--- ray/src/rt/rayinit.cal 1991/11/25 09:51:57 2.2 +++ ray/src/rt/rayinit.cal 1996/10/31 11:05:35 2.11 @@ -9,6 +9,7 @@ Nx, Ny, Nz - surface normal Px, Py, Pz - intersection point T - distance from start + Ts - single ray (shadow) distance Rdot - ray dot product S - world scale Tx, Ty, Tz - world origin @@ -23,6 +24,10 @@ RdotP - perturbed ray dot product CrP, CgP, CbP - perturbed material color + For prism1 and prism2 types, the following are available: + + DxA, DyA, DzA - direction to target light source + Library functions: if(a, b, c) - if a positive, return b, else c @@ -45,8 +50,8 @@ hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial - noise3(x,y,z), noise3a(x,y,z), - noise3b(x,y,z), noise3c(x,y,z) - noise function with gradient (-1 to 1) + noise3(x,y,z), noise3x(x,y,z), + noise3y(x,y,z), noise3z(x,y,z) - noise function with gradient (-1 to 1) fnoise3(x,y,z) - fractal noise function (-1 to 1) } @@ -56,16 +61,21 @@ AC = arg(0); A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5); A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10); +noise3a(x,y,z) : noise3x(x,y,z); +noise3b(x,y,z) : noise3y(x,y,z); +noise3c(x,y,z) : noise3z(x,y,z); + { Forward compatibility (?) } D(i) = select(i, Dx, Dy, Dz); N(i) = select(i, Nx, Ny, Nz); P(i) = select(i, Px, Py, Pz); -noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z)); +noise3d(i,x,y,z) : select(i, noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z)); { More robust versions of library functions } bound(a,x,b) : if(a-x, a, if(x-b, b, x)); Acos(x) : acos(bound(-1,x,1)); Asin(x) : asin(bound(-1,x,1)); +Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0); Exp(x) : if(-x-100, 0, exp(x)); Sqrt(x) : if(x, sqrt(x), 0); @@ -95,11 +105,11 @@ noneg(v) = if(v,v,0); red(r,g,b) = if(r,r,0); green(r,g,b) = if(g,g,0); blue(r,g,b) = if(b,b,0); -grey(r,g,b) = .3*r + .59*g + .11*b; +grey(r,g,b) = noneg(.265074126*r + .670114631*g + .064811243*b); clip_r(r,g,b) = bound(0,r,1); clip_g(r,g,b) = bound(0,g,1); clip_b(r,g,b) = bound(0,b,1); -clipgrey(r,g,b) = bound(0,grey(r,g,b),1); +clipgrey(r,g,b) = min(grey(r,g,b),1); dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3); cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2), @@ -122,13 +132,13 @@ bspline(pp, p0, p1, pn, t) = pp * (1/6+t*(-.5+t*(.5-1/ turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) + turbulence(x,y,z,2*s) ); turbulencea(x,y,z,s) = if( s-1.01, 0, - sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) + + sgn(noise3(x/s,y/s,z/s))*noise3x(x/s,y/s,z/s) + turbulencea(x,y,z,2*s) ); turbulenceb(x,y,z,s) = if( s-1.01, 0, - sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) + + sgn(noise3(x/s,y/s,z/s))*noise3y(x/s,y/s,z/s) + turbulenceb(x,y,z,2*s) ); turbulencec(x,y,z,s) = if( s-1.01, 0, - sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) + + sgn(noise3(x/s,y/s,z/s))*noise3z(x/s,y/s,z/s) + turbulencec(x,y,z,2*s) ); { Normal distribution from uniform range (0,1) } @@ -137,13 +147,13 @@ un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/ (1+t*(1.432788+t*(.189269+t*.001308))) ; un1`private(p) : un2`private(sqrt(-2*log(p))) ; -unif2norm(p) : if( .5-p, un1`private(p), -un1`private(1-p) ) ; +unif2norm(p) : if( .5-p, -un1`private(p), un1`private(1-p) ) ; nrand(x) = unif2norm(rand(x)); { Local (u,v) coordinates for planar surfaces } crosslen`private = Nx*Nx + Ny*Ny; - { U is distance from origin in XY-plane } + { U is distance from projected Z-axis } U = if( crosslen`private - FTINY, (Py*Nx - Px*Ny)/crosslen`private, Px);