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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.5
Committed: Wed Oct 21 11:20:26 1992 UTC (31 years, 6 months ago) by greg
Branch: MAIN
Changes since 2.4: +1 -1 lines
Log Message:
minor optimization of clipgrey(r,g,b)

File Contents

# Content
1 { SCCSid "$SunId$ LBL" }
2
3 {
4 Initialization file for Radiance.
5
6 The following are predefined:
7
8 Dx, Dy, Dz - ray direction
9 Nx, Ny, Nz - surface normal
10 Px, Py, Pz - intersection point
11 T - distance from start
12 Ts - single ray (shadow) distance
13 Rdot - ray dot product
14 S - world scale
15 Tx, Ty, Tz - world origin
16 Ix, Iy, Iz - world i unit vector
17 Jx, Jy, Jz - world j unit vector
18 Kx, Ky, Kz - world k unit vector
19 arg(n) - real arguments, arg(0) is count
20
21 For brdf functions, the following are also available:
22
23 NxP, NyP, NzP - perturbed surface normal
24 RdotP - perturbed ray dot product
25 CrP, CgP, CbP - perturbed material color
26
27 Library functions:
28
29 if(a, b, c) - if a positive, return b, else c
30
31 select(N, a1, a2, ..) - return aN
32
33 sqrt(x) - square root function
34
35 sin(x), cos(x), tan(x),
36 asin(x), acos(x),
37 atan(x), atan2(y,x) - standard trig functions
38
39 floor(x), ceil(x) - g.l.b. & l.u.b.
40
41 exp(x), log(x), log10(x) - exponent and log functions
42
43 erf(z), erfc(z) - error functions
44
45 rand(x) - pseudo-random function (0 to 1)
46
47 hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
48
49 noise3(x,y,z), noise3a(x,y,z),
50 noise3b(x,y,z), noise3c(x,y,z) - noise function with gradient (-1 to 1)
51
52 fnoise3(x,y,z) - fractal noise function (-1 to 1)
53 }
54
55 { Backward compatibility }
56 AC = arg(0);
57 A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
58 A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
59
60 { Forward compatibility (?) }
61 D(i) = select(i, Dx, Dy, Dz);
62 N(i) = select(i, Nx, Ny, Nz);
63 P(i) = select(i, Px, Py, Pz);
64 noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z));
65
66 { More robust versions of library functions }
67 bound(a,x,b) : if(a-x, a, if(x-b, b, x));
68 Acos(x) : acos(bound(-1,x,1));
69 Asin(x) : asin(bound(-1,x,1));
70 Exp(x) : if(-x-100, 0, exp(x));
71 Sqrt(x) : if(x, sqrt(x), 0);
72
73 { Useful constants }
74 PI : 3.14159265358979323846;
75 DEGREE : PI/180;
76 FTINY : 1e-7;
77
78 { Useful functions }
79 and(a,b) : if( a, b, a );
80 or(a,b) : if( a, a, b );
81 not(a) : if( a, -1, 1 );
82 abs(x) : if( x, x, -x );
83 sgn(x) : if( x, 1, if(-x, -1, 0) );
84 sq(x) : x*x;
85 max(a,b) : if( a-b, a, b );
86 min(a,b) : if( a-b, b, a );
87 inside(a,x,b) : and(x-a,b-x);
88 frac(x) : x - floor(x);
89 mod(n,d) : n - floor(n/d)*d;
90 tri(n,d) : abs( d - mod(n-d,2*d) );
91 linterp(t,p0,p1) : (1-t)*p0 + t*p1;
92
93 noop(v) = v;
94 clip(v) = bound(0,v,1);
95 noneg(v) = if(v,v,0);
96 red(r,g,b) = if(r,r,0);
97 green(r,g,b) = if(g,g,0);
98 blue(r,g,b) = if(b,b,0);
99 grey(r,g,b) = noneg(.263*r + .655*g + .082*b);
100 clip_r(r,g,b) = bound(0,r,1);
101 clip_g(r,g,b) = bound(0,g,1);
102 clip_b(r,g,b) = bound(0,b,1);
103 clipgrey(r,g,b) = min(grey(r,g,b),1);
104
105 dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
106 cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
107 v1(3)*v2(1) - v1(1)*v2(3),
108 v1(1)*v2(2) - v1(2)*v2(1));
109
110 fade(near_val,far_val,dist) = far_val +
111 if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
112
113 bezier(p1, p2, p3, p4, t) = p1 * (1+t*(-3+t*(3-t))) +
114 p2 * 3*t*(1+t*(-2+t)) +
115 p3 * 3*t*t*(1-t) +
116 p4 * t*t*t ;
117
118 bspline(pp, p0, p1, pn, t) = pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
119 p0 * (2/3+t*t*(-1+.5*t)) +
120 p1 * (1/6+t*(.5+t*(.5-.5*t))) +
121 pn * (1/6*t*t*t) ;
122
123 turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
124 turbulence(x,y,z,2*s) );
125 turbulencea(x,y,z,s) = if( s-1.01, 0,
126 sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) +
127 turbulencea(x,y,z,2*s) );
128 turbulenceb(x,y,z,s) = if( s-1.01, 0,
129 sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) +
130 turbulenceb(x,y,z,2*s) );
131 turbulencec(x,y,z,s) = if( s-1.01, 0,
132 sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) +
133 turbulencec(x,y,z,2*s) );
134
135 { Normal distribution from uniform range (0,1) }
136
137 un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/
138 (1+t*(1.432788+t*(.189269+t*.001308))) ;
139 un1`private(p) : un2`private(sqrt(-2*log(p))) ;
140
141 unif2norm(p) : if( .5-p, un1`private(p), -un1`private(1-p) ) ;
142
143 nrand(x) = unif2norm(rand(x));
144
145 { Local (u,v) coordinates for planar surfaces }
146 crosslen`private = Nx*Nx + Ny*Ny;
147 { U is distance from origin in XY-plane }
148 U = if( crosslen`private - FTINY,
149 (Py*Nx - Px*Ny)/crosslen`private,
150 Px);
151 { V is defined so that N = U x V }
152 V = if( crosslen`private - FTINY,
153 Pz - Nz*(Px*Nx + Py*Ny)/crosslen`private,
154 Py);