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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.2
Committed: Mon Nov 25 09:51:57 1991 UTC (32 years, 5 months ago) by greg
Branch: MAIN
Changes since 2.1: +2 -2 lines
Log Message:
extended range of Exp(x) function

File Contents

# Content
1 { SCCSid "$SunId$ LBL" }
2
3 {
4 Initialization file for Radiance.
5
6 The following are predefined:
7
8 Dx, Dy, Dz - ray direction
9 Nx, Ny, Nz - surface normal
10 Px, Py, Pz - intersection point
11 T - distance from start
12 Rdot - ray dot product
13 S - world scale
14 Tx, Ty, Tz - world origin
15 Ix, Iy, Iz - world i unit vector
16 Jx, Jy, Jz - world j unit vector
17 Kx, Ky, Kz - world k unit vector
18 arg(n) - real arguments, arg(0) is count
19
20 For brdf functions, the following are also available:
21
22 NxP, NyP, NzP - perturbed surface normal
23 RdotP - perturbed ray dot product
24 CrP, CgP, CbP - perturbed material color
25
26 Library functions:
27
28 if(a, b, c) - if a positive, return b, else c
29
30 select(N, a1, a2, ..) - return aN
31
32 sqrt(x) - square root function
33
34 sin(x), cos(x), tan(x),
35 asin(x), acos(x),
36 atan(x), atan2(y,x) - standard trig functions
37
38 floor(x), ceil(x) - g.l.b. & l.u.b.
39
40 exp(x), log(x), log10(x) - exponent and log functions
41
42 erf(z), erfc(z) - error functions
43
44 rand(x) - pseudo-random function (0 to 1)
45
46 hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
47
48 noise3(x,y,z), noise3a(x,y,z),
49 noise3b(x,y,z), noise3c(x,y,z) - noise function with gradient (-1 to 1)
50
51 fnoise3(x,y,z) - fractal noise function (-1 to 1)
52 }
53
54 { Backward compatibility }
55 AC = arg(0);
56 A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
57 A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
58
59 { Forward compatibility (?) }
60 D(i) = select(i, Dx, Dy, Dz);
61 N(i) = select(i, Nx, Ny, Nz);
62 P(i) = select(i, Px, Py, Pz);
63 noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z));
64
65 { More robust versions of library functions }
66 bound(a,x,b) : if(a-x, a, if(x-b, b, x));
67 Acos(x) : acos(bound(-1,x,1));
68 Asin(x) : asin(bound(-1,x,1));
69 Exp(x) : if(-x-100, 0, exp(x));
70 Sqrt(x) : if(x, sqrt(x), 0);
71
72 { Useful constants }
73 PI : 3.14159265358979323846;
74 DEGREE : PI/180;
75 FTINY : 1e-7;
76
77 { Useful functions }
78 and(a,b) : if( a, b, a );
79 or(a,b) : if( a, a, b );
80 not(a) : if( a, -1, 1 );
81 abs(x) : if( x, x, -x );
82 sgn(x) : if( x, 1, if(-x, -1, 0) );
83 sq(x) : x*x;
84 max(a,b) : if( a-b, a, b );
85 min(a,b) : if( a-b, b, a );
86 inside(a,x,b) : and(x-a,b-x);
87 frac(x) : x - floor(x);
88 mod(n,d) : n - floor(n/d)*d;
89 tri(n,d) : abs( d - mod(n-d,2*d) );
90 linterp(t,p0,p1) : (1-t)*p0 + t*p1;
91
92 noop(v) = v;
93 clip(v) = bound(0,v,1);
94 noneg(v) = if(v,v,0);
95 red(r,g,b) = if(r,r,0);
96 green(r,g,b) = if(g,g,0);
97 blue(r,g,b) = if(b,b,0);
98 grey(r,g,b) = .3*r + .59*g + .11*b;
99 clip_r(r,g,b) = bound(0,r,1);
100 clip_g(r,g,b) = bound(0,g,1);
101 clip_b(r,g,b) = bound(0,b,1);
102 clipgrey(r,g,b) = bound(0,grey(r,g,b),1);
103
104 dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
105 cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
106 v1(3)*v2(1) - v1(1)*v2(3),
107 v1(1)*v2(2) - v1(2)*v2(1));
108
109 fade(near_val,far_val,dist) = far_val +
110 if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
111
112 bezier(p1, p2, p3, p4, t) = p1 * (1+t*(-3+t*(3-t))) +
113 p2 * 3*t*(1+t*(-2+t)) +
114 p3 * 3*t*t*(1-t) +
115 p4 * t*t*t ;
116
117 bspline(pp, p0, p1, pn, t) = pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
118 p0 * (2/3+t*t*(-1+.5*t)) +
119 p1 * (1/6+t*(.5+t*(.5-.5*t))) +
120 pn * (1/6*t*t*t) ;
121
122 turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
123 turbulence(x,y,z,2*s) );
124 turbulencea(x,y,z,s) = if( s-1.01, 0,
125 sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) +
126 turbulencea(x,y,z,2*s) );
127 turbulenceb(x,y,z,s) = if( s-1.01, 0,
128 sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) +
129 turbulenceb(x,y,z,2*s) );
130 turbulencec(x,y,z,s) = if( s-1.01, 0,
131 sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) +
132 turbulencec(x,y,z,2*s) );
133
134 { Normal distribution from uniform range (0,1) }
135
136 un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/
137 (1+t*(1.432788+t*(.189269+t*.001308))) ;
138 un1`private(p) : un2`private(sqrt(-2*log(p))) ;
139
140 unif2norm(p) : if( .5-p, un1`private(p), -un1`private(1-p) ) ;
141
142 nrand(x) = unif2norm(rand(x));
143
144 { Local (u,v) coordinates for planar surfaces }
145 crosslen`private = Nx*Nx + Ny*Ny;
146 { U is distance from origin in XY-plane }
147 U = if( crosslen`private - FTINY,
148 (Py*Nx - Px*Ny)/crosslen`private,
149 Px);
150 { V is defined so that N = U x V }
151 V = if( crosslen`private - FTINY,
152 Pz - Nz*(Px*Nx + Py*Ny)/crosslen`private,
153 Py);