--- ray/src/rt/rayinit.cal 1991/08/22 08:57:19 1.1 +++ ray/src/rt/rayinit.cal 1992/03/03 13:58:11 2.3 @@ -3,16 +3,13 @@ { Initialization file for Radiance. - 4/14/86 -} - -{ The following are predefined: Dx, Dy, Dz - ray direction Nx, Ny, Nz - surface normal Px, Py, Pz - intersection point T - distance from start + Ts - single ray (shadow) distance Rdot - ray dot product S - world scale Tx, Ty, Tz - world origin @@ -70,7 +67,7 @@ noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x bound(a,x,b) : if(a-x, a, if(x-b, b, x)); Acos(x) : acos(bound(-1,x,1)); Asin(x) : asin(bound(-1,x,1)); -Exp(x) : if(-x-60, 0, exp(x)); +Exp(x) : if(-x-100, 0, exp(x)); Sqrt(x) : if(x, sqrt(x), 0); { Useful constants } @@ -95,10 +92,10 @@ linterp(t,p0,p1) : (1-t)*p0 + t*p1; noop(v) = v; clip(v) = bound(0,v,1); -noneg(v) = max(0,v); -red(r,g,b) = r; -green(r,g,b) = g; -blue(r,g,b) = b; +noneg(v) = if(v,v,0); +red(r,g,b) = if(r,r,0); +green(r,g,b) = if(g,g,0); +blue(r,g,b) = if(b,b,0); grey(r,g,b) = .3*r + .59*g + .11*b; clip_r(r,g,b) = bound(0,r,1); clip_g(r,g,b) = bound(0,g,1); @@ -134,3 +131,24 @@ turbulenceb(x,y,z,s) = if( s-1.01, 0, turbulencec(x,y,z,s) = if( s-1.01, 0, sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) + turbulencec(x,y,z,2*s) ); + + { Normal distribution from uniform range (0,1) } + +un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/ + (1+t*(1.432788+t*(.189269+t*.001308))) ; +un1`private(p) : un2`private(sqrt(-2*log(p))) ; + +unif2norm(p) : if( .5-p, un1`private(p), -un1`private(1-p) ) ; + +nrand(x) = unif2norm(rand(x)); + + { Local (u,v) coordinates for planar surfaces } +crosslen`private = Nx*Nx + Ny*Ny; + { U is distance from origin in XY-plane } +U = if( crosslen`private - FTINY, + (Py*Nx - Px*Ny)/crosslen`private, + Px); + { V is defined so that N = U x V } +V = if( crosslen`private - FTINY, + Pz - Nz*(Px*Nx + Py*Ny)/crosslen`private, + Py);