processes have |
| 129 |
< |
* been cleaned up with a call to ray_close(), though you |
| 129 |
> |
* been cleaned up with a call to ray_pclose(), though you |
| 130 |
|
* will have to call ray_pdone() yourself if you want to |
| 131 |
|
* free memory. Obviously, you cannot continue rendering |
| 132 |
|
* without risking further errors, but otherwise your |
| 133 |
|
* process should not be compromised. |
| 134 |
|
*/ |
| 135 |
|
|
| 134 |
– |
#include <stdio.h> |
| 135 |
– |
#include <sys/types.h> |
| 136 |
– |
#include <sys/wait.h> /* XXX platform */ |
| 137 |
– |
|
| 136 |
|
#include "rtprocess.h" |
| 137 |
|
#include "ray.h" |
| 138 |
|
#include "ambient.h" |
| 139 |
+ |
#include <sys/types.h> |
| 140 |
+ |
#include <sys/wait.h> |
| 141 |
|
#include "selcall.h" |
| 142 |
|
|
| 143 |
|
#ifndef RAYQLEN |
| 154 |
|
|
| 155 |
|
extern char *shm_boundary; /* boundary of shared memory */ |
| 156 |
|
|
| 157 |
+ |
int ray_pfifo = 0; /* maintain ray call order? */ |
| 158 |
|
int ray_pnprocs = 0; /* number of child processes */ |
| 159 |
|
int ray_pnidle = 0; /* number of idle children */ |
| 160 |
|
|
| 163 |
|
int fd_send; /* write to child here */ |
| 164 |
|
int fd_recv; /* read from child here */ |
| 165 |
|
int npending; /* # rays in process */ |
| 166 |
< |
unsigned long rno[RAYQLEN]; /* working on these rays */ |
| 166 |
> |
RNUMBER rno[RAYQLEN]; /* working on these rays */ |
| 167 |
|
} r_proc[MAX_NPROCS]; /* our child processes */ |
| 168 |
|
|
| 169 |
|
static RAY r_queue[2*RAYQLEN]; /* ray i/o buffer */ |
| 188 |
|
|
| 189 |
|
ray_init(otnm); /* load the shared scene */ |
| 190 |
|
|
| 190 |
– |
preload_objs(); /* preload auxiliary data */ |
| 191 |
– |
|
| 192 |
– |
/* set shared memory boundary */ |
| 193 |
– |
shm_boundary = (char *)malloc(16); |
| 194 |
– |
strcpy(shm_boundary, "SHM_BOUNDARY"); |
| 195 |
– |
|
| 191 |
|
r_send_next = 0; /* set up queue */ |
| 192 |
|
r_recv_first = r_recv_next = RAYQLEN; |
| 193 |
|
|
| 254 |
|
return(0); |
| 255 |
|
/* check for full send queue */ |
| 256 |
|
if (sendq_full()) { |
| 257 |
< |
RAY mySend; |
| 263 |
< |
int rval; |
| 264 |
< |
mySend = *r; |
| 257 |
> |
RAY mySend = *r; |
| 258 |
|
/* wait for a result */ |
| 259 |
< |
rval = ray_presult(r, 0); |
| 259 |
> |
if (ray_presult(r, 0) <= 0) |
| 260 |
> |
return(-1); |
| 261 |
|
/* put new ray in queue */ |
| 262 |
|
r_queue[r_send_next++] = mySend; |
| 263 |
< |
return(rval); /* done */ |
| 263 |
> |
/* XXX r_send_next may now be > RAYQLEN */ |
| 264 |
> |
return(1); |
| 265 |
|
} |
| 266 |
|
/* else add ray to send queue */ |
| 267 |
|
r_queue[r_send_next++] = *r; |
| 303 |
|
n = ray_pnprocs - ray_pnidle; |
| 304 |
|
if (n <= 0) /* return if nothing to await */ |
| 305 |
|
return(0); |
| 306 |
+ |
if (!poll && ray_pnprocs == 1) /* one process -> skip select() */ |
| 307 |
+ |
FD_SET(r_proc[0].fd_recv, &readset); |
| 308 |
+ |
|
| 309 |
|
getready: /* any children waiting for us? */ |
| 310 |
|
for (pn = ray_pnprocs; pn--; ) |
| 311 |
|
if (FD_ISSET(r_proc[pn].fd_recv, &readset) || |
| 418 |
|
r_queue[i].parent = NULL; |
| 419 |
|
r_queue[i].clipset = NULL; |
| 420 |
|
r_queue[i].slights = NULL; |
| 421 |
+ |
r_queue[i].rlvl = 0; |
| 422 |
|
samplendx++; |
| 423 |
|
rayclear(&r_queue[i]); |
| 424 |
|
rayvalue(&r_queue[i]); |
| 446 |
|
if (nadd <= 0) |
| 447 |
|
return; |
| 448 |
|
ambsync(); /* load any new ambient values */ |
| 449 |
+ |
if (shm_boundary == NULL) { /* first child process? */ |
| 450 |
+ |
preload_objs(); /* preload auxiliary data */ |
| 451 |
+ |
/* set shared memory boundary */ |
| 452 |
+ |
shm_boundary = (char *)malloc(16); |
| 453 |
+ |
strcpy(shm_boundary, "SHM_BOUNDARY"); |
| 454 |
+ |
} |
| 455 |
|
fflush(NULL); /* clear pending output */ |
| 456 |
|
while (nadd--) { /* fork each new process */ |
| 457 |
|
int p0[2], p1[2]; |