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#ifndef lint
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static const char RCSid[] = "$Id: raycalls.c,v 2.8 2003/10/04 14:39:53 greg Exp $";
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#endif
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/*
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* raycalls.c - interface for running Radiance rendering as a library
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*
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* External symbols declared in ray.h
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*/
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#include "copyright.h"
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/*
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* These routines are designed to aid the programmer who wishes
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* to call Radiance as a library. Unfortunately, the system was
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* not originally intended to be run this way, and there are some
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* awkward limitations to contend with. The most irritating
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* perhaps is that the global variables and functions do not have
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* a prefix, and the symbols are a bit generic. This results in a
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* serious invasion of the calling application's name-space, and
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* you may need to rename either some Radiance routines or some
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* of your routines to avoid conflicts. Another limitation is
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* that the global variables are not gathered together into any
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* sort of context, so it is impossible to simultaneously run
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* this library on multiple scenes or in multiple threads.
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* You get one scene and one thread, and if you want more, you
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* will have to go with the process model used by the programs
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* gen/mkillum, hd/rholo, and px/pinterp. Finally, unrecoverable
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* errors result in a call to the application-defined function
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* quit(). The usual thing to do is to call exit().
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* You might want to do something else instead, like
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* call setjmp()/longjmp() to bring you back to the calling
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* function for recovery. You may also wish to define your own
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* wputs(s) and eputs(s) functions to output warning and error
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* messages, respectively.
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*
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* With those caveats, we have attempted to make the interface
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* as simple as we can. Global variables and their defaults
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* are defined below, and including "ray.h" declares these
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* along with all the routines you are likely to need. First,
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* assign the global variable progname to your argv[0], then
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* change the rendering parameters as you like. If you have a set
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* of option arguments you are working from, the getrenderopt(ac,av)
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* call should be very useful. Before tracing any rays, you
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* must read in the octree with a call to ray_init(oct).
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* Passing NULL for the file name causes ray_init() to read
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* the octree from the standard input -- rarely a good idea.
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* However, one may read an octree from a program (such as
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* oconv) by preceding a shell command by a '!' character.
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*
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* To trace a ray, define a RAY object myRay and assign:
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*
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* myRay.rorg = ( ray origin point )
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* myRay.rdir = ( normalized ray direction )
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* myRay.rmax = ( maximum length, or zero for no limit )
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*
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* If you are rendering from a VIEW structure, this can be
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* accomplished with a single call for the ray at (x,y):
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*
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* myRay.rmax = viewray(myRay.rorg, myRay.rdir, &myView, x, y);
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*
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* Then, trace the primary ray with:
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*
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* ray_trace(&myRay);
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*
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* The resulting contents of myRay should provide you with
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* more than enough information about what the ray hit,
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* the computed value, etc. For further clues of how to
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* compute irradiance, how to get callbacks on the evaluated
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* ray tree, etc., see the contents of rtrace.c. See
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* also the rpmain.c, rtmain.c, and rvmain.c modules
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* to learn more how rendering options are processed.
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*
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* When you are done, you may call ray_done(1) to clean
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* up memory used by Radiance. It doesn't free everything,
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* but it makes a valiant effort. If you call ray_done(0),
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* it leaves data that is likely to be reused, including
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* loaded data files and fonts. The library may be
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* restarted at any point by calling ray_init() on a new
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* octree.
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*
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* The call ray_save(rp) fills a parameter structure
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* with the current global parameter settings, which may be
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* restored at any time with a call to ray_restore(rp).
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* This buffer contains no linked information, and thus
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* may be passed between processes using write() and
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* read() calls, so long as byte order is maintained.
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* Calling ray_restore(NULL) restores the original
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* default parameters, which is also retrievable with
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* the call ray_defaults(rp). (These should be the
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* same as the defaults for rtrace.)
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*/
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#include <string.h>
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#include "ray.h"
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#include "source.h"
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#include "ambient.h"
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#include "otypes.h"
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#include "random.h"
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#include "data.h"
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#include "font.h"
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char *progname = "unknown_app"; /* caller sets to argv[0] */
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char *octname; /* octree name we are given */
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char *shm_boundary = NULL; /* boundary of shared memory */
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CUBE thescene; /* our scene */
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OBJECT nsceneobjs; /* number of objects in our scene */
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int dimlist[MAXDIM]; /* sampling dimensions */
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int ndims = 0; /* number of sampling dimensions */
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int samplendx = 0; /* index for this sample */
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void (*trace)() = NULL; /* trace call */
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void (*addobjnotify[8])() = {ambnotify, NULL};
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int do_irrad = 0; /* compute irradiance? */
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double dstrsrc = 0.0; /* square source distribution */
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double shadthresh = .03; /* shadow threshold */
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double shadcert = .75; /* shadow certainty */
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int directrelay = 2; /* number of source relays */
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int vspretest = 512; /* virtual source pretest density */
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int directvis = 1; /* sources visible? */
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double srcsizerat = .2; /* maximum ratio source size/dist. */
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COLOR cextinction = BLKCOLOR; /* global extinction coefficient */
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COLOR salbedo = BLKCOLOR; /* global scattering albedo */
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double seccg = 0.; /* global scattering eccentricity */
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double ssampdist = 0.; /* scatter sampling distance */
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double specthresh = .15; /* specular sampling threshold */
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double specjitter = 1.; /* specular sampling jitter */
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int backvis = 1; /* back face visibility */
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int maxdepth = 8; /* maximum recursion depth */
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double minweight = 2e-3; /* minimum ray weight */
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char *ambfile = NULL; /* ambient file name */
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COLOR ambval = BLKCOLOR; /* ambient value */
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int ambvwt = 0; /* initial weight for ambient value */
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double ambacc = 0.1; /* ambient accuracy */
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int ambres = 256; /* ambient resolution */
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int ambdiv = 1024; /* ambient divisions */
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int ambssamp = 512; /* ambient super-samples */
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int ambounce = 0; /* ambient bounces */
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char *amblist[AMBLLEN+1]; /* ambient include/exclude list */
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int ambincl = -1; /* include == 1, exclude == 0 */
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extern void
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ray_init( /* initialize ray-tracing calculation */
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char *otnm
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)
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{
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if (nobjects > 0) /* free old scene data */
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ray_done(0);
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/* initialize object types */
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if (ofun[OBJ_SPHERE].funp == o_default)
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initotypes();
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/* initialize urand */
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initurand(2048);
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/* read scene octree */
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readoct(octname = otnm, ~(IO_FILES|IO_INFO), &thescene, NULL);
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nsceneobjs = nobjects;
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/* find and mark sources */
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marksources();
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/* initialize ambient calculation */
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setambient();
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/* ready to go... */
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}
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extern void
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ray_trace( /* trace a primary ray */
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RAY *r
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)
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{
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rayorigin(r, NULL, PRIMARY, 1.0);
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samplendx++;
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rayvalue(r); /* assumes origin and direction are set */
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}
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extern void
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ray_done( /* free ray-tracing data */
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int freall
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)
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{
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retainfonts = 1;
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ambdone();
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ambnotify(OVOID);
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freesources();
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freeobjects(0, nobjects);
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donesets();
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octdone();
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thescene.cutree = EMPTY;
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octname = NULL;
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if (freall) {
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retainfonts = 0;
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freefont(NULL);
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freedata(NULL);
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initurand(0);
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}
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if (nobjects > 0) {
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sprintf(errmsg, "%ld objects left after call to ray_done()",
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nobjects);
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error(WARNING, errmsg);
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}
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}
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extern void
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ray_save( /* save current parameter settings */
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RAYPARAMS *rp
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)
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{
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int i, ndx;
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if (rp == NULL)
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return;
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rp->do_irrad = do_irrad;
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rp->dstrsrc = dstrsrc;
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rp->shadthresh = shadthresh;
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rp->shadcert = shadcert;
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rp->directrelay = directrelay;
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rp->vspretest = vspretest;
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rp->directvis = directvis;
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rp->srcsizerat = srcsizerat;
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copycolor(rp->cextinction, cextinction);
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copycolor(rp->salbedo, salbedo);
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rp->seccg = seccg;
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rp->ssampdist = ssampdist;
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rp->specthresh = specthresh;
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rp->specjitter = specjitter;
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rp->backvis = backvis;
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rp->maxdepth = maxdepth;
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rp->minweight = minweight;
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copycolor(rp->ambval, ambval);
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memset(rp->ambfile, '\0', sizeof(rp->ambfile));
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if (ambfile != NULL)
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strncpy(rp->ambfile, ambfile, sizeof(rp->ambfile)-1);
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rp->ambvwt = ambvwt;
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rp->ambacc = ambacc;
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rp->ambres = ambres;
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rp->ambdiv = ambdiv;
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rp->ambssamp = ambssamp;
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rp->ambounce = ambounce;
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rp->ambincl = ambincl;
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memset(rp->amblval, '\0', sizeof(rp->amblval));
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ndx = 0;
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for (i = 0; i < AMBLLEN && amblist[i] != NULL; i++) {
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int len = strlen(amblist[i]);
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if (ndx+len >= sizeof(rp->amblval))
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break;
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strcpy(rp->amblval+ndx, amblist[i]);
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ndx += len+1;
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}
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while (i <= AMBLLEN)
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rp->amblndx[i++] = -1;
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}
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extern void
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ray_restore( /* restore parameter settings */
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RAYPARAMS *rp
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)
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{
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register int i;
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if (rp == NULL) { /* restore defaults */
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RAYPARAMS dflt;
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ray_defaults(&dflt);
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ray_restore(&dflt);
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return;
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}
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/* restore saved settings */
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do_irrad = rp->do_irrad;
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dstrsrc = rp->dstrsrc;
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shadthresh = rp->shadthresh;
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shadcert = rp->shadcert;
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directrelay = rp->directrelay;
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vspretest = rp->vspretest;
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directvis = rp->directvis;
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srcsizerat = rp->srcsizerat;
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copycolor(cextinction, rp->cextinction);
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copycolor(salbedo, rp->salbedo);
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seccg = rp->seccg;
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ssampdist = rp->ssampdist;
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specthresh = rp->specthresh;
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specjitter = rp->specjitter;
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backvis = rp->backvis;
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maxdepth = rp->maxdepth;
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minweight = rp->minweight;
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copycolor(ambval, rp->ambval);
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ambvwt = rp->ambvwt;
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ambdiv = rp->ambdiv;
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ambssamp = rp->ambssamp;
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ambounce = rp->ambounce;
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for (i = 0; rp->amblndx[i] >= 0; i++)
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amblist[i] = rp->amblval + rp->amblndx[i];
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while (i <= AMBLLEN)
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amblist[i++] = NULL;
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ambincl = rp->ambincl;
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/* update ambient calculation */
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ambnotify(OVOID);
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if (thescene.cutree != EMPTY) {
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int newamb = (ambfile == NULL) ? rp->ambfile[0] :
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strcmp(ambfile, rp->ambfile) ;
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if (amblist[0] != NULL)
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for (i = 0; i < nobjects; i++)
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ambnotify(i);
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ambfile = (rp->ambfile[0]) ? rp->ambfile : (char *)NULL;
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if (newamb) {
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ambres = rp->ambres;
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ambacc = rp->ambacc;
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setambient();
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} else {
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setambres(rp->ambres);
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setambacc(rp->ambacc);
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}
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} else {
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ambfile = (rp->ambfile[0]) ? rp->ambfile : (char *)NULL;
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ambres = rp->ambres;
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ambacc = rp->ambacc;
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}
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}
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extern void
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ray_defaults( /* get default parameter values */
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RAYPARAMS *rp
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)
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{
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int i;
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if (rp == NULL)
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return;
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rp->do_irrad = 0;
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rp->dstrsrc = 0.0;
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rp->shadthresh = .03;
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rp->shadcert = .75;
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rp->directrelay = 2;
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rp->vspretest = 512;
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rp->directvis = 1;
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rp->srcsizerat = .2;
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setcolor(rp->cextinction, 0., 0., 0.);
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setcolor(rp->salbedo, 0., 0., 0.);
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rp->seccg = 0.;
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rp->ssampdist = 0.;
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rp->specthresh = .15;
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rp->specjitter = 1.;
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rp->backvis = 1;
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rp->maxdepth = 8;
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rp->minweight = 2e-3;
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setcolor(rp->ambval, 0., 0., 0.);
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memset(rp->ambfile, '\0', sizeof(rp->ambfile));
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rp->ambvwt = 0;
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rp->ambres = 256;
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rp->ambacc = 0.1;
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rp->ambdiv = 1024;
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rp->ambssamp = 512;
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rp->ambounce = 0;
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rp->ambincl = -1;
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memset(rp->amblval, '\0', sizeof(rp->amblval));
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for (i = AMBLLEN+1; i--; )
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rp->amblndx[i] = -1;
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}
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