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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.9
Committed: Fri Aug 25 11:43:29 1995 UTC (28 years, 8 months ago) by greg
Branch: MAIN
Changes since 2.8: +4 -0 lines
Log Message:
added comment about DxA, DyA and DzA for prism1 and prism2 types

File Contents

# User Rev Content
1 greg 1.1 { SCCSid "$SunId$ LBL" }
2    
3     {
4     Initialization file for Radiance.
5    
6     The following are predefined:
7    
8     Dx, Dy, Dz - ray direction
9     Nx, Ny, Nz - surface normal
10     Px, Py, Pz - intersection point
11     T - distance from start
12 greg 2.3 Ts - single ray (shadow) distance
13 greg 1.1 Rdot - ray dot product
14     S - world scale
15     Tx, Ty, Tz - world origin
16     Ix, Iy, Iz - world i unit vector
17     Jx, Jy, Jz - world j unit vector
18     Kx, Ky, Kz - world k unit vector
19     arg(n) - real arguments, arg(0) is count
20    
21     For brdf functions, the following are also available:
22    
23     NxP, NyP, NzP - perturbed surface normal
24     RdotP - perturbed ray dot product
25     CrP, CgP, CbP - perturbed material color
26    
27 greg 2.9 For prism1 and prism2 types, the following are available:
28    
29     DxA, DyA, DzA - direction to target light source
30    
31 greg 1.1 Library functions:
32    
33     if(a, b, c) - if a positive, return b, else c
34    
35     select(N, a1, a2, ..) - return aN
36    
37     sqrt(x) - square root function
38    
39     sin(x), cos(x), tan(x),
40     asin(x), acos(x),
41     atan(x), atan2(y,x) - standard trig functions
42    
43     floor(x), ceil(x) - g.l.b. & l.u.b.
44    
45     exp(x), log(x), log10(x) - exponent and log functions
46    
47     erf(z), erfc(z) - error functions
48    
49     rand(x) - pseudo-random function (0 to 1)
50    
51     hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
52    
53     noise3(x,y,z), noise3a(x,y,z),
54     noise3b(x,y,z), noise3c(x,y,z) - noise function with gradient (-1 to 1)
55    
56     fnoise3(x,y,z) - fractal noise function (-1 to 1)
57     }
58    
59     { Backward compatibility }
60     AC = arg(0);
61     A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
62     A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
63    
64     { Forward compatibility (?) }
65     D(i) = select(i, Dx, Dy, Dz);
66     N(i) = select(i, Nx, Ny, Nz);
67     P(i) = select(i, Px, Py, Pz);
68     noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z));
69    
70     { More robust versions of library functions }
71     bound(a,x,b) : if(a-x, a, if(x-b, b, x));
72     Acos(x) : acos(bound(-1,x,1));
73     Asin(x) : asin(bound(-1,x,1));
74 greg 2.8 Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0);
75 greg 2.2 Exp(x) : if(-x-100, 0, exp(x));
76 greg 1.1 Sqrt(x) : if(x, sqrt(x), 0);
77    
78     { Useful constants }
79     PI : 3.14159265358979323846;
80     DEGREE : PI/180;
81     FTINY : 1e-7;
82    
83     { Useful functions }
84     and(a,b) : if( a, b, a );
85     or(a,b) : if( a, a, b );
86     not(a) : if( a, -1, 1 );
87     abs(x) : if( x, x, -x );
88     sgn(x) : if( x, 1, if(-x, -1, 0) );
89     sq(x) : x*x;
90     max(a,b) : if( a-b, a, b );
91     min(a,b) : if( a-b, b, a );
92     inside(a,x,b) : and(x-a,b-x);
93     frac(x) : x - floor(x);
94     mod(n,d) : n - floor(n/d)*d;
95     tri(n,d) : abs( d - mod(n-d,2*d) );
96     linterp(t,p0,p1) : (1-t)*p0 + t*p1;
97    
98     noop(v) = v;
99     clip(v) = bound(0,v,1);
100 greg 1.4 noneg(v) = if(v,v,0);
101     red(r,g,b) = if(r,r,0);
102     green(r,g,b) = if(g,g,0);
103     blue(r,g,b) = if(b,b,0);
104 greg 2.4 grey(r,g,b) = noneg(.263*r + .655*g + .082*b);
105 greg 1.1 clip_r(r,g,b) = bound(0,r,1);
106     clip_g(r,g,b) = bound(0,g,1);
107     clip_b(r,g,b) = bound(0,b,1);
108 greg 2.5 clipgrey(r,g,b) = min(grey(r,g,b),1);
109 greg 1.1
110     dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
111     cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
112     v1(3)*v2(1) - v1(1)*v2(3),
113     v1(1)*v2(2) - v1(2)*v2(1));
114    
115     fade(near_val,far_val,dist) = far_val +
116     if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
117    
118     bezier(p1, p2, p3, p4, t) = p1 * (1+t*(-3+t*(3-t))) +
119     p2 * 3*t*(1+t*(-2+t)) +
120     p3 * 3*t*t*(1-t) +
121     p4 * t*t*t ;
122    
123     bspline(pp, p0, p1, pn, t) = pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
124     p0 * (2/3+t*t*(-1+.5*t)) +
125     p1 * (1/6+t*(.5+t*(.5-.5*t))) +
126     pn * (1/6*t*t*t) ;
127    
128     turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
129     turbulence(x,y,z,2*s) );
130     turbulencea(x,y,z,s) = if( s-1.01, 0,
131     sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) +
132     turbulencea(x,y,z,2*s) );
133     turbulenceb(x,y,z,s) = if( s-1.01, 0,
134     sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) +
135     turbulenceb(x,y,z,2*s) );
136     turbulencec(x,y,z,s) = if( s-1.01, 0,
137     sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) +
138     turbulencec(x,y,z,2*s) );
139 greg 1.2
140 greg 1.3 { Normal distribution from uniform range (0,1) }
141    
142     un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/
143     (1+t*(1.432788+t*(.189269+t*.001308))) ;
144 greg 2.2 un1`private(p) : un2`private(sqrt(-2*log(p))) ;
145 greg 1.3
146 greg 2.6 unif2norm(p) : if( .5-p, -un1`private(p), un1`private(1-p) ) ;
147 greg 1.3
148     nrand(x) = unif2norm(rand(x));
149    
150 greg 1.2 { Local (u,v) coordinates for planar surfaces }
151     crosslen`private = Nx*Nx + Ny*Ny;
152 greg 2.7 { U is distance from projected Z-axis }
153 greg 1.2 U = if( crosslen`private - FTINY,
154     (Py*Nx - Px*Ny)/crosslen`private,
155     Px);
156     { V is defined so that N = U x V }
157     V = if( crosslen`private - FTINY,
158     Pz - Nz*(Px*Nx + Py*Ny)/crosslen`private,
159     Py);