--- ray/src/rt/rayinit.cal 1991/09/03 12:28:05 1.2 +++ ray/src/rt/rayinit.cal 1996/02/29 11:13:34 2.10 @@ -9,6 +9,7 @@ Nx, Ny, Nz - surface normal Px, Py, Pz - intersection point T - distance from start + Ts - single ray (shadow) distance Rdot - ray dot product S - world scale Tx, Ty, Tz - world origin @@ -23,6 +24,10 @@ RdotP - perturbed ray dot product CrP, CgP, CbP - perturbed material color + For prism1 and prism2 types, the following are available: + + DxA, DyA, DzA - direction to target light source + Library functions: if(a, b, c) - if a positive, return b, else c @@ -66,7 +71,8 @@ noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x bound(a,x,b) : if(a-x, a, if(x-b, b, x)); Acos(x) : acos(bound(-1,x,1)); Asin(x) : asin(bound(-1,x,1)); -Exp(x) : if(-x-60, 0, exp(x)); +Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0); +Exp(x) : if(-x-100, 0, exp(x)); Sqrt(x) : if(x, sqrt(x), 0); { Useful constants } @@ -91,15 +97,15 @@ linterp(t,p0,p1) : (1-t)*p0 + t*p1; noop(v) = v; clip(v) = bound(0,v,1); -noneg(v) = max(0,v); -red(r,g,b) = r; -green(r,g,b) = g; -blue(r,g,b) = b; -grey(r,g,b) = .3*r + .59*g + .11*b; +noneg(v) = if(v,v,0); +red(r,g,b) = if(r,r,0); +green(r,g,b) = if(g,g,0); +blue(r,g,b) = if(b,b,0); +grey(r,g,b) = noneg(.265074126*r + .670114631*g + .064811243*b); clip_r(r,g,b) = bound(0,r,1); clip_g(r,g,b) = bound(0,g,1); clip_b(r,g,b) = bound(0,b,1); -clipgrey(r,g,b) = bound(0,grey(r,g,b),1); +clipgrey(r,g,b) = min(grey(r,g,b),1); dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3); cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2), @@ -131,9 +137,19 @@ turbulencec(x,y,z,s) = if( s-1.01, 0, sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) + turbulencec(x,y,z,2*s) ); + { Normal distribution from uniform range (0,1) } + +un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/ + (1+t*(1.432788+t*(.189269+t*.001308))) ; +un1`private(p) : un2`private(sqrt(-2*log(p))) ; + +unif2norm(p) : if( .5-p, -un1`private(p), un1`private(1-p) ) ; + +nrand(x) = unif2norm(rand(x)); + { Local (u,v) coordinates for planar surfaces } crosslen`private = Nx*Nx + Ny*Ny; - { U is distance from origin in XY-plane } + { U is distance from projected Z-axis } U = if( crosslen`private - FTINY, (Py*Nx - Px*Ny)/crosslen`private, Px);