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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.4
Committed: Mon Aug 17 16:01:24 1992 UTC (31 years, 8 months ago) by greg
Branch: MAIN
Changes since 2.3: +1 -1 lines
Log Message:
improved definition of grey(r,g,b)

File Contents

# User Rev Content
1 greg 1.1 { SCCSid "$SunId$ LBL" }
2    
3     {
4     Initialization file for Radiance.
5    
6     The following are predefined:
7    
8     Dx, Dy, Dz - ray direction
9     Nx, Ny, Nz - surface normal
10     Px, Py, Pz - intersection point
11     T - distance from start
12 greg 2.3 Ts - single ray (shadow) distance
13 greg 1.1 Rdot - ray dot product
14     S - world scale
15     Tx, Ty, Tz - world origin
16     Ix, Iy, Iz - world i unit vector
17     Jx, Jy, Jz - world j unit vector
18     Kx, Ky, Kz - world k unit vector
19     arg(n) - real arguments, arg(0) is count
20    
21     For brdf functions, the following are also available:
22    
23     NxP, NyP, NzP - perturbed surface normal
24     RdotP - perturbed ray dot product
25     CrP, CgP, CbP - perturbed material color
26    
27     Library functions:
28    
29     if(a, b, c) - if a positive, return b, else c
30    
31     select(N, a1, a2, ..) - return aN
32    
33     sqrt(x) - square root function
34    
35     sin(x), cos(x), tan(x),
36     asin(x), acos(x),
37     atan(x), atan2(y,x) - standard trig functions
38    
39     floor(x), ceil(x) - g.l.b. & l.u.b.
40    
41     exp(x), log(x), log10(x) - exponent and log functions
42    
43     erf(z), erfc(z) - error functions
44    
45     rand(x) - pseudo-random function (0 to 1)
46    
47     hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
48    
49     noise3(x,y,z), noise3a(x,y,z),
50     noise3b(x,y,z), noise3c(x,y,z) - noise function with gradient (-1 to 1)
51    
52     fnoise3(x,y,z) - fractal noise function (-1 to 1)
53     }
54    
55     { Backward compatibility }
56     AC = arg(0);
57     A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
58     A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
59    
60     { Forward compatibility (?) }
61     D(i) = select(i, Dx, Dy, Dz);
62     N(i) = select(i, Nx, Ny, Nz);
63     P(i) = select(i, Px, Py, Pz);
64     noise3d(i,x,y,z) = select(i, noise3a(x,y,z), noise3b(x,y,z), noise3c(x,y,z));
65    
66     { More robust versions of library functions }
67     bound(a,x,b) : if(a-x, a, if(x-b, b, x));
68     Acos(x) : acos(bound(-1,x,1));
69     Asin(x) : asin(bound(-1,x,1));
70 greg 2.2 Exp(x) : if(-x-100, 0, exp(x));
71 greg 1.1 Sqrt(x) : if(x, sqrt(x), 0);
72    
73     { Useful constants }
74     PI : 3.14159265358979323846;
75     DEGREE : PI/180;
76     FTINY : 1e-7;
77    
78     { Useful functions }
79     and(a,b) : if( a, b, a );
80     or(a,b) : if( a, a, b );
81     not(a) : if( a, -1, 1 );
82     abs(x) : if( x, x, -x );
83     sgn(x) : if( x, 1, if(-x, -1, 0) );
84     sq(x) : x*x;
85     max(a,b) : if( a-b, a, b );
86     min(a,b) : if( a-b, b, a );
87     inside(a,x,b) : and(x-a,b-x);
88     frac(x) : x - floor(x);
89     mod(n,d) : n - floor(n/d)*d;
90     tri(n,d) : abs( d - mod(n-d,2*d) );
91     linterp(t,p0,p1) : (1-t)*p0 + t*p1;
92    
93     noop(v) = v;
94     clip(v) = bound(0,v,1);
95 greg 1.4 noneg(v) = if(v,v,0);
96     red(r,g,b) = if(r,r,0);
97     green(r,g,b) = if(g,g,0);
98     blue(r,g,b) = if(b,b,0);
99 greg 2.4 grey(r,g,b) = noneg(.263*r + .655*g + .082*b);
100 greg 1.1 clip_r(r,g,b) = bound(0,r,1);
101     clip_g(r,g,b) = bound(0,g,1);
102     clip_b(r,g,b) = bound(0,b,1);
103     clipgrey(r,g,b) = bound(0,grey(r,g,b),1);
104    
105     dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
106     cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
107     v1(3)*v2(1) - v1(1)*v2(3),
108     v1(1)*v2(2) - v1(2)*v2(1));
109    
110     fade(near_val,far_val,dist) = far_val +
111     if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
112    
113     bezier(p1, p2, p3, p4, t) = p1 * (1+t*(-3+t*(3-t))) +
114     p2 * 3*t*(1+t*(-2+t)) +
115     p3 * 3*t*t*(1-t) +
116     p4 * t*t*t ;
117    
118     bspline(pp, p0, p1, pn, t) = pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
119     p0 * (2/3+t*t*(-1+.5*t)) +
120     p1 * (1/6+t*(.5+t*(.5-.5*t))) +
121     pn * (1/6*t*t*t) ;
122    
123     turbulence(x,y,z,s) = if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
124     turbulence(x,y,z,2*s) );
125     turbulencea(x,y,z,s) = if( s-1.01, 0,
126     sgn(noise3(x/s,y/s,z/s))*noise3a(x/s,y/s,z/s) +
127     turbulencea(x,y,z,2*s) );
128     turbulenceb(x,y,z,s) = if( s-1.01, 0,
129     sgn(noise3(x/s,y/s,z/s))*noise3b(x/s,y/s,z/s) +
130     turbulenceb(x,y,z,2*s) );
131     turbulencec(x,y,z,s) = if( s-1.01, 0,
132     sgn(noise3(x/s,y/s,z/s))*noise3c(x/s,y/s,z/s) +
133     turbulencec(x,y,z,2*s) );
134 greg 1.2
135 greg 1.3 { Normal distribution from uniform range (0,1) }
136    
137     un2`private(t) : t - (2.515517+t*(.802853+t*.010328))/
138     (1+t*(1.432788+t*(.189269+t*.001308))) ;
139 greg 2.2 un1`private(p) : un2`private(sqrt(-2*log(p))) ;
140 greg 1.3
141     unif2norm(p) : if( .5-p, un1`private(p), -un1`private(1-p) ) ;
142    
143     nrand(x) = unif2norm(rand(x));
144    
145 greg 1.2 { Local (u,v) coordinates for planar surfaces }
146     crosslen`private = Nx*Nx + Ny*Ny;
147     { U is distance from origin in XY-plane }
148     U = if( crosslen`private - FTINY,
149     (Py*Nx - Px*Ny)/crosslen`private,
150     Px);
151     { V is defined so that N = U x V }
152     V = if( crosslen`private - FTINY,
153     Pz - Nz*(Px*Nx + Py*Ny)/crosslen`private,
154     Py);