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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.16
Committed: Tue Oct 8 18:59:44 2013 UTC (10 years, 6 months ago) by greg
Branch: MAIN
CVS Tags: rad4R2P2, rad5R0, rad5R1, rad4R2, rad4R2P1
Changes since 2.15: +6 -3 lines
Log Message:
Implemented Perlin's improved noise function

File Contents

# Content
1 { RCSid $Id: rayinit.cal,v 2.15 2013/03/25 16:10:00 greg Exp $ }
2 {
3 Initialization file for Radiance.
4
5 The following are predefined:
6
7 Dx, Dy, Dz - ray direction
8 Nx, Ny, Nz - surface normal
9 Px, Py, Pz - intersection point
10 T - distance from start
11 Ts - single ray (shadow) distance
12 Rdot - ray dot product
13 S - world scale
14 Tx, Ty, Tz - world origin
15 Ix, Iy, Iz - world i unit vector
16 Jx, Jy, Jz - world j unit vector
17 Kx, Ky, Kz - world k unit vector
18 arg(n) - real arguments, arg(0) is count
19
20 For mesh objects, the following are available:
21
22 Lu, Lv - local (u,v) coordinates
23
24 For *func & *data materials, the following are also available:
25
26 NxP, NyP, NzP - perturbed surface normal
27 RdotP - perturbed ray dot product
28 CrP, CgP, CbP - perturbed material color
29
30 For prism1 and prism2 types, the following are available:
31
32 DxA, DyA, DzA - direction to target light source
33
34 Library functions:
35
36 if(a, b, c) - if a positive, return b, else c
37
38 select(N, a1, a2, ..) - return aN
39
40 sqrt(x) - square root function
41
42 sin(x), cos(x), tan(x),
43 asin(x), acos(x),
44 atan(x), atan2(y,x) - standard trig functions (radians)
45
46 floor(x), ceil(x) - g.l.b. & l.u.b.
47
48 exp(x), log(x), log10(x) - exponent and log functions
49
50 erf(z), erfc(z) - error functions
51
52 rand(x) - pseudo-random function (0 to 1)
53
54 noise3(x,y,z), noise3x(x,y,z),
55 noise3y(x,y,z), noise3z(x,y,z) - noise function with gradient (-1 to 1)
56
57 fnoise3(x,y,z) - fractal noise function (-1 to 1)
58 }
59
60 { Backward compatibility }
61 AC = arg(0);
62 A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
63 A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
64
65 noise3a(x,y,z) : noise3x(x,y,z);
66 noise3b(x,y,z) : noise3y(x,y,z);
67 noise3c(x,y,z) : noise3z(x,y,z);
68
69 { Forward compatibility (?) }
70 D(i) = select(i, Dx, Dy, Dz);
71 N(i) = select(i, Nx, Ny, Nz);
72 P(i) = select(i, Px, Py, Pz);
73 noise3d(i,x,y,z) : select(i, noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z));
74
75 { More robust versions of library functions }
76 bound(a,x,b) : if(a-x, a, if(x-b, b, x));
77 Acos(x) : acos(bound(-1,x,1));
78 Asin(x) : asin(bound(-1,x,1));
79 Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0);
80 Exp(x) : if(-x-100, 0, exp(x));
81 Sqrt(x) : if(x, sqrt(x), 0);
82
83 { Useful constants }
84 PI : 3.14159265358979323846;
85 DEGREE : PI/180;
86 FTINY : 1e-7;
87
88 { Useful functions }
89 and(a,b) : if( a, b, a );
90 or(a,b) : if( a, a, b );
91 not(a) : if( a, -1, 1 );
92 xor(a,b) : if( a, not(b), b );
93 abs(x) : if( x, x, -x );
94 sgn(x) : if( x, 1, if(-x, -1, 0) );
95 sq(x) : x*x;
96 max(a,b) : if( a-b, a, b );
97 min(a,b) : if( a-b, b, a );
98 inside(a,x,b) : and(x-a,b-x);
99 frac(x) : x - floor(x);
100 mod(n,d) : n - floor(n/d)*d;
101 tri(n,d) : abs( d - mod(n-d,2*d) );
102 linterp(t,p0,p1) : (1-t)*p0 + t*p1;
103
104 noop(v) : v;
105 clip(v) : bound(0,v,1);
106 noneg(v) : if(v,v,0);
107 red(r,g,b) : if(r,r,0);
108 green(r,g,b) : if(g,g,0);
109 blue(r,g,b) : if(b,b,0);
110 grey(r,g,b) : noneg(.265074126*r + .670114631*g + .064811243*b);
111 clip_r(r,g,b) : bound(0,r,1);
112 clip_g(r,g,b) : bound(0,g,1);
113 clip_b(r,g,b) : bound(0,b,1);
114 clipgrey(r,g,b) : min(grey(r,g,b),1);
115
116 dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
117 cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
118 v1(3)*v2(1) - v1(1)*v2(3),
119 v1(1)*v2(2) - v1(2)*v2(1));
120
121 fade(near_val,far_val,dist) : far_val +
122 if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
123
124 hermite(p0,p1,r0,r1,t) : p0 * ((2*t-3)*t*t+1) +
125 p1 * (-2*t+3)*t*t +
126 r0 * (((t-2)*t+1)*t) +
127 r1 * ((t-1)*t*t);
128
129 bezier(p1, p2, p3, p4, t) : p1 * (1+t*(-3+t*(3-t))) +
130 p2 * 3*t*(1+t*(-2+t)) +
131 p3 * 3*t*t*(1-t) +
132 p4 * t*t*t ;
133
134 bspline(pp, p0, p1, pn, t) : pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
135 p0 * (2/3+t*t*(-1+.5*t)) +
136 p1 * (1/6+t*(.5+t*(.5-.5*t))) +
137 pn * (1/6*t*t*t) ;
138
139 turbulence(x,y,z,s) : if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
140 turbulence(x,y,z,2*s) );
141 turbulencex(x,y,z,s) : if( s-1.01, 0,
142 sgn(noise3(x/s,y/s,z/s))*noise3x(x/s,y/s,z/s) +
143 turbulencex(x,y,z,2*s) );
144 turbulencey(x,y,z,s) : if( s-1.01, 0,
145 sgn(noise3(x/s,y/s,z/s))*noise3y(x/s,y/s,z/s) +
146 turbulencey(x,y,z,2*s) );
147 turbulencez(x,y,z,s) : if( s-1.01, 0,
148 sgn(noise3(x/s,y/s,z/s))*noise3z(x/s,y/s,z/s) +
149 turbulencez(x,y,z,2*s) );
150
151 { Normal distribution from uniform range (0,1) }
152
153 un2`P(t) : t - (2.515517+t*(.802853+t*.010328))/
154 (1+t*(1.432788+t*(.189269+t*.001308))) ;
155 un1`P(p) : un2`P(sqrt(-2*log(p))) ;
156
157 unif2norm(p) : if( .5-p, -un1`P(p), un1`P(1-p) ) ;
158
159 nrand(x) = unif2norm(rand(x));
160
161 { Local (u,v) coordinates for planar surfaces }
162 crosslen`P = Nx*Nx + Ny*Ny;
163 { U is distance from projected Z-axis }
164 U = if( crosslen`P - FTINY,
165 (Py*Nx - Px*Ny)/crosslen`P,
166 Px);
167 { V is defined so that N = U x V }
168 V = if( crosslen`P - FTINY,
169 Pz - Nz*(Px*Nx + Py*Ny)/crosslen`P,
170 Py);