94 |
|
|
95 |
|
#include "ray.h" |
96 |
|
#include "source.h" |
97 |
+ |
#include "bsdf.h" |
98 |
|
#include "ambient.h" |
99 |
|
#include "otypes.h" |
100 |
|
#include "random.h" |
141 |
|
int backvis = 1; /* back face visibility */ |
142 |
|
|
143 |
|
int maxdepth = 8; /* maximum recursion depth */ |
144 |
< |
double minweight = 2e-3; /* minimum ray weight */ |
144 |
> |
double minweight = 5e-4; /* minimum ray weight */ |
145 |
|
|
146 |
|
char *ambfile = NULL; /* ambient file name */ |
147 |
|
COLOR ambval = BLKCOLOR; /* ambient value */ |
208 |
|
octdone(); |
209 |
|
thescene.cutree = EMPTY; |
210 |
|
octname = NULL; |
211 |
+ |
retainfonts = 0; |
212 |
|
if (freall) { |
211 |
– |
retainfonts = 0; |
213 |
|
freefont(NULL); |
214 |
|
freedata(NULL); |
215 |
+ |
SDfreeCache(NULL); |
216 |
|
initurand(0); |
217 |
|
} |
218 |
|
if (nobjects > 0) { |