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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.13
Committed: Sat Feb 22 02:07:29 2003 UTC (21 years, 2 months ago) by greg
Branch: MAIN
Changes since 2.12: +2 -2 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 { RCSid: $Id$ }
2 {
3 Initialization file for Radiance.
4
5 The following are predefined:
6
7 Dx, Dy, Dz - ray direction
8 Nx, Ny, Nz - surface normal
9 Px, Py, Pz - intersection point
10 T - distance from start
11 Ts - single ray (shadow) distance
12 Rdot - ray dot product
13 S - world scale
14 Tx, Ty, Tz - world origin
15 Ix, Iy, Iz - world i unit vector
16 Jx, Jy, Jz - world j unit vector
17 Kx, Ky, Kz - world k unit vector
18 arg(n) - real arguments, arg(0) is count
19
20 For brdf functions, the following are also available:
21
22 NxP, NyP, NzP - perturbed surface normal
23 RdotP - perturbed ray dot product
24 CrP, CgP, CbP - perturbed material color
25
26 For prism1 and prism2 types, the following are available:
27
28 DxA, DyA, DzA - direction to target light source
29
30 Library functions:
31
32 if(a, b, c) - if a positive, return b, else c
33
34 select(N, a1, a2, ..) - return aN
35
36 sqrt(x) - square root function
37
38 sin(x), cos(x), tan(x),
39 asin(x), acos(x),
40 atan(x), atan2(y,x) - standard trig functions
41
42 floor(x), ceil(x) - g.l.b. & l.u.b.
43
44 exp(x), log(x), log10(x) - exponent and log functions
45
46 erf(z), erfc(z) - error functions
47
48 rand(x) - pseudo-random function (0 to 1)
49
50 hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
51
52 noise3(x,y,z), noise3x(x,y,z),
53 noise3y(x,y,z), noise3z(x,y,z) - noise function with gradient (-1 to 1)
54
55 fnoise3(x,y,z) - fractal noise function (-1 to 1)
56 }
57
58 { Backward compatibility }
59 AC = arg(0);
60 A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
61 A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
62
63 noise3a(x,y,z) : noise3x(x,y,z);
64 noise3b(x,y,z) : noise3y(x,y,z);
65 noise3c(x,y,z) : noise3z(x,y,z);
66
67 { Forward compatibility (?) }
68 D(i) = select(i, Dx, Dy, Dz);
69 N(i) = select(i, Nx, Ny, Nz);
70 P(i) = select(i, Px, Py, Pz);
71 noise3d(i,x,y,z) : select(i, noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z));
72
73 { More robust versions of library functions }
74 bound(a,x,b) : if(a-x, a, if(x-b, b, x));
75 Acos(x) : acos(bound(-1,x,1));
76 Asin(x) : asin(bound(-1,x,1));
77 Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0);
78 Exp(x) : if(-x-100, 0, exp(x));
79 Sqrt(x) : if(x, sqrt(x), 0);
80
81 { Useful constants }
82 PI : 3.14159265358979323846;
83 DEGREE : PI/180;
84 FTINY : 1e-7;
85
86 { Useful functions }
87 and(a,b) : if( a, b, a );
88 or(a,b) : if( a, a, b );
89 not(a) : if( a, -1, 1 );
90 xor(a,b) : if( a, not(b), b );
91 abs(x) : if( x, x, -x );
92 sgn(x) : if( x, 1, if(-x, -1, 0) );
93 sq(x) : x*x;
94 max(a,b) : if( a-b, a, b );
95 min(a,b) : if( a-b, b, a );
96 inside(a,x,b) : and(x-a,b-x);
97 frac(x) : x - floor(x);
98 mod(n,d) : n - floor(n/d)*d;
99 tri(n,d) : abs( d - mod(n-d,2*d) );
100 linterp(t,p0,p1) : (1-t)*p0 + t*p1;
101
102 noop(v) : v;
103 clip(v) : bound(0,v,1);
104 noneg(v) : if(v,v,0);
105 red(r,g,b) : if(r,r,0);
106 green(r,g,b) : if(g,g,0);
107 blue(r,g,b) : if(b,b,0);
108 grey(r,g,b) : noneg(.265074126*r + .670114631*g + .064811243*b);
109 clip_r(r,g,b) : bound(0,r,1);
110 clip_g(r,g,b) : bound(0,g,1);
111 clip_b(r,g,b) : bound(0,b,1);
112 clipgrey(r,g,b) : min(grey(r,g,b),1);
113
114 dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
115 cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
116 v1(3)*v2(1) - v1(1)*v2(3),
117 v1(1)*v2(2) - v1(2)*v2(1));
118
119 fade(near_val,far_val,dist) : far_val +
120 if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
121
122 bezier(p1, p2, p3, p4, t) : p1 * (1+t*(-3+t*(3-t))) +
123 p2 * 3*t*(1+t*(-2+t)) +
124 p3 * 3*t*t*(1-t) +
125 p4 * t*t*t ;
126
127 bspline(pp, p0, p1, pn, t) : pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
128 p0 * (2/3+t*t*(-1+.5*t)) +
129 p1 * (1/6+t*(.5+t*(.5-.5*t))) +
130 pn * (1/6*t*t*t) ;
131
132 turbulence(x,y,z,s) : if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
133 turbulence(x,y,z,2*s) );
134 turbulencex(x,y,z,s) : if( s-1.01, 0,
135 sgn(noise3(x/s,y/s,z/s))*noise3x(x/s,y/s,z/s) +
136 turbulencex(x,y,z,2*s) );
137 turbulencey(x,y,z,s) : if( s-1.01, 0,
138 sgn(noise3(x/s,y/s,z/s))*noise3y(x/s,y/s,z/s) +
139 turbulencey(x,y,z,2*s) );
140 turbulencez(x,y,z,s) : if( s-1.01, 0,
141 sgn(noise3(x/s,y/s,z/s))*noise3z(x/s,y/s,z/s) +
142 turbulencez(x,y,z,2*s) );
143
144 { Normal distribution from uniform range (0,1) }
145
146 un2`P(t) : t - (2.515517+t*(.802853+t*.010328))/
147 (1+t*(1.432788+t*(.189269+t*.001308))) ;
148 un1`P(p) : un2`P(sqrt(-2*log(p))) ;
149
150 unif2norm(p) : if( .5-p, -un1`P(p), un1`P(1-p) ) ;
151
152 nrand(x) = unif2norm(rand(x));
153
154 { Local (u,v) coordinates for planar surfaces }
155 crosslen`P = Nx*Nx + Ny*Ny;
156 { U is distance from projected Z-axis }
157 U = if( crosslen`P - FTINY,
158 (Py*Nx - Px*Ny)/crosslen`P,
159 Px);
160 { V is defined so that N = U x V }
161 V = if( crosslen`P - FTINY,
162 Pz - Nz*(Px*Nx + Py*Ny)/crosslen`P,
163 Py);