ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/rayinit.cal
(Generate patch)

Comparing ray/src/rt/rayinit.cal (file contents):
Revision 1.1 by greg, Thu Aug 22 08:57:19 1991 UTC vs.
Revision 2.13 by greg, Sat Feb 22 02:07:29 2003 UTC

# Line 1 | Line 1
1 < { SCCSid "$SunId$ LBL" }
2 <
1 > { RCSid: $Id$ }
2   {
3          Initialization file for Radiance.
4  
6        4/14/86
7 }
8
9 {
5          The following are predefined:
6  
7          Dx, Dy, Dz                      - ray direction
8          Nx, Ny, Nz                      - surface normal
9          Px, Py, Pz                      - intersection point
10          T                               - distance from start
11 +        Ts                              - single ray (shadow) distance
12          Rdot                            - ray dot product
13          S                               - world scale
14          Tx, Ty, Tz                      - world origin
# Line 27 | Line 23
23          RdotP                           - perturbed ray dot product
24          CrP, CgP, CbP                   - perturbed material color
25  
26 +        For prism1 and prism2 types, the following are available:
27 +
28 +        DxA, DyA, DzA                   - direction to target light source
29 +
30          Library functions:
31  
32          if(a, b, c)                     - if a positive, return b, else c
# Line 49 | Line 49
49  
50          hermite(p0,p1,r0,r1,t)          - 1-dimensional hermite polynomial
51  
52 <        noise3(x,y,z), noise3a(x,y,z),
53 <        noise3b(x,y,z), noise3c(x,y,z)  - noise function with gradient (-1 to 1)
52 >        noise3(x,y,z), noise3x(x,y,z),
53 >        noise3y(x,y,z), noise3z(x,y,z)  - noise function with gradient (-1 to 1)
54  
55          fnoise3(x,y,z)                  - fractal noise function (-1 to 1)
56   }
# Line 60 | Line 60 | AC = arg(0);
60   A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
61   A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
62  
63 + noise3a(x,y,z) : noise3x(x,y,z);
64 + noise3b(x,y,z) : noise3y(x,y,z);
65 + noise3c(x,y,z) : noise3z(x,y,z);
66 +
67                          { Forward compatibility (?) }
68   D(i) = select(i, Dx, Dy, Dz);
69   N(i) = select(i, Nx, Ny, Nz);
70   P(i) = select(i, Px, Py, Pz);
71 < noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z));
71 > noise3d(i,x,y,z) : select(i, noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z));
72  
73                          { More robust versions of library functions }
74   bound(a,x,b) : if(a-x, a, if(x-b, b, x));
75   Acos(x) : acos(bound(-1,x,1));
76   Asin(x) : asin(bound(-1,x,1));
77 < Exp(x) : if(-x-60, 0, exp(x));
77 > Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0);
78 > Exp(x) : if(-x-100, 0, exp(x));
79   Sqrt(x) : if(x, sqrt(x), 0);
80  
81                          { Useful constants }
# Line 82 | Line 87 | FTINY : 1e-7;
87   and(a,b) : if( a, b, a );
88   or(a,b) : if( a, a, b );
89   not(a) : if( a, -1, 1 );
90 + xor(a,b) : if( a, not(b), b );
91   abs(x) : if( x, x, -x );
92   sgn(x) : if( x, 1, if(-x, -1, 0) );
93   sq(x) : x*x;
# Line 93 | Line 99 | mod(n,d) : n - floor(n/d)*d;
99   tri(n,d) : abs( d - mod(n-d,2*d) );
100   linterp(t,p0,p1) : (1-t)*p0 + t*p1;
101  
102 < noop(v) = v;
103 < clip(v) = bound(0,v,1);
104 < noneg(v) = max(0,v);
105 < red(r,g,b) = r;
106 < green(r,g,b) = g;
107 < blue(r,g,b) = b;
108 < grey(r,g,b) = .3*r + .59*g + .11*b;
109 < clip_r(r,g,b) = bound(0,r,1);
110 < clip_g(r,g,b) = bound(0,g,1);
111 < clip_b(r,g,b) = bound(0,b,1);
112 < clipgrey(r,g,b) = bound(0,grey(r,g,b),1);
102 > noop(v) : v;
103 > clip(v) : bound(0,v,1);
104 > noneg(v) : if(v,v,0);
105 > red(r,g,b) : if(r,r,0);
106 > green(r,g,b) : if(g,g,0);
107 > blue(r,g,b) : if(b,b,0);
108 > grey(r,g,b) : noneg(.265074126*r + .670114631*g + .064811243*b);
109 > clip_r(r,g,b) : bound(0,r,1);
110 > clip_g(r,g,b) : bound(0,g,1);
111 > clip_b(r,g,b) : bound(0,b,1);
112 > clipgrey(r,g,b) : min(grey(r,g,b),1);
113  
114   dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
115   cross(i,v1,v2) : select(i,      v1(2)*v2(3) - v1(3)*v2(2),
116                                  v1(3)*v2(1) - v1(1)*v2(3),
117                                  v1(1)*v2(2) - v1(2)*v2(1));
118  
119 < fade(near_val,far_val,dist) = far_val +
119 > fade(near_val,far_val,dist) : far_val +
120                  if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
121  
122 < bezier(p1, p2, p3, p4, t) =     p1 * (1+t*(-3+t*(3-t))) +
122 > bezier(p1, p2, p3, p4, t) :     p1 * (1+t*(-3+t*(3-t))) +
123                                  p2 * 3*t*(1+t*(-2+t)) +
124                                  p3 * 3*t*t*(1-t) +
125                                  p4 * t*t*t ;
126  
127 < bspline(pp, p0, p1, pn, t) =    pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
127 > bspline(pp, p0, p1, pn, t) :    pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
128                                  p0 * (2/3+t*t*(-1+.5*t)) +
129                                  p1 * (1/6+t*(.5+t*(.5-.5*t))) +
130                                  pn * (1/6*t*t*t) ;
131  
132 < turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
132 > turbulence(x,y,z,s) : if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
133                                                  turbulence(x,y,z,2*s) );
134 < turbulencea(x,y,z,s) = if( s-1.01, 0,
135 <                        sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) +
136 <                        turbulencea(x,y,z,2*s) );
137 < turbulenceb(x,y,z,s) = if( s-1.01, 0,
138 <                        sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) +
139 <                        turbulenceb(x,y,z,2*s) );
140 < turbulencec(x,y,z,s) = if( s-1.01, 0,
141 <                        sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) +
142 <                        turbulencec(x,y,z,2*s) );
134 > turbulencex(x,y,z,s) : if( s-1.01, 0,
135 >                        sgn(noise3(x/s,y/s,z/s))*noise3x(x/s,y/s,z/s) +
136 >                        turbulencex(x,y,z,2*s) );
137 > turbulencey(x,y,z,s) : if( s-1.01, 0,
138 >                        sgn(noise3(x/s,y/s,z/s))*noise3y(x/s,y/s,z/s) +
139 >                        turbulencey(x,y,z,2*s) );
140 > turbulencez(x,y,z,s) : if( s-1.01, 0,
141 >                        sgn(noise3(x/s,y/s,z/s))*noise3z(x/s,y/s,z/s) +
142 >                        turbulencez(x,y,z,2*s) );
143 >
144 >                        { Normal distribution from uniform range (0,1) }
145 >
146 > un2`P(t) : t - (2.515517+t*(.802853+t*.010328))/
147 >                (1+t*(1.432788+t*(.189269+t*.001308))) ;
148 > un1`P(p) : un2`P(sqrt(-2*log(p))) ;
149 >
150 > unif2norm(p) : if( .5-p, -un1`P(p), un1`P(1-p) ) ;
151 >
152 > nrand(x) = unif2norm(rand(x));
153 >
154 >                        { Local (u,v) coordinates for planar surfaces }
155 > crosslen`P = Nx*Nx + Ny*Ny;
156 >                        { U is distance from projected Z-axis }
157 > U = if( crosslen`P - FTINY,
158 >                (Py*Nx - Px*Ny)/crosslen`P,
159 >                Px);
160 >                        { V is defined so that N = U x V }
161 > V = if( crosslen`P - FTINY,
162 >                Pz - Nz*(Px*Nx + Py*Ny)/crosslen`P,
163 >                Py);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines